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[FreeCourseSite.com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+)
磁力链接/BT种子名称
[FreeCourseSite.com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+)
磁力链接/BT种子简介
种子哈希:
50a68d79cd007ae8d8d4e65a3379633a665d1dae
文件大小:
2.51G
已经下载:
765
次
下载速度:
极快
收录时间:
2022-03-03
最近下载:
2025-03-04
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文件列表
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 2.mp4
241.5 MB
4. Working with Humanoid Rigs/2.1 ThrillerDanceMovesV3.zip.zip
191.5 MB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4
144.7 MB
9. Final Remarks/2.5 OpenCloseDoorFinal.zip.zip
103.1 MB
4. Working with Humanoid Rigs/5. Humanoid Root Motion Challenge Part 1.mp4
65.2 MB
9. Final Remarks/2.2 ClimbFinished.zip.zip
61.8 MB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4
55.4 MB
4. Working with Humanoid Rigs/2. Using Root Motion to Create A Dance Sequence.mp4
50.4 MB
5. Triggering Animations/5. Jumping and Climbing Part 1.mp4
49.6 MB
2. The Mecanim System/10. Triggering Challenge Part 1.mp4
49.5 MB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4
45.2 MB
2. The Mecanim System/6. Animating in Local and World Positions.mp4
44.0 MB
5. Triggering Animations/9. Jumping and Climbing Part 4.mp4
43.4 MB
8. Final Project/2. Project Solution Part 1.mp4
42.9 MB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4
42.7 MB
1. Press Play/3. Why does animation work.mp4
42.2 MB
4. Working with Humanoid Rigs/1. Understanding Root Motion in Humanoids.mp4
40.4 MB
1. Press Play/7. The Unity Interface Part 2.mp4
40.1 MB
4. Working with Humanoid Rigs/4. Including Physics with Animations.mp4
40.1 MB
4. Working with Humanoid Rigs/3. Creating a Drive Script Incorporating Root Motion.mp4
38.6 MB
1. Press Play/9. Animating with the Physics System.mp4
38.3 MB
5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip
38.3 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4
37.3 MB
2. The Mecanim System/2. The Animation Window Part 1.mp4
35.6 MB
5. Triggering Animations/1. Triggering Animations with Colliders.mp4
35.3 MB
2. The Mecanim System/3. The Animation Window Part 2.mp4
34.8 MB
1. Press Play/8. The Unity Interface Using External Resources.mp4
34.7 MB
2. The Mecanim System/8. Triggering Animation States Part 1.mp4
34.3 MB
8. Final Project/3. Project Solution Part 2.mp4
33.7 MB
5. Triggering Animations/7. Jumping and Climbing Part 2.mp4
33.3 MB
1. Press Play/6. The Unity Interface Part 1.mp4
33.0 MB
6. Blend Shapes/4. Blend Tree Basics.mp4
32.3 MB
1. Press Play/1. Introduction.mp4
31.9 MB
2. The Mecanim System/9. Triggering Animation States Part 2.mp4
31.8 MB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4
31.7 MB
8. Final Project/4. Project Solution Part 3.mp4
31.3 MB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4
31.3 MB
6. Blend Shapes/5. Strafe Sets Part 1.mp4
30.5 MB
2. The Mecanim System/5. Curves.mp4
30.5 MB
5. Triggering Animations/8. Jumping and Climbing Part 3.mp4
28.6 MB
5. Triggering Animations/1.1 TriggeringAnimation.zip.zip
28.3 MB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4
27.9 MB
2. The Mecanim System/7. The Animator Window States and Transitions.mp4
27.8 MB
9. Final Remarks/2.3 SitOnFinal.zip.zip
26.4 MB
6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip
25.5 MB
6. Blend Shapes/5.1 StrafeStarterV2.zip.zip
25.0 MB
3. The Bare Bones of Animated Models/10. Adding a Jump Animation.mp4
24.0 MB
5. Triggering Animations/10. Jumping and Climbing Part 5.mp4
