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文件列表
binds/common/keybinds.txt
114 Bytes
binds/joystick/0/keybinds.txt
1.2 kB
binds/joystick/1/keybinds.txt
1.2 kB
binds/joystick/2/keybinds.txt
1.2 kB
binds/joystick/3/keybinds.txt
1.2 kB
binds/keyboard/0/keybinds.txt
873 Bytes
binds/keyboard/1/keybinds.txt
841 Bytes
binds/keyboard/2/keybinds.txt
873 Bytes
binds/keyboard/3/keybinds.txt
873 Bytes
config/options.txt
5.4 kB
config/console_history.txt
72 Bytes
config/editor_unique_handle_iterator.txt
6 Bytes
config/editor_unique_handle_base.txt
1 Byte
config/editor_lock.tmp
0 Bytes
data/gui/font/common/CAMBRIA.TTC
1.1 MB
data/gui/font/common/Argos.ttf
92.6 kB
data/locale/en/launcher.loc
7.2 kB
data/locale/en/launcher_languages_override.loc
667 Bytes
data/locale/ru/launcher.loc
10.5 kB
data/locale/ru/launcher_languages_override.loc
667 Bytes
data/locale/configuration.txt
3.9 kB
data/locale/locales.txt
989 Bytes
data/misc/default_game_options.txt
12.7 kB
data/misc/launcher_conf.txt
9.7 kB
data/misc/russian.txt
7 Bytes
data/misc/trine_patch_102.txt
4 Bytes
data/misc/trine_patch_101.txt
4 Bytes
data/misc/trine_patch_103.txt
1 Byte
data/mission/newgame.dhs
5.9 kB
data/shader/hlsl/deferred_light_pixel_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_4.bin
3.2 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.7 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.7 kB
data/shader/hlsl/deferred_light_pixel_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_4.bin
2.6 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_USE_LOCAL_REFLECTION_1.bin
2.6 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_USE_SPECULAR_1.bin
2.6 kB
data/shader/hlsl/deferred_light_pixel_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_3.bin
2.6 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
2.6 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
2.6 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.5 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5.bin
2.5 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.5 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1.bin
2.5 kB
data/shader/hlsl/deferred_light_pixel_spotLight_DEFERRED_SAMPLE_AMOUNT_4.bin
2.5 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_USE_LOCAL_REFLECTION_1.bin
2.4 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
2.4 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_USE_SPECULAR_1.bin
2.4 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
2.4 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.3 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4.bin
2.3 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.3 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1.bin
2.3 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.2 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.2 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_USE_LOCAL_REFLECTION_1.bin
2.2 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
2.2 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_USE_SPECULAR_1.bin
2.2 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
2.2 kB
data/shader/hlsl/deferred_light_pixel_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_3.bin
2.1 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_USE_LOCAL_REFLECTION_1.bin
2.1 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_USE_SPECULAR_1.bin
2.1 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
2.1 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
2.1 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.1 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3.bin
2.1 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.1 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1.bin
2.1 kB
data/shader/hlsl/deferred_light_pixel_spotLight_DEFERRED_SAMPLE_AMOUNT_3.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1.bin
2.0 kB
data/shader/hlsl/deferred_light_pixel_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_2.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_USE_LOCAL_REFLECTION_1.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_USE_SPECULAR_1.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
2.0 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_USE_LOCAL_REFLECTION_1.bin
1.9 kB
data/shader/hlsl/deferred_light_pixel_pointLight_DEFERRED_SAMPLE_AMOUNT_4.bin
1.9 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_USE_SPECULAR_1.bin
1.9 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
1.9 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.9 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
1.9 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
1.9 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2.bin
1.9 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1.bin
1.9 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
1.8 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4.bin
1.8 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
1.8 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1.bin
1.8 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_USE_LOCAL_REFLECTION_1.bin
1.8 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
1.8 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_USE_SPECULAR_1.bin
1.8 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.7 kB
