搜索
[Tutorialsplanet.NET] Udemy - Become a Product Manager Learn the Skills & Get the Job
磁力链接/BT种子名称
[Tutorialsplanet.NET] Udemy - Become a Product Manager Learn the Skills & Get the Job
磁力链接/BT种子简介
种子哈希:
3dbb25a6b0008976282ec410d3b11cd8ccf2ddd3
文件大小:
22.66G
已经下载:
412
次
下载速度:
极快
收录时间:
2021-05-19
最近下载:
2024-09-29
移花宫入口
移花宫.com
邀月.com
怜星.com
花无缺.com
yhgbt.icu
yhgbt.top
磁力链接下载
magnet:?xt=urn:btih:3DBB25A6B0008976282EC410D3B11CD8CCF2DDD3
推荐使用
PIKPAK网盘
下载资源,10TB超大空间,不限制资源,无限次数离线下载,视频在线观看
下载BT种子文件
磁力链接
迅雷下载
PIKPAK在线播放
91视频
含羞草
欲漫涩
逼哩逼哩
成人快手
51品茶
抖阴破解版
暗网禁地
91短视频
TikTok成人版
PornHub
草榴社区
乱伦社区
最近搜索
韩国+bj
高孙志 美丽新世界
网红模特合集
神秘女孩
我是刑警
婚前
鲁r
twice+++more++more
熟年轻
专操嫩妹尤物大神『ob噢逼』
chantal.danielle.
我本视频
91猫先生-糖心系列2k增强无套爆操02年上海航空头等舱空姐+绝美空姐+身材超棒
missax.
taegukgi: the brotherhood of war
梁丽+版封神榜
姐姐乱伦★弟弟强上姐姐
the+crossing
周末与女儿的淫乱游戏 口交越来越娴熟了 紧致白虎穴夹到窒息
欧美母子乱伦
wav+cue
addams+family+values
wavr-06
微拍
逃兵
fellatiojapan572
群交
坏掉了
洋裙女孩
dlt8801
文件列表
17. Extended Interviews with Current Product Managers/3. Q&A Section 2 (part 1) Introduction to Product Management.mp4
658.9 MB
9/3. Metrics of All Kinds.mp4
569.0 MB
17. Extended Interviews with Current Product Managers/4. Q&A Section 2 (part 2) Introduction to Product Management.mp4
561.1 MB
5/13. Analyze Specific Features.mp4
459.4 MB
9/4. How to Pick Good Metrics.mp4
455.4 MB
10/4. Real Life Example of Epics, Specs, User Stories, and the Backlog.mp4
401.7 MB
6. Customer Development/5. Who You Should Talk To.mp4
401.1 MB
6. Customer Development/2. The Four Types of Interviews.mp4
395.8 MB
6. Customer Development/6. Finding Interviewees Externally.mp4
393.5 MB
5/15. Monitoring Competitors.mp4
387.7 MB
6. Customer Development/8. How to Get Them to Talk.mp4
379.0 MB
10/5. Estimations and Velocity.mp4
366.4 MB
8/2. Wireframe, Mockup, Prototype.mp4
365.8 MB
6. Customer Development/7. Finding Interviewees Internally.mp4
360.4 MB
7. Designing and Running Experiments/15. MVP techniques emails, shadows, & whoops.mp4
340.1 MB
8/5. Using POP.mp4
335.5 MB
6. Customer Development/9. Practice Writing Emails.mp4
326.9 MB
12. Technology for Product Managers/3. Understanding the Front End, Back End, and Tech Stacks.mp4
321.7 MB
6. Customer Development/10. How to Run a Customer Interview Correctly.mp4
317.0 MB
15. How to Get the Job in Product Management/4. Insider Tips for Getting the Job.mp4
312.1 MB
4/4. Getting to the Real User Needs.mp4
310.6 MB
9/6. Using the HEART Metrics Framework - Part 2.mp4
305.7 MB
7. Designing and Running Experiments/12. What's a minimum criteria for success.mp4
295.2 MB
5/12. Practice Building a Feature Table.mp4
294.9 MB
8/3. Let's Jump into Sketching.mp4
291.5 MB
7. Designing and Running Experiments/10. Putting together a hypothesis.mp4
290.0 MB
9/2. Real Life Examples of Metrics.mp4
288.7 MB
5/4. Direct Indirect Potential Competitors and Their Impact.mp4
284.9 MB
9/1. Introduction to Metrics.mp4
282.6 MB
10/7. Prioritization.mp4
280.5 MB
6. Customer Development/12. Good Questions, Bad Questions.mp4
280.4 MB
17. Extended Interviews with Current Product Managers/2. Interview with David Lifson, VP of Product @ Homepolish.mp4
277.8 MB
7. Designing and Running Experiments/2. How do product managers think about MVPs.mp4
277.4 MB
7. Designing and Running Experiments/1. What is an MVP.mp4
262.7 MB
2/7. Product vs. Project Management.mp4
261.5 MB
8/4. Sketching Out a Mobile App.mp4
256.3 MB
7. Designing and Running Experiments/6. FOLLOW ALONG Let's identify the assumptions for Zirx.mp4
253.3 MB
9/7. Using the AARRR (Pirate) Metrics Framework.mp4
250.3 MB
8/6. Intro to Balsamiq.mp4
247.2 MB
7. Designing and Running Experiments/5. Identifying your assumptions.mp4
243.3 MB
5/6. The Five Criteria for Understanding Competitors.mp4
237.2 MB
6. Customer Development/1. What is Customer Development.mp4
231.8 MB
12. Technology for Product Managers/5. Additional Technology.mp4
231.6 MB
16. After You've Got the Job/1. The First Things to Do.mp4
228.4 MB
8/7. Building YouTube in Balsamiq.mp4
219.1 MB
8/1. Introduction to Wireframing.mp4
216.2 MB
5/10. Putting Together a Feature Table.mp4
213.9 MB
7. Designing and Running Experiments/21. In depth Explainer videos.mp4
212.5 MB
12. Technology for Product Managers/4. Understanding APIs - Application Programming Interfaces.mp4
210.5 MB
5/7. The Last Three Criteria for Understanding Competitors.mp4
209.6 MB
17. Extended Interviews with Current Product Managers/1. Interview with Daniel Demetri, Product Lead @ Earnest, Ex-PM @ Google.mp4
206.9 MB
7. Designing and Running Experiments/25. Evaluating results & Learning from them.mp4
206.7 MB
10/1. Introduction to Epics.mp4
205.4 MB
7. Designing and Running Experiments/7. Finding the riskiest assumption of them all.mp4
203.1 MB
7. Designing and Running Experiments/24. OPTIONAL How do big companies think about MVP experiments.mp4
202.5 MB
10/6. Roadmapping.mp4
197.4 MB
9/8. Tracking Your Metrics in Practice.mp4
192.4 MB
2/8. A Day in the Life.mp4
188.3 MB
10/2. Let's Get Into Epic Specs.mp4
185.9 MB
13/1. Getting Relevant Experience.mp4
185.1 MB
15. How to Get the Job in Product Management/3. How to Answer Interview Questions the Right Way.mp4
176.8 MB
1. Before Starting the Course/1. Course Overview.mp4
176.3 MB
6. Customer Development/15. The Product Manager & The Data Diet.mp4
175.6 MB
4/2. Where Ideas Come From as a PM.mp4
172.7 MB
7. Designing and Running Experiments/3. 7 steps to running an MVP experiment.mp4
169.4 MB
3. Introduction to Product Development/10. What is Scrum and How Does it Work.mp4
168.6 MB
7. Designing and Running Experiments/11. FOLLOW ALONG Identifying Zirx's hypothesis.mp4
168.0 MB
7. Designing and Running Experiments/17. Even more MVP techniques bellhops, Dorothy, & Frankensteins.mp4
165.2 MB
3. Introduction to Product Development/6. Getting Deeper Into the Product Development Process.mp4
164.4 MB
7. Designing and Running Experiments/16. More MVP techniques walk me throughs & pitch experiments.mp4
163.8 MB
10/3. User Stories and Acceptance Criteria.mp4
157.3 MB
11/2. Working with Engineers.mp4
157.1 MB