23.9 MB
8. Final Project/4.1 TelephoneSolutionV2.zip.zip
23.1 MB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4
20.7 MB
3. The Bare Bones of Animated Models/9. Rig Types Generic versus Humanoid.mp4
19.5 MB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4
19.2 MB
2. The Mecanim System/11.1 BridgeOpenningFinalSolutionV2.zip.zip
18.0 MB
2. The Mecanim System/10.1 OutpostPrefab.zip.zip
17.8 MB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4
16.8 MB
2. The Mecanim System/4. Keyframe Challenge.mp4
16.8 MB
6. Blend Shapes/1. Introducing Blendshapes.mp4
16.5 MB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4
13.7 MB
2. The Mecanim System/11. Triggering Challenge Part 2.mp4
13.7 MB
5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip
13.1 MB
1. Press Play/4. The Principles of Animation.mp4
12.7 MB
5. Triggering Animations/6. Editing Read Only Animations.mp4
10.5 MB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4
10.5 MB
1. Press Play/8.1 SpaceDoorExampleV2.zip.zip
10.3 MB
2. The Mecanim System/7.1 SpaceDoorV2.zip.zip
10.3 MB
6. Blend Shapes/3. Blendshapes for Facial Animation.mp4
9.8 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4
9.8 MB
9. Final Remarks/2.7 YBotWalkFinished.zip.zip
8.2 MB
9. Final Remarks/1. Final Comments From Penny.mp4
7.9 MB
8. Final Project/1. Project Specifications.mp4
7.6 MB
9. Final Remarks/2.6 IKPickupObjectFinal.zip.zip
7.3 MB
6. Blend Shapes/6. Strafe Sets Part 2.mp4
7.1 MB
5. Triggering Animations/1.2 falling_back_death.fbx.zip.zip
6.9 MB
9. Final Remarks/2.4 YBotMacarena.zip.zip
6.1 MB
4. Working with Humanoid Rigs/3.2 DriveRootMotionV2.zip.zip
5.8 MB
1. Press Play/10. Physics Challenge.mp4
5.2 MB
2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip
4.5 MB
4. Working with Humanoid Rigs/1.2 HumanoidTestingV2.zip.zip
4.2 MB
4. Working with Humanoid Rigs/6.1 SwimmingChallengeFinalV2.zip.zip
3.6 MB
7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip
3.4 MB
7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip
3.4 MB
7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip
2.9 MB
7. Inverse Kinematics/1.1 IKDemoV2.zip.zip
2.9 MB
4. Working with Humanoid Rigs/5.1 SwimmingChallengeAnimationsV2.zip.zip
2.0 MB
3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip
1.8 MB
3. The Bare Bones of Animated Models/9.1 Y_Bot_DanceV2.zip.zip
1.7 MB
4. Working with Humanoid Rigs/3.1 happy_idle_fbxV2.zip.zip
1.5 MB
9. Final Remarks/2.1 BlendShapesBoris.zip.zip
1.4 MB
3. The Bare Bones of Animated Models/9.2 macarena.wav.wav
595.3 kB
6. Blend Shapes/3.1 BorisV2.zip.zip
427.8 kB
3. The Bare Bones of Animated Models/9.3 RiggedRobotfbxV2.zip.zip
343.6 kB
3. The Bare Bones of Animated Models/10.1 Y-Bot-jump-fbxV2.zip.zip
69.1 kB
6. Blend Shapes/1.1 BlendShapesV2.zip.zip
51.5 kB
1. Press Play/6. The Unity Interface Part 1.vtt
22.2 kB
8. Final Project/2. Project Solution Part 1.vtt
22.0 kB
1. Press Play/9. Animating with the Physics System.vtt
21.9 kB
1. Press Play/7. The Unity Interface Part 2.vtt
21.9 kB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.vtt
21.7 kB
4. Working with Humanoid Rigs/5. Humanoid Root Motion Challenge Part 1.vtt
21.3 kB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.vtt
21.2 kB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.vtt
21.0 kB
5. Triggering Animations/5. Jumping and Climbing Part 1.vtt
20.8 kB
2. The Mecanim System/2. The Animation Window Part 1.vtt
20.1 kB
2. The Mecanim System/10. Triggering Challenge Part 1.vtt
