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Digital-Tutors - Unity Mobile Game Development Series
磁力链接/BT种子名称
Digital-Tutors - Unity Mobile Game Development Series
磁力链接/BT种子简介
种子哈希:
5b548939ec5480faeef20e18e666bdb907a6f847
文件大小:
8.97G
已经下载:
1178
次
下载速度:
极快
收录时间:
2017-02-20
最近下载:
2024-10-10
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文件列表
SetDressing/project_files.zip
521.7 MB
CharacterWeaponModeling/project_files.zip
428.2 MB
LightingLightmapping/project_files.zip
156.9 MB
UVLayoutTexturing/7. Adding dirt and grime to textures.flv
156.3 MB
CommunicationNotificationCenter/project_files.zip
156.0 MB
ConceptDesign/project_files.zip
144.0 MB
LightingLightmapping/7. Using lights for dramatic effect in Unity.flv
122.5 MB
LevelDesign/11. Inspecting the tunnel system.flv
110.3 MB
LevelDesign/10. Finishing the tunnel system.flv
106.5 MB
UVLayoutTexturing/8. Making efficient use of UV space.flv
106.4 MB
LevelDesign/14. Refining the platform area.flv
105.9 MB
EnvironmentModeling/10. Modeling the corner sections.flv
105.4 MB
LevelDesign/12. Set dressing the subway platform area.flv
95.3 MB
LevelDesign/06. Assembling the level.flv
93.2 MB
UVLayoutTexturing/4. Using multiple UV projection methods.flv
91.5 MB
LevelDesign/09. Adding more details through set dressing.flv
88.7 MB
LevelDesign/13. Adding more detail to the platform area.flv
87.8 MB
RiggingAnimation/07. Looking at the player's rig.flv
86.9 MB
UVLayoutTexturing/6. Using photographs to create textures.flv
86.3 MB
EnvironmentModeling/06. Building the intersection.flv
80.4 MB
RiggingAnimation/05. Looking at the tick rig.flv
80.0 MB
CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv
79.8 MB
LevelDesign/project_files.zip
79.6 MB
UVLayoutTexturing/3. Hiding UV seams on geometry.flv
79.5 MB
EnvironmentModeling/05. Modeling the straight ceiling.flv
79.3 MB
UVLayoutTexturing/5. Consolidating object textures for games.flv
78.4 MB
RiggingAnimation/12. The player's animations.flv
77.6 MB
LevelDesign/08. Set dressing the tunnel system.flv
77.0 MB
LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv
76.6 MB
CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv
76.4 MB
LevelDesign/07. Inspecting the base level.flv
75.5 MB
LevelDesign/05. Finish applying the optimized materials.flv
75.1 MB
CharacterWeaponModeling/09. Modifying the high-resolution player model.flv
70.4 MB
EnvironmentModeling/11. Final fit and export.flv
69.9 MB
CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv
68.6 MB
RiggingAnimation/project_files.zip
67.4 MB
UserInterfaceDesign/07. Cropping and saving user interface graphics.flv
65.7 MB
ConceptDesign/08. Digital painting Painting the organic structures.flv
65.2 MB
UVLayoutTexturing/2. Starting the UV layout process.flv
64.8 MB
GUIFunctionality/04. Implementing the joystick up and down states.flv
64.2 MB
EnvironmentModeling/02. Building the level proxy.flv
64.1 MB
EnvironmentModeling/09. Modifying existing geometry.flv
63.8 MB
EnvironmentModeling/07. Finishing the intersection.flv
63.7 MB
SetDressing/02. Creating the wood planks.flv
63.1 MB
GUIFunctionality/11. Creating the timer.flv
63.1 MB
GUIFunctionality/13. Implementing the health bar to the player.flv
62.5 MB
GUIFunctionality/06. Creating the fire button.flv
61.7 MB
SetDressing/06. Creating the large egg.flv
60.7 MB
CharacterWeaponModeling/12. Scaling and preparing models.flv
60.3 MB
SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv
60.2 MB
SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv
59.9 MB
CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv
59.9 MB
CharacterWeaponModeling/10. Building game-ready geometry for the player.flv
59.5 MB
PlayerFunctionality/4. Creating weapon functionality.flv
59.4 MB
GUIFunctionality/10. Scripting the ammo GUI.flv
59.2 MB
LightingLightmapping/3. Lightmapping in Unity.flv
59.1 MB
PlayerFunctionality/7. Creating the shotgun script.flv
58.9 MB
SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv
58.6 MB
RiggingAnimation/04. Taking a look at the goo overhang rig.flv
58.2 MB
SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv
57.7 MB
ConceptDesign/07. Digital painting Painting light sources.flv
55.8 MB
GUIFunctionality/14. Creating the kill counter.flv
55.5 MB
EnvironmentModeling/08. Modeling the curved section.flv
54.9 MB
SetDressing/12. Dressing the level.flv
54.8 MB
CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv
54.0 MB
LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv
53.5 MB
UserInterfaceDesign/06. Creating the main menu graphics.flv
53.1 MB
PlayerFunctionality/8. Creating the damage controller.flv
52.9 MB
SetDressing/05. Creating Vector Displacement Stamps.flv
52.8 MB
GUIFunctionality/03. Scripting custom joysticks.flv
52.7 MB
LevelDesign/15. Making final tweaks to the level design.flv
52.6 MB
CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv
52.4 MB
CharacterWeaponModeling/06. Painting the shotgun texture.flv
52.3 MB
PlayerFunctionality/6. Finishing up the assault rifle script.flv
52.2 MB
RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv
52.0 MB
EnvironmentModeling/03. Modeling the straight section.flv
51.8 MB
GUIFunctionality/05. Scripting the crosshair.flv
51.2 MB
UserInterfaceDesign/03. Strategies for building user interface graphics.flv
51.2 MB
UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv
50.6 MB
LevelDesign/04. Applying optimized materials.flv
50.3 MB
SavingDataHighscores/06. Automatically centering our text using our Location class.flv
50.1 MB
CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv
50.1 MB
SavingDataHighscores/17. Scripting an add new highscore function.flv
49.2 MB
LightingLightmapping/8. Enhancing normal map details in Unity.flv
48.4 MB
SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv
47.2 MB
CommunicationNotificationCenter/03. Component to Component communication on the same object.flv
46.4 MB
PlayerFunctionality/2. Create player movement.flv
46.4 MB
SetDressing/07. Creating the drain debris.flv
46.3 MB
UserInterfaceDesign/04. Building multiple states of one graphic.flv
45.8 MB
UserInterfaceDesign/project_files.zip
45.7 MB
UVLayoutTexturing/project_files.zip
45.5 MB
GUIFunctionality/12. Scripting the health bar.flv
45.0 MB
CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv
44.6 MB
SetDressing/08. Creating the overhanging debris.flv
44.5 MB
SetDressing/04. Creating the old oil drum.flv
44.4 MB
UserInterfaceDesign/10. Modifying our workflow for special instances.flv
44.1 MB
ConceptDesign/02. Responsibilities of the concept artist.flv
43.9 MB
SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv
43.7 MB
SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv
43.5 MB
UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv
43.4 MB
RiggingAnimation/10. Animating the background assets.flv
42.7 MB
EnvironmentModeling/04. Building the drains.flv
42.5 MB
CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv
42.2 MB
UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv
41.9 MB
SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv
41.7 MB
SetDressing/03. Building the lights.flv
41.6 MB
CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv
40.7 MB
SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv
39.9 MB
CommunicationNotificationCenter/10. Sending data with the notification function.flv
39.8 MB
ConceptDesign/06. Digital painting Rendering and general color scheme.flv
38.7 MB
GUIFunctionality/07. Implementing the reload button.flv
38.3 MB
GUIFunctionality/08. Scripting the weapon swap.flv
38.0 MB
RiggingAnimation/11. Animating the tick.flv
37.8 MB
ConceptDesign/03. Planning out the layout of a level.flv
37.6 MB
CommunicationNotificationCenter/05. Finding objects and components at run-time.flv
36.9 MB
SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv
36.8 MB
