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Grand Theft Auto IV - The Complete Edition
磁力链接/BT种子名称
Grand Theft Auto IV - The Complete Edition
磁力链接/BT种子简介
种子哈希:
5fca03221e4e9535907a741880c9f89168bcd3ce
文件大小:
132.69M
已经下载:
1
次
下载速度:
极快
收录时间:
2018-11-01
最近下载:
2018-11-01
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三
文件列表
EFLC/common/data/effects/bloodFx.dat
16.6 kB
EFLC/common/data/visualSettings.dat
17.9 kB
EFLC/common/shaders/db/gta_alpha.sps
53 Bytes
EFLC/common/shaders/db/gta_cubemap_reflect.sps
29 Bytes
EFLC/common/shaders/db/gta_cutout.sps
53 Bytes
EFLC/common/shaders/db/gta_cutout_fence.sps
58 Bytes
EFLC/common/shaders/db/gta_decal.sps
53 Bytes
EFLC/common/shaders/db/gta_decal_amb_only.sps
60 Bytes
EFLC/common/shaders/db/gta_decal_dirt.sps
56 Bytes
EFLC/common/shaders/db/gta_decal_glue.sps
56 Bytes
EFLC/common/shaders/db/gta_decal_normal_only.sps
63 Bytes
EFLC/common/shaders/db/gta_default.sps
21 Bytes
EFLC/common/shaders/db/gta_diffuse_instance.sps
30 Bytes
EFLC/common/shaders/db/gta_emissive.sps
55 Bytes
EFLC/common/shaders/db/gta_emissive_alpha.sps
54 Bytes
EFLC/common/shaders/db/gta_emissivenight.sps
60 Bytes
EFLC/common/shaders/db/gta_emissivenight_alpha.sps
60 Bytes
EFLC/common/shaders/db/gta_emissivestrong.sps
61 Bytes
EFLC/common/shaders/db/gta_emissivestrong_alpha.sps
61 Bytes
EFLC/common/shaders/db/gta_glass.sps
52 Bytes
EFLC/common/shaders/db/gta_glass_emissive.sps
61 Bytes
EFLC/common/shaders/db/gta_glass_emissive_alpha.sps
61 Bytes
EFLC/common/shaders/db/gta_glass_emissivenight.sps
66 Bytes
EFLC/common/shaders/db/gta_glass_emissivenight_alpha.sps
66 Bytes
EFLC/common/shaders/db/gta_glass_normal_spec_reflect.sps
71 Bytes
EFLC/common/shaders/db/gta_glass_reflect.sps
60 Bytes
EFLC/common/shaders/db/gta_glass_spec.sps
57 Bytes
EFLC/common/shaders/db/gta_hair_sorted_alpha.sps
64 Bytes
EFLC/common/shaders/db/gta_hair_sorted_alpha_expensive.sps
66 Bytes
EFLC/common/shaders/db/gta_leaves.sps
21 Bytes
EFLC/common/shaders/db/gta_mirror.sps
22 Bytes
EFLC/common/shaders/db/gta_normal.sps
20 Bytes
EFLC/common/shaders/db/gta_normal_alpha.sps
52 Bytes
EFLC/common/shaders/db/gta_normal_cubemap_reflect.sps
36 Bytes
EFLC/common/shaders/db/gta_normal_cutout.sps
52 Bytes
EFLC/common/shaders/db/gta_normal_decal.sps
58 Bytes
EFLC/common/shaders/db/gta_normal_reflect.sps
28 Bytes
EFLC/common/shaders/db/gta_normal_reflect_alpha.sps
58 Bytes
EFLC/common/shaders/db/gta_normal_reflect_decal.sps
64 Bytes
EFLC/common/shaders/db/gta_normal_reflect_screendooralpha.sps
58 Bytes
EFLC/common/shaders/db/gta_normal_screendooralpha.sps
52 Bytes
EFLC/common/shaders/db/gta_normal_spec.sps
25 Bytes
EFLC/common/shaders/db/gta_normal_spec_alpha.sps
55 Bytes
EFLC/common/shaders/db/gta_normal_spec_cubemap_reflect.sps
41 Bytes
EFLC/common/shaders/db/gta_normal_spec_decal.sps
61 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect.sps
33 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_alpha.sps
65 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_decal.sps
71 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_emissive.sps
75 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_emissive_alpha.sps
75 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_emissivenight.sps
79 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_emissivenight_alpha.sps
79 Bytes
EFLC/common/shaders/db/gta_normal_spec_screendooralpha.sps
55 Bytes
EFLC/common/shaders/db/gta_parallax.sps
22 Bytes
EFLC/common/shaders/db/gta_parallax_specmap.sps
30 Bytes
EFLC/common/shaders/db/gta_parallax_steep.sps
28 Bytes
EFLC/common/shaders/db/gta_ped.sps
17 Bytes
EFLC/common/shaders/db/gta_ped_alpha.sps
47 Bytes
EFLC/common/shaders/db/gta_ped_reflect.sps
24 Bytes
EFLC/common/shaders/db/gta_ped_reflect_alpha.sps
56 Bytes
EFLC/common/shaders/db/gta_ped_skin.sps
21 Bytes
EFLC/common/shaders/db/gta_ped_skin_blendshape.sps
32 Bytes
EFLC/common/shaders/db/gta_projtex.sps
20 Bytes
EFLC/common/shaders/db/gta_projtex_steep.sps
26 Bytes
EFLC/common/shaders/db/gta_radar.sps
19 Bytes
EFLC/common/shaders/db/gta_reflect.sps
21 Bytes
EFLC/common/shaders/db/gta_reflect_alpha.sps
53 Bytes
EFLC/common/shaders/db/gta_reflect_decal.sps
53 Bytes
EFLC/common/shaders/db/gta_rmptfx_mesh.sps
55 Bytes
EFLC/common/shaders/db/gta_spec.sps
18 Bytes
EFLC/common/shaders/db/gta_spec_alpha.sps
50 Bytes
EFLC/common/shaders/db/gta_spec_const.sps
21 Bytes
EFLC/common/shaders/db/gta_spec_decal.sps
50 Bytes
EFLC/common/shaders/db/gta_spec_reflect.sps
26 Bytes
EFLC/common/shaders/db/gta_spec_reflect_alpha.sps
58 Bytes
EFLC/common/shaders/db/gta_spec_reflect_decal.sps
58 Bytes
EFLC/common/shaders/db/gta_spec_reflect_screendooralpha.sps
58 Bytes
EFLC/common/shaders/db/gta_spec_screendooralpha.sps
50 Bytes
EFLC/common/shaders/db/gta_terrain_va_2lyr.sps
29 Bytes
EFLC/common/shaders/db/gta_terrain_va_3lyr.sps
29 Bytes
EFLC/common/shaders/db/gta_terrain_va_4lyr.sps
29 Bytes
EFLC/common/shaders/db/gta_trees.sps
50 Bytes
