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[FTUForum.com] [UDEMY] User Experience (UX) The Ultimate Guide to Usability and UX [FTU]
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文件列表
10. What next Putting your knowledge into practice/7. Student Work Examples UX Portfolio Review.mp4
637.1 MB
1. Setting the Scene/4.1 DownloadPack25Jan2016.zip.zip
230.8 MB
9. “And I have the data to prove it” How to assess usability/13. Student Work Example Video of a usability test for 'Find My Pet'.mp4
171.8 MB
12. Bonus videos and downloads/4. Bonus lecture Q&A, February 2014.mp4
171.3 MB
12. Bonus videos and downloads/3. Bonus lecture Q&A, August 2014.mp4
138.6 MB
8. Interaction design Simple rules for designing simple screens/25. What's in a paper prototyping kit.mp4
111.4 MB
4. UX Design Activities - Build your UX Portfolio/5. Gift Giver.mp4
44.7 MB
4. UX Design Activities - Build your UX Portfolio/6. Tomorrow's Shopping Cart.mp4
40.5 MB
3. How to get niche quick/2. Introduction to Personas.mp4
39.2 MB
2. Going where the action is Understanding users in context/5. The Remote Control - Activity.mp4
37.3 MB
4. UX Design Activities - Build your UX Portfolio/4. Digital Postcard.mp4
35.2 MB
1. Setting the Scene/6. Resources.mp4
34.2 MB
5. What can a London bus teach us about usability/2. The What and Why of Red Routes.mp4
33.6 MB
1. Setting the Scene/1. Why take this course.mp4
31.9 MB
4. UX Design Activities - Build your UX Portfolio/2. Find My Pet.mp4
31.8 MB
8. Interaction design Simple rules for designing simple screens/22. A paper prototype in action.mp4
30.7 MB
12. Bonus videos and downloads/1. Bonus lecture Persona analysis with multiple behavioural dimensions.mp4
30.7 MB
2. Going where the action is Understanding users in context/1. How usability depends on the “context of use”.mp4
30.1 MB
8. Interaction design Simple rules for designing simple screens/7. Checkboxes, radio buttons and Fitts' Law.mp4
29.9 MB
7. Site structure and navigation Finding is the new doing/5. Introduction to card sorting.mp4
29.4 MB
4. UX Design Activities - Build your UX Portfolio/3. Citizen Journalist.mp4
29.2 MB
7. Site structure and navigation Finding is the new doing/3. LATCH - The 5 Hat Racks for organising information.mp4
29.0 MB
3. How to get niche quick/1. Why the average user doesn't exist.mp4
28.9 MB
1. Setting the Scene/9. Can openers - Demonstration.mp4
28.5 MB
1. Setting the Scene/7. The business benefits of user experience.mp4
27.5 MB
8. Interaction design Simple rules for designing simple screens/9. Expectations about web page layout.mp4
26.8 MB
8. Interaction design Simple rules for designing simple screens/4. User interface design patterns and consistency.mp4
26.5 MB
10. What next Putting your knowledge into practice/1. How to convince your manager that UX matters.mp4
24.8 MB
1. Setting the Scene/11. Can openers - Debrief.mp4
24.5 MB
4. UX Design Activities - Build your UX Portfolio/1. Introduction to the Design Activities.mp4
24.5 MB
4. UX Design Activities - Build your UX Portfolio/9. Persona Creation Briefing.mp4
23.5 MB
2. Going where the action is Understanding users in context/11. Practical field visits, step 5 - Affinity Diagramming and User Story Mapping.mp4
23.4 MB
3. How to get niche quick/4. Walkthrough of a persona case, continued.mp4
22.6 MB
7. Site structure and navigation Finding is the new doing/2. Introduction to information architecture.mp4
22.5 MB
10. What next Putting your knowledge into practice/9. Putting your knowledge into practice.mp4
22.3 MB
5. What can a London bus teach us about usability/7. How to build bulletproof user stories for agile.mp4
22.2 MB
8. Interaction design Simple rules for designing simple screens/2. Some examples of mental models.mp4
22.0 MB
8. Interaction design Simple rules for designing simple screens/5. Progressive disclosure.mp4
21.9 MB
5. What can a London bus teach us about usability/1. Red Routes, or why featuritis doesn't work.mp4
21.7 MB
2. Going where the action is Understanding users in context/3. What do users want.vtt
21.6 MB
8. Interaction design Simple rules for designing simple screens/15. Bluffers' Guide to Eye Tracking.mp4
21.6 MB
2. Going where the action is Understanding users in context/3. What do users want.mp4
21.6 MB
9. “And I have the data to prove it” How to assess usability/5. Welcoming the participant and giving instructions.mp4
21.4 MB
8. Interaction design Simple rules for designing simple screens/1. Mental models, conceptual models, affordances and signifiers.mp4
