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3D Graphics Programming from Scratch
磁力链接/BT种子名称
3D Graphics Programming from Scratch
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种子哈希:
23d01dc52e54df419b621f3f4990487f697ff2ef
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2024-02-25
最近下载:
2024-10-30
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文件列表
3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4
2.0 GB
21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4
1.9 GB
26. Clipping/4. Defining Frustum Planes Points - Normals.mp4
1.7 GB
26. Clipping/7. Intersection Between Line - Plane.mp4
1.5 GB
26. Clipping/8. Clipping a Polygon Against a Plane.mp4
1.3 GB
20. Texture Mapping/7. Barycentric Coordinates.mp4
1.3 GB
26. Clipping/16. Clipping Space.mp4
1.2 GB
26. Clipping/10. A Function to Clip Polygon Against Planes.mp4
1.2 GB
20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4
1.1 GB
1. Introduction/1. Introduction and Learning Outcomes.mp4
1.0 GB
25. Camera/1. Camera Space.mp4
1.0 GB
29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4
1.0 GB
19. Light and Shading/1. Flat Shading.mp4
1.0 GB
25. Camera/3. Look At Transformations.mp4
989.7 MB
10. Line Drawing/2. DDA Line Drawing Algorithm.mp4
922.7 MB
24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4
918.6 MB
26. Clipping/9. Polygon Typedef.mp4
868.4 MB
20. Texture Mapping/1. Texture Mapping.mp4
863.6 MB
20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4
855.2 MB
4. Multiple Header Files/1. Defining Header Files.mp4
829.1 MB
21. Perspective Correct Textures/3. Perspective Correct Interpolation Code.mp4
819.2 MB
23. Textured OBJ Files/1. Loading OBJ Texture Attributes.mp4
810.4 MB
7. Linear Transformations/4. Rotating Vectors.mp4
808.5 MB
20. Texture Mapping/2. Representing Textures in Memory.mp4
795.2 MB
26. Clipping/1. Frustum Clipping.mp4
792.8 MB
29. Conclusion and Next Steps/3. Dedicated Graphics Cards.mp4
786.3 MB
23. Textured OBJ Files/2. Preventing Texture Buffer Overflow.mp4
767.5 MB
18. Projection Matrix/1. Defining a Projection Matrix.mp4
745.9 MB
26. Clipping/15. Clipping Texture UV Coordinates.mp4
741.3 MB
28. Multiple Meshes/2. Implementing Multiple Meshes.mp4
740.8 MB
16. Matrices/1. Matrices Overview.mp4
718.8 MB
2. Compiling our Project/1. Project Dependencies.mp4
712.9 MB
26. Clipping/11. Coding the Function to Clip Polygons Against Planes.mp4
706.5 MB
8. Fixed Time Step/1. Fixing our Game Loop Time Step.mp4
706.4 MB
22. Decoding PNG Files/1. Decoding PNG Files.mp4
692.4 MB
16. Matrices/2. Matrix Operations.mp4
677.8 MB
24. Z-Buffer/1. Z-Buffer.mp4
673.6 MB
29. Conclusion and Next Steps/2. Handedness - Orientation.mp4
665.7 MB
25. Camera/2. Look At Camera Model.mp4
661.8 MB
13. Vector Operations/8. Dot Product.mp4
659.6 MB
25. Camera/9. Coding a Simple FPS Camera Movement.mp4
648.8 MB
3. SDL Setup and Color Buffer/8. SDL Texture.mp4
646.6 MB
17. 3D Matrix Transformations/12. Translation is Not a Linear Transformation.mp4
643.0 MB
5. Vectors and Points/2. Vectors.mp4
638.5 MB
28. Multiple Meshes/3. Implementing Multiple Textures.mp4
627.1 MB
15. Sorting Faces by Depth/3. Coding a Sorting Function.mp4
625.7 MB
17. 3D Matrix Transformations/2. 3D Scale Matrix.mp4
623.7 MB
20. Texture Mapping/10. Visualizing Textured Triangles.mp4
616.2 MB
17. 3D Matrix Transformations/7. 3D Rotation Matrices.mp4
613.6 MB
18. Projection Matrix/2. Populating our Perspective Projection Matrix.mp4
610.0 MB
