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文件列表

  • Special Effects Game Programming with DirectX.pdf 163.1 MB
  • 3D Game Engine Programming .pdf 133.4 MB
  • Deconstructing the Elements with 3ds Max 2nd Ed.pdf 121.0 MB
  • Graphics Programming Black Book.pdf 115.9 MB
  • A Theory Of Fun In Game Design.pdf 90.9 MB
  • [2005] {Raph Kostert} A Theory Of Fun For Game Design.pdf 90.9 MB
  • Real_Time_Cinematography_for_Games.pdf 87.4 MB
  • Game Programming Tricks of the Trade.pdf 85.1 MB
  • AI Game Engine Programming.pdf 80.3 MB
  • David Kushner - Masters Of Doom.pdf 79.2 MB
  • 3DS Max 2009 Bible.pdf 78.7 MB
  • 3D Game Engine Design .pdf 78.1 MB
  • Mastering Unreal® Technology, Volume I Introduction to Level Design with Unreal® Engine 3.pdf 74.9 MB
  • Game Physics.pdf 72.2 MB
  • Advanced 3D Game Programming All in One.pdf 69.8 MB
  • Modeling a Character in 3DS Max, 2nd Edition.pdf 69.3 MB
  • Thomson Publishing - Serious Games. Games that Educate, Train and Inform.pdf 65.6 MB
  • MSH MU4 gamer's_handbook_of_the_marvel_universe.pdf 55.5 MB
  • Fashion Illustrator 150dpi.pdf 55.4 MB
  • DirectX 3D Graphics Programming Bible.pdf 55.2 MB
  • Game Scripting Mastery - Alex Varanese and Andre Lamothe.pdf 54.5 MB
  • Game Scripting Mastery.pdf 54.5 MB
  • Game Programming Golden Rules.pdf 52.2 MB
  • Computer Organization And Design The Hardware Software Interface.pdf 52.2 MB
  • Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf 50.6 MB
  • Digital Lighting and Rendering.pdf 50.5 MB
  • Beginning C++ Game Programming.pdf 50.2 MB
  • 3ds Max 6 Bible.pdf 50.0 MB
  • Beginning OpenGL Game Programming.pdf 49.3 MB
  • Penguin Books - Color_ A course in mastering the art of mixing colors - Betty Edwards.pdf 46.6 MB
  • Game Programming Gems 1.pdf 46.2 MB
  • Pervasive Games, Theory and Design.pdf 44.6 MB
  • AI Game Wisdom.pdf 39.6 MB
  • Japan Style - Architecture, Interiors & Design (Malestrom).pdf 37.6 MB
  • Mastering Unreal Technology - The Art Of Level Design(Incomplete Part 3 Missing).pdf 37.3 MB
  • Game Design Theory & Practice, Richard Rouse.pdf 36.3 MB
  • Mathematical Physics - A Modern Introduction To It's Foundations.pdf 35.4 MB
  • Graphics Programming with DirectX 9 Module II.pdf 34.1 MB
  • Game Programming Gems 4.pdf 33.9 MB
  • (Rockport) Letterhead & Logo Design 4.pdf 33.3 MB
  • Quests.Design,Theory,and.History.in.Games.and.Narratives.Jeff.Howard.A.K.Peters.pdf 33.3 MB
  • [Jeff_Howard]_Quests_Design,_Theory,_and_History_(BookFi.org).pdf 33.3 MB
  • Beginning_Illustration_and_Storyboarding_for_Games_1592004954.pdf 33.1 MB
  • Rockport,.Logos - Making a Strong Mark - 150 Strategies for Logos That Last.[2004.ISBN1592530788].pdf 32.9 MB
  • Loguidice - Vintage Games - An Insider Look at the History of the Most Influential Games of All Time (Focal, 2009).pdf 32.4 MB
  • Game Developer - Game Career Guide Fall 2008.pdf 32.3 MB