20.0 kB
2. The Mecanim System/6. Animating in Local and World Positions.vtt
20.0 kB
1. Press Play/8. The Unity Interface Using External Resources.vtt
18.8 kB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.vtt
18.6 kB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.vtt
18.1 kB
2. The Mecanim System/3. The Animation Window Part 2.vtt
18.1 kB
6. Blend Shapes/5. Strafe Sets Part 1.vtt
17.1 kB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.vtt
16.8 kB
2. The Mecanim System/5. Curves.vtt
16.8 kB
5. Triggering Animations/1. Triggering Animations with Colliders.vtt
15.8 kB
8. Final Project/3. Project Solution Part 2.vtt
15.5 kB
5. Triggering Animations/9. Jumping and Climbing Part 4.vtt
15.5 kB
2. The Mecanim System/9. Triggering Animation States Part 2.vtt
13.2 kB
2. The Mecanim System/8. Triggering Animation States Part 1.vtt
13.2 kB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..vtt
13.1 kB
8. Final Project/4. Project Solution Part 3.vtt
13.1 kB
4. Working with Humanoid Rigs/3. Creating a Drive Script Incorporating Root Motion.vtt
12.9 kB
4. Working with Humanoid Rigs/4. Including Physics with Animations.vtt
12.2 kB
2. The Mecanim System/7. The Animator Window States and Transitions.vtt
12.1 kB
5. Triggering Animations/7. Jumping and Climbing Part 2.vtt
11.9 kB
6. Blend Shapes/4. Blend Tree Basics.vtt
11.4 kB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 2.vtt
11.3 kB
4. Working with Humanoid Rigs/1. Understanding Root Motion in Humanoids.vtt
11.1 kB
3. The Bare Bones of Animated Models/9. Rig Types Generic versus Humanoid.vtt
10.3 kB
5. Triggering Animations/10. Jumping and Climbing Part 5.vtt
10.2 kB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.vtt
9.7 kB
3. The Bare Bones of Animated Models/10. Adding a Jump Animation.vtt
9.1 kB
4. Working with Humanoid Rigs/2. Using Root Motion to Create A Dance Sequence.vtt
8.9 kB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.vtt
8.7 kB
6. Blend Shapes/1. Introducing Blendshapes.vtt
8.6 kB
5. Triggering Animations/8. Jumping and Climbing Part 3.vtt
7.9 kB
2. The Mecanim System/4. Keyframe Challenge.vtt
7.4 kB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.vtt
6.7 kB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.vtt
6.6 kB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.vtt
6.1 kB
1. Press Play/1. Introduction.vtt
5.8 kB
2. The Mecanim System/11. Triggering Challenge Part 2.vtt
5.7 kB
6. Blend Shapes/3. Blendshapes for Facial Animation.vtt
5.1 kB
1. Press Play/3. Why does animation work.vtt
4.1 kB
6. Blend Shapes/6. Strafe Sets Part 2.vtt
3.4 kB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.vtt
3.1 kB
5. Triggering Animations/6. Editing Read Only Animations.vtt
3.0 kB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.vtt
3.0 kB
1. Press Play/10. Physics Challenge.vtt
2.1 kB
3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html
1.9 kB
8. Final Project/1. Project Specifications.vtt
1.9 kB
9. Final Remarks/1. Final Comments From Penny.vtt
1.1 kB
6. Blend Shapes/2. Creating Blendshapes.html
516 Bytes
1. Press Play/2. FAQs.html
173 Bytes
4. Working with Humanoid Rigs/1.1 Adding Grid Image.html
141 Bytes
1. Press Play/5. Animation Theory.html
138 Bytes
[FCS Forum].url
133 Bytes
[FreeCourseSite.com].url
127 Bytes
[CourseClub.NET].url
123 Bytes
9. Final Remarks/2. Legacy Solution Files.html
106 Bytes
1. Press Play/4. The Principles of Animation.vtt
8 Bytes
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