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Udemy - Become a Material Guru in Blender 2.8x Cycles by Joakim Tornhill (2019) [ENG-RUS]
磁力链接/BT种子名称
Udemy - Become a Material Guru in Blender 2.8x Cycles by Joakim Tornhill (2019) [ENG-RUS]
磁力链接/BT种子简介
种子哈希:
2da820fc5b2195388866ad0d87894a0663bd105e
文件大小:
15.65G
已经下载:
2391
次
下载速度:
极快
收录时间:
2023-12-17
最近下载:
2024-12-01
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[bd]9
文件列表
09. Second Practical Example - Texture a Lantern/47. Randomness.mp4
622.3 MB
06. Using the Object Shape to Place Material/33. Add Snow (Dust and Rust Same Principle).mp4
532.8 MB
09. Second Practical Example - Texture a Lantern/44. Adding First Base Materials.mp4
508.0 MB
11. Working with Glass and Similar Materials/63. Creating a Glass of Water - Adding Caustics.mp4
383.2 MB
14. Displacement/75. Using the Vector Displacement.mp4
356.2 MB
09. Second Practical Example - Texture a Lantern/45. Starting on the Rust Structure.mp4
346.1 MB
04. Using Images as Textures/25. Using PBR Images.mp4
331.5 MB
09. Second Practical Example - Texture a Lantern/50. Finalizing the Paint.mp4
316.0 MB
15. Particles and Material/77. The Principled Hair Node.mp4
310.4 MB
11. Working with Glass and Similar Materials/61. Creating a Glass of Water - Fake Dispersion.mp4
299.9 MB
08. How to Add Material on a Specific Place/40. UV Basics.mp4
296.3 MB
09. Second Practical Example - Texture a Lantern/51. Adding Glass.mp4
287.7 MB
11. Working with Glass and Similar Materials/58. Fireflies.mp4
279.9 MB
06. Using the Object Shape to Place Material/35. Create an Eye Using Z-axis Separation.mp4
274.5 MB
Assets.rar
273.8 MB
11. Working with Glass and Similar Materials/64. Creating a Glass of Water - Finalizing All.mp4
249.7 MB
02. Basic Understanding of the Node Components/14. Grouping the Nodes.mp4
242.2 MB
09. Second Practical Example - Texture a Lantern/55. Adding Warning Sticker and Finalizing.mp4
241.3 MB
09. Second Practical Example - Texture a Lantern/54. Adding DIETZ Text on Bottom.mp4
239.2 MB
02. Basic Understanding of the Node Components/15. Basic Math.mp4
231.5 MB
08. How to Add Material on a Specific Place/41. Multiple Materials.mp4
225.1 MB
01. Introduction/03. Light.mp4
223.8 MB
06. Using the Object Shape to Place Material/32. Find Edges.mp4
222.7 MB
17. Scratches/84. Scratches Using Diff of Voronoi.mp4
222.1 MB
02. Basic Understanding of the Node Components/11. Mask Images.mp4
219.7 MB
17. Scratches/83. Scratches Using the Linear Light MixRGB.mp4
218.5 MB
09. Second Practical Example - Texture a Lantern/48. Separate Paint and Rust with Bumps.mp4
217.6 MB
02. Basic Understanding of the Node Components/08. Patterns On Your Material.mp4
211.0 MB
02. Basic Understanding of the Node Components/07. Colors On Your Material.mp4
203.2 MB
04. Using Images as Textures/24. Introduction to Using Images.mp4
201.3 MB
05. First Practical Example - A Tile Wall/29. Create Tiles.mp4
199.9 MB
05. First Practical Example - A Tile Wall/31. Finalizing the Tile Wall (Roughness and Reflection).mp4
191.7 MB
16. More Math and Vector Math/81. Tiling by Breaking Down the Map Using Fraction.mp4
185.9 MB
15. Particles and Material/76. The Particle Info Node.mp4
184.6 MB
03. Textures/20. Musgrave Texture.mp4
179.2 MB
06. Using the Object Shape to Place Material/34. Adding Smudge Using the Vertex Paint.mp4
177.3 MB
10. A Closer Look at the Object Info Node/57. Introduction to Location and Material Index Output.mp4
174.9 MB
07. How to Use Other Objects to Influence Your Material/39. Smudge Your Main Object Using Dynamic Paint.mp4
174.9 MB