3. Introduction to Product Development/13. Real World Examples of Waterfall and Agile.mp4
154.7 MB
2/6. How to Think About the Type of PM You Want to Be.mp4
154.5 MB
15. How to Get the Job in Product Management/1. Resumes.mp4
152.7 MB
7. Designing and Running Experiments/9. What is a hypothesis.mp4
147.1 MB
15. How to Get the Job in Product Management/2. Interviewing for Product Management.mp4
143.1 MB
14/1. Where to Look and What to Look For.mp4
142.1 MB
2/1. What is a Product Manager.mp4
139.4 MB
3. Introduction to Product Development/4. Product Lifecycle Phases Real World Examples.mp4
139.1 MB
3. Introduction to Product Development/5. The Product Development Process.mp4
132.0 MB
11/3. Working with Designers.mp4
131.2 MB
11/4. Working with Executives and Others.mp4
131.1 MB
7. Designing and Running Experiments/14. OPTIONAL Making the calculation for startups.mp4
130.1 MB
3. Introduction to Product Development/1. The Four Major Phases of the Product Lifecycle.mp4
126.5 MB
12. Technology for Product Managers/1. Why Learn Technology.mp4
120.6 MB
5/3. Finding Competitors as a Product Manager.mp4
114.0 MB
3. Introduction to Product Development/11. What is Kanban and How Does it Work.mp4
111.8 MB
5/2. Introduction to Finding Competitors.mp4
111.4 MB
2/2. What is a Product.mp4
110.9 MB
7. Designing and Running Experiments/23. In depth Concierge service MVPs.mp4
106.7 MB
13/3. Branding Yourself.mp4
103.8 MB
6. Customer Development/3. Key Differences in Customer Development.mp4
102.1 MB
13/2. Building a Portfolio with a Side Project.mp4
101.1 MB
7. Designing and Running Experiments/22. In depth Piecemeal MVPs.mp4
100.5 MB
7. Designing and Running Experiments/19. In depth Shadow buttons.mp4
98.9 MB
7. Designing and Running Experiments/8. Making decisions The risk difficulty square.mp4
98.3 MB
2/5. Three Different Types of Product Manager Roles.mp4
95.1 MB
5/1. Market Research - Sizing the Market.mp4
84.6 MB
7. Designing and Running Experiments/20. In depth Coming soon & 404 MVPs.mp4
83.4 MB
14/2. Inside Advice on Your PM Job Hunt.mp4
82.3 MB
4/1. Introduction to Ideas and User Needs.mp4
81.2 MB
7. Designing and Running Experiments/18. In depth Email based MVPs.mp4
80.3 MB
3. Introduction to Product Development/8. What is Lean Product Development.mp4
75.8 MB
6. Customer Development/14. Real World Example of a User Persona.mp4
72.4 MB
7. Designing and Running Experiments/13. Creating a formula for your MCS.mp4
71.0 MB
16. After You've Got the Job/2. End of Course.mp4
67.9 MB
4/6. Users vs. Customers.mp4
62.4 MB
9/5. Using the HEART Metrics Framework - Part 1.mp4
62.1 MB
5/16. What Do We Ultimately Care About as a PM.mp4
61.8 MB
12. Technology for Product Managers/2. The Cloud, Servers, Clients, and the Inner Workings of the Internet.mp4
60.4 MB
1. Before Starting the Course/5.1 Become a Product Manager - Review sheets, activities, & resources.pdf
49.5 MB
3. Introduction to Product Development/12. What is Waterfall Development.mp4
48.2 MB
6. Customer Development/13. Building User Personas Off Your Interviews.mp4
33.7 MB
2/11. Hooray for free stuff!.mp4
33.4 MB
2/9. Why Product Management is Awesome.mp4
31.4 MB
1. Before Starting the Course/2. First Thing to Do.mp4
27.4 MB
11/1. General Communication Skills.mp4
26.2 MB
5/9. What's a Feature Table.mp4
15.4 MB
3. Introduction to Product Development/9. What is Agile.mp4
15.2 MB
9/6.1 HeartFramework PDF.pdf
6.0 MB
9/5.2 HeartFramework PDF.pdf
6.0 MB
2/11.4 Product Management Guide from Intercom.pdf
4.5 MB
2/4.3 The Big, Bloated, Blue Bird.pdf
3.4 MB
1. Before Starting the Course/4.2 How to join the student Slack group.pdf
3.1 MB
3. Introduction to Product Development/3.1 Guess the Product Cycle Activity.pdf
2.9 MB
4/5.1 Signal-vs-Noise-Activity.pdf
1.6 MB
5/11.4 Oculus-Rift-the-future-of-fads.pdf
1.3 MB
5/14.1 Wunderlist & their not so Wunderful dillemma.pdf
1.2 MB
2/11.1 Softwares for all - extended trials, free months, & lifetime discounts on popular softwares.pdf
553.8 kB
2/11.3 Free eBook - The Product Manager Handbook 60 pages.pdf
451.6 kB
1. Before Starting the Course/3.3 I don't want a job as a PM, but I would like to learn the discipline of Product Management.pdf
422.8 kB
1. Before Starting the Course/3.1 I want to learn the essentials. Nothing extra.pdf
420.3 kB
1. Before Starting the Course/3.2 I'm really busy so give me a really short version of the course.pdf
411.6 kB
1. Before Starting the Course/3.4 I'm just browsing. Take me to the action!.pdf
406.4 kB
7. Designing and Running Experiments/8.2 CHEAT SHEET - The risk - difficulty square.pdf
403.7 kB
6. Customer Development/5.2 CHEAT SHEET - Who you should talk to.pdf
399.2 kB
3. Introduction to Product Development/1.4 CHEAT SHEET - The 4 major phases of product lifecycle.pdf
370.5 kB
6. Customer Development/7.2 CHEAT SHEET - Finding interviewees internally.pdf
354.9 kB
5/3.1 CHEAT SHEET - Finding competitors as a PM.pdf
354.2 kB
6. Customer Development/2.4 CHEAT SHEET - 4 types of interviews.pdf
354.1 kB
6. Customer Development/1.4 CHEAT SHEET - What is customer development.pdf
354.0 kB
7. Designing and Running Experiments/15.1 CHEAT SHEET - The types of MVPs (1).pdf
353.7 kB
5/15.2 CHEAT SHEET - Monitoring your competitors.pdf
353.4 kB
7. Designing and Running Experiments/12.1 CHEAT SHEET - What is Minimum Criteria for Success.pdf
353.4 kB
6. Customer Development/10.3 CHEAT SHEET - How to run a customer interview correctly.pdf
352.8 kB
5/4.1 CHEAT SHEET - Direct - indirect - potential competitors.pdf
352.6 kB
6. Customer Development/6.2 CHEAT SHEET - Finding interviewees externally.pdf
352.5 kB
7. Designing and Running Experiments/10.2 CHEAT SHEET - Putting together a hypothesis.pdf
351.9 kB
5/7.1 CHEAT SHEET - The 5 criteria for understanding competitors.pdf
351.6 kB
6. Customer Development/8.4 CHEAT SHEET - How to get them to talk.pdf
351.2 kB
7. Designing and Running Experiments/17.1 CHEAT SHEET - The types of MVPs (3).pdf
350.9 kB
7. Designing and Running Experiments/16.3 CHEAT SHEET - The types of MVPs (2).pdf
350.9 kB
8/1.1 CHEAT SHEET - Intro to wireframing.pdf
