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Digital-Tutors - Unity Mobile Game Development Series

磁力链接/BT种子名称

Digital-Tutors - Unity Mobile Game Development Series

磁力链接/BT种子简介

种子哈希:5b548939ec5480faeef20e18e666bdb907a6f847
文件大小: 8.97G
已经下载:1787次
下载速度:极快
收录时间:2017-02-20
最近下载:2026-04-12
DMCA/投诉/Complaint:DMCA/投诉/Complaint

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文件列表

  • SetDressing/project_files.zip 521.7 MB
  • CharacterWeaponModeling/project_files.zip 428.2 MB
  • LightingLightmapping/project_files.zip 156.9 MB
  • UVLayoutTexturing/7. Adding dirt and grime to textures.flv 156.3 MB
  • CommunicationNotificationCenter/project_files.zip 156.0 MB
  • ConceptDesign/project_files.zip 144.0 MB
  • LightingLightmapping/7. Using lights for dramatic effect in Unity.flv 122.5 MB
  • LevelDesign/11. Inspecting the tunnel system.flv 110.3 MB
  • LevelDesign/10. Finishing the tunnel system.flv 106.5 MB
  • UVLayoutTexturing/8. Making efficient use of UV space.flv 106.4 MB
  • LevelDesign/14. Refining the platform area.flv 105.9 MB
  • EnvironmentModeling/10. Modeling the corner sections.flv 105.4 MB
  • LevelDesign/12. Set dressing the subway platform area.flv 95.3 MB
  • LevelDesign/06. Assembling the level.flv 93.2 MB
  • UVLayoutTexturing/4. Using multiple UV projection methods.flv 91.5 MB
  • LevelDesign/09. Adding more details through set dressing.flv 88.7 MB
  • LevelDesign/13. Adding more detail to the platform area.flv 87.8 MB
  • RiggingAnimation/07. Looking at the player's rig.flv 86.9 MB
  • UVLayoutTexturing/6. Using photographs to create textures.flv 86.3 MB
  • EnvironmentModeling/06. Building the intersection.flv 80.4 MB
  • RiggingAnimation/05. Looking at the tick rig.flv 80.0 MB
  • CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv 79.8 MB
  • LevelDesign/project_files.zip 79.6 MB
  • UVLayoutTexturing/3. Hiding UV seams on geometry.flv 79.5 MB
  • EnvironmentModeling/05. Modeling the straight ceiling.flv 79.3 MB
  • UVLayoutTexturing/5. Consolidating object textures for games.flv 78.4 MB
  • RiggingAnimation/12. The player's animations.flv 77.6 MB
  • LevelDesign/08. Set dressing the tunnel system.flv 77.0 MB
  • LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv 76.6 MB
  • CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv 76.4 MB
  • LevelDesign/07. Inspecting the base level.flv 75.5 MB
  • LevelDesign/05. Finish applying the optimized materials.flv 75.1 MB
  • CharacterWeaponModeling/09. Modifying the high-resolution player model.flv 70.4 MB
  • EnvironmentModeling/11. Final fit and export.flv 69.9 MB
  • CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv 68.6 MB
  • RiggingAnimation/project_files.zip 67.4 MB
  • UserInterfaceDesign/07. Cropping and saving user interface graphics.flv 65.7 MB
  • ConceptDesign/08. Digital painting Painting the organic structures.flv 65.2 MB
  • UVLayoutTexturing/2. Starting the UV layout process.flv 64.8 MB
  • GUIFunctionality/04. Implementing the joystick up and down states.flv 64.2 MB
  • EnvironmentModeling/02. Building the level proxy.flv 64.1 MB
  • EnvironmentModeling/09. Modifying existing geometry.flv 63.8 MB
  • EnvironmentModeling/07. Finishing the intersection.flv 63.7 MB
  • SetDressing/02. Creating the wood planks.flv 63.1 MB
  • GUIFunctionality/11. Creating the timer.flv 63.1 MB
  • GUIFunctionality/13. Implementing the health bar to the player.flv 62.5 MB
  • GUIFunctionality/06. Creating the fire button.flv 61.7 MB
  • SetDressing/06. Creating the large egg.flv 60.7 MB
  • CharacterWeaponModeling/12. Scaling and preparing models.flv 60.3 MB
  • SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv 60.2 MB
  • SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv 59.9 MB
  • CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv 59.9 MB
  • CharacterWeaponModeling/10. Building game-ready geometry for the player.flv 59.5 MB
  • PlayerFunctionality/4. Creating weapon functionality.flv 59.4 MB
  • GUIFunctionality/10. Scripting the ammo GUI.flv 59.2 MB
  • LightingLightmapping/3. Lightmapping in Unity.flv 59.1 MB
  • PlayerFunctionality/7. Creating the shotgun script.flv 58.9 MB
  • SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv 58.6 MB
  • RiggingAnimation/04. Taking a look at the goo overhang rig.flv 58.2 MB
  • SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv 57.7 MB
  • ConceptDesign/07. Digital painting Painting light sources.flv 55.8 MB
  • GUIFunctionality/14. Creating the kill counter.flv 55.5 MB
  • EnvironmentModeling/08. Modeling the curved section.flv 54.9 MB
  • SetDressing/12. Dressing the level.flv 54.8 MB
  • CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv 54.0 MB
  • LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv 53.5 MB
  • UserInterfaceDesign/06. Creating the main menu graphics.flv 53.1 MB
  • PlayerFunctionality/8. Creating the damage controller.flv 52.9 MB
  • SetDressing/05. Creating Vector Displacement Stamps.flv 52.8 MB
  • GUIFunctionality/03. Scripting custom joysticks.flv 52.7 MB
  • LevelDesign/15. Making final tweaks to the level design.flv 52.6 MB
  • CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv 52.4 MB
  • CharacterWeaponModeling/06. Painting the shotgun texture.flv 52.3 MB
  • PlayerFunctionality/6. Finishing up the assault rifle script.flv 52.2 MB
  • RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv 52.0 MB
  • EnvironmentModeling/03. Modeling the straight section.flv 51.8 MB
  • GUIFunctionality/05. Scripting the crosshair.flv 51.2 MB
  • UserInterfaceDesign/03. Strategies for building user interface graphics.flv 51.2 MB
  • UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv 50.6 MB
  • LevelDesign/04. Applying optimized materials.flv 50.3 MB
  • SavingDataHighscores/06. Automatically centering our text using our Location class.flv 50.1 MB
  • CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv 50.1 MB
  • SavingDataHighscores/17. Scripting an add new highscore function.flv 49.2 MB
  • LightingLightmapping/8. Enhancing normal map details in Unity.flv 48.4 MB
  • SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv 47.2 MB
  • CommunicationNotificationCenter/03. Component to Component communication on the same object.flv 46.4 MB
  • PlayerFunctionality/2. Create player movement.flv 46.4 MB
  • SetDressing/07. Creating the drain debris.flv 46.3 MB
  • UserInterfaceDesign/04. Building multiple states of one graphic.flv 45.8 MB
  • UserInterfaceDesign/project_files.zip 45.7 MB
  • UVLayoutTexturing/project_files.zip 45.5 MB
  • GUIFunctionality/12. Scripting the health bar.flv 45.0 MB
  • CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv 44.6 MB
  • SetDressing/08. Creating the overhanging debris.flv 44.5 MB
  • SetDressing/04. Creating the old oil drum.flv 44.4 MB
  • UserInterfaceDesign/10. Modifying our workflow for special instances.flv 44.1 MB
  • ConceptDesign/02. Responsibilities of the concept artist.flv 43.9 MB
  • SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv 43.7 MB
  • SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv 43.5 MB
  • UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv 43.4 MB
  • RiggingAnimation/10. Animating the background assets.flv 42.7 MB
  • EnvironmentModeling/04. Building the drains.flv 42.5 MB
  • CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv 42.2 MB
  • UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv 41.9 MB
  • SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv 41.7 MB
  • SetDressing/03. Building the lights.flv 41.6 MB
  • CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv 40.7 MB
  • SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv 39.9 MB
  • CommunicationNotificationCenter/10. Sending data with the notification function.flv 39.8 MB
  • ConceptDesign/06. Digital painting Rendering and general color scheme.flv 38.7 MB
  • GUIFunctionality/07. Implementing the reload button.flv 38.3 MB
  • GUIFunctionality/08. Scripting the weapon swap.flv 38.0 MB
  • RiggingAnimation/11. Animating the tick.flv 37.8 MB
  • ConceptDesign/03. Planning out the layout of a level.flv 37.6 MB
  • CommunicationNotificationCenter/05. Finding objects and components at run-time.flv 36.9 MB
  • SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv 36.8 MB