  • Game Programming Gems 6.pdf 31.5 MB
  • ShaderX3 - Advanced Rendering with DirectX and OpenGL.pdf 31.4 MB
  • AD&D - Complete Set of 26 Books.PDF 30.9 MB
  • Hacking Photoshop CS2.pdf 30.9 MB
  • Vintage Games and the Most Influential Games of All Time~tqw~_darksiderg.pdf 30.2 MB
  • [ebook].New.Riders.Creating.Emotion.in.Games.The.Craft.and.Art.of.Emotioneering.eBook-LiB.pdf 29.9 MB
  • Game Developer - Game Career Guide Fall 2005.pdf 29.5 MB
  • Game Programming All in One.pdf 27.8 MB
  • Software Engineering - for Game Developers.pdf 26.1 MB
  • Norman, Donald - The Design Of Everyday Things.pdf 23.5 MB
  • AD&D- The Complete Ninja's Handbook.pdf 23.3 MB
  • Blown to Bits~tqw~_darksiderg.pdf 23.3 MB
  • Basic Adventure and Strategy Game Design.pdf 23.2 MB
  • 3D Math Primer for Graphics and Game Development.pdf 23.2 MB
  • Design and use of serious games.pdf 23.0 MB
  • Game Programming Gems 2.pdf 21.7 MB
  • Multiplayer Game Programming.pdf 21.3 MB
  • Awesome Game Creation.pdf 21.3 MB
  • Programming Role-Playing Games With DirectX 8.pdf 21.2 MB
  • Introducing 3ds Max 2008.pdf 20.8 MB
  • Isometric Game Programming With DirectX 7.pdf 20.8 MB
  • Hardcore AI for Computer Games and Animation.pdf 19.5 MB
  • Data Structures for Game Programmers.pdf 19.5 MB
  • 0240811798 End to end game design, Independent serious games and simulations.pdf 18.8 MB
  • David Perry on Game Design - A Brainstorming Toolbox.pdf 18.4 MB
  • Struggle For Europe - 2Nd Ed - Brute Force - War Without Mercy - Clash Of Arms - Wargame - Boardg.pdf 18.3 MB
  • Beginning Game Art In 3DS Max 8.pdf 18.2 MB
  • 3D Game Programming All In One.pdf 17.9 MB
  • [Games.for.Windows].Games.for.Windows.-.003.Feb.2007.pdf 17.6 MB
  • Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf 16.9 MB
  • Postmortems form Gamedeveloper.pdf 16.9 MB
  • Postmortems From Game Developers.pdf 16.8 MB
  • Facial Modeling and Animation Done Right.pdf 16.7 MB
  • The Official Guide to Learning OpenGL, Version 2.1.pdf 16.3 MB
  • Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf 16.0 MB
  • Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf 15.7 MB
  • Mathematics for Game Developers.pdf 15.5 MB
  • Advanced 3D Game Programming with DirectX 9.0.pdf 14.7 MB
  • Book Tom Kelley The Art Of Innovation.pdf 14.5 MB
  • Emotional Design, Donald Norman.pdf 14.5 MB
  • Half Life 2 Mods For Dummies.pdf 14.0 MB
  • Design For Web Developers - Colour And Layout For The Artistically Overwhelmed (Dmxzone-2005).pdf 13.9 MB
  • Course.Technology.PTR.Game.Character.Design.Complete.iNTERNAL.Jun.2006.eBook-LinG.pdf 13.8 MB
  • Game Character Design Complete.pdf 13.8 MB
  • Introducing 3ds Max 9.pdf 13.8 MB
  • Morgan Kaufmann - Game Design Workshop - A Playcentric Approach to Creating Innovative Games - 2nd Edition - Feb 2008.pdf 13.7 MB