350.4 kB
6. Customer Development/12.2 CHEAT SHEET - Good questions, bad questions.pdf
350.3 kB
5/2.1 CHEAT SHEET - Introduction to finding competitors.pdf
350.2 kB
7. Designing and Running Experiments/24.1 CHEAT SHEET - How do big companies think about MVPs.pdf
348.9 kB
6. Customer Development/9.3 CHEAT SHEET - Practice writing emails.pdf
348.7 kB
7. Designing and Running Experiments/1.1 CHEAT SHEET - What is an MVP.pdf
348.7 kB
7. Designing and Running Experiments/20.3 CHEAT SHEET - In depth - Coming soon and 404 MVPs.pdf
348.4 kB
7. Designing and Running Experiments/21.1 CHEAT SHEET - In depth - Explainer videos.pdf
348.3 kB
7. Designing and Running Experiments/25.1 CHEAT SHEET - Evaluate and learn.pdf
348.0 kB
6. Customer Development/15.3 CHEAT SHEET - The product manager & the data diet.pdf
348.0 kB
7. Designing and Running Experiments/7.1 CHEAT SHEET - Identifying your riskiest assumptions.pdf
347.9 kB
7. Designing and Running Experiments/22.4 CHEAT SHEET - In depth - Piecemeal MVPs.pdf
347.9 kB
7. Designing and Running Experiments/18.1 CHEAT SHEET - In depth - Email based MVPs.pdf
347.9 kB
8/3.2 CHEAT SHEET - Let's start sketching.pdf
347.6 kB
7. Designing and Running Experiments/2.3 CHEAT SHEET - How do PMs think about MVPs.pdf
347.6 kB
7. Designing and Running Experiments/5.1 CHEAT SHEET - Identifying your assumptions.pdf
347.5 kB
7. Designing and Running Experiments/23.1 CHEAT SHEET - In depth - Concierge service MVPs.pdf
347.5 kB
8/2.4 CHEAT SHEET - Wireframe, mockup, prototype.pdf
347.4 kB
5/10.1 CHEAT SHEET - Putting together a feature table.pdf
347.4 kB
6. Customer Development/3.1 CHEAT SHEET - Key differences in customer development.pdf
347.2 kB
7. Designing and Running Experiments/14.1 CHEAT SHEET - Minimum criteria for success for startups.pdf
347.0 kB
7. Designing and Running Experiments/3.4 CHEAT SHEET - The 7 steps of the MVP process.pdf
347.0 kB
7. Designing and Running Experiments/19.1 CHEAT SHEET - In depth - Shadow buttons.pdf
347.0 kB
8/6.1 CHEAT SHEET - Intro to Balsamiq.pdf
346.6 kB
5/13.1 CHEAT SHEET - Analyze specific features.pdf
346.4 kB
7. Designing and Running Experiments/9.1 CHEAT SHEET - What is a hypothesis.pdf
346.3 kB
5/9.2 CHEAT SHEET - What's a feature table.pdf
346.0 kB
8/5.1 CHEAT SHEET - Using POP.pdf
345.5 kB
12. Technology for Product Managers/2.3 CHEAT SHEET - The Cloud, Servers, Clients, and the Inner Workings of the Internet.pdf
327.1 kB
2/1.1 CHEAT SHEET - What is a PM.pdf
323.8 kB
2/6.2 The 3 types of PMs infographic.pdf
321.2 kB
9/3.1 CHEAT SHEET - Metrics of all kinds.pdf
305.9 kB
13/1.1 CHEAT SHEET - Getting relevant experience.pdf
305.7 kB
9/6.3 CHEAT SHEET - Using the HEART metrics framework.pdf
304.6 kB
15. How to Get the Job in Product Management/4.2 CHEAT SHEET - Insider tips for getting the job.pdf
304.0 kB
10/3.1 CHEAT SHEET - User stories and acceptance criteria.pdf
303.9 kB
3. Introduction to Product Development/10.3 CHEAT SHEET - What is Scrum and how does it work.pdf
303.7 kB
10/2.3 CHEAT SHEET - Let's get into epic specs.pdf
302.2 kB
12. Technology for Product Managers/3.1 CHEAT SHEET - Understanding the Front End, Back End, and Tech Stacks.pdf
302.1 kB
3. Introduction to Product Development/6.2 CHEAT SHEET - Getting deeper into the product development process.pdf
301.7 kB
5/1.1 CHEAT SHEET - Sizing the market.pdf
301.4 kB
16. After You've Got the Job/1.1 CHEAT SHEET - The first things to do.pdf
301.3 kB
9/2.3 CHEAT SHEET - Real life examples of metrics.pdf
300.8 kB
11/2.3 CHEAT SHEET - Working with engineers.pdf
300.8 kB
9/1.3 CHEAT SHEET - Introduction to metrics.pdf
300.7 kB
14/1.4 CHEAT SHEET - Where to look and what to look for.pdf
300.7 kB
11/1.2 CHEAT SHEET - General communication skills.pdf
300.6 kB
4/4.3 CHEAT SHEET - Getting to the real user needs.pdf
300.6 kB
10/5.3 CHEAT SHEET - Estimations and velocity.pdf
300.6 kB
10/7.2 CHEAT SHEET - Prioritization.pdf
300.4 kB
10/1.3 CHEAT SHEET - Introduction to epics.pdf
300.3 kB
4/2.2 CHEAT SHEET - Where ideas come from as a PM.pdf
300.3 kB
9/7.4 CHEAT SHEET - Using the AARRR metrics framework.pdf
300.2 kB
3. Introduction to Product Development/5.2 CHEAT SHEET - The product development process.pdf
300.0 kB
13/3.1 CHEAT SHEET - Branding yourself.pdf
299.9 kB
11/4.2 CHEAT SHEET - Working with executives and others.pdf
299.6 kB
2/6.1 CHEAT SHEET - What type of PM do you want to be.pdf
299.6 kB
15. How to Get the Job in Product Management/1.4 CHEAT SHEET - Resumes.pdf
299.6 kB
12. Technology for Product Managers/4.2 CHEAT SHEET - Understanding APIs - Application Programming Interfaces.pdf
299.6 kB
3. Introduction to Product Development/11.2 CHEAT SHEET - What is Kanban and how does it work.pdf
299.6 kB
15. How to Get the Job in Product Management/2.4 CHEAT SHEET - Interviewing for product management.pdf
299.0 kB
9/4.1 CHEAT SHEET - How to pick good metrics.pdf
298.9 kB
13/2.1 CHEAT SHEET - Building a portfolio with a side project.pdf
298.8 kB
15. How to Get the Job in Product Management/3.2 CHEAT SHEET - How to answer interview questions the right way.pdf
298.6 kB
12. Technology for Product Managers/5.2 CHEAT SHEET - Additional technology.pdf
298.4 kB
6. Customer Development/13.1 CHEAT SHEET - Building user personas off your interviews.pdf
298.4 kB
3. Introduction to Product Development/8.1 CHEAT SHEET - What is Lean product development.pdf
298.2 kB
3. Introduction to Product Development/13.2 CHEAT SHEET - Real world examples of Agile and Waterfall.pdf
298.1 kB
14/2.3 CHEAT SHEET - Inside advice on your PM job hunt.pdf
298.1 kB
2/7.2 CHEAT SHEET - Product vs Project management.pdf
298.0 kB
6. Customer Development/14.1 CHEAT SHEET - Real life example of a user persona.pdf
298.0 kB
11/3.1 CHEAT SHEET - Working with designers.pdf
297.6 kB
9/8.5 CHEAT SHEET - Tracking your metrics in practice.pdf
297.3 kB
10/6.3 CHEAT SHEET - Roadmapping.pdf
297.1 kB
4/6.3 CHEAT SHEET - Users vs customers.pdf
296.9 kB
12. Technology for Product Managers/1.1 CHEAT SHEET - Why learn technology.pdf
296.7 kB
5/16.1 CHEAT SHEET - What do we ultimately care about as a PM.pdf