data/shader/hlsl/spot_projection_vertex_mesh_USE_BONES_1_NORMALIZE_VECTORS_1_USE_SPECULAR.bin
1.7 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_USE_LOCAL_REFLECTION_1.bin
1.7 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
1.7 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_USE_SPECULAR_1.bin
1.7 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.7 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1.bin
1.6 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1.bin
1.6 kB
data/shader/hlsl/deferred_light_pixel_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_2.bin
1.6 kB
data/shader/hlsl/spot_projection_vertex_mesh_USE_BONES_1_NORMALIZE_VECTORS_1.bin
1.6 kB
data/shader/hlsl/deferred_light_pixel_spotLight_DEFERRED_SAMPLE_AMOUNT_2.bin
1.6 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
1.6 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3.bin
1.6 kB
data/shader/hlsl/deferred_light_pixel_pointLight_DEFERRED_SAMPLE_AMOUNT_3.bin
1.6 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
1.6 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1.bin
1.6 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.5 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_USE_LOCAL_REFLECTION_1.bin
1.5 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_BONES_1_USE_ALPHATEST.bin
1.5 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_BONES_1_USE_SPECULAR.bin
1.5 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
1.5 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_BONES_1.bin
1.5 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_BONES_1_USE_SPECULAR_USE_ALPHATEST.bin
1.5 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_USE_SPECULAR_1.bin
1.5 kB
data/shader/hlsl/ssao_pixel_main.bin
1.5 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.5 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_USE_SPECULAR_1.bin
1.5 kB
data/shader/hlsl/deferred_light_pixel_ambient_DEFERRED_SAMPLE_AMOUNT_4.bin
1.5 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.4 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
1.4 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
1.4 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2.bin
1.4 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1.bin
1.4 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_0_USE_LOCAL_REFLECTION_1.bin
1.4 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
1.4 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_USE_SPECULAR_1.bin
1.3 kB
data/shader/hlsl/deferred_light_pixel_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_1.bin
1.3 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_USE_LOCAL_REFLECTION_1.bin
1.3 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
1.3 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_USE_SPECULAR_1.bin
1.3 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.3 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.3 kB
data/shader/hlsl/deferred_light_pixel_pointLight_DEFERRED_SAMPLE_AMOUNT_2.bin
1.3 kB
data/shader/hlsl/spot_projection_vertex_mesh_NORMALIZE_VECTORS_1_USE_SPECULAR.bin
1.2 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_0.bin
1.2 kB
data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1.bin
1.2 kB
data/shader/hlsl/distortion_mesh_vertex_mesh_USE_BONES_1.bin
1.2 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_USE_SPECULAR_1.bin
1.2 kB
data/shader/hlsl/deferred_light_pixel_ambient_DEFERRED_SAMPLE_AMOUNT_3.bin
1.2 kB
data/shader/hlsl/backlight_mesh_vertex_mesh_USE_BONES_1.bin
1.2 kB
data/shader/hlsl/deferred_blur_pixel_main.bin
1.2 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1.bin
1.2 kB
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1.bin
1.2 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.2 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1.bin
1.1 kB
data/shader/hlsl/spot_projection_vertex_mesh_NORMALIZE_VECTORS_1.bin
1.1 kB
data/shader/hlsl/spot_projection_pixel_mesh_NORMALIZE_VECTORS_1_USE_SPECULAR.bin
1.1 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_USE_SPECULAR_1.bin
1.1 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_depthnormal_USE_BONES_1.bin
1.1 kB
data/shader/hlsl/deferred_light_pixel_spotLight_DEFERRED_SAMPLE_AMOUNT_1.bin
1.1 kB
data/shader/hlsl/depthpass_mesh_pixel_mesh_deferred_all_USE_SPECULAR_USE_ALPHATEST.bin
1.1 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5.bin
1.1 kB
data/shader/hlsl/depthpass_mesh_pixel_mesh_deferred_all_USE_SPECULAR.bin
1.0 kB
data/shader/hlsl/deferred_light_pixel_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_1.bin
1.0 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_SPECULAR_USE_ALPHATEST.bin
1.0 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_SPECULAR.bin
1.0 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_ALPHATEST.bin
1.0 kB
data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all.bin
1.0 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin
1.0 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1.bin
1.0 kB
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_USE_SPECULAR_1.bin
1.0 kB
data/shader/hlsl/deferred_light_pixel_ambient_DEFERRED_SAMPLE_AMOUNT_2.bin
976 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4.bin
956 Bytes