16. More Math and Vector Math/80. Creating Stuff Using Polar Coordinates.mp4
170.6 MB
18. Examples and Tips/88. Stucco.mp4
163.6 MB
12. Third Practical Example - A Bowl of Candy/69. Candy - Finalizing and Render.mp4
161.1 MB
09. Second Practical Example - Texture a Lantern/49. Finalizing the Rust.mp4
158.9 MB
09. Second Practical Example - Texture a Lantern/46. Rain Influence.mp4
158.6 MB
08. How to Add Material on a Specific Place/42. Using UV to Repeat Patterns.mp4
157.4 MB
05. First Practical Example - A Tile Wall/30. Mortar Size Variation.mp4
155.7 MB
12. Third Practical Example - A Bowl of Candy/66. Candy - Adding Colors.mp4
154.1 MB
05. First Practical Example - A Tile Wall/28. Create Groups for the Nodes.mp4
146.9 MB
09. Second Practical Example - Texture a Lantern/52. Adding Rest of the Materials.mp4
136.5 MB
07. How to Use Other Objects to Influence Your Material/36. Setup the Scene.mp4
136.1 MB
14. Displacement/74. Coloring a Displacement.mp4
131.1 MB
09. Second Practical Example - Texture a Lantern/53. Adding DIETZ Logo On Glass.mp4
128.3 MB
11. Working with Glass and Similar Materials/59. Definition of Words.mp4
127.7 MB
05. First Practical Example - A Tile Wall/27. Add Mortar Noise.mp4
127.7 MB
18. Examples and Tips/85. Splatter.mp4
127.5 MB
07. How to Use Other Objects to Influence Your Material/38. Smudge Your Main Object Using a Reference Object in the Texture Coordinate Node.mp4
127.5 MB
11. Working with Glass and Similar Materials/60. Introduction to Glass.mp4
125.7 MB
02. Basic Understanding of the Node Components/13. Manipulating the Map.mp4
124.5 MB
12. Third Practical Example - A Bowl of Candy/68. Candy - Adding Subsurface Scattering.mp4
123.3 MB
10. A Closer Look at the Object Info Node/56. How to Use the Object Index and Random Output.mp4
123.2 MB
17. Scratches/82. Create Scratches Using Brush and Texture Paint.mp4
118.8 MB
16. More Math and Vector Math/79. We Start Using Vector Math.mp4
116.0 MB
18. Examples and Tips/87. Radial Metal.mp4
115.7 MB
02. Basic Understanding of the Node Components/06. Three Common Maps.mp4
110.9 MB
02. Basic Understanding of the Node Components/10. Reflection and Roughness.mp4
110.2 MB
03. Textures/22. Voronoi Texture.mp4
106.3 MB
03. Textures/23. Wave Texture.mp4
105.1 MB
12. Third Practical Example - A Bowl of Candy/67. Adding Bumps.mp4
103.2 MB
16. More Math and Vector Math/78. Introduction to Shaping Things Using Math.mp4
103.1 MB
11. Working with Glass and Similar Materials/62. Creating a Glass of Water - Adding Water.mp4
103.0 MB
02. Basic Understanding of the Node Components/09. Create Bumps.mp4
97.8 MB
12. Third Practical Example - A Bowl of Candy/65. Candy - Setup.mp4
94.0 MB
14. Displacement/73. Introduction to Displacment.mp4
93.2 MB
13. Take a Look at Normals/71. Baking a Normal Map from a Pattern.mp4
87.7 MB
02. Basic Understanding of the Node Components/12. Separate XYZ Node.mp4
84.5 MB
03. Textures/21. Noise Texture.mp4
84.1 MB
01. Introduction/02. Setup.mp4
79.0 MB
01. Introduction/01. Introduction.mp4
75.7 MB
18. Examples and Tips/89. Wet Surface.mp4
72.3 MB
02. Basic Understanding of the Node Components/05. Apply Materials.mp4
68.5 MB
03. Textures/19. Magic Texture.mp4
67.2 MB
07. How to Use Other Objects to Influence Your Material/37. Smudge Your Main Object Using Ambient Occlusion.mp4
64.5 MB
13. Take a Look at Normals/70. Intro to Normal Maps.mp4
63.2 MB
09. Second Practical Example - Texture a Lantern/43. Setup and Intro.mp4
57.8 MB
13. Take a Look at Normals/72. Creating a Normal Map Procedurally.mp4
57.2 MB
03. Textures/16. Brick Texture.mp4
53.1 MB
02. Basic Understanding of the Node Components/04. Basic Node Types.mp4
