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Udemy - Create a Fun Pirate Trading Game in PlayMaker

磁力链接/BT种子名称

Udemy - Create a Fun Pirate Trading Game in PlayMaker

磁力链接/BT种子简介

种子哈希:0c59958a3c9cccec22d4f48ab9be708f2a2a69fe
文件大小: 2.4G
已经下载:1896次
下载速度:极快
收录时间:2021-04-06
最近下载:2025-10-04

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文件列表

  • 2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4 207.4 MB
  • 2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4 180.2 MB
  • 2. Introduction/13. Buy Products and Update the Ship Hold.mp4 172.2 MB
  • 2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4 172.0 MB
  • 2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4 163.5 MB
  • 2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4 161.6 MB
  • 2. Introduction/20. Getting the Money from Selling Products.mp4 150.7 MB
  • 2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4 135.7 MB
  • 2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4 132.3 MB
  • 2. Introduction/5. Create the Ability to Travel Between Cities.mp4 121.0 MB
  • 2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4 117.2 MB
  • 2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4 114.3 MB
  • 2. Introduction/14. Continue Implementing the Process to Buy Items.mp4 108.1 MB
  • 2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4 107.5 MB
  • 2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4 106.8 MB
  • 2. Introduction/7. Create an FSM for the Products in our Game.mp4 101.1 MB
  • 2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4 90.6 MB
  • 2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp4 85.2 MB
  • 2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4 79.8 MB
  • 2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4 36.7 MB
  • 1. Chapter 1/1. Introduction to the Course.mp4 33.3 MB
  • 2. Introduction/13. Buy Products and Update the Ship Hold.vtt 19.5 kB
  • 2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.vtt 18.4 kB
  • 2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.vtt 18.0 kB
  • 2. Introduction/12. Begin Setting Up the State Machine for Buying Products.vtt 17.9 kB
  • 2. Introduction/6. Use Prefabs to Create Reusable Game Objects.vtt 17.7 kB
  • 2. Introduction/10. Update the Product Pricing Panel when we Change Cities.vtt 17.3 kB
  • 2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.vtt 17.3 kB
  • 2. Introduction/20. Getting the Money from Selling Products.vtt 14.8 kB
  • 2. Introduction/5. Create the Ability to Travel Between Cities.vtt 14.8 kB
  • 2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).vtt 13.8 kB
  • 2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.vtt 13.2 kB
  • 2. Introduction/9. Finalizing the Design of our City Product Game Objects.vtt 13.0 kB
  • 2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).vtt 12.5 kB
  • 2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.vtt 12.2 kB
  • 2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).vtt 11.9 kB
  • 2. Introduction/7. Create an FSM for the Products in our Game.vtt 11.6 kB
  • 2. Introduction/14. Continue Implementing the Process to Buy Items.vtt 10.4 kB
  • 2. Introduction/17. Make Sure we Have the Money to Buy the Products.vtt 10.3 kB
  • 2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.vtt 10.2 kB
  • 2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.vtt 4.7 kB
  • 1. Chapter 1/1. Introduction to the Course.vtt 2.7 kB

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