296.6 kB
3. Introduction to Product Development/4.1 CHEAT SHEET - Product lifecycle phases - Real example.pdf
296.5 kB
2/2.1 CHEAT SHEET - What is a product.pdf
296.5 kB
3. Introduction to Product Development/9.3 CHEAT SHEET - What is Agile.pdf
296.1 kB
4/1.1 CHEAT SHEET - Intro to ideas and user needs.pdf
295.9 kB
3. Introduction to Product Development/12.1 CHEAT SHEET - What is Waterfall development.pdf
295.7 kB
2/8.2 CHEAT SHEET - A day in the life of a PM.pdf
281.4 kB
2/5.4 CHEAT SHEET - 3 different types of Product Manager roles.pdf
278.0 kB
2/9.1 Blogs & Profiles to follow.pdf
244.1 kB
15. How to Get the Job in Product Management/1.1 ResumeExample[AFTER].pdf
76.3 kB
17. Extended Interviews with Current Product Managers/1. Interview with Daniel Demetri, Product Lead @ Earnest, Ex-PM @ Google.srt
47.2 kB
15. How to Get the Job in Product Management/1.2 ResumeExample[BEFORE].pdf
44.6 kB
17. Extended Interviews with Current Product Managers/3. Q&A Section 2 (part 1) Introduction to Product Management.srt
40.9 kB
17. Extended Interviews with Current Product Managers/4. Q&A Section 2 (part 2) Introduction to Product Management.srt
35.7 kB
17. Extended Interviews with Current Product Managers/2. Interview with David Lifson, VP of Product @ Homepolish.srt
32.8 kB
5/13. Analyze Specific Features.srt
28.1 kB
9/3. Metrics of All Kinds.srt
24.0 kB
6. Customer Development/6. Finding Interviewees Externally.srt
23.0 kB
10/4. Real Life Example of Epics, Specs, User Stories, and the Backlog.srt
22.4 kB
5/3. Finding Competitors as a Product Manager.srt
22.4 kB
5/15. Monitoring Competitors.srt
21.5 kB
8/6. Intro to Balsamiq.srt
21.4 kB
9/6. Using the HEART Metrics Framework - Part 2.srt
20.9 kB
8/2. Wireframe, Mockup, Prototype.srt
19.8 kB
5/12. Practice Building a Feature Table.srt
19.7 kB
6. Customer Development/5. Who You Should Talk To.srt
19.4 kB
9/4. How to Pick Good Metrics.srt
19.3 kB
6. Customer Development/8. How to Get Them to Talk.srt
19.3 kB
6. Customer Development/2. The Four Types of Interviews.srt
18.3 kB
8/5. Using POP.srt
18.0 kB
8/3. Let's Jump into Sketching.srt
17.9 kB
6. Customer Development/7. Finding Interviewees Internally.srt
17.4 kB
10/5. Estimations and Velocity.srt
17.0 kB
6. Customer Development/9. Practice Writing Emails.srt
16.9 kB
9/5. Using the HEART Metrics Framework - Part 1.srt
15.9 kB
6. Customer Development/10. How to Run a Customer Interview Correctly.srt
15.3 kB
7. Designing and Running Experiments/12. What's a minimum criteria for success.srt
15.3 kB
7. Designing and Running Experiments/10. Putting together a hypothesis.srt
15.0 kB
15. How to Get the Job in Product Management/4. Insider Tips for Getting the Job.srt
14.9 kB
7. Designing and Running Experiments/15. MVP techniques emails, shadows, & whoops.srt
14.8 kB
8/4. Sketching Out a Mobile App.srt
14.5 kB
5/4. Direct Indirect Potential Competitors and Their Impact.srt
14.4 kB
4/4. Getting to the Real User Needs.srt
14.2 kB
12. Technology for Product Managers/3. Understanding the Front End, Back End, and Tech Stacks.srt
14.2 kB
6. Customer Development/12. Good Questions, Bad Questions.srt
14.0 kB
8/7. Building YouTube in Balsamiq.srt
13.5 kB
7. Designing and Running Experiments/6. FOLLOW ALONG Let's identify the assumptions for Zirx.srt
13.4 kB
7. Designing and Running Experiments/13. Creating a formula for your MCS.srt
13.4 kB
7. Designing and Running Experiments/16. More MVP techniques walk me throughs & pitch experiments.srt
13.1 kB
7. Designing and Running Experiments/5. Identifying your assumptions.srt
12.8 kB
9/2. Real Life Examples of Metrics.srt
12.6 kB
9/7. Using the AARRR (Pirate) Metrics Framework.srt
12.5 kB
7. Designing and Running Experiments/2. How do product managers think about MVPs.srt
12.4 kB
10/7. Prioritization.srt
12.2 kB
9/1. Introduction to Metrics.srt
12.1 kB
7. Designing and Running Experiments/1. What is an MVP.srt
12.0 kB
7. Designing and Running Experiments/17. Even more MVP techniques bellhops, Dorothy, & Frankensteins.srt
11.9 kB
2/7. Product vs. Project Management.srt
11.8 kB
5/6. The Five Criteria for Understanding Competitors.srt
11.4 kB
6. Customer Development/1. What is Customer Development.srt
11.2 kB
7. Designing and Running Experiments/7. Finding the riskiest assumption of them all.srt
11.1 kB
5/10. Putting Together a Feature Table.srt
11.0 kB
18. Bonus Section/1. Bonus Lecture How to get your next course for as low as $12.99.html
10.7 kB
16. After You've Got the Job/1. The First Things to Do.srt
10.5 kB
5/7. The Last Three Criteria for Understanding Competitors.srt
10.4 kB
8/1. Introduction to Wireframing.srt
10.3 kB
10/6. Roadmapping.srt
9.9 kB
12. Technology for Product Managers/4. Understanding APIs - Application Programming Interfaces.srt
9.8 kB
7. Designing and Running Experiments/25. Evaluating results & Learning from them.srt
9.7 kB
12. Technology for Product Managers/5. Additional Technology.srt
9.5 kB
7. Designing and Running Experiments/21. In depth Explainer videos.srt
9.5 kB
10/1. Introduction to Epics.srt
9.5 kB
7. Designing and Running Experiments/8. Making decisions The risk difficulty square.srt
9.3 kB
1. Before Starting the Course/1. Course Overview.srt
9.1 kB
7. Designing and Running Experiments/24. OPTIONAL How do big companies think about MVP experiments.srt
8.8 kB
13/1. Getting Relevant Experience.srt
8.8 kB
10/2. Let's Get Into Epic Specs.srt
8.7 kB
11/2. Working with Engineers.srt
8.5 kB
9/8. Tracking Your Metrics in Practice.srt
8.5 kB
10/3. User Stories and Acceptance Criteria.srt
8.4 kB
15. How to Get the Job in Product Management/3. How to Answer Interview Questions the Right Way.srt
8.4 kB
12. Technology for Product Managers/2. The Cloud, Servers, Clients, and the Inner Workings of the Internet.srt
8.4 kB
4/2. Where Ideas Come From as a PM.srt
8.3 kB
7. Designing and Running Experiments/22. In depth Piecemeal MVPs.srt
8.2 kB
6. Customer Development/15. The Product Manager & The Data Diet.srt
8.0 kB
2/8. A Day in the Life.srt
8.0 kB
3. Introduction to Product Development/4. Product Lifecycle Phases Real World Examples.srt