21.3 MB
7. Site structure and navigation Finding is the new doing/10. Trigger words.mp4
21.0 MB
1. Setting the Scene/10. Can openers - User Research.mp4
20.5 MB
2. Going where the action is Understanding users in context/9. Practical field visits, step 3 - Recording.mp4
19.9 MB
2. Going where the action is Understanding users in context/13. Guerrilla techniques for user research.mp4
19.6 MB
9. “And I have the data to prove it” How to assess usability/11. Prioritising usability problems.mp4
19.4 MB
9. “And I have the data to prove it” How to assess usability/14. Jakob Nielsen's Usability Heuristics.mp4
18.2 MB
2. Going where the action is Understanding users in context/2. What is a browser.mp4
17.5 MB
6. Beyond “easy to use” Measuring the user experience/2. Problem and Solution Hypothesis Testing.mp4
17.5 MB
8. Interaction design Simple rules for designing simple screens/20. Introduction to paper prototyping.mp4
16.8 MB
9. “And I have the data to prove it” How to assess usability/1. The 2 types of usability evaluation.mp4
16.7 MB
1. Setting the Scene/3. Course Objectives.mp4
16.2 MB
9. “And I have the data to prove it” How to assess usability/3. Why 5 users is (usually) enough for a usability test.mp4
16.1 MB
8. Interaction design Simple rules for designing simple screens/21. Examples of paper prototypes.mp4
16.0 MB
2. Going where the action is Understanding users in context/10. Practical field visits, step 4 - Notetaking.mp4
15.9 MB
2. Going where the action is Understanding users in context/4. An introduction to contextual inquiry.mp4
15.6 MB
3. How to get niche quick/6. The pitfalls of personas.mp4
15.6 MB
8. Interaction design Simple rules for designing simple screens/11. The Aesthetic Usability Effect and the Contrast Principle.mp4
15.5 MB
3. How to get niche quick/7. Publicising your personas.mp4
15.4 MB
6. Beyond “easy to use” Measuring the user experience/7. The Usability Dashboard.mp4
15.1 MB
10. What next Putting your knowledge into practice/4. Creating a UX Portfolio.mp4
15.0 MB
10. What next Putting your knowledge into practice/3. Building your UX career within your organisation.mp4
15.0 MB
8. Interaction design Simple rules for designing simple screens/13. The Principles of Repetition and Proximity.mp4
14.9 MB
1. Setting the Scene/2. Welcome.mp4
14.9 MB
7. Site structure and navigation Finding is the new doing/1. Introduction - The Elements of User Experience.mp4
14.8 MB
8. Interaction design Simple rules for designing simple screens/8. The Drop Down Menu - The UI control of last resort.mp4
14.8 MB
1. Setting the Scene/12. The 6 Rules of Usability.mp4
14.7 MB
2. Going where the action is Understanding users in context/8. Practical field visits, step 2 - Focus.mp4
14.7 MB
8. Interaction design Simple rules for designing simple screens/3. Skeuomorphic versus Flat design.mp4
14.7 MB
3. How to get niche quick/3. Walkthrough of a persona case study.mp4
14.4 MB
6. Beyond “easy to use” Measuring the user experience/4. Measuring Effectiveness.mp4
14.3 MB
9. “And I have the data to prove it” How to assess usability/8. Keeping a poker face and reminding participants to think aloud.mp4
14.2 MB
5. What can a London bus teach us about usability/3. The Flexibility - Usability Trade off.mp4
14.1 MB
7. Site structure and navigation Finding is the new doing/8. Card sorting analysis example.mp4
13.8 MB
9. “And I have the data to prove it” How to assess usability/7. Creating good usability test scenarios.mp4
13.6 MB
8. Interaction design Simple rules for designing simple screens/26. Overview of electronic prototyping tools.mp4
13.2 MB
9. “And I have the data to prove it” How to assess usability/26. Web Accessibility Guidelines.mp4
12.7 MB
4. UX Design Activities - Build your UX Portfolio/7. Design activity research briefing.mp4
12.7 MB
10. What next Putting your knowledge into practice/2. Getting users for your first user research activity.mp4
12.6 MB
8. Interaction design Simple rules for designing simple screens/12. The Alignment Principle.mp4
12.4 MB
9. “And I have the data to prove it” How to assess usability/9. Roles in a usability test - moderator, computer and observer.mp4
12.4 MB
6. Beyond “easy to use” Measuring the user experience/1. Introduction to Lean UX.mp4
12.2 MB
2. Going where the action is Understanding users in context/14. Three myths about field visits.mp4
12.0 MB
9. “And I have the data to prove it” How to assess usability/4. In-person and remote usability testing.mp4