  • Developer's Guide to Multiplayer Games.pdf 13.6 MB
  • Developer guide for multiplayer game.pdf 13.6 MB
  • OpenGL SuperBible 4th Edition.pdf 13.5 MB
  • Quake 4 Mods For Dummies.pdf 13.3 MB
  • Wordware - Games That Sell!.pdf 13.1 MB
  • Focal.Press.Character.Animation.2D.Skills.for.Better.3D.2nd.Edition.Apr.2007.pdf 13.0 MB
  • casual game design.pdf 13.0 MB
  • Games That Sell!.pdf 12.7 MB
  • Wargame - Starship Troopers (Avalon Hill).pdf 12.6 MB
  • Apress The Game Makers Apprentice Gamevelopment For Beginners Jun 2006.pdf 12.6 MB
  • Graphics Programming with DirectX 9 Module I.pdf 12.5 MB
  • Collision Detection in Interactive 3D Environments.pdf 12.4 MB
  • Programming Game AI by Example.pdf 12.1 MB
  • Wiley.The.Essential.Guide.to.User.Interface.Design.3rd.Edition.Apr.2007.pdf 11.8 MB
  • 376438414X Space Time Play.pdf 11.8 MB
  • Developing Online Games (New Riders-2003).pdf 11.7 MB
  • Core Techniques and Algorithms in Game Programming.pdf 11.5 MB
  • Animating Real-Time Game Characters.pdf 11.5 MB
  • Focus On 3D Models.pdf 11.3 MB
  • Game Programming Gems 3.pdf 11.2 MB
  • Character Development And Storytelling For Games (Premier Press 2004).pdf 11.0 MB
  • Essential Mathematics for Games and Interactive Applications.pdf 11.0 MB
  • Character Development And Storytelling For Games, Lee Sheldon.pdf 10.9 MB
  • Game Architecture And Design (New Riders).pdf 10.6 MB
  • Level-up, the guide to great video game design, Scott Rogers.pdf 10.6 MB
  • The Art Game Design.pdf 10.2 MB
  • Shaders for Game Programming and Artists.pdf 10.1 MB
  • Learn Vertex and Pixel Shader Programming With DirectX 9.pdf 10.1 MB
  • Addison.Wesley.User.Interface.Design.for.Mere.Mortals.May.2007.pdf 9.8 MB
  • Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf 9.8 MB
  • 2006-Wiley - Networking and Online Games--Understanding and Engineering Multiplayer Internet Games.pdf 9.8 MB
  • Game Architecture And Design - A New Edition (New Riders).pdf 9.7 MB
  • Focus on SDL.pdf 9.6 MB
  • [Digital Game-based Learning] Michael_Burmester,_Daniela_Gerhard,_Frank_Thissen(BookFi.org).pdf 9.6 MB
  • Programming Role Playing Games with DirectX, 2nd Edition.pdf 9.3 MB
  • Game Architecture and Design.pdf 9.2 MB
  • Beginning Game Programming.pdf 9.2 MB
  • Better Available Light Digital Photography~tqw~_darksiderg.pdf 9.0 MB
  • Better Game Characters by Design.pdf 8.9 MB
  • ShaderX1 - Vertex and Pixel Shader Tips and Tricks.pdf 8.7 MB
  • 1598635514 Picture Yourself Creating Video Games, Jason Darby.pdf 8.7 MB
  • Advanced Graphics Programming Techniques Using Opengl.pdf 8.6 MB
  • Emergence in Games.pdf 8.4 MB
  • The Official Guide to Learning OpenGL.pdf 8.2 MB
  • The Official Guide to Learning Opengl Programming.pdf 8.2 MB
  • 1605663603 Games-Based Learning.pdf 8.2 MB
  • 3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf 8.1 MB
  • Easy Guide to Photoshop CS2 Image Editing.pdf 8.0 MB