7.9 kB
3. Introduction to Product Development/13. Real World Examples of Waterfall and Agile.srt
7.8 kB
7. Designing and Running Experiments/11. FOLLOW ALONG Identifying Zirx's hypothesis.srt
7.8 kB
3. Introduction to Product Development/10. What is Scrum and How Does it Work.srt
7.7 kB
7. Designing and Running Experiments/23. In depth Concierge service MVPs.srt
7.6 kB
7. Designing and Running Experiments/3. 7 steps to running an MVP experiment.srt
7.4 kB
5/1. Market Research - Sizing the Market.srt
7.2 kB
15. How to Get the Job in Product Management/2. Interviewing for Product Management.srt
7.2 kB
2/6. How to Think About the Type of PM You Want to Be.srt
7.2 kB
11/4. Working with Executives and Others.srt
7.2 kB
2/5. Three Different Types of Product Manager Roles.srt
7.1 kB
15. How to Get the Job in Product Management/1. Resumes.srt
7.0 kB
3. Introduction to Product Development/6. Getting Deeper Into the Product Development Process.srt
6.9 kB
11/3. Working with Designers.srt
6.8 kB
7. Designing and Running Experiments/9. What is a hypothesis.srt
6.7 kB
14/1. Where to Look and What to Look For.srt
6.6 kB
2/1. What is a Product Manager.srt
6.5 kB
7. Designing and Running Experiments/20. In depth Coming soon & 404 MVPs.srt
6.2 kB
6. Customer Development/13. Building User Personas Off Your Interviews.srt
5.8 kB
3. Introduction to Product Development/5. The Product Development Process.srt
5.8 kB
3. Introduction to Product Development/1. The Four Major Phases of the Product Lifecycle.srt
5.7 kB
7. Designing and Running Experiments/18. In depth Email based MVPs.srt
5.7 kB
13/3. Branding Yourself.srt
5.5 kB
3. Introduction to Product Development/11. What is Kanban and How Does it Work.srt
5.5 kB
12. Technology for Product Managers/1. Why Learn Technology.srt
5.5 kB
2/2. What is a Product.srt
5.5 kB
7. Designing and Running Experiments/19. In depth Shadow buttons.srt
5.3 kB
5/2. Introduction to Finding Competitors.srt
5.3 kB
13/2. Building a Portfolio with a Side Project.srt
5.2 kB
6. Customer Development/3. Key Differences in Customer Development.srt
5.1 kB
7. Designing and Running Experiments/14. OPTIONAL Making the calculation for startups.srt
5.0 kB
11/1. General Communication Skills.srt
4.5 kB
7. Designing and Running Experiments/26. Section 7 Review & Recap.html
4.3 kB
16. After You've Got the Job/2. End of Course.srt
4.1 kB
2/4. [ACTIVITY] The Big, Bloated, Blue Bird.html
4.0 kB
4/6. Users vs. Customers.srt
3.7 kB
5/16. What Do We Ultimately Care About as a PM.srt
3.7 kB
6. Customer Development/14. Real World Example of a User Persona.srt
3.6 kB
14/2. Inside Advice on Your PM Job Hunt.srt
3.4 kB
4/1. Introduction to Ideas and User Needs.srt
3.3 kB
3. Introduction to Product Development/8. What is Lean Product Development.srt
3.2 kB
6. Customer Development/17. Section 6 Review & Recap.html
3.2 kB
2/9. Why Product Management is Awesome.srt
3.1 kB
5/9. What's a Feature Table.srt
3.1 kB
3. Introduction to Product Development/9. What is Agile.srt
2.8 kB
3. Introduction to Product Development/12. What is Waterfall Development.srt
2.5 kB
2/11. Hooray for free stuff!.srt
2.4 kB
5/17. Section 5 Review & Recap.html
2.4 kB
1. Before Starting the Course/2. First Thing to Do.srt
2.2 kB
3. Introduction to Product Development/15. Section 3 Review & Recap.html
2.2 kB
1. Before Starting the Course/3. Choose your own adventure - we'll tell you which lectures to watch SAVE TIME!.html
2.1 kB
2/12. Q&A Section 2 SQL, Service Businesses, and All About Being a PM.html
1.9 kB
3. Introduction to Product Development/3. [ACTIVITY] Six Products Four Phases - Can you guess which.html
1.8 kB
9/10. Section 9 Review & Recap.html
1.7 kB
10/9. Section 10 Review & Recap.html
1.5 kB
1. Before Starting the Course/4. Join our community on Slack!.html
1.3 kB
2/13. Section 2 Review & Recap.html
1.3 kB
12. Technology for Product Managers/7. Section 12 Review & Recap.html
1.0 kB
6. Customer Development/11. Putting the GO in Pokemon Go.html
1.0 kB
4/8. Section 4 Review & Recap.html
976 Bytes
5/14. [ACTIVITY] Wunderlist and Their Not-So-Wunderful Dilemma.html
966 Bytes
8/9. Section 8 Review & Recap.html
919 Bytes
11/6. Section 11 Review & Recap.html
894 Bytes
5/11. [ACTIVITY] Oculus Rift Between Your Friends.html
816 Bytes
15. How to Get the Job in Product Management/6. Section 15 Review & Recap.html
796 Bytes
4/5. [ACTIVITY] Separating the Signal from the Noise.html
753 Bytes
13/5. Section 13 Review & Recap.html
621 Bytes
14/4. Section 14 Review & Recap.html
458 Bytes
1. Before Starting the Course/5. Review sheets, activities, & resources - all in one PDF!.html
408 Bytes
2/4.1 Twitter Rolls out New Beta App, Shows off Three New Features That Could Bring Huge Change.html
220 Bytes
6. Customer Development/15.1 Steve Blank On Why Most Startups Fail, And It's Got Nothing To Do With Technology.html
209 Bytes
5/12.2 GoPro, Shorted company.html
197 Bytes
4/2.1 The UX Customer Experience Communicating Effectively with Stakeholders and Clients.html
192 Bytes
10/2.2 Design Flow Achieving Breakthrough Creativity And High Yield Production (Part 5).html
188 Bytes
10/6.2 Value-Driven Product Development Using Value Propositions To Build A Rigorous Product Roadmap (Part 2).html
188 Bytes
7. Designing and Running Experiments/5.2 Identifying and Validating Assumptions and Mitigating Biases in User Research.html
187 Bytes
7. Designing and Running Experiments/9.2 The 14 Most Common Hypothesis Testing Mistakes Product Teams Make (And How to Avoid Them).html
184 Bytes
7. Designing and Running Experiments/20.2 How to successfully validate your idea with a Landing Page MVP.html
181 Bytes
5/11.2 When Is A Launch Not A Launch When It's The Oculus Rift.html
179 Bytes
6. Customer Development/6.1 Great article with 95 easy ideas for finding people to interview. Pick & choose what works for you.html
178 Bytes
3. Introduction to Product Development/1.2 In Global Shift, Poorer Countries Are Increasingly the Early Tech Adopters.html
177 Bytes