12.0 MB
1. Setting the Scene/14. The Course Roadmap.mp4
11.9 MB
8. Interaction design Simple rules for designing simple screens/6. Choosing the correct user interface control.mp4
11.8 MB
1. Setting the Scene/5. What's new in this course.mp4
11.8 MB
3. How to get niche quick/8. The 7-step persona checklist.mp4
11.3 MB
9. “And I have the data to prove it” How to assess usability/2. Formative and Summative Usability Testing.mp4
11.3 MB
6. Beyond “easy to use” Measuring the user experience/6. Measuring Satisfaction.mp4
11.3 MB
7. Site structure and navigation Finding is the new doing/4. LATCH - Case Study using BBC iPlayer.mp4
11.0 MB
9. “And I have the data to prove it” How to assess usability/6. Getting participants to think aloud.mp4
10.9 MB
5. What can a London bus teach us about usability/4. Prioritising red routes.mp4
10.4 MB
8. Interaction design Simple rules for designing simple screens/24. Paper prototyping's strengths and weaknesses.mp4
10.3 MB
7. Site structure and navigation Finding is the new doing/7. Card sorting data analysis.mp4
10.2 MB
7. Site structure and navigation Finding is the new doing/6. Demonstration of an online card sort.mp4
10.2 MB
5. What can a London bus teach us about usability/5. Red Routes — Quick Activity.mp4
9.8 MB
8. Interaction design Simple rules for designing simple screens/16. Form redesign - Labels.mp4
9.5 MB
9. “And I have the data to prove it” How to assess usability/16. Match between system and the real world.mp4
9.4 MB
8. Interaction design Simple rules for designing simple screens/27. Prototyping activity - Briefing.mp4
9.1 MB
6. Beyond “easy to use” Measuring the user experience/3. Defining and measuring usability.mp4
9.1 MB
3. How to get niche quick/5. The benefits of personas.mp4
8.8 MB
2. Going where the action is Understanding users in context/6. The Remote Control - Debrief.mp4
8.7 MB
7. Site structure and navigation Finding is the new doing/9. Semantic matches and faceted navigation.mp4
8.6 MB
2. Going where the action is Understanding users in context/7. Practical field visits, step 1 - Users.mp4
8.2 MB
1. Setting the Scene/8. What is Usability Product evaluation activity.mp4
8.0 MB
4. UX Design Activities - Build your UX Portfolio/10. Student work examples - Personas.pdf
7.8 MB
6. Beyond “easy to use” Measuring the user experience/5. Measuring Efficiency.mp4
7.3 MB
8. Interaction design Simple rules for designing simple screens/17. Form redesign - The Question Protocol.mp4
7.3 MB
9. “And I have the data to prove it” How to assess usability/23. Aesthetic and minimalist design.mp4
6.4 MB
8. Interaction design Simple rules for designing simple screens/28.1 8-26 Student Work Examples - Prototyping.pdf.pdf
6.4 MB
8. Interaction design Simple rules for designing simple screens/18. Form redesign - Trigger words and finishing touches.mp4
6.2 MB
1. Setting the Scene/13. ISO 9241 - A standard for usability.mp4
5.8 MB
9. “And I have the data to prove it” How to assess usability/17. User control and freedom.mp4
5.7 MB
2. Going where the action is Understanding users in context/12. Presenting results as empathy maps and storyboards.mp4
5.6 MB
9. “And I have the data to prove it” How to assess usability/10. Observations and interpretations.mp4
5.2 MB
8. Interaction design Simple rules for designing simple screens/23. Getting the design right and getting the right design.mp4
5.1 MB
9. “And I have the data to prove it” How to assess usability/12.1 9-26 Student Work Examples - Usability Testing.pdf.pdf
5.0 MB
9. “And I have the data to prove it” How to assess usability/25. Why you need more than one reviewer.mp4
4.9 MB
9. “And I have the data to prove it” How to assess usability/21. Recognition rather than recall.mp4
4.7 MB
5. What can a London bus teach us about usability/8. Testing a user story.mp4
4.6 MB
9. “And I have the data to prove it” How to assess usability/15. Visibility of system status.mp4
4.3 MB
4. UX Design Activities - Build your UX Portfolio/8. Persona Groups Briefing.mp4
4.2 MB
8. Interaction design Simple rules for designing simple screens/14. Form redesign - Alignment.mp4
3.9 MB
4. UX Design Activities - Build your UX Portfolio/10.1 4.09b Student work examples - Personas.pdf.pdf
3.9 MB
9. “And I have the data to prove it” How to assess usability/24. Help and documentation.mp4
3.6 MB
9. “And I have the data to prove it” How to assess usability/20. Error prevention.mp4
3.2 MB
9. “And I have the data to prove it” How to assess usability/22. Flexibility and efficiency of use.mp4