EFLC/common/shaders/db/gta_vehicle.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_badges.sps
59 Bytes
EFLC/common/shaders/db/gta_vehicle_basic.sps
26 Bytes
EFLC/common/shaders/db/gta_vehicle_chrome.sps
90 Bytes
EFLC/common/shaders/db/gta_vehicle_default.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_default_2lyr.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_default_2lyr_dmg.sps
18 Bytes
EFLC/common/shaders/db/gta_vehicle_default_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_disc.sps
57 Bytes
EFLC/common/shaders/db/gta_vehicle_generic.sps
28 Bytes
EFLC/common/shaders/db/gta_vehicle_glass.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_glass_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_glass_emissive.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_interior.sps
29 Bytes
EFLC/common/shaders/db/gta_vehicle_interior2.sps
30 Bytes
EFLC/common/shaders/db/gta_vehicle_lights.sps
65 Bytes
EFLC/common/shaders/db/gta_vehicle_lightsemissive.sps
68 Bytes
EFLC/common/shaders/db/gta_vehicle_mesh.sps
25 Bytes
EFLC/common/shaders/db/gta_vehicle_nosplash.sps
61 Bytes
EFLC/common/shaders/db/gta_vehicle_nowater.sps
61 Bytes
EFLC/common/shaders/db/gta_vehicle_paint1.sps
166 Bytes
EFLC/common/shaders/db/gta_vehicle_paint2.sps
166 Bytes
EFLC/common/shaders/db/gta_vehicle_paint3.sps
166 Bytes
EFLC/common/shaders/db/gta_vehicle_rims1.sps
89 Bytes
EFLC/common/shaders/db/gta_vehicle_rims1_alpha.sps
122 Bytes
EFLC/common/shaders/db/gta_vehicle_rims2.sps
89 Bytes
EFLC/common/shaders/db/gta_vehicle_rubber.sps
27 Bytes
EFLC/common/shaders/db/gta_vehicle_shuts.sps
90 Bytes
EFLC/common/shaders/db/gta_vehicle_spec.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_2lyr.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_2lyr_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_bump.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_bump_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_2lyr.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_2lyr_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_alpha.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_alpha_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump_alpha_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bumpuv.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_dmg.sps
20 Bytes
EFLC/common/shaders/db/gta_vehicle_tire.sps
25 Bytes
EFLC/common/shaders/db/gta_vehicle_vehglass.sps
126 Bytes
EFLC/common/shaders/db/gta_wire.sps
52 Bytes
EFLC/common/shaders/db/rage_billboard_nobump.sps
31 Bytes
EFLC/common/shaders/dcl/cascadeConvert.dcl
49 Bytes
EFLC/common/shaders/dcl/cascadeGen.dcl
58 Bytes
EFLC/common/shaders/dcl/deferred_lighting.dcl
49 Bytes
EFLC/common/shaders/dcl/gpuptfx_simplerender.dcl
81 Bytes
EFLC/common/shaders/dcl/gpuptfx_update.dcl
69 Bytes
EFLC/common/shaders/dcl/gta_atmoscatt_clouds.dcl
69 Bytes
EFLC/common/shaders/dcl/gta_atmoscatt_clouds.txt
222.4 kB
EFLC/common/shaders/dcl/gta_cubemap_reflect.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_cutout_fence.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_decal.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_decal_amb_only.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_decal_dirt.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_decal_glue.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_decal_normal_only.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_default.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_diffuse_instance.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_emissive.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_emissivenight.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_emissivestrong.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_glass.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_glass_emissive.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_glass_emissivenight.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_glass_normal_spec_reflect.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_glass_reflect.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_glass_spec.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_grass.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_hair_sorted_alpha.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_hair_sorted_alpha_exp.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_im.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_normal.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_cubemap_reflect.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_decal.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_reflect.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_reflect_alpha.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_reflect_decal.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_cubemap_reflect.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_decal.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_reflect.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_reflect_decal.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_reflect_emissive.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_reflect_emissivenight.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_parallax.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_parallax_specmap.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_parallax_steep.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_ped.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_ped_face.dcl