14. Triangle Rasterization/6. Flat-Bottom Triangle Algorithm.mp4
603.2 MB
27. Code Polishing - Refactoring/2. Refactoring SDL Globals.mp4
580.1 MB
3. SDL Setup and Color Buffer/14. Creating a Function to Draw Rectangles.mp4
579.2 MB
17. 3D Matrix Transformations/5. 3D Translation Matrix.mp4
575.9 MB
13. Vector Operations/13. Vector Normalization.mp4
568.4 MB
17. 3D Matrix Transformations/1. 3D Matrix Transformations.mp4
567.1 MB
10. Line Drawing/1. Line Equation.mp4
563.9 MB
20. Texture Mapping/9. Function to Compute -α- β- γ-.mp4
563.1 MB
3. SDL Setup and Color Buffer/2. Rendering an SDL Window.mp4
558.9 MB
6. Projecting Points/3. Perspective Projection.mp4
541.2 MB
14. Triangle Rasterization/4. Solution to the Triangle Midpoint.mp4
536.0 MB
17. 3D Matrix Transformations/10. The World Matrix.mp4
531.0 MB
18. Projection Matrix/7. Row-major and Column-major Orders.mp4
524.1 MB
7. Linear Transformations/6. Proof of Angle Sine Addition.mp4
523.3 MB
16. Matrices/3. Properties of Matrix Multiplication.mp4
523.1 MB
26. Clipping/6. Defining Points Inside and Outside Planes.mp4
519.6 MB
3. SDL Setup and Color Buffer/11. Drawing a Background Grid.mp4
516.7 MB
19. Light and Shading/4. Smooth Shading Techniques.mp4
506.9 MB
28. Multiple Meshes/1. Declaring Multiple Meshes.mp4
496.3 MB
29. Conclusion and Next Steps/7. Next Steps.mp4
486.0 MB
25. Camera/8. A Simple FPS Camera Movement.mp4
484.4 MB
20. Texture Mapping/3. Texture Typedef.mp4
474.2 MB
12. OBJ Files/1. OBJ Files.mp4
469.5 MB
29. Conclusion and Next Steps/1. Finishing our Implementation.mp4
466.1 MB
13. Vector Operations/11. Back-face Culling Code.mp4
458.3 MB
26. Clipping/13. Visualizing Clipped Triangles.mp4
455.4 MB
18. Projection Matrix/3. Coding the Perspective Projection Matrix.mp4
445.8 MB
14. Triangle Rasterization/1. Triangle Fill.mp4
442.3 MB
25. Camera/5. Coding the LookAt Function.mp4
440.4 MB
15. Sorting Faces by Depth/1. Painter-s Algorithm.mp4
431.6 MB
16. Matrices/4. Examples of Matrix Multiplication.mp4
431.6 MB
18. Projection Matrix/5. Projecting Negative Values.mp4
428.6 MB
13. Vector Operations/6. Vector Cross Product.mp4
428.6 MB
25. Camera/4. The LookAt Function.mp4
426.7 MB
19. Light and Shading/2. Coding Flat Shading - Light.mp4
426.4 MB
16. Matrices/6. 2D Rotation Matrix.mp4
425.8 MB
24. Z-Buffer/2. Z-Buffer Code.mp4
419.0 MB
14. Triangle Rasterization/7. Flat-Bottom Triangle Code.mp4
413.7 MB
27. Code Polishing - Refactoring/5. Exercise- Camera Pitch Rotation.mp4
411.6 MB
22. Decoding PNG Files/2. Loading PNG File Content.mp4
410.1 MB
9. Triangles and Vertices/1. Triangles and Meshes.mp4
389.5 MB
7. Linear Transformations/1. Vector Transformations.mp4
370.2 MB
26. Clipping/14. Horizontal - Vertical FOV Angles.mp4
369.3 MB
13. Vector Operations/7. Finding the Normal Vector.mp4
368.9 MB
13. Vector Operations/3. Vector Magnitude.mp4
348.5 MB
17. 3D Matrix Transformations/4. Scale Matrix Code.mp4
348.1 MB
12. OBJ Files/3. Loading OBJ File Content.mp4
330.0 MB
14. Triangle Rasterization/8. Flat-Top Triangle Algorithm.mp4
328.7 MB
26. Clipping/12. Converting Polygons Back Into Triangles.mp4
328.4 MB
7. Linear Transformations/2. Review of Sine Cosine and Tangent.mp4
319.8 MB
14. Triangle Rasterization/15. Colored Triangle Faces.mp4
315.0 MB
3. SDL Setup and Color Buffer/10. Exercise- Drawing a Background Grid.mp4
310.5 MB
14. Triangle Rasterization/12. Different Rendering Options Solution.mp4
304.6 MB
14. Triangle Rasterization/2. Flat-Bottom - Flat-Top Technique.mp4