  • PlayerFunctionality/3. Modifying the camera view.flv 36.8 MB
  • GUIFunctionality/02. Basic joystick modification.flv 36.8 MB
  • PlayerFunctionality/5. Creating the assault rifle script.flv 36.6 MB
  • SavingDataHighscores/10. Adding a height offset to display all our names.flv 36.6 MB
  • CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv 36.3 MB
  • SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv 36.0 MB
  • SetDressing/09. Creating debris around the upper drain.flv 35.6 MB
  • LevelDesign/02. Project file organization.flv 35.5 MB
  • ConceptDesign/04. Creating concept sketches for the straight hallways.flv 34.9 MB
  • ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv 34.2 MB
  • GUIFunctionality/09. Implementing the weapon swap functionality.flv 33.6 MB
  • CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv 33.2 MB
  • SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv 33.2 MB
  • LightingLightmapping/2. Real-time lights and shadows in Unity.flv 33.0 MB
  • SetDressing/11. Building the corner debris.flv 32.9 MB
  • UserInterfaceDesign/02. Getting started with the user interface design.flv 32.8 MB
  • SavingDataHighscores/03. Consulting our game design document to begin our script.flv 32.0 MB
  • SavingDataHighscores/20. Inserting our highscores into our data correctly.flv 31.9 MB
  • RiggingAnimation/08. Exploring the weapon rig.flv 31.8 MB
  • LevelDesign/03. Optimizing game materials.flv 31.4 MB
  • CommunicationNotificationCenter/08. Sending and Receiving a notification.flv 31.1 MB
  • SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv 30.9 MB
  • SetDressing/10. Creating the connective tissue.flv 30.7 MB
  • CharacterWeaponModeling/02. Examining the assault rifle model.flv 30.4 MB
  • SavingDataHighscores/09. Displaying our entire array using a For loop.flv 29.8 MB
  • SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv 29.6 MB
  • SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv 28.9 MB
  • SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv 27.8 MB
  • LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv 27.7 MB
  • RiggingAnimation/03. Looking at the goo egg rig.flv 26.2 MB
  • SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv 25.7 MB
  • SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv 25.6 MB
  • SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv 25.2 MB
  • SavingDataHighscores/07. Creating a new GUI Style to format our text.flv 24.7 MB
  • RiggingAnimation/13. Reversing an animation.flv 23.5 MB
  • SavingDataHighscores/18. Testing if we need to create a new highscore.flv 23.0 MB
  • SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv 22.9 MB
  • RiggingAnimation/02. Preparing rigs for Unity.flv 20.7 MB
  • GUIFunctionality/project_files.zip 18.8 MB
  • CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv 17.6 MB
  • RiggingAnimation/09. Preparing animations for Unity.flv 16.7 MB
  • SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv 15.2 MB
  • EnvironmentModeling/project_files.zip 14.5 MB
  • RiggingAnimation/01. Introduction and project overview.flv 13.5 MB
  • SavingDataHighscores/project_files.zip 13.1 MB
  • CharacterWeaponModeling/01. Introduction and project overview.flv 13.0 MB
  • UVLayoutTexturing/1. Introduction and project overview.flv 11.2 MB
  • SetDressing/01. Introduction and project overview.flv 11.1 MB
  • EnvironmentModeling/01. Introduction and project overview.flv 11.0 MB
  • LightingLightmapping/1. Introduction and project overview.flv 10.5 MB
  • GUIFunctionality/01. Introduction and project overview.flv 10.2 MB
  • UserInterfaceDesign/01. Introduction and project overview.flv 9.9 MB
  • ConceptDesign/01. Introduction and project overview.flv 9.6 MB
  • SavingDataHighscores/01. Introduction and project overview.flv 9.2 MB
  • PlayerFunctionality/project_files.zip 8.8 MB
  • CommunicationNotificationCenter/01. Introduction and project overview.flv 8.2 MB
  • LevelDesign/01. Introduction and project overview.flv 6.4 MB
  • PlayerFunctionality/1. Introduction and project overview.flv 4.5 MB

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