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Udemy - Create a Fun Pirate Trading Game in PlayMaker
磁力链接/BT种子名称
Udemy - Create a Fun Pirate Trading Game in PlayMaker
磁力链接/BT种子简介
种子哈希:
0c59958a3c9cccec22d4f48ab9be708f2a2a69fe
文件大小:
2.4G
已经下载:
1896
次
下载速度:
极快
收录时间:
2021-04-06
最近下载:
2025-10-04
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磁力链接下载
magnet:?xt=urn:btih:0C59958A3C9CCCEC22D4F48AB9BE708F2A2A69FE
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文件列表
2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4
207.4 MB
2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4
180.2 MB
2. Introduction/13. Buy Products and Update the Ship Hold.mp4
172.2 MB
2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4
172.0 MB
2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4
163.5 MB
2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4
161.6 MB
2. Introduction/20. Getting the Money from Selling Products.mp4
150.7 MB
2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4
135.7 MB
2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4
132.3 MB
2. Introduction/5. Create the Ability to Travel Between Cities.mp4
121.0 MB
2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4
117.2 MB
2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4
114.3 MB
2. Introduction/14. Continue Implementing the Process to Buy Items.mp4
108.1 MB
2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4
107.5 MB
2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4
106.8 MB
2. Introduction/7. Create an FSM for the Products in our Game.mp4
101.1 MB
2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4
90.6 MB
2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp4
85.2 MB
2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4
79.8 MB
2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4
36.7 MB
1. Chapter 1/1. Introduction to the Course.mp4
33.3 MB
2. Introduction/13. Buy Products and Update the Ship Hold.vtt
19.5 kB
2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.vtt
18.4 kB
2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.vtt
18.0 kB
2. Introduction/12. Begin Setting Up the State Machine for Buying Products.vtt
17.9 kB
2. Introduction/6. Use Prefabs to Create Reusable Game Objects.vtt
17.7 kB
2. Introduction/10. Update the Product Pricing Panel when we Change Cities.vtt
17.3 kB
2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.vtt
17.3 kB
2. Introduction/20. Getting the Money from Selling Products.vtt
14.8 kB
2. Introduction/5. Create the Ability to Travel Between Cities.vtt
14.8 kB
2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).vtt
13.8 kB
2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.vtt
13.2 kB
2. Introduction/9. Finalizing the Design of our City Product Game Objects.vtt
13.0 kB
2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).vtt
12.5 kB
2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.vtt
12.2 kB
2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).vtt
11.9 kB
2. Introduction/7. Create an FSM for the Products in our Game.vtt
11.6 kB
2. Introduction/14. Continue Implementing the Process to Buy Items.vtt
10.4 kB
2. Introduction/17. Make Sure we Have the Money to Buy the Products.vtt
10.3 kB
2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.vtt
10.2 kB
2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.vtt
4.7 kB
1. Chapter 1/1. Introduction to the Course.vtt
2.7 kB
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