48.8 MB
18. Examples and Tips/86. Marble Pattern.mp4
45.2 MB
03. Textures/17. Checker Texture.mp4
38.3 MB
05. First Practical Example - A Tile Wall/26. Setup for Tile Wall.mp4
33.0 MB
09. Second Practical Example - Texture a Lantern/47. Randomness.mp3
29.3 MB
06. Using the Object Shape to Place Material/33. Add Snow (Dust and Rust Same Principle).mp3
28.6 MB
09. Second Practical Example - Texture a Lantern/44. Adding First Base Materials.mp3
26.8 MB
03. Textures/18. Gradient Texture.mp4
26.7 MB
02. Basic Understanding of the Node Components/15. Basic Math.mp3
26.0 MB
14. Displacement/75. Using the Vector Displacement.mp3
25.8 MB
11. Working with Glass and Similar Materials/58. Fireflies.mp3
25.0 MB
06. Using the Object Shape to Place Material/35. Create an Eye Using Z-axis Separation.mp3
22.7 MB
02. Basic Understanding of the Node Components/14. Grouping the Nodes.mp3
22.5 MB
02. Basic Understanding of the Node Components/08. Patterns On Your Material.mp3
21.8 MB
15. Particles and Material/76. The Particle Info Node.mp3
21.0 MB
16. More Math and Vector Math/80. Creating Stuff Using Polar Coordinates.mp3
20.3 MB
08. How to Add Material on a Specific Place/40. UV Basics.mp3
20.2 MB
09. Second Practical Example - Texture a Lantern/45. Starting on the Rust Structure.mp3
19.7 MB
15. Particles and Material/77. The Principled Hair Node.mp3
18.9 MB
03. Textures/20. Musgrave Texture.mp3
18.9 MB
02. Basic Understanding of the Node Components/07. Colors On Your Material.mp3
18.9 MB
11. Working with Glass and Similar Materials/63. Creating a Glass of Water - Adding Caustics.mp3
17.4 MB
16. More Math and Vector Math/81. Tiling by Breaking Down the Map Using Fraction.mp3
17.1 MB
04. Using Images as Textures/25. Using PBR Images.mp3
16.6 MB
11. Working with Glass and Similar Materials/61. Creating a Glass of Water - Fake Dispersion.mp3
16.4 MB
06. Using the Object Shape to Place Material/32. Find Edges.mp3
16.4 MB
17. Scratches/83. Scratches Using the Linear Light MixRGB.mp3
16.2 MB
07. How to Use Other Objects to Influence Your Material/39. Smudge Your Main Object Using Dynamic Paint.mp3
15.9 MB
09. Second Practical Example - Texture a Lantern/54. Adding DIETZ Text on Bottom.mp3
15.8 MB
08. How to Add Material on a Specific Place/41. Multiple Materials.mp3
15.8 MB
17. Scratches/84. Scratches Using Diff of Voronoi.mp3
15.7 MB
02. Basic Understanding of the Node Components/11. Mask Images.mp3
15.6 MB
09. Second Practical Example - Texture a Lantern/50. Finalizing the Paint.mp3
15.5 MB
16. More Math and Vector Math/79. We Start Using Vector Math.mp3
14.9 MB
06. Using the Object Shape to Place Material/34. Adding Smudge Using the Vertex Paint.mp3
14.7 MB
16. More Math and Vector Math/78. Introduction to Shaping Things Using Math.mp3
14.6 MB
01. Introduction/03. Light.mp3
14.0 MB
08. How to Add Material on a Specific Place/42. Using UV to Repeat Patterns.mp3
13.8 MB
03. Textures/22. Voronoi Texture.mp3
13.5 MB
09. Second Practical Example - Texture a Lantern/55. Adding Warning Sticker and Finalizing.mp3
13.4 MB
09. Second Practical Example - Texture a Lantern/51. Adding Glass.mp3
13.0 MB
07. How to Use Other Objects to Influence Your Material/36. Setup the Scene.mp3
12.7 MB
05. First Practical Example - A Tile Wall/29. Create Tiles.mp3
12.6 MB
10. A Closer Look at the Object Info Node/57. Introduction to Location and Material Index Output.mp3
12.6 MB
02. Basic Understanding of the Node Components/10. Reflection and Roughness.mp3
12.4 MB
05. First Practical Example - A Tile Wall/31. Finalizing the Tile Wall (Roughness and Reflection).mp3