  • The Game Animator's Guide To Maya.pdf 8.0 MB
  • Physically-Based Rendering - From Theory To Implementation.pdf 7.5 MB
  • Writing_for_Animation__Comics__and_Games.pdf 7.4 MB
  • [Janis_Cannon-bowers]_Serious_Game_Design_and_Deve(BookFi.org).pdf 7.4 MB
  • Beginning Direct3D Game Programming, Second Edition.pdf 7.2 MB
  • Linux 3D Graphics Programming.pdf 7.2 MB
  • Cinematic Game Secrets.pdf 7.2 MB
  • Game Design, Second Edition.pdf 7.1 MB
  • Fallout Bible - Complete.pdf 7.1 MB
  • Course Ptr Game Design- -(2ed 2004)377p.pdf 7.1 MB
  • Digital Storytelling, Carolyn Miller.pdf 7.1 MB
  • Introduction to 3D Game Programming with DirectX 9.pdf 7.1 MB
  • How to Get A Job Making Video Games, Ernest Adams.pdf 7.1 MB
  • Handbook Of Virtual Humans.pdf 7.0 MB
  • Game Physics Engine Development.pdf 7.0 MB
  • Game Architecture and Design, Andrew Rollings.pdf 7.0 MB
  • OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf 7.0 MB
  • Visualizing Quaternions.pdf 7.0 MB
  • Ultimate Game Design - Building Game Worlds (McGraw-Hill).pdf 6.9 MB
  • Ultimate Game Design Building Game Worlds.pdf 6.9 MB
  • Game Engine Toolset Development.pdf 6.8 MB
  • Thomson,.Game.Interface.Design.(2005).YYePG.LotB.pdf 6.8 MB
  • New.Riders.Games.Game.Architecture.and.Design.A.New.Edition.Nov.2003.pdf 6.7 MB
  • A First Course in Linear Algebra.pdf 6.7 MB
  • Real-Time Rendering Tricks and Techniques in DirectX.pdf 6.7 MB
  • Game Development and Production.pdf 6.7 MB
  • GameDevelopmentAndProduction.pdf 6.7 MB
  • MoCap for Artists Workflow and Techniques for Motion Capture~tqw~_darksiderg.pdf 6.7 MB
  • Game Development and Production, Eric Bethke.pdf 6.6 MB
  • Source Engine Infosheet.pdf 6.6 MB
  • Cinematic Game Secrets for Creative Directors and Producers~tqw~_darksiderg.pdf 6.5 MB
  • Programming Multiplayer Games.pdf 6.4 MB
  • OpenGL Game Development.pdf 6.3 MB
  • OpenGL Programming Guide.pdf 6.1 MB
  • ShaderX2 - Introductions and Tutorials with DirectX9.pdf 6.1 MB
  • Premier Press - Retro Game Programming. Unleashed for the Masses.PDF 6.1 MB
  • Probability Theory - The Logic of Science.pdf 6.0 MB
  • Videogames.and.Art.Mar.2007.pdf 5.9 MB
  • Advanced Graphics Programming Using OpenGL.pdf 5.9 MB
  • Computer Gaming World - Mar 2006.pdf 5.8 MB
  • AI For Game Developers.pdf 5.8 MB
  • AI for Game Developers - David M. Bourg, Glenn Seeman.pdf 5.8 MB
  • Beginning Game Level Design.pdf 5.7 MB
  • Muska.and.Lipman.Premier-Trade.Beginning.Game.Level.Design.Mar.2005.eBook-DDU.pdf 5.7 MB
  • Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf 5.7 MB
  • Animation Writing and Development From Script Development to Pitch~tqw~_darksiderg.pdf 5.7 MB
  • The Game Producer's Handbook-Outlined.pdf 5.7 MB
  • Focus on Mod Programming In Quake III Arena.pdf 5.7 MB
  • Digital Animation Bible.pdf 5.6 MB