303.9 MB
26. Clipping/2. Planes.mp4
293.4 MB
8. Fixed Time Step/2. Using a Delay Function.mp4
292.6 MB
13. Vector Operations/1. Back-face Culling Motivation.mp4
292.3 MB
27. Code Polishing - Refactoring/6. Implementing the Camera Pitch Rotation.mp4
291.8 MB
6. Projecting Points/1. Orthographic Projection.mp4
291.7 MB
4. Multiple Header Files/2. Coding New Header Files.mp4
290.2 MB
13. Vector Operations/10. Back-face Culling Algorithm.mp4
289.4 MB
10. Line Drawing/3. Coding a Function to Draw Lines.mp4
288.8 MB
26. Clipping/3. Exercise- Right Frustum Plane Point - Normal.mp4
280.0 MB
5. Vectors and Points/1. The Draw Pixel Function.mp4
271.2 MB
14. Triangle Rasterization/3. Activity- Find Triangle Midpoint.mp4
269.5 MB
5. Vectors and Points/4. Review of C Structs.mp4
264.8 MB
20. Texture Mapping/4. Textured Triangles.mp4
262.1 MB
3. SDL Setup and Color Buffer/13. Exercise- Drawing Rectangles.mp4
248.6 MB
3. SDL Setup and Color Buffer/9. Fullscreen Window.mp4
248.5 MB
23. Textured OBJ Files/4. Visualizing Textured OBJ Models.mp4
248.1 MB
11. Dynamic Arrays/1. Dynamic Arrays.mp4
235.1 MB
9. Triangles and Vertices/2. Vertices and Triangle Faces.mp4
229.4 MB
7. Linear Transformations/8. Proof of Angle Cosine Addition.mp4
220.8 MB
12. OBJ Files/2. Exercise- Loading OBJ File Content.mp4
218.1 MB
13. Vector Operations/4. Vector Addition and Subtraction.mp4
215.1 MB
14. Triangle Rasterization/9. Flat-Top Triangle Code.mp4
214.6 MB
2. Compiling our Project/6. Configuring Visual Studio on Windows.mp4
213.4 MB
25. Camera/7. Variable Delta-time.mp4
206.3 MB
5. Vectors and Points/5. Array of Points.mp4
205.3 MB
20. Texture Mapping/6. Textured Flat-Top Triangle.mp4
203.6 MB
24. Z-Buffer/4. Implementing a Z-Buffer for Filled Triangles.mp4
203.2 MB
24. Z-Buffer/3. Exercise- Z-Buffer for Filled Triangles.mp4
202.5 MB
3. SDL Setup and Color Buffer/1. Creating an SDL Window.mp4
202.2 MB
27. Code Polishing - Refactoring/3. Simulating Low-Resolution Displays.mp4
199.5 MB
14. Triangle Rasterization/5. Coding the Triangle Midpoint Computation.mp4
194.1 MB
26. Clipping/5. Initializing an Array of Frustum Planes.mp4
192.6 MB
3. SDL Setup and Color Buffer/4. Allocating Memory and Freeing Resources.mp4
187.0 MB
1. Introduction/3. Words of Encouragement.mp4
182.1 MB
21. Perspective Correct Textures/6. Inverted Cube UV Coordinates.mp4
181.6 MB
11. Dynamic Arrays/2. Dynamic Mesh Vertices and Faces.mp4
176.4 MB
17. 3D Matrix Transformations/8. Rotation Matrix Code.mp4
170.2 MB
19. Light and Shading/6. Inverted Vertical Screen Values.mp4
167.1 MB
18. Projection Matrix/4. Exercise- Projecting Negative Values.mp4
165.8 MB
7. Linear Transformations/5. Vector Rotation Function.mp4
131.5 MB
27. Code Polishing - Refactoring/4. Refactoring Light Globals.mp4
119.6 MB
17. 3D Matrix Transformations/6. Translation Matrix Code.mp4
118.4 MB
6. Projecting Points/5. Coordinate System Handedness.mp4
115.2 MB
27. Code Polishing - Refactoring/1. Working with Static Variables.mp4
114.7 MB
2. Compiling our Project/4. The Compilation Flow.mp4
113.5 MB
2. Compiling our Project/3. Project Folder Structure.mp4
113.1 MB
14. Triangle Rasterization/10. Avoiding Division by Zero.mp4
110.0 MB
2. Compiling our Project/2. A Quick Note for Windows Users.mp4
109.9 MB
17. 3D Matrix Transformations/3. Matrix Typedef.mp4
108.9 MB
9. Triangles and Vertices/3. Triangle Edges.mp4
83.4 MB
17. 3D Matrix Transformations/11. Order of Transformations.mp4
74.1 MB