PlayerFunctionality/3. Modifying the camera view.flv
36.8 MB
GUIFunctionality/02. Basic joystick modification.flv
36.8 MB
PlayerFunctionality/5. Creating the assault rifle script.flv
36.6 MB
SavingDataHighscores/10. Adding a height offset to display all our names.flv
36.6 MB
CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv
36.3 MB
SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv
36.0 MB
SetDressing/09. Creating debris around the upper drain.flv
35.6 MB
LevelDesign/02. Project file organization.flv
35.5 MB
ConceptDesign/04. Creating concept sketches for the straight hallways.flv
34.9 MB
ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv
34.2 MB
GUIFunctionality/09. Implementing the weapon swap functionality.flv
33.6 MB
CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv
33.2 MB
SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv
33.2 MB
LightingLightmapping/2. Real-time lights and shadows in Unity.flv
33.0 MB
SetDressing/11. Building the corner debris.flv
32.9 MB
UserInterfaceDesign/02. Getting started with the user interface design.flv
32.8 MB
SavingDataHighscores/03. Consulting our game design document to begin our script.flv
32.0 MB
SavingDataHighscores/20. Inserting our highscores into our data correctly.flv
31.9 MB
RiggingAnimation/08. Exploring the weapon rig.flv
31.8 MB
LevelDesign/03. Optimizing game materials.flv
31.4 MB
CommunicationNotificationCenter/08. Sending and Receiving a notification.flv
31.1 MB
SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv
30.9 MB
SetDressing/10. Creating the connective tissue.flv
30.7 MB
CharacterWeaponModeling/02. Examining the assault rifle model.flv
30.4 MB
SavingDataHighscores/09. Displaying our entire array using a For loop.flv
29.8 MB
SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv
29.6 MB
SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv
28.9 MB
SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv
27.8 MB
LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv
27.7 MB
RiggingAnimation/03. Looking at the goo egg rig.flv
26.2 MB
SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv
25.7 MB
SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv
25.6 MB
SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv
25.2 MB
SavingDataHighscores/07. Creating a new GUI Style to format our text.flv
24.7 MB
RiggingAnimation/13. Reversing an animation.flv
23.5 MB
SavingDataHighscores/18. Testing if we need to create a new highscore.flv
23.0 MB
SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv
22.9 MB
RiggingAnimation/02. Preparing rigs for Unity.flv
20.7 MB
GUIFunctionality/project_files.zip
18.8 MB
CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv
17.6 MB
RiggingAnimation/09. Preparing animations for Unity.flv
16.7 MB
SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv
15.2 MB
EnvironmentModeling/project_files.zip
14.5 MB
RiggingAnimation/01. Introduction and project overview.flv
13.5 MB
SavingDataHighscores/project_files.zip
13.1 MB
CharacterWeaponModeling/01. Introduction and project overview.flv
13.0 MB
UVLayoutTexturing/1. Introduction and project overview.flv
11.2 MB
SetDressing/01. Introduction and project overview.flv
11.1 MB
EnvironmentModeling/01. Introduction and project overview.flv
11.0 MB
LightingLightmapping/1. Introduction and project overview.flv
10.5 MB
GUIFunctionality/01. Introduction and project overview.flv
10.2 MB
UserInterfaceDesign/01. Introduction and project overview.flv
9.9 MB
ConceptDesign/01. Introduction and project overview.flv
9.6 MB
SavingDataHighscores/01. Introduction and project overview.flv
9.2 MB
PlayerFunctionality/project_files.zip
8.8 MB
CommunicationNotificationCenter/01. Introduction and project overview.flv
8.2 MB
LevelDesign/01. Introduction and project overview.flv
6.4 MB
PlayerFunctionality/1. Introduction and project overview.flv
4.5 MB
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