  • Creating Professional Animation with 3ds Max, Lightwave, and Maya.pdf 5.6 MB
  • Directx 9 User Interfaces - Design and Implementation.pdf 5.6 MB
  • [Ari_Feldman]_Designing_Arcade_Computer_Game_Graph(BookFi.org).pdf 5.6 MB
  • Game_Development_and_Production.pdf 5.6 MB
  • Game.Design, Bob Bates, 2nd Ed.pdf 5.6 MB
  • Mcgraw Hill - Break Into The Game Industry How To Get A Job Making Video Games Ebook-Lib.pdf 5.6 MB
  • Artificial Intelligence for Games.pdf 5.5 MB
  • 0262013371 A Casual Revoultion, Jesper Juul.pdf 5.4 MB
  • Gameplay and Design.pdf 5.4 MB
  • Beginning DirectX 9.pdf 5.4 MB
  • Thomson, Game Interface Design, Brent Fox.pdf 5.3 MB
  • Critical play - radical game design.pdf 5.3 MB
  • New Riders Publishing-Chris Crawford On Game Design.pdf 5.2 MB
  • Thomson, Beginning Game Level Design (2005) DDU OCR 7.0-2.6 LotB.pdf 5.1 MB
  • New Riders - Designing Virtual Worlds.pdf 5.0 MB
  • Level of Detail for 3D Graphics.pdf 4.9 MB
  • Evolution of GPUs.pdf 4.9 MB
  • The Game Producer's Handbook~tqw~_darksiderg.pdf 4.8 MB
  • Producing games - Business, budgets, creativity, design.pdf 4.8 MB
  • Probability for Dummies.pdf 4.7 MB
  • Real World Flash Game Development, Chris Griffith.pdf 4.7 MB
  • Beginning C# Game Programming.pdf 4.5 MB
  • Challenges for game Designers.pdf 4.5 MB
  • The Witchfire Trilogy - Collected Edition V3.5.pdf 4.4 MB
  • Digital Game and Intelligent Toy Enhanced Learning DIGITEL 2008.pdf 4.4 MB
  • OpenGL Super Bible.pdf 4.4 MB
  • Jef Raskin - The Humane Interface, New Directions For Designing Interactive Systems (Isbn 0-201-3.pdf 4.4 MB
  • The Complete Guide to Game Audio~tqw~_darksiderg.pdf 4.4 MB
  • Story and Simulations for Serious Games.pdf 4.3 MB
  • DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf 4.3 MB
  • 078972331X Advanced Lingo for Games.pdf 4.2 MB
  • Reallyusefulebooks 1598220284 Wordware Managing Virtual Teams Feb 2007 Ebook-Bbl.pdf 4.2 MB
  • 3D Game Engine Architecture.pdf 4.2 MB
  • Physics for Game Developers.pdf 4.1 MB
  • [Karen_Schrier]_Ethics_and_Game_Design_Teaching_V(BookFi.org).pdf 4.1 MB
  • Vector Game Math Processors.pdf 4.1 MB
  • Game Feel A Game Designer's Guide to Virtual Sensation~tqw~darksiderg.pdf 4.0 MB
  • Wordware.Publishing,.Game.Design.Foundations.(2003).LiB.pdf 4.0 MB
  • Blood and Fists - d20 Modern Martial Arts.pdf 3.9 MB
  • Mathematics for Computer Graphics.pdf 3.8 MB
  • GeForce 8800 GPU Architecture Technical Brief .pdf 3.7 MB
  • Linux Games Programming.pdf 3.6 MB
  • The Video Game Theory Reader 2.pdf 3.4 MB
  • VideoGameTheory.pdf 3.4 MB
  • The.MIT.Press.Video.Game.Spaces.Image.Play.and.Structure.in.3D.Worlds.Mar.2009.eBook-DDU.pdf 3.4 MB
  • Story Circle Digital Storytelling Around the World~tqw~_darksiderg.pdf 3.3 MB
  • Real-Time Collision Detection.pdf 3.1 MB
  • Game.Development.and.Production.(2003).fly_.OCR.6.0.pdf 3.0 MB