49 Bytes
EFLC/common/shaders/dcl/gta_ped_reflect.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_ped_skin.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_ped_skin_blendshape.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_projtex.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_projtex_steep.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_radar.dcl
77 Bytes
EFLC/common/shaders/dcl/gta_reflect.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_reflect_decal.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_rmptfx_gpurender.dcl
49 Bytes
EFLC/common/shaders/dcl/gta_rmptfx_litsprite.dcl
115 Bytes
EFLC/common/shaders/dcl/gta_rmptfx_mesh.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_rmptfx_raindrops.dcl
115 Bytes
EFLC/common/shaders/dcl/gta_spec.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_spec_decal.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_spec_reflect.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_spec_reflect_decal.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_terrain_va_2lyr.dcl
105 Bytes
EFLC/common/shaders/dcl/gta_terrain_va_3lyr.dcl
126 Bytes
EFLC/common/shaders/dcl/gta_terrain_va_4lyr.dcl
136 Bytes
EFLC/common/shaders/dcl/gta_trees.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_badges.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_basic.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_chrome.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_disc.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_generic.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_interior.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_interior2.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_lightsemissive.dcl
95 Bytes
EFLC/common/shaders/dcl/gta_vehicle_mesh.dcl
106 Bytes
EFLC/common/shaders/dcl/gta_vehicle_paint1.dcl
95 Bytes
EFLC/common/shaders/dcl/gta_vehicle_paint2.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_paint3.dcl
95 Bytes
EFLC/common/shaders/dcl/gta_vehicle_rims1.dcl
95 Bytes
EFLC/common/shaders/dcl/gta_vehicle_rims2.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_rubber.dcl
84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_shuts.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_tire.dcl
96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_vehglass.dcl
95 Bytes
EFLC/common/shaders/dcl/gta_wire.dcl
84 Bytes
EFLC/common/shaders/dcl/mirror.dcl
49 Bytes
EFLC/common/shaders/dcl/rage_atmoscatt_clouds.dcl
69 Bytes
EFLC/common/shaders/dcl/rage_billboard_nobump.dcl
84 Bytes
EFLC/common/shaders/dcl/rage_bink.dcl
49 Bytes
EFLC/common/shaders/dcl/rage_default.dcl
84 Bytes
EFLC/common/shaders/dcl/rage_fastmipmap.dcl
88 Bytes
EFLC/common/shaders/dcl/rage_im.dcl
84 Bytes
EFLC/common/shaders/dcl/rage_perlinnoise.dcl
58 Bytes
EFLC/common/shaders/dcl/rage_postfx.dcl
81 Bytes
EFLC/common/shaders/dcl/rmptfx_collision.dcl
65 Bytes
EFLC/common/shaders/dcl/rmptfx_default.dcl
126 Bytes
EFLC/common/shaders/dcl/rmptfx_litsprite.dcl
126 Bytes
EFLC/common/shaders/dcl/shadowSmartBlit.dcl
49 Bytes
EFLC/common/shaders/dcl/shadowZ.dcl
58 Bytes
EFLC/common/shaders/dcl/shadowZDir.dcl
49 Bytes
EFLC/common/shaders/dcl/water.dcl
49 Bytes
EFLC/common/shaders/dcl/waterTex.dcl
49 Bytes
EFLC/common/shaders/win32_30/cascadeConvert.fxc
5.6 kB
EFLC/common/shaders/win32_30/cascadeGen.fxc
4.4 kB
EFLC/common/shaders/win32_30/deferred_lighting.fxc
105.2 kB
EFLC/common/shaders/win32_30/gpuptfx_simplerender.fxc
9.1 kB
EFLC/common/shaders/win32_30/gpuptfx_update.fxc
25.0 kB
EFLC/common/shaders/win32_30/gta_atmoscatt_clouds.fxc
45.7 kB
EFLC/common/shaders/win32_30/gta_cubemap_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30/gta_cutout_fence.fxc
45.8 kB
EFLC/common/shaders/win32_30/gta_decal.fxc
48.5 kB
EFLC/common/shaders/win32_30/gta_decal_amb_only.fxc
46.5 kB
EFLC/common/shaders/win32_30/gta_decal_dirt.fxc
47.2 kB
EFLC/common/shaders/win32_30/gta_decal_glue.fxc
48.7 kB
EFLC/common/shaders/win32_30/gta_decal_normal_only.fxc
51.3 kB
EFLC/common/shaders/win32_30/gta_default.fxc
45.8 kB
EFLC/common/shaders/win32_30/gta_diffuse_instance.fxc
23.8 kB
EFLC/common/shaders/win32_30/gta_emissive.fxc
32.4 kB
EFLC/common/shaders/win32_30/gta_emissivenight.fxc
33.3 kB
EFLC/common/shaders/win32_30/gta_emissivestrong.fxc
32.8 kB
EFLC/common/shaders/win32_30/gta_glass.fxc
53.1 kB