12. Technology for Product Managers/5.1 What is the difference between a Relational and Non-Relational Database.html
175 Bytes
6. Customer Development/7.1 These Millennials Have Become The Top Decision Makers At IBM.html
175 Bytes
7. Designing and Running Experiments/3.2 Five Pitfalls Of Running Lean Startup Experiments.html
174 Bytes
10/7.1 Concluding Thoughts Your Job Is To Make Wonderful Things (Part 7).html
172 Bytes
7. Designing and Running Experiments/1.3 A Guide To Validating Product Ideas With Quick And Simple Experiments.html
172 Bytes
7. Designing and Running Experiments/3.1 A Guide To Validating Product Ideas With Quick And Simple Experiments.html
172 Bytes
5/7.4 10 Brands That Brilliantly Differentiated Themselves From the Competition.html
171 Bytes
3. Introduction to Product Development/6.1 8 Elements Of A Robust Product Launch Strategy.html
170 Bytes
3. Introduction to Product Development/3.3 Vinyl revival Czech record maker aims for global dominance.html
167 Bytes
7. Designing and Running Experiments/24.2 Why large companies should embrace the minimum viable product.html
167 Bytes
5/6.1 Spotify trolls Apple Music, thanks it for its unprecedented growth.html
165 Bytes
6. Customer Development/11.2 6 Steps for Product Managers to Handle the Pokemon Go Augmented Reality Craze.html
165 Bytes
6. Customer Development/9.2 What We Learned From Sending 1,000 Cold Emails.html
164 Bytes
15. How to Get the Job in Product Management/2.1 The Most Common Mistakes People Make In Product Manager Interviews.html
163 Bytes
10/1.1 Unblocked A Guide To Making Things People Love (Part 1).html
162 Bytes
10/5.2 Facilitating High-Velocity Engineering Sprints (Part 4).html
162 Bytes
6. Customer Development/10.1 Why Focus Groups Kill Innovation, From The Designer Behind Swiffer.html
162 Bytes
7. Designing and Running Experiments/17.2 Lean Startup Zappos How Zappos Validated Business Model With Lean.html
162 Bytes
10/8. [QUIZ] Epic Feature, Bro.html
161 Bytes
11/5. [QUIZ] How to Win Friends and Influence Products.html
161 Bytes
12. Technology for Product Managers/6. [QUIZ] Turn it, leave it, start format it...technologic..html
161 Bytes
13/4. [QUIZ] Prep Yourself.html
161 Bytes
14/3. [QUIZ] Dreams Don't Work Unless You Do.html
161 Bytes
15. How to Get the Job in Product Management/5. [QUIZ] Be Like Cole.html
161 Bytes
2/10. [QUIZ] The World of Product Management.html
161 Bytes
2/3. [POP QUIZ] Products and Product Managers.html
161 Bytes
3. Introduction to Product Development/14. [QUIZ] Speaking Product Development.html
161 Bytes
3. Introduction to Product Development/2. [POP QUIZ] Did You Catch All of That.html
161 Bytes
3. Introduction to Product Development/3.2 Record Store Day Spurs 131 Percent Gain in Vinyl Album Sales in U.S..html
161 Bytes
3. Introduction to Product Development/7. [ANOTHER POP QUIZ] Product Lifecycle and Development Quiz.html
161 Bytes
4/3. [POP QUIZ] On the Origin of Ideas.html
161 Bytes
4/7. [QUIZ] Ideas and User Needs.html
161 Bytes
5/5. [POP QUIZ] One Company to Rule Them All.html
161 Bytes
5/8. [POP QUIZ] The Dating Game.html
161 Bytes
6. Customer Development/16. [QUIZ] Understanding Customer Development.html
161 Bytes
6. Customer Development/4. [POP QUIZ] Customer Development.html
161 Bytes
7. Designing and Running Experiments/4. [POP QUIZ] You Down with MVP.html
161 Bytes
8/8. [QUIZ] Just Making Sure....html
161 Bytes
9/9. [QUIZ] Pirates of the Correlation.html
161 Bytes
11/2.1 Product Managers 5 ways you can make an engineer’s job easier.html
160 Bytes
13/3.3 How To Brand Yourself Like A Celebrity (Even If You Think You're Not That Special).html
160 Bytes
2/5.5 Another Take 3 Types of Product Management.html
160 Bytes
2/1.2 The Role of the Product Manager - Everything and Nothing.html
159 Bytes
3. Introduction to Product Development/11.1 Just-in-Time — Philosophy of complete elimination of waste.html
158 Bytes
3. Introduction to Product Development/4.3 Twitter is going to have a hard time fixing its ad problem.html
158 Bytes
5/9.1 Product Differentiation – What Does Your Product Do Better.html
158 Bytes
2/2.2 The 6 Sweetest Facebook Advertising Features Right Now.html
157 Bytes
6. Customer Development/9.1 How to Write a Cold Email That'll Actually Get a Response.html
157 Bytes
7. Designing and Running Experiments/23.3 10 Concierge MVPs a Non-coder Could Build Today.html
155 Bytes
10/5.1 Engineering Flow Planning For High-Velocity Sprints (Part 3).html
154 Bytes
4/4.2 Context design How to anticipate users’ needs before they’re needed.html
154 Bytes
5/1.4 Best Way to Do a Market Analysis.html
154 Bytes
4/6.1 Reaction to Jack Dorsey's Blog User Vs. Customer Does It Matter.html
153 Bytes
5/4.2 Cheesy Baked Tortellini.html
151 Bytes
6. Customer Development/11.4 The Explosion of Pokemon Go A Product Designer's Perspective.html
150 Bytes
11/3.3 4 Design Skills Every Product Manager Should Have.html
149 Bytes
12. Technology for Product Managers/2.2 What is the internet of things.html
149 Bytes
7. Designing and Running Experiments/5.3 Dealing with Risky and Safe Assumptions.html
149 Bytes
11/2.2 The Product Manager vs. The Engineering Manager.html
148 Bytes
15. How to Get the Job in Product Management/3.1 What are frequently asked questions in product manager interviews.html
148 Bytes
11/3.2 Can a product manager be effective without product design skills.html
147 Bytes
3. Introduction to Product Development/1.1 How To Manage Your Startup's Fast Growth.html
147 Bytes
4/4.1 A Practical Guide to User Needs.html
147 Bytes
6. Customer Development/15.4 How to Collect Customer Feedback That’s Actually Valuable.html
147 Bytes
2/7.1 The Product Manager vs. Project Manager.html
146 Bytes
3. Introduction to Product Development/3.5 Groove Masters of the Vinyl Revival.html
146 Bytes
5/1.5 Market Sizing - Quick and Dirty Techniques.html
146 Bytes
10/2.1 Data Flow Using Data To Constantly Improve (Part 6).html
145 Bytes
2/4.2 5 new features Twitter is testing in its iOS app.html
145 Bytes
6. Customer Development/10.2 Focus Groups Are Dangerous. Know When To Use Them.html
145 Bytes