12.2 MB
17. Scratches/82. Create Scratches Using Brush and Texture Paint.mp3
12.0 MB
11. Working with Glass and Similar Materials/64. Creating a Glass of Water - Finalizing All.mp3
11.9 MB
04. Using Images as Textures/24. Introduction to Using Images.mp3
11.8 MB
02. Basic Understanding of the Node Components/13. Manipulating the Map.mp3
11.6 MB
09. Second Practical Example - Texture a Lantern/48. Separate Paint and Rust with Bumps.mp3
10.5 MB
10. A Closer Look at the Object Info Node/56. How to Use the Object Index and Random Output.mp3
10.4 MB
09. Second Practical Example - Texture a Lantern/53. Adding DIETZ Logo On Glass.mp3
9.8 MB
13. Take a Look at Normals/71. Baking a Normal Map from a Pattern.mp3
9.8 MB
05. First Practical Example - A Tile Wall/30. Mortar Size Variation.mp3
9.7 MB
18. Examples and Tips/85. Splatter.mp3
9.7 MB
05. First Practical Example - A Tile Wall/28. Create Groups for the Nodes.mp3
9.7 MB
02. Basic Understanding of the Node Components/06. Three Common Maps.mp3
9.7 MB
14. Displacement/74. Coloring a Displacement.mp3
9.7 MB
14. Displacement/73. Introduction to Displacment.mp3
9.5 MB
03. Textures/23. Wave Texture.mp3
9.4 MB
12. Third Practical Example - A Bowl of Candy/68. Candy - Adding Subsurface Scattering.mp3
9.3 MB
18. Examples and Tips/88. Stucco.mp3
9.0 MB
03. Textures/21. Noise Texture.mp3
8.6 MB
02. Basic Understanding of the Node Components/12. Separate XYZ Node.mp3
8.6 MB
07. How to Use Other Objects to Influence Your Material/38. Smudge Your Main Object Using a Reference Object in the Texture Coordinate Node.mp3
8.3 MB
09. Second Practical Example - Texture a Lantern/46. Rain Influence.mp3
8.3 MB
12. Third Practical Example - A Bowl of Candy/69. Candy - Finalizing and Render.mp3
8.1 MB
02. Basic Understanding of the Node Components/09. Create Bumps.mp3
8.0 MB
09. Second Practical Example - Texture a Lantern/49. Finalizing the Rust.mp3
8.0 MB
03. Textures/16. Brick Texture.mp3
7.9 MB
05. First Practical Example - A Tile Wall/27. Add Mortar Noise.mp3
7.9 MB
18. Examples and Tips/87. Radial Metal.mp3
7.6 MB
11. Working with Glass and Similar Materials/60. Introduction to Glass.mp3
7.6 MB
01. Introduction/02. Setup.mp3
7.5 MB
12. Third Practical Example - A Bowl of Candy/66. Candy - Adding Colors.mp3
7.3 MB
12. Third Practical Example - A Bowl of Candy/65. Candy - Setup.mp3
6.6 MB
02. Basic Understanding of the Node Components/05. Apply Materials.mp3
6.5 MB
02. Basic Understanding of the Node Components/04. Basic Node Types.mp3
6.5 MB
09. Second Practical Example - Texture a Lantern/52. Adding Rest of the Materials.mp3
6.3 MB
13. Take a Look at Normals/70. Intro to Normal Maps.mp3
6.0 MB
03. Textures/19. Magic Texture.mp3
5.9 MB
12. Third Practical Example - A Bowl of Candy/67. Adding Bumps.mp3
5.6 MB
13. Take a Look at Normals/72. Creating a Normal Map Procedurally.mp3
5.2 MB
11. Working with Glass and Similar Materials/62. Creating a Glass of Water - Adding Water.mp3
5.2 MB
11. Working with Glass and Similar Materials/59. Definition of Words.mp3
5.1 MB
03. Textures/17. Checker Texture.mp3
5.0 MB
18. Examples and Tips/89. Wet Surface.mp3
4.7 MB
03. Textures/18. Gradient Texture.mp3
4.5 MB
07. How to Use Other Objects to Influence Your Material/37. Smudge Your Main Object Using Ambient Occlusion.mp3
4.4 MB
18. Examples and Tips/86. Marble Pattern.mp3
4.1 MB
01. Introduction/01. Introduction.mp3
3.4 MB
05. First Practical Example - A Tile Wall/26. Setup for Tile Wall.mp3
3.2 MB
09. Second Practical Example - Texture a Lantern/43. Setup and Intro.mp3
2.5 MB
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