EFLC/common/shaders/win32_30/gta_glass_emissive.fxc
39.2 kB
EFLC/common/shaders/win32_30/gta_glass_emissivenight.fxc
39.7 kB
EFLC/common/shaders/win32_30/gta_glass_normal_spec_reflect.fxc
54.6 kB
EFLC/common/shaders/win32_30/gta_glass_reflect.fxc
49.8 kB
EFLC/common/shaders/win32_30/gta_glass_spec.fxc
48.6 kB
EFLC/common/shaders/win32_30/gta_grass.fxc
5.6 kB
EFLC/common/shaders/win32_30/gta_hair_sorted_alpha.fxc
37.5 kB
EFLC/common/shaders/win32_30/gta_hair_sorted_alpha_exp.fxc
36.8 kB
EFLC/common/shaders/win32_30/gta_im.fxc
15.9 kB
EFLC/common/shaders/win32_30/gta_normal.fxc
51.6 kB
EFLC/common/shaders/win32_30/gta_normal_cubemap_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30/gta_normal_decal.fxc
52.1 kB
EFLC/common/shaders/win32_30/gta_normal_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30/gta_normal_reflect_alpha.fxc
50.7 kB
EFLC/common/shaders/win32_30/gta_normal_reflect_decal.fxc
50.9 kB
EFLC/common/shaders/win32_30/gta_normal_spec.fxc
53.1 kB
EFLC/common/shaders/win32_30/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
EFLC/common/shaders/win32_30/gta_normal_spec_decal.fxc
53.6 kB
EFLC/common/shaders/win32_30/gta_normal_spec_reflect.fxc
57.4 kB
EFLC/common/shaders/win32_30/gta_normal_spec_reflect_decal.fxc
57.9 kB
EFLC/common/shaders/win32_30/gta_normal_spec_reflect_emissive.fxc
40.0 kB
EFLC/common/shaders/win32_30/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
EFLC/common/shaders/win32_30/gta_parallax.fxc
53.9 kB
EFLC/common/shaders/win32_30/gta_parallax_specmap.fxc
55.4 kB
EFLC/common/shaders/win32_30/gta_parallax_steep.fxc
54.8 kB
EFLC/common/shaders/win32_30/gta_ped.fxc
38.8 kB
EFLC/common/shaders/win32_30/gta_ped_face.fxc
3.3 kB
EFLC/common/shaders/win32_30/gta_ped_reflect.fxc
40.2 kB
EFLC/common/shaders/win32_30/gta_ped_skin.fxc
39.6 kB
EFLC/common/shaders/win32_30/gta_ped_skin_blendshape.fxc
46.5 kB
EFLC/common/shaders/win32_30/gta_projtex.fxc
81.0 kB
EFLC/common/shaders/win32_30/gta_projtex_steep.fxc
82.1 kB
EFLC/common/shaders/win32_30/gta_radar.fxc
3.9 kB
EFLC/common/shaders/win32_30/gta_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30/gta_reflect_decal.fxc
47.6 kB
EFLC/common/shaders/win32_30/gta_rmptfx_gpurender.fxc
20.1 kB
EFLC/common/shaders/win32_30/gta_rmptfx_litsprite.fxc
35.7 kB
EFLC/common/shaders/win32_30/gta_rmptfx_mesh.fxc
50.6 kB
EFLC/common/shaders/win32_30/gta_rmptfx_raindrops.fxc
14.7 kB
EFLC/common/shaders/win32_30/gta_spec.fxc
51.4 kB
EFLC/common/shaders/win32_30/gta_spec_decal.fxc
51.8 kB
EFLC/common/shaders/win32_30/gta_spec_reflect.fxc
52.4 kB
EFLC/common/shaders/win32_30/gta_spec_reflect_decal.fxc
52.7 kB
EFLC/common/shaders/win32_30/gta_terrain_va_2lyr.fxc
13.6 kB
EFLC/common/shaders/win32_30/gta_terrain_va_3lyr.fxc
18.7 kB
EFLC/common/shaders/win32_30/gta_terrain_va_4lyr.fxc
23.7 kB
EFLC/common/shaders/win32_30/gta_trees.fxc
12.2 kB
EFLC/common/shaders/win32_30/gta_vehicle_badges.fxc
55.5 kB
EFLC/common/shaders/win32_30/gta_vehicle_basic.fxc
34.3 kB
EFLC/common/shaders/win32_30/gta_vehicle_chrome.fxc
60.9 kB
EFLC/common/shaders/win32_30/gta_vehicle_disc.fxc
31.7 kB
EFLC/common/shaders/win32_30/gta_vehicle_generic.fxc
61.4 kB
EFLC/common/shaders/win32_30/gta_vehicle_interior.fxc
60.4 kB
EFLC/common/shaders/win32_30/gta_vehicle_interior2.fxc
58.4 kB
EFLC/common/shaders/win32_30/gta_vehicle_lightsemissive.fxc
63.1 kB
EFLC/common/shaders/win32_30/gta_vehicle_mesh.fxc
62.5 kB
EFLC/common/shaders/win32_30/gta_vehicle_paint1.fxc
62.2 kB
EFLC/common/shaders/win32_30/gta_vehicle_paint2.fxc
61.9 kB
EFLC/common/shaders/win32_30/gta_vehicle_paint3.fxc
63.2 kB
EFLC/common/shaders/win32_30/gta_vehicle_rims1.fxc
35.6 kB
EFLC/common/shaders/win32_30/gta_vehicle_rims2.fxc
35.3 kB
EFLC/common/shaders/win32_30/gta_vehicle_rubber.fxc
54.0 kB
EFLC/common/shaders/win32_30/gta_vehicle_shuts.fxc
53.6 kB
EFLC/common/shaders/win32_30/gta_vehicle_tire.fxc
36.5 kB
EFLC/common/shaders/win32_30/gta_vehicle_vehglass.fxc
56.0 kB
EFLC/common/shaders/win32_30/gta_wire.fxc
48.8 kB
EFLC/common/shaders/win32_30/mirror.fxc
3.4 kB
EFLC/common/shaders/win32_30/rage_atmoscatt_clouds.fxc
43.9 kB
EFLC/common/shaders/win32_30/rage_billboard_nobump.fxc
10.6 kB
EFLC/common/shaders/win32_30/rage_bink.fxc
2.9 kB
EFLC/common/shaders/win32_30/rage_default.fxc
48.2 kB
EFLC/common/shaders/win32_30/rage_fastmipmap.fxc
4.7 kB
EFLC/common/shaders/win32_30/rage_im.fxc
5.0 kB
EFLC/common/shaders/win32_30/rage_perlinnoise.fxc
5.9 kB
EFLC/common/shaders/win32_30/rage_postfx.fxc
64.3 kB
EFLC/common/shaders/win32_30/rmptfx_collision.fxc
4.1 kB
EFLC/common/shaders/win32_30/rmptfx_default.fxc
3.3 kB
EFLC/common/shaders/win32_30/rmptfx_litsprite.fxc
8.1 kB
EFLC/common/shaders/win32_30/shadowSmartBlit.fxc
11.1 kB
EFLC/common/shaders/win32_30/shadowZ.fxc
6.9 kB
EFLC/common/shaders/win32_30/shadowZDir.fxc
5.7 kB
EFLC/common/shaders/win32_30/water.fxc
14.8 kB
EFLC/common/shaders/win32_30/waterTex.fxc
3.9 kB
EFLC/common/shaders/win32_30_atidx10/cascadeConvert.fxc