  • Apress - User Interface Design for Programmers (Joel Spolsky, 2001).pdf 3.0 MB
  • emergent gameplay_pennySweetser_Thesis.pdf 3.0 MB
  • C++ Module II.pdf 2.9 MB
  • CryENGINE 2 Features.pdf 2.6 MB
  • Wolf - Video Game Explosion - A History from Pong to Playstation (Greenwood, 2008).pdf 2.6 MB
  • Advanced Animation with DirectX.pdf 2.6 MB
  • 9780262012652 The Ethics of Computer Games, Miguel Sicart.pdf 2.3 MB
  • 0061340332 iBrain Surviving the Technological Alteration of the Modern Mind.pdf 2.3 MB
  • Secrets fo the Game Business - Game Development Series.pdf 2.2 MB
  • Design And Simulation Of Interactive 3D Computer Games.pdf 2.2 MB
  • Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine [Thesis].pdf 2.2 MB
  • 1412900344 Understanding Digital Games, Jason Rutter and Jo Bryce.pdf 2.1 MB
  • Unit Operations - An Approach to Videogame Criticism.pdf 2.0 MB
  • Helldribble.pdf 2.0 MB
  • Algorithms And Networking For Computer Games.pdf 2.0 MB
  • The Elements of Euclid.pdf 1.9 MB
  • Linear Algebra Demystified.pdf 1.8 MB
  • Design Patterns of Successful Role-Playing Games.pdf 1.8 MB
  • 0713677619 Writing for Video Games, Steve Ince.pdf 1.7 MB
  • Satisficing Games and Decision Making.pdf 1.7 MB
  • 0415988578 Philosophy through Video Games, Jon Cogburn and Mark Silcox.pdf 1.6 MB
  • Journal -The Art of Computer Game Design - Chris Crawford.pdf 1.6 MB
  • C++ Module I.pdf 1.5 MB
  • [Jennifer_Burek_Pierce]_Sex,_Brains,_and_Video_Gam(BookFi.org).pdf 1.4 MB
  • 0838909515 Sex, Brains and Video Games, Jennifer Burek Pierce.pdf 1.4 MB
  • Game Programming with DirectX 9.0.pdf 1.3 MB
  • DotNET Game Programming with DirectX 9.0.pdf 1.3 MB
  • Racing the Beam, The Atari Video Game System, Ian Bogost and Nick Montfort.pdf 1.2 MB
  • Oxford University Press - The Nature Of Design - Ecology, Culture And Human Intention (2002).pdf 1.2 MB
  • ToEE_Manual_ENU.pdf 1.1 MB
  • [Tom_Bissell]_Extra_Lives_Why_Video_Games_Matter(BookFi.org).pdf 1.1 MB
  • ReconstructHeightFromNormals.pdf 1.0 MB
  • Memory Management - Algorithms And Implementation In C-C++.pdf 1.0 MB
  • GPU Programming Guide.pdf 1.0 MB
  • [James_Paul_Gee]_What_Video_Games_Have_to_Teach_Us(BookFi.org).pdf 1.0 MB
  • Game Design Patterns For Mobile Games.pdf 894.3 kB
  • Microsoft DirectX 10 Technical Brief.pdf 819.2 kB
  • Calling All Designers Learn to Write!.pdf 668.2 kB
  • Lumenex Engine Technical Brief.pdf 593.9 kB
  • Freddy Design.pdf 588.0 kB
  • How 3DO Creates Video Games.pdf 548.4 kB
  • Larry6 Design.pdf 525.5 kB
  • Larry5 Design.pdf 486.1 kB
  • Larry7 Design.pdf 482.5 kB
  • Torin Design.pdf 479.6 kB
  • Ridges.pdf 468.6 kB
  • Advanced WinSock Multiplayer Game Programming Multicasting.pdf 459.8 kB
  • simulating_humans_computer_graphics_animation_and_control_3.pdf 442.0 kB
  • Drying Fruits and Vegetables 2nd Edition eBooK -LegalTorrents.pdf 432.9 kB