2.7 MB
9. “And I have the data to prove it” How to assess usability/19. Help users recognise, diagnose and recover from errors.mp4
2.5 MB
9. “And I have the data to prove it” How to assess usability/18. Consistency and standards.mp4
1.9 MB
12. Bonus videos and downloads/2. Bonus download The Fable of the User Centred Designer.pdf
590.8 kB
11. BCS Foundation Certificate in User Experience/2. BCS Foundation Certificate in User Experience Answers.pdf
324.7 kB
11. BCS Foundation Certificate in User Experience/1. BCS Foundation Certificate in User Experience Sample Paper.pdf
156.2 kB
FreeCoursesOnline.Me.html
110.9 kB
FTUForum.com.html
102.8 kB
10. What next Putting your knowledge into practice/7. Student Work Examples UX Portfolio Review.vtt
74.5 kB
12. Bonus videos and downloads/4. Bonus lecture Q&A, February 2014.vtt
62.3 kB
12. Bonus videos and downloads/3. Bonus lecture Q&A, August 2014.vtt
61.3 kB
Discuss.FTUForum.com.html
32.7 kB
3. How to get niche quick/2. Introduction to Personas.vtt
15.5 kB
2. Going where the action is Understanding users in context/4. An introduction to contextual inquiry.vtt
14.5 kB
5. What can a London bus teach us about usability/2. The What and Why of Red Routes.vtt
13.2 kB
1. Setting the Scene/11. Can openers - Debrief.vtt
13.1 kB
5. What can a London bus teach us about usability/7. How to build bulletproof user stories for agile.vtt
13.0 kB
2. Going where the action is Understanding users in context/1. How usability depends on the “context of use”.vtt
12.1 kB
8. Interaction design Simple rules for designing simple screens/7. Checkboxes, radio buttons and Fitts' Law.vtt
12.0 kB
7. Site structure and navigation Finding is the new doing/3. LATCH - The 5 Hat Racks for organising information.vtt
11.4 kB
7. Site structure and navigation Finding is the new doing/5. Introduction to card sorting.vtt
11.3 kB
3. How to get niche quick/1. Why the average user doesn't exist.vtt
11.2 kB
8. Interaction design Simple rules for designing simple screens/9. Expectations about web page layout.vtt
10.6 kB
1. Setting the Scene/12. The 6 Rules of Usability.vtt
10.4 kB
7. Site structure and navigation Finding is the new doing/10. Trigger words.vtt
9.9 kB
8. Interaction design Simple rules for designing simple screens/1. Mental models, conceptual models, affordances and signifiers.vtt
9.8 kB
3. How to get niche quick/4. Walkthrough of a persona case, continued.vtt
9.7 kB
3. How to get niche quick/6. The pitfalls of personas.vtt
9.6 kB
7. Site structure and navigation Finding is the new doing/2. Introduction to information architecture.vtt
9.5 kB
9. “And I have the data to prove it” How to assess usability/13. Student Work Example Video of a usability test for 'Find My Pet'.vtt
9.3 kB
2. Going where the action is Understanding users in context/10. Practical field visits, step 4 - Notetaking.vtt
9.3 kB
8. Interaction design Simple rules for designing simple screens/4. User interface design patterns and consistency.vtt
9.2 kB
10. What next Putting your knowledge into practice/1. How to convince your manager that UX matters.vtt
8.9 kB
2. Going where the action is Understanding users in context/11. Practical field visits, step 5 - Affinity Diagramming and User Story Mapping.vtt
8.8 kB
2. Going where the action is Understanding users in context/13. Guerrilla techniques for user research.vtt
8.8 kB
9. “And I have the data to prove it” How to assess usability/11. Prioritising usability problems.vtt
8.6 kB
6. Beyond “easy to use” Measuring the user experience/2. Problem and Solution Hypothesis Testing.vtt
8.6 kB
5. What can a London bus teach us about usability/3. The Flexibility - Usability Trade off.vtt
8.6 kB
2. Going where the action is Understanding users in context/9. Practical field visits, step 3 - Recording.vtt
8.4 kB
1. Setting the Scene/6. Resources.vtt
8.4 kB
2. Going where the action is Understanding users in context/5. The Remote Control - Activity.vtt
8.4 kB
1. Setting the Scene/14. The Course Roadmap.vtt
8.1 kB
3. How to get niche quick/3. Walkthrough of a persona case study.vtt
8.1 kB
8. Interaction design Simple rules for designing simple screens/17. Form redesign - The Question Protocol.vtt
8.1 kB
1. Setting the Scene/7. The business benefits of user experience.vtt
8.0 kB
8. Interaction design Simple rules for designing simple screens/11. The Aesthetic Usability Effect and the Contrast Principle.vtt
7.8 kB
3. How to get niche quick/8. The 7-step persona checklist.vtt
7.8 kB
1. Setting the Scene/10. Can openers - User Research.vtt
7.8 kB
8. Interaction design Simple rules for designing simple screens/5. Progressive disclosure.vtt
7.8 kB
1. Setting the Scene/3. Course Objectives.vtt
7.8 kB
6. Beyond “easy to use” Measuring the user experience/7. The Usability Dashboard.vtt
7.7 kB
8. Interaction design Simple rules for designing simple screens/2. Some examples of mental models.vtt
7.6 kB
8. Interaction design Simple rules for designing simple screens/8. The Drop Down Menu - The UI control of last resort.vtt
7.3 kB
5. What can a London bus teach us about usability/1. Red Routes, or why featuritis doesn't work.vtt
7.2 kB
5. What can a London bus teach us about usability/4. Prioritising red routes.vtt
7.0 kB
2. Going where the action is Understanding users in context/8. Practical field visits, step 2 - Focus.vtt
7.0 kB
8. Interaction design Simple rules for designing simple screens/25. What's in a paper prototyping kit.vtt
7.0 kB
8. Interaction design Simple rules for designing simple screens/13. The Principles of Repetition and Proximity.vtt
6.9 kB
4. UX Design Activities - Build your UX Portfolio/9. Persona Creation Briefing.vtt
6.8 kB
8. Interaction design Simple rules for designing simple screens/6. Choosing the correct user interface control.vtt
6.8 kB
12. Bonus videos and downloads/1. Bonus lecture Persona analysis with multiple behavioural dimensions.vtt
6.7 kB
8. Interaction design Simple rules for designing simple screens/3. Skeuomorphic versus Flat design.vtt
6.7 kB
8. Interaction design Simple rules for designing simple screens/15. Bluffers' Guide to Eye Tracking.vtt
6.7 kB
9. “And I have the data to prove it” How to assess usability/5. Welcoming the participant and giving instructions.vtt
6.7 kB
10. What next Putting your knowledge into practice/4. Creating a UX Portfolio.vtt
6.6 kB
9. “And I have the data to prove it” How to assess usability/7. Creating good usability test scenarios.vtt
6.5 kB
9. “And I have the data to prove it” How to assess usability/2. Formative and Summative Usability Testing.vtt
6.5 kB
6. Beyond “easy to use” Measuring the user experience/4. Measuring Effectiveness.vtt
6.5 kB
9. “And I have the data to prove it” How to assess usability/9. Roles in a usability test - moderator, computer and observer.vtt
6.4 kB
3. How to get niche quick/7. Publicising your personas.vtt
6.4 kB
9. “And I have the data to prove it” How to assess usability/14. Jakob Nielsen's Usability Heuristics.vtt
6.3 kB
7. Site structure and navigation Finding is the new doing/8. Card sorting analysis example.vtt
6.3 kB
4. UX Design Activities - Build your UX Portfolio/7. Design activity research briefing.vtt
6.0 kB
9. “And I have the data to prove it” How to assess usability/1. The 2 types of usability evaluation.vtt
6.0 kB
8. Interaction design Simple rules for designing simple screens/20. Introduction to paper prototyping.vtt
5.9 kB
4. UX Design Activities - Build your UX Portfolio/5. Gift Giver.vtt
5.8 kB
9. “And I have the data to prove it” How to assess usability/3. Why 5 users is (usually) enough for a usability test.vtt
5.8 kB
6. Beyond “easy to use” Measuring the user experience/1. Introduction to Lean UX.vtt
5.7 kB
10. What next Putting your knowledge into practice/9. Putting your knowledge into practice.vtt
5.6 kB
6. Beyond “easy to use” Measuring the user experience/5. Measuring Efficiency.vtt
5.6 kB
10. What next Putting your knowledge into practice/3. Building your UX career within your organisation.vtt
5.5 kB
8. Interaction design Simple rules for designing simple screens/16. Form redesign - Labels.vtt
5.4 kB
2. Going where the action is Understanding users in context/6. The Remote Control - Debrief.vtt
5.4 kB
7. Site structure and navigation Finding is the new doing/6. Demonstration of an online card sort.vtt
5.1 kB
1. Setting the Scene/13. ISO 9241 - A standard for usability.vtt
5.1 kB
2. Going where the action is Understanding users in context/14. Three myths about field visits.vtt
5.1 kB
1. Setting the Scene/5. What's new in this course.vtt
5.1 kB
7. Site structure and navigation Finding is the new doing/9. Semantic matches and faceted navigation.vtt
5.1 kB
4. UX Design Activities - Build your UX Portfolio/6. Tomorrow's Shopping Cart.vtt
5.0 kB
8. Interaction design Simple rules for designing simple screens/14. Form redesign - Alignment.vtt
5.0 kB
1. Setting the Scene/1. Why take this course.vtt
4.9 kB
9. “And I have the data to prove it” How to assess usability/6. Getting participants to think aloud.vtt
4.8 kB
1. Setting the Scene/8. What is Usability Product evaluation activity.vtt
4.8 kB
8. Interaction design Simple rules for designing simple screens/21. Examples of paper prototypes.vtt
4.8 kB
6. Beyond “easy to use” Measuring the user experience/3. Defining and measuring usability.vtt
4.7 kB
8. Interaction design Simple rules for designing simple screens/24. Paper prototyping's strengths and weaknesses.vtt
4.6 kB
4. UX Design Activities - Build your UX Portfolio/4. Digital Postcard.vtt
4.6 kB
8. Interaction design Simple rules for designing simple screens/18. Form redesign - Trigger words and finishing touches.vtt
4.3 kB
6. Beyond “easy to use” Measuring the user experience/6. Measuring Satisfaction.vtt
4.3 kB
5. What can a London bus teach us about usability/5. Red Routes — Quick Activity.vtt
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9. “And I have the data to prove it” How to assess usability/26. Web Accessibility Guidelines.vtt
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10. What next Putting your knowledge into practice/2. Getting users for your first user research activity.vtt
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7. Site structure and navigation Finding is the new doing/4. LATCH - Case Study using BBC iPlayer.vtt
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8. Interaction design Simple rules for designing simple screens/26. Overview of electronic prototyping tools.vtt
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1. Setting the Scene/2. Welcome.vtt
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4. UX Design Activities - Build your UX Portfolio/2. Find My Pet.vtt
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7. Site structure and navigation Finding is the new doing/7. Card sorting data analysis.vtt
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8. Interaction design Simple rules for designing simple screens/12. The Alignment Principle.vtt
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4. UX Design Activities - Build your UX Portfolio/1. Introduction to the Design Activities.vtt
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4. UX Design Activities - Build your UX Portfolio/3. Citizen Journalist.vtt
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3. How to get niche quick/5. The benefits of personas.vtt
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9. “And I have the data to prove it” How to assess usability/23. Aesthetic and minimalist design.vtt
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2. Going where the action is Understanding users in context/7. Practical field visits, step 1 - Users.vtt
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2. Going where the action is Understanding users in context/12. Presenting results as empathy maps and storyboards.vtt
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9. “And I have the data to prove it” How to assess usability/4. In-person and remote usability testing.vtt
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10. What next Putting your knowledge into practice/8. What makes a great UX Portfolio Learning points from the Portfolio review.html
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9. “And I have the data to prove it” How to assess usability/16. Match between system and the real world.vtt
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7. Site structure and navigation Finding is the new doing/1. Introduction - The Elements of User Experience.vtt
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9. “And I have the data to prove it” How to assess usability/10. Observations and interpretations.vtt
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8. Interaction design Simple rules for designing simple screens/22. A paper prototype in action.vtt
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8. Interaction design Simple rules for designing simple screens/27. Prototyping activity - Briefing.vtt
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9. “And I have the data to prove it” How to assess usability/25. Why you need more than one reviewer.vtt
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9. “And I have the data to prove it” How to assess usability/24. Help and documentation.vtt
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5. What can a London bus teach us about usability/8. Testing a user story.vtt
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8. Interaction design Simple rules for designing simple screens/23. Getting the design right and getting the right design.vtt
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9. “And I have the data to prove it” How to assess usability/21. Recognition rather than recall.vtt
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9. “And I have the data to prove it” How to assess usability/8. Keeping a poker face and reminding participants to think aloud.vtt
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9. “And I have the data to prove it” How to assess usability/15. Visibility of system status.vtt
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2. Going where the action is Understanding users in context/2. What is a browser.vtt
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4. UX Design Activities - Build your UX Portfolio/8. Persona Groups Briefing.vtt
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9. “And I have the data to prove it” How to assess usability/20. Error prevention.vtt
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9. “And I have the data to prove it” How to assess usability/17. User control and freedom.vtt
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9. “And I have the data to prove it” How to assess usability/22. Flexibility and efficiency of use.vtt
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9. “And I have the data to prove it” How to assess usability/19. Help users recognise, diagnose and recover from errors.vtt
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1. Setting the Scene/9. Can openers - Demonstration.vtt
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9. “And I have the data to prove it” How to assess usability/18. Consistency and standards.vtt
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1. Setting the Scene/4. Student Workbook and Download Pack.html
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10. What next Putting your knowledge into practice/6. Student work example Citizen Journalist, Find my Pet & Tomorrow's Shopping Cart.html
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10. What next Putting your knowledge into practice/5. Student Work Example Gift Giver.html
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10. What next Putting your knowledge into practice/10. Please give me your feedback on the course.html
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How you can help Team-FTU.txt
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5. What can a London bus teach us about usability/6. Student work examples - Red Routes.html
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5. What can a London bus teach us about usability/9. Student work examples - User Stories.html
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1. Setting the Scene/15. Guiding Principles.html
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2. Going where the action is Understanding users in context/15. User research.html
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3. How to get niche quick/9. Illustrating the context of use.html
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5. What can a London bus teach us about usability/10. Red routes and user stories.html
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6. Beyond “easy to use” Measuring the user experience/8. Measuring usability.html
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7. Site structure and navigation Finding is the new doing/11. Information Architecture.html
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8. Interaction design Simple rules for designing simple screens/10. Interaction Design.html
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8. Interaction design Simple rules for designing simple screens/19. Visual Design.html
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8. Interaction design Simple rules for designing simple screens/29. User Interface Prototyping.html
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9. “And I have the data to prove it” How to assess usability/27. Usability Evaluation.html
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8. Interaction design Simple rules for designing simple screens/28. Student Work Examples - Prototyping.html
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9. “And I have the data to prove it” How to assess usability/12. Student Work Examples - Usability Testing.html
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