5.6 kB
EFLC/common/shaders/win32_30_atidx10/cascadeGen.fxc
4.4 kB
EFLC/common/shaders/win32_30_atidx10/deferred_lighting.fxc
108.2 kB
EFLC/common/shaders/win32_30_atidx10/gpuptfx_simplerender.fxc
9.1 kB
EFLC/common/shaders/win32_30_atidx10/gpuptfx_update.fxc
25.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_atmoscatt_clouds.fxc
45.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_cubemap_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_cutout_fence.fxc
45.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal.fxc
48.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal_amb_only.fxc
46.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal_dirt.fxc
47.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal_glue.fxc
48.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal_normal_only.fxc
51.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_default.fxc
45.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_diffuse_instance.fxc
23.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_emissive.fxc
32.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_emissivenight.fxc
33.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_emissivestrong.fxc
32.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass.fxc
53.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_emissive.fxc
39.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_emissivenight.fxc
39.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_normal_spec_reflect.fxc
54.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_reflect.fxc
49.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_spec.fxc
48.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_grass.fxc
5.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_hair_sorted_alpha.fxc
37.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_hair_sorted_alpha_exp.fxc
36.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_im.fxc
15.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal.fxc
51.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_cubemap_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_decal.fxc
52.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_reflect_alpha.fxc
50.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_reflect_decal.fxc
50.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec.fxc
53.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_decal.fxc
53.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_reflect.fxc
57.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_decal.fxc
57.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissive.fxc
40.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_parallax.fxc
53.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_parallax_specmap.fxc
55.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_parallax_steep.fxc
54.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped.fxc
38.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped_face.fxc
3.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped_reflect.fxc
40.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped_skin.fxc
39.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped_skin_blendshape.fxc
46.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_projtex.fxc
81.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_projtex_steep.fxc
82.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_radar.fxc
3.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_reflect_decal.fxc
47.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_rmptfx_gpurender.fxc
20.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_rmptfx_litsprite.fxc
35.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_rmptfx_mesh.fxc
50.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_rmptfx_raindrops.fxc
14.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_spec.fxc
51.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_spec_decal.fxc
51.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_spec_reflect.fxc
52.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_spec_reflect_decal.fxc
52.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_terrain_va_2lyr.fxc
13.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_terrain_va_3lyr.fxc
18.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_terrain_va_4lyr.fxc
23.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_trees.fxc
12.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_badges.fxc
55.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_basic.fxc
34.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_chrome.fxc
60.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_disc.fxc
31.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_generic.fxc
61.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_interior.fxc
60.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_interior2.fxc
58.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_lightsemissive.fxc