7. Designing and Running Experiments/2.1 How to Avoid a Product Manager’s Worst Nightmare.html
145 Bytes
8/3.4 THE BIG LIST 40 ROCK SOLID DESIGN AND PROTOTYPING RESOURCES FOR MOBILE, PHOTOSHOP, AND SKETCH.html
145 Bytes
4/1.2 Cole Wants to Get Philosophical... What Are the Top 10 Philosophical Ideas That Everyone Should Understand.html
144 Bytes
7. Designing and Running Experiments/7.2 How to diagnose your riskiest assumptions.html
144 Bytes
3. Introduction to Product Development/1.3 Sunrise, Sunset Why Companies Kill Products We Love.html
143 Bytes
7. Designing and Running Experiments/2.2 Think About Your PM Job Role as an MVP.html
143 Bytes
8/2.1 There might come a time where you'll need to explain PSD vs AI files. This is a unique look at how to explain the differences.html
143 Bytes
3. Introduction to Product Development/12.2 Walkthrough Waterfall Game Development Done Right.html
142 Bytes
5/2.3 10 Tips on How to Research Your Competition.html
142 Bytes
3. Introduction to Product Development/3.4 Millennials Are Spinning Vinyl Back To The Top.html
140 Bytes
6. Customer Development/11.3 The Product Perspective on Pokémon GO.html
138 Bytes
7. Designing and Running Experiments/3.3 15 ways to test your minimum viable product.html
138 Bytes
9/7.3 Slide Deck for Pirate Metrics.html
138 Bytes
7. Designing and Running Experiments/16.2 Buffer Idea to Paying Customers in 7 Weeks How We Did It.html
137 Bytes
8/1.2 Not just one, but 35 links to great articles about wireframing, nerd..html
137 Bytes
9/3.2 The Science of Profitability - CPA, LTV, CCA ETC.html
137 Bytes
3. Introduction to Product Development/1.5 Overcoming the Growth Plateau.html
136 Bytes
6. Customer Development/2.2 Putting Yourself in the Customer’s Shoes Doesn’t Work An Interview with Johannes Hattula.html
136 Bytes
11/4.1 Technically about marketing but still applies 8 Rules for Communicating Effectively With Your Boss.html
134 Bytes
7. Designing and Running Experiments/18.2 Product Hunt Began as an Email List.html
134 Bytes
7. Designing and Running Experiments/20.4 60 Really Cool and Creative Error 404 Pages.html
134 Bytes
10/6.1 10 Tips for Creating an Agile Product Roadmap.html
133 Bytes
12. Technology for Product Managers/3.2 10 Programming Languages You Should Learn Right Now.html
133 Bytes
6. Customer Development/12.3 5 Common Survey Question Mistakes That’ll Ruin Your Data.html
133 Bytes
6. Customer Development/9.4 Mailchimp What You Shouldn't Do When Sending an Email.html
132 Bytes
8/2.3 A better explanation of Vector vs Raster and when you would use one or the other.html
132 Bytes
14/2.1 How 5 Product Managers Got Their Start.html
130 Bytes
15. How to Get the Job in Product Management/4.1 4 Ways to Get Into Product Management.html
130 Bytes
8/1.4 Tips for Presenting Your Wireframes.html
130 Bytes
8/4.1 20 Excellent Wireframing Tools for Mobile (just in case).html
130 Bytes
2/5.1 Five Questions to Identify Key Stakeholders.html
129 Bytes
5/7.3 How Tesla, Under Armour, and Sonos Do Branding.html
129 Bytes
2/11.2 Fill out this form so we can send you an invite to our Slack Channel.html
128 Bytes
3. Introduction to Product Development/6.4 How To Kill A Product Gracefully.html
128 Bytes
5/11.3 Oculus Rift Review This Shit Is Legit.html
128 Bytes
6. Customer Development/1.1 Steve Blank's bestselling book, The Four Steps to the Epiphany.html
128 Bytes
[Tutorialsplanet.NET].url
128 Bytes
12. Technology for Product Managers/3.3 5 Reasons Why Swift is Perfect for Beginners.html
127 Bytes
2/4.5 5 genius Twitter features for businesses to use in 2020.html
127 Bytes
4/6.2 When Jack Dorsey Said to Replace User with Customer.html
127 Bytes
5/1.3 Market size estimation.html
127 Bytes
9/2.1 All of the Social Media Metrics That Matter.html
127 Bytes
3. Introduction to Product Development/9.1 Report How Marketers Get Things Done The State of Agile Marketing in 2016.html
126 Bytes
9/2.2 How The Right Analytics Can Strengthen Customer Engagement.html
126 Bytes
7. Designing and Running Experiments/16.1 How DropBox Started As A Minimal Viable Product.html
125 Bytes
9/7.2 Original AARRR Blog Post.html
125 Bytes
7. Designing and Running Experiments/8.1 THE FIRST RULE OF PRIORITIZATION NO SNACKING.html
124 Bytes
10/3.2 What is a User Story.html
123 Bytes
3. Introduction to Product Development/10.1 The Secret History of Agile Innovation (Where Scrum Comes From).html
123 Bytes
5/2.2 Blue Ocean Strategy.html
123 Bytes
5/12.3 Sony FDR Action Camera.html
122 Bytes
7. Designing and Running Experiments/20.1 38 brilliantly designed 404 error pages.html
122 Bytes
7. Designing and Running Experiments/23.2 Concierge vs. Wizard of Oz Test.html
122 Bytes
3. Introduction to Product Development/13.1 Transitioning from waterfall to iterative development.html
121 Bytes
5/3.2 One-Sentence Pitch Examples.html
121 Bytes
12. Technology for Product Managers/3.4 Front-end vs. Back-end Developers.html
119 Bytes
2/7.3 How to Build a House of Cards.html
119 Bytes
5/6.3 Spotify vs. Apple Music Who wins the ultimate streaming showdown.html
119 Bytes
5/7.2 A Better Way to Map Brand Strategy.html
119 Bytes
6. Customer Development/11.1 Unpacking Product Insights from Pokémon GO.html
119 Bytes
5/12.1 TomTom Bandit Action Camera.html
118 Bytes
3. Introduction to Product Development/9.2 At-a-Glance How Marketers Get Things Done The State of Agile Marketing in 2016.html
117 Bytes
6. Customer Development/12.1 Survey Questions 101 Do You Make any of These 7 Question Writing Mistakes.html
117 Bytes
6. Customer Development/15.2 The 5 Best Ways to Get Feedback from Your Customers.html
116 Bytes
15. How to Get the Job in Product Management/2.2 An Intro to PM Interviewing.html
115 Bytes
2/4.4 The 2020 Twitter Updates You Need to Know About.html
115 Bytes
5/6.2 Why a Great Individual Is Better Than a Good Team.html
115 Bytes
7. Designing and Running Experiments/1.2 Quora Discussion What is an MVP.html
115 Bytes
7. Designing and Running Experiments/10.1 Checking In Everything a product manager needs to know about experiments.html
115 Bytes
9/4.2 Know the Difference Between Your Data and Your Metrics.html