data/shader/hlsl/depthpass_mesh_pixel_mesh_deferred_all_USE_ALPHATEST.bin
944 Bytes
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_0_USE_LOCAL_REFLECTION_1.bin
940 Bytes
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
940 Bytes
data/shader/hlsl/cone_vertex_main.bin
912 Bytes
data/shader/hlsl/glow_mesh_vertex_mesh_USE_BONES_1.bin
908 Bytes
data/shader/hlsl/depthpass_mesh_pixel_mesh_deferred_all.bin
896 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1.bin
892 Bytes
data/shader/hlsl/distortion_mesh_vertex_mesh.bin
884 Bytes
data/shader/hlsl/deferred_light_vertex_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_1.bin
876 Bytes
data/shader/hlsl/deferred_light_vertex_spotLight_DEFERRED_SAMPLE_AMOUNT_1.bin
876 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3.bin
856 Bytes
data/shader/hlsl/deferred_light_pixel_pointLight_DEFERRED_SAMPLE_AMOUNT_1.bin
848 Bytes
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1.bin
824 Bytes
data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_0.bin
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816 Bytes
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data/shader/hlsl/spot_projection_pixel_mesh_NORMALIZE_VECTORS_1.bin
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data/shader/hlsl/deferred_light_pixel_negative.bin
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data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1.bin
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data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2.bin
760 Bytes
data/shader/hlsl/deferred_light_vertex_negative.bin
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data/shader/hlsl/deferred_light_vertex_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_1.bin
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data/shader/hlsl/deferred_light_vertex_pointLight_DEFERRED_SAMPLE_AMOUNT_1.bin
752 Bytes
data/shader/hlsl/glow_pixel_filter.bin
712 Bytes
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696 Bytes
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680 Bytes
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data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1.bin
672 Bytes
data/shader/hlsl/rendertarget_pixel_main_USE_GLOW_1.bin
664 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1.bin
660 Bytes
data/shader/hlsl/rendertarget_pixel_main_USE_DISTORTION_1.bin
652 Bytes
data/shader/hlsl/depthpass_mesh_vertex_mesh_depthnormal.bin
620 Bytes
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600 Bytes
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data/shader/hlsl/ssao_vertex_filter_vertical.bin
544 Bytes
data/shader/hlsl/glow_pixel_filter_hdr.bin
520 Bytes
data/shader/hlsl/glow_vertex_filter_horizontal.bin
492 Bytes
data/shader/hlsl/rendertarget_pixel_main.bin
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data/shader/hlsl/glow_vertex_filter_vertical.bin
488 Bytes
data/shader/hlsl/ssao_vertex_main.bin
488 Bytes
data/shader/hlsl/depthpass_mesh_pixel_mesh_depthnormal.bin
468 Bytes
data/shader/hlsl/backlight_mesh_pixel_mesh.bin
464 Bytes
data/shader/hlsl/deferred_light_vertex_ao.bin
448 Bytes
data/shader/hlsl/fastz_mesh_vertex_mesh.bin
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data/shader/hlsl/distortion_target_vertex_main.bin
432 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_0_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_USE_LOCAL_REFLECTION_1.bin
428 Bytes
data/shader/hlsl/cone_pixel_main.bin
424 Bytes
data/shader/hlsl/deferred_light_pixel_ao.bin
412 Bytes
data/shader/hlsl/distortion_target_pixel_offset.bin
372 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1.bin
360 Bytes
data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_0.bin
360 Bytes
data/shader/hlsl/particle_vertex_distortion.bin
352 Bytes
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352 Bytes
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344 Bytes
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data/shader/hlsl/rendertarget_vertex_main_USE_DISTORTION_1.bin
312 Bytes
data/shader/hlsl/rendertarget_vertex_main.bin
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data/shader/hlsl/rendertarget_vertex_main_USE_GLOW_1.bin
312 Bytes
data/shader/hlsl/particle_pixel_distortion.bin
300 Bytes
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288 Bytes
data/shader/hlsl/glow_vertex_filter_hdr.bin
288 Bytes
data/shader/hlsl/particle_vertex_main.bin
284 Bytes
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276 Bytes
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268 Bytes
data/shader/hlsl/deferred_blur_vertex_main.bin
264 Bytes
data/shader/hlsl/fastz_mesh_pixel_mesh.bin
244 Bytes
data/shader/hlsl/particle_pixel_main.bin
236 Bytes
data/shader/hlsl/ui_pixel_diffuse_texture.bin
236 Bytes
data/shader/hlsl/ui_pixel_diffuse_notexture.bin
124 Bytes
data/video/cinematic/outro.wmv
40.9 MB
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profiles/default/save/dummy.txt
22 Bytes
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87 Bytes
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116.0 kB
data2.fbz
57.5 kB
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site.ico
5.4 kB
Trine_updates.txt
1.2 kB
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