63.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_mesh.fxc
62.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_paint1.fxc
62.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_paint2.fxc
61.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_paint3.fxc
63.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_rims1.fxc
35.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_rims2.fxc
35.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_rubber.fxc
54.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_shuts.fxc
53.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_tire.fxc
36.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_vehglass.fxc
56.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_wire.fxc
48.8 kB
EFLC/common/shaders/win32_30_atidx10/mirror.fxc
3.4 kB
EFLC/common/shaders/win32_30_atidx10/rage_atmoscatt_clouds.fxc
43.9 kB
EFLC/common/shaders/win32_30_atidx10/rage_billboard_nobump.fxc
10.6 kB
EFLC/common/shaders/win32_30_atidx10/rage_bink.fxc
2.9 kB
EFLC/common/shaders/win32_30_atidx10/rage_default.fxc
48.2 kB
EFLC/common/shaders/win32_30_atidx10/rage_fastmipmap.fxc
4.7 kB
EFLC/common/shaders/win32_30_atidx10/rage_im.fxc
5.0 kB
EFLC/common/shaders/win32_30_atidx10/rage_perlinnoise.fxc
5.9 kB
EFLC/common/shaders/win32_30_atidx10/rage_postfx.fxc
64.3 kB
EFLC/common/shaders/win32_30_atidx10/rmptfx_collision.fxc
4.1 kB
EFLC/common/shaders/win32_30_atidx10/rmptfx_default.fxc
3.3 kB
EFLC/common/shaders/win32_30_atidx10/rmptfx_litsprite.fxc
8.1 kB
EFLC/common/shaders/win32_30_atidx10/shadowSmartBlit.fxc
11.1 kB
EFLC/common/shaders/win32_30_atidx10/shadowZ.fxc
6.9 kB
EFLC/common/shaders/win32_30_atidx10/shadowZDir.fxc
5.7 kB
EFLC/common/shaders/win32_30_atidx10/water.fxc
14.8 kB
EFLC/common/shaders/win32_30_atidx10/waterTex.fxc
3.9 kB
EFLC/common/shaders/win32_30_low_ati/cascadeConvert.fxc
5.6 kB
EFLC/common/shaders/win32_30_low_ati/cascadeGen.fxc
4.4 kB
EFLC/common/shaders/win32_30_low_ati/deferred_lighting.fxc
100.2 kB
EFLC/common/shaders/win32_30_low_ati/gpuptfx_simplerender.fxc
8.0 kB
EFLC/common/shaders/win32_30_low_ati/gpuptfx_update.fxc
25.0 kB
EFLC/common/shaders/win32_30_low_ati/gta_atmoscatt_clouds.fxc
45.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_cubemap_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_cutout_fence.fxc
45.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal.fxc
48.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal_amb_only.fxc
46.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal_dirt.fxc
47.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal_glue.fxc
48.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal_normal_only.fxc
51.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_default.fxc
45.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_diffuse_instance.fxc
23.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_emissive.fxc
32.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_emissivenight.fxc
33.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_emissivestrong.fxc
32.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass.fxc
53.1 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_emissive.fxc
39.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_emissivenight.fxc
39.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_normal_spec_reflect.fxc
54.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_reflect.fxc
49.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_spec.fxc
48.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_grass.fxc
5.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_hair_sorted_alpha.fxc
37.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_hair_sorted_alpha_exp.fxc
36.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_im.fxc
15.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal.fxc
51.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_cubemap_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_decal.fxc
52.1 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_reflect_alpha.fxc
50.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_reflect_decal.fxc
50.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec.fxc
53.1 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_decal.fxc
53.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_reflect.fxc
57.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_decal.fxc
57.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissive.fxc
40.0 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_parallax.fxc
53.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_parallax_specmap.fxc
55.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_parallax_steep.fxc
54.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped.fxc
38.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped_face.fxc
3.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped_reflect.fxc
40.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped_skin.fxc