  • Programming Games for Series 60.pdf 416.6 kB
  • How Video Game Systems Work.pdf 407.4 kB
  • OpenGL Reference Manual.pdf 404.4 kB
  • Castronova, Edward -Virtual Worlds- A First-Hand Account Of Market And Society On The Cyberian Fr.pdf 400.5 kB
  • GeodesicsOnTriangleMeshes.pdf 396.7 kB
  • The.art.of.computer.game.design.pdf 391.0 kB
  • [Chris_Crawford]_The_Art_Of_Computer_Game_Design_(BookFi.org).pdf 391.0 kB
  • Contextual Virtual Interaction As Part Of Ubiquitous Game Design And Development.pdf 375.1 kB
  • On The Design and Development of 3D Multiplayer Role Playing Games_ Lessons Learnt.pdf 367.2 kB
  • Larry's Casino Design.pdf 345.1 kB
  • DynamicCollisionDetection.pdf 306.7 kB
  • Art Of Computer Game Design (Chris Crawford, 1997) by Tantanoid.pdf 297.2 kB
  • MinimalCycleBasis.pdf 262.5 kB
  • ConstrainedQuaternions.pdf 261.8 kB
  • Gamecreators - Beginners Guide To Game Maker Programming.pdf 254.2 kB
  • C1QuadraticInterpolation.pdf 212.6 kB
  • DistancePointToEllipse2.pdf 208.2 kB
  • PolylineReduction.pdf 207.9 kB
  • RotationsFromPowerSeries.pdf 204.5 kB
  • Perspective2.pdf 198.1 kB
  • BSplineInterpolation.pdf 189.6 kB
  • RoughPlaneAnalysis.pdf 188.1 kB
  • A History And Analysis Of Level Design In 3d Computer Games.pdf 183.9 kB
  • High Level Framework For Game Analysis And Design.pdf 180.8 kB
  • MedialBasedMorphing.pdf 180.7 kB
  • MethodOfSeparatingAxes.pdf 180.3 kB
  • StabilityAnalysis.pdf 176.5 kB
  • EigenSymmetric3x3.pdf 173.5 kB
  • ExtremalPolytopeQueries.pdf 167.5 kB
  • Physics Course Description.pdf 166.2 kB
  • ExtractLevelCurves.pdf 164.7 kB
  • TriangulationByEarClipping.pdf 162.0 kB
  • RiemannianGeodesics.pdf 160.4 kB
  • AreaIntersectingEllipses.pdf 158.7 kB
  • IntersectionOfCylinders.pdf 156.0 kB
  • EulerAngles.pdf 155.9 kB
  • Polysolids.pdf 149.6 kB
  • NaturalSplines.pdf 148.7 kB
  • LinearAlgebraicQuaternions.pdf 147.0 kB
  • MovingAlongCurveSpecifiedSpeed.pdf 142.7 kB
  • ClassifyingQuadrics.pdf 136.8 kB
  • LeftHandedToRightHanded.pdf 135.6 kB
  • KeyframeAnimation.pdf 135.3 kB
  • EigenSymmetricNxN.pdf 135.0 kB
  • RotationIssues.pdf 134.4 kB
  • KBSplines.pdf 132.7 kB
  • LeastSquaresFitting.pdf 132.2 kB
  • TessellateSphere.pdf 128.2 kB
  • FiniteDifferences.pdf 127.6 kB
  • PolyhedralMassProperties.pdf 124.3 kB
  • LaplaceExpansionTheorem.pdf 123.6 kB
  • LevelSetExtraction.pdf 122.9 kB
  • BSplineSurfaceLeastSquaresFit.pdf 122.4 kB
  • CompressedUnitVectors.pdf 120.7 kB
  • PolynomialSystems.pdf 119.6 kB
  • ClipMesh.pdf 119.2 kB
  • GeometricInvariance.pdf 116.1 kB
  • MeshDifferentialGeometry.pdf 113.7 kB
  • Quaternions.pdf 112.6 kB
  • BSplineCurveLeastSquaresFit.pdf 102.2 kB
  • OdeNumericalMethods.pdf 101.2 kB
  • SpecialFunctions.pdf 100.4 kB
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  • CurvatureTorsion.pdf 97.6 kB
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