115 Bytes
3. Introduction to Product Development/5.3 How to Market Test a New Idea.html
114 Bytes
5/11.1 5 hard questions facing Oculus Rift.html
114 Bytes
6. Customer Development/1.3 Steve Blank's Entrepreneurs are Everywhere Podcast + Customer Development.html
114 Bytes
14/2.2 How to Hire a Product Manager, My classic post about the role of product management.html
113 Bytes
15. How to Get the Job in Product Management/1.3 4 Ways To Turn Resume Fluff Into Marketable Facts.html
113 Bytes
3. Introduction to Product Development/6.3 Know When to Kill Your Brand.html
113 Bytes
6. Customer Development/5.1 Case Studies The Customer Experience.html
113 Bytes
10/1.2 Epics, stories, versions, and sprints - more details.html
110 Bytes
12. Technology for Product Managers/4.1 What Is an API, and Why Does It Matter.html
109 Bytes
8/4.2 We searched mobile wireframes in Dribbble for you..html
108 Bytes
8/1.3 Wireframing & Prototyping The Past, Present, and Future.html
107 Bytes
9/1.1 Harnessing the Power of Feedback Loops.html
106 Bytes
5/3.3 Google Tricks That Will Change the Way You Search.html
105 Bytes
6. Customer Development/2.3 How To Do Customer Interviews That Reveal Priceless Insights.html
105 Bytes
8/6.2 Balsamiq Tips and Tutorials.html
105 Bytes
12. Technology for Product Managers/2.1 Larry Ellison Video (Warning low sound quality.).html
104 Bytes
9/1.2 These 10 Peter Drucker Quotes May Change Your World.html
104 Bytes
9/7.1 Original video of Dave's presentation.html
104 Bytes
12. Technology for Product Managers/5.3 Learn SQL From Codecademy.html
103 Bytes
8/3.1 Keynotopia Wireframing Templates.html
103 Bytes
8/3.3 Browse through Dribbble for wireframing inspiration..html
102 Bytes
10/6.4 Agile roadmaps build, share, use, evolve.html
101 Bytes
13/3.4 Evan's Other Courses.html
101 Bytes
10/4.1 JIRA Software.html
100 Bytes
3. Introduction to Product Development/9.4 Embracing Agile.html
100 Bytes
5/15.3 CrunchBase.html
100 Bytes
3. Introduction to Product Development/5.1 Apple Beta Software Program.html
99 Bytes
3. Introduction to Product Development/8.2 Lean Strategy.html
98 Bytes
9/5.1 A cool guide to HEART metrics.html
98 Bytes
9/6.2 A cool guide to HEART metrics.html
98 Bytes
3. Introduction to Product Development/11.3 History of Kanban.html
97 Bytes
7. Designing and Running Experiments/1.4 What an MVP Is Straight from the The Lean Startup's Site.html
97 Bytes
1. Before Starting the Course/4.1 Link to the Slack group.html
94 Bytes
14/1.2 Hacker News Ask HN Who is hiring.html
94 Bytes
6. Customer Development/2.1 Customer Development Mistakes to Avoid.html
94 Bytes
2/5.2 From Lecture Oracle.html
93 Bytes
8/5.2 POP Sketchpad - FREE templates.html
93 Bytes
3. Introduction to Product Development/4.4 Google Trends - An easy way to look at seach engine trends for topics over time.html
91 Bytes
7. Designing and Running Experiments/21.2 Make your own video PowToon.html
91 Bytes
2/8.1 Launch Ticker.html
90 Bytes
5/15.1 Google Alerts.html
90 Bytes
13/3.2 Ellen Chisa's Blog.html
89 Bytes
8/2.2 InVision Free Web & Mobile Prototyping (Web, iOS, Android).html
89 Bytes
9/8.4 Kissmetrics Customer Intelligence & Web Analytics.html
89 Bytes
2/5.3 From Lecture Salesforce.html
88 Bytes
2/8.3 Hacker News.html
88 Bytes
9/8.2 Optimizely - Easy Tracking and AB testing for web.html
88 Bytes
14/1.5 Ken Norton (Sign Up for His Newsletter).html
87 Bytes
15. How to Get the Job in Product Management/2.3 Live Practice for a PM Interview.html
87 Bytes
2/8.4 Product Hunt.html
87 Bytes
3. Introduction to Product Development/10.2 Agile Manifesto.html
87 Bytes
3. Introduction to Product Development/4.2 Quantcast - Site you can use to estimate traffic volume to any site over time.html
87 Bytes
3. Introduction to Product Development/8.3 The Lean Startup.html
87 Bytes
2/8.5 Tech Meme.html
86 Bytes
5/1.2 App Annie - Research app downloads and sales in depth to help size a market.html
86 Bytes
5/12.4 Veho Action Camera.html
86 Bytes
6. Customer Development/1.2 Usability Hub - Easy user testing.html
86 Bytes
7. Designing and Running Experiments/22.2 Typeform.html
86 Bytes
6. Customer Development/8.3 Live Chat Intercom.html
85 Bytes
9/8.6 Crazy Egg - Visualize where your visitors click.html
85 Bytes
5/15.4 Mention.html
84 Bytes
8/2.5 HotGloo - A UX tool tailor made for you.html
84 Bytes
14/1.3 Meetup.html
83 Bytes
6. Customer Development/8.2 Live Chat Olark.html
83 Bytes
7. Designing and Running Experiments/15.2 AppSumo.html
83 Bytes
7. Designing and Running Experiments/21.3 Make your own video GoAnimate.html
83 Bytes
8/2.6 Prototypes, Specifications, and Diagrams in One Tool - Axure.html
82 Bytes
8/6.3 Rapid, effective and fun wireframing software - Balsamiq.html
82 Bytes
9/8.3 Mixpanel Mobile Analytics.html
82 Bytes
6. Customer Development/8.1 Live Chat Tawk.to.html
81 Bytes
9/8.1 Segment Analytics API and customer data hub.html
81 Bytes
7. Designing and Running Experiments/22.1 Automate and integrate everything Zapier.html
80 Bytes
7. Designing and Running Experiments/22.3 Another way to connect everything IFTTT.html
79 Bytes
8/5.3 The greatest prototyping tool ever POP.html
79 Bytes
14/1.1 AngelList.html
78 Bytes
15. How to Get the Job in Product Management/0. Websites you may like/[DesireCourse.Net].url
51 Bytes
15. How to Get the Job in Product Management/[DesireCourse.Net].url
51 Bytes
2/0. Websites you may like/[DesireCourse.Net].url
51 Bytes
2/[DesireCourse.Net].url
51 Bytes
9/0. Websites you may like/[DesireCourse.Net].url
51 Bytes
9/[DesireCourse.Net].url
51 Bytes
15. How to Get the Job in Product Management/0. Websites you may like/[CourseClub.Me].url
48 Bytes
15. How to Get the Job in Product Management/[CourseClub.Me].url
48 Bytes
2/0. Websites you may like/[CourseClub.Me].url
48 Bytes
2/[CourseClub.Me].url
48 Bytes
9/0. Websites you may like/[CourseClub.Me].url
48 Bytes
9/[CourseClub.Me].url
48 Bytes
随机展示
相关说明
本站不存储任何资源内容,只收集BT种子元数据(例如文件名和文件大小)和磁力链接(BT种子标识符),并提供查询服务,是一个完全合法的搜索引擎系统。 网站不提供种子下载服务,用户可以通过第三方链接或磁力链接获取到相关的种子资源。本站也不对BT种子真实性及合法性负责,请用户注意甄别!
>