39.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped_skin_blendshape.fxc
46.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_projtex.fxc
55.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_projtex_steep.fxc
56.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_radar.fxc
3.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_reflect_decal.fxc
47.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_rmptfx_gpurender.fxc
19.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_rmptfx_litsprite.fxc
36.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_rmptfx_mesh.fxc
50.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_rmptfx_raindrops.fxc
14.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_spec.fxc
51.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_spec_decal.fxc
51.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_spec_reflect.fxc
52.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_spec_reflect_decal.fxc
52.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_terrain_va_2lyr.fxc
13.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_terrain_va_3lyr.fxc
18.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_terrain_va_4lyr.fxc
23.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_trees.fxc
12.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_badges.fxc
37.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_basic.fxc
34.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_chrome.fxc
38.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_disc.fxc
31.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_generic.fxc
39.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_interior.fxc
38.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_interior2.fxc
36.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_lightsemissive.fxc
41.0 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_mesh.fxc
40.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_paint1.fxc
40.1 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_paint2.fxc
39.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_paint3.fxc
41.0 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_rims1.fxc
35.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_rims2.fxc
35.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_rubber.fxc
35.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_shuts.fxc
35.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_tire.fxc
36.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_vehglass.fxc
37.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_wire.fxc
48.8 kB
EFLC/common/shaders/win32_30_low_ati/mirror.fxc
3.4 kB
EFLC/common/shaders/win32_30_low_ati/rage_atmoscatt_clouds.fxc
43.9 kB
EFLC/common/shaders/win32_30_low_ati/rage_billboard_nobump.fxc
10.6 kB
EFLC/common/shaders/win32_30_low_ati/rage_bink.fxc
2.9 kB
EFLC/common/shaders/win32_30_low_ati/rage_default.fxc
48.2 kB
EFLC/common/shaders/win32_30_low_ati/rage_fastmipmap.fxc
4.7 kB
EFLC/common/shaders/win32_30_low_ati/rage_im.fxc
5.0 kB
EFLC/common/shaders/win32_30_low_ati/rage_perlinnoise.fxc
5.9 kB
EFLC/common/shaders/win32_30_low_ati/rage_postfx.fxc
64.3 kB
EFLC/common/shaders/win32_30_low_ati/rmptfx_collision.fxc
4.1 kB
EFLC/common/shaders/win32_30_low_ati/rmptfx_default.fxc
3.3 kB
EFLC/common/shaders/win32_30_low_ati/rmptfx_litsprite.fxc
8.1 kB
EFLC/common/shaders/win32_30_low_ati/shadowSmartBlit.fxc
11.1 kB
EFLC/common/shaders/win32_30_low_ati/shadowZ.fxc
6.9 kB
EFLC/common/shaders/win32_30_low_ati/shadowZDir.fxc
5.7 kB
EFLC/common/shaders/win32_30_low_ati/water.fxc
14.6 kB
EFLC/common/shaders/win32_30_low_ati/waterTex.fxc
3.9 kB
EFLC/common/shaders/win32_30_nv6/cascadeConvert.fxc
5.6 kB
EFLC/common/shaders/win32_30_nv6/cascadeGen.fxc
4.4 kB
EFLC/common/shaders/win32_30_nv6/deferred_lighting.fxc
108.0 kB
EFLC/common/shaders/win32_30_nv6/gpuptfx_simplerender.fxc
9.1 kB
EFLC/common/shaders/win32_30_nv6/gpuptfx_update.fxc
25.1 kB
EFLC/common/shaders/win32_30_nv6/gta_atmoscatt_clouds.fxc
46.3 kB
EFLC/common/shaders/win32_30_nv6/gta_cubemap_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_nv6/gta_cutout_fence.fxc
45.8 kB
EFLC/common/shaders/win32_30_nv6/gta_decal.fxc
41.2 kB
EFLC/common/shaders/win32_30_nv6/gta_decal_amb_only.fxc
46.5 kB
EFLC/common/shaders/win32_30_nv6/gta_decal_dirt.fxc
39.9 kB
EFLC/common/shaders/win32_30_nv6/gta_decal_glue.fxc
41.4 kB
EFLC/common/shaders/win32_30_nv6/gta_decal_normal_only.fxc
44.1 kB
EFLC/common/shaders/win32_30_nv6/gta_default.fxc
45.8 kB
EFLC/common/shaders/win32_30_nv6/gta_diffuse_instance.fxc
23.8 kB
EFLC/common/shaders/win32_30_nv6/gta_emissive.fxc
32.4 kB
EFLC/common/shaders/win32_30_nv6/gta_emissivenight.fxc
33.3 kB
EFLC/common/shaders/win32_30_nv6/gta_emissivestrong.fxc
32.8 kB
EFLC/common/shaders/win32_30_nv6/gta_glass.fxc
53.1 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_emissive.fxc
39.2 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_emissivenight.fxc
39.7 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_normal_spec_reflect.fxc
54.6 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_reflect.fxc
49.9 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_spec.fxc
48.7 kB
EFLC/common/shaders/win32_30_nv6/gta_grass.fxc
5.6 kB
EFLC/common/shaders/win32_30_nv6/gta_hair_sorted_alpha.fxc
33.1 kB
EFLC/common/shaders/win32_30_nv6/gta_hair_sorted_alpha_exp.fxc
36.8 kB
EFLC/common/shaders/win32_30_nv6/gta_im.fxc
15.8 kB
EFLC/common/shaders/win32_30_nv6/gta_normal.fxc
51.7 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_cubemap_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_decal.fxc
44.9 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_reflect_alpha.fxc
50.7 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_reflect_decal.fxc
50.9 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec.fxc
53.2 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_decal.fxc
46.3 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_reflect.fxc
57.5 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_reflect_decal.fxc
50.7 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissive.fxc
40.1 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissivenight.fxc
40.6 kB
EFLC/common/shaders/win32_30_nv6/gta_parallax.fxc
53.9 kB
EFLC/common/shaders/win32_30_nv6/gta_parallax_specmap.fxc
55.4 kB
EFLC/common/shaders/win32_30_nv6/gta_parallax_steep.fxc
54.9 kB
EFLC/common/shaders/win32_30_nv6/gta_ped.fxc
38.8 kB
EFLC/common/shaders/win32_30_nv6/gta_ped_face.fxc
3.3 kB
EFLC/common/shaders/win32_30_nv6/gta_ped_reflect.fxc
40.2 kB
EFLC/common/shaders/win32_30_nv6/gta_ped_skin.fxc
39.6 kB
EFLC/common/shaders/win32_30_nv6/gta_ped_skin_blendshape.fxc
46.4 kB
EFLC/common/shaders/win32_30_nv6/gta_projtex.fxc
74.3 kB
EFLC/common/shaders/win32_30_nv6/gta_projtex_steep.fxc
75.3 kB
EFLC/common/shaders/win32_30_nv6/gta_radar.fxc
3.9 kB
EFLC/common/shaders/win32_30_nv6/gta_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_nv6/gta_reflect_decal.fxc
47.5 kB
EFLC/common/shaders/win32_30_nv6/gta_rmptfx_gpurender.fxc
20.1 kB
EFLC/common/shaders/win32_30_nv6/gta_rmptfx_litsprite.fxc
23.9 kB
EFLC/common/shaders/win32_30_nv6/gta_rmptfx_mesh.fxc
50.7 kB
EFLC/common/shaders/win32_30_nv6/gta_rmptfx_raindrops.fxc
14.1 kB
EFLC/common/shaders/win32_30_nv6/gta_spec.fxc
51.5 kB
EFLC/common/shaders/win32_30_nv6/gta_spec_decal.fxc
44.5 kB
EFLC/common/shaders/win32_30_nv6/gta_spec_reflect.fxc
52.5 kB
EFLC/common/shaders/win32_30_nv6/gta_spec_reflect_decal.fxc
45.5 kB
EFLC/common/shaders/win32_30_nv6/gta_terrain_va_2lyr.fxc
13.6 kB
EFLC/common/shaders/win32_30_nv6/gta_terrain_va_3lyr.fxc
18.6 kB
EFLC/common/shaders/win32_30_nv6/gta_terrain_va_4lyr.fxc
23.6 kB
EFLC/common/shaders/win32_30_nv6/gta_trees.fxc
12.2 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_badges.fxc
55.9 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_basic.fxc
34.2 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_chrome.fxc
61.4 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_disc.fxc
31.6 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_generic.fxc
61.9 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_interior.fxc
60.9 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_interior2.fxc
59.0 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_lightsemissive.fxc
63.6 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_mesh.fxc
63.0 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_paint1.fxc
62.7 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_paint2.fxc
62.4 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_paint3.fxc
63.7 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_rims1.fxc
35.6 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_rims2.fxc
35.3 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_rubber.fxc
54.4 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_shuts.fxc
53.9 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_tire.fxc
36.5 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_vehglass.fxc
56.4 kB
EFLC/common/shaders/win32_30_nv6/gta_wire.fxc
48.7 kB
EFLC/common/shaders/win32_30_nv6/mirror.fxc
3.4 kB
EFLC/common/shaders/win32_30_nv6/rage_atmoscatt_clouds.fxc
43.9 kB
EFLC/common/shaders/win32_30_nv6/rage_billboard_nobump.fxc
10.6 kB
EFLC/common/shaders/win32_30_nv6/rage_bink.fxc
2.9 kB
EFLC/common/shaders/win32_30_nv6/rage_default.fxc
48.2 kB
EFLC/common/shaders/win32_30_nv6/rage_fastmipmap.fxc
4.7 kB
EFLC/common/shaders/win32_30_nv6/rage_im.fxc
5.0 kB
EFLC/common/shaders/win32_30_nv6/rage_perlinnoise.fxc
5.9 kB
EFLC/common/shaders/win32_30_nv6/rage_postfx.fxc
67.4 kB
EFLC/common/shaders/win32_30_nv6/rmptfx_collision.fxc
4.1 kB
EFLC/common/shaders/win32_30_nv6/rmptfx_default.fxc
3.3 kB
EFLC/common/shaders/win32_30_nv6/rmptfx_litsprite.fxc
8.1 kB
EFLC/common/shaders/win32_30_nv6/shadowSmartBlit.fxc
11.2 kB
EFLC/common/shaders/win32_30_nv6/shadowZ.fxc
6.9 kB
EFLC/common/shaders/win32_30_nv6/shadowZDir.fxc