6. Projecting Points/4. Implementing the Perspective Divide.mp4
69.7 MB
21. Perspective Correct Textures/2. PS1 Games and Affine Texture Mapping.mp4
58.8 MB
2. Compiling our Project/5. Working with Makefiles.mp4
57.3 MB
13. Vector Operations/5. Vector Scalar Multiplication and Division.mp4
36.4 MB
22. Decoding PNG Files/3. Freeing PNG Textures.mp4
27.2 MB
1. Introduction/2. How to Take this Course.mp4
24.9 MB
5. Vectors and Points/3. Declaring a Vector Type.mp4
15.8 MB
24. Z-Buffer/6.Revisiting the PS1 LookText.html
10.9 kB
29. Conclusion and Next Steps/6.Older Hardware TechniquesText.html
7.9 kB
13. Vector Operations/14.Normalization - DirectionText.html
6.9 kB
6. Projecting Points/2.Isometric ProjectionText.html
5.3 kB
17. 3D Matrix Transformations/9.3D Rotation Direction - HandednessText.html
4.3 kB
14. Triangle Rasterization/16.Number of Triangles vs. PerformanceText.html
4.0 kB
23. Textured OBJ Files/3.Rasterization RulesText.html
3.9 kB
3. SDL Setup and Color Buffer/12.Background Color PatternsText.html
3.5 kB
26. Clipping/17.Deciding What Not to RenderText.html
3.5 kB
19. Light and Shading/5.Gouraud Shading in GamesText.html
3.2 kB
3. SDL Setup and Color Buffer/5.Checking for Errors in Memory AllocationText.html
2.6 kB
29. Conclusion and Next Steps/5.Modern 3D Hardware TechniquesText.html
2.4 kB
29. Conclusion and Next Steps/9.Similar CoursesText.html
2.2 kB
7. Linear Transformations/3. Trigonometric Functions Quiz.html
2.1 kB
14. Triangle Rasterization/14.Typedef for Color ValuesText.html
2.1 kB
3. SDL Setup and Color Buffer/6. Quiz- Memory Allocation.html
2.0 kB
21. Perspective Correct Textures/4.What Does -Affine- Mean-Text.html
1.9 kB
13. Vector Operations/9.Dot Product - Vector LengthText.html
1.7 kB
18. Projection Matrix/8.Order of Transformations for Row-major and Column-majorText.html
1.5 kB
7. Linear Transformations/7.Exercise- Proving the Angle Cosine AdditionText.html
1.5 kB
14. Triangle Rasterization/11.Exercise- Selecting Different Render ModesText.html
1.4 kB
3. SDL Setup and Color Buffer/15. Quiz- Color Buffer.html
1.3 kB
18. Projection Matrix/6.Projection in OpenGL - DirectXText.html
1.3 kB
3. SDL Setup and Color Buffer/7.The Operator SizeofText.html
1.3 kB
25. Camera/6.So- What Actually Gets Transformed-Text.html
1.2 kB
14. Triangle Rasterization/13.Compiler Error - Enum DeclarationText.html
1.2 kB
11. Dynamic Arrays/3.Separation of Vertex and FacesText.html
1.2 kB
13. Vector Operations/12.Back-face Culling in OpenGLText.html
1.2 kB
15. Sorting Faces by Depth/2.Exercise- Sorting FacesText.html
1.2 kB
13. Vector Operations/2.Back-face Culling in GamesText.html
1.1 kB
19. Light and Shading/3.A Note on Vector NormalizationText.html
1.1 kB
16. Matrices/5.Exercise- Matrix MultiplicationText.html
987 Bytes
8. Fixed Time Step/3.Constant Framerate - Delta-timeText.html
965 Bytes
21. Perspective Correct Textures/5.A Deeper Look into Perspective Correct TheoryText.html
857 Bytes
29. Conclusion and Next Steps/8.Copyright - Content DistributionText.html
769 Bytes
12. OBJ Files/4.OBJ Files as Quads or TrianglesText.html
713 Bytes
5. Vectors and Points/6.Constant Array Size DeclarationText.html
637 Bytes
2. Compiling our Project/7.Can I use WSL on Windows-Text.html
497 Bytes
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本站不存储任何资源内容,只收集BT种子元数据(例如文件名和文件大小)和磁力链接(BT种子标识符),并提供查询服务,是一个完全合法的搜索引擎系统。 网站不提供种子下载服务,用户可以通过第三方链接或磁力链接获取到相关的种子资源。本站也不对BT种子真实性及合法性负责,请用户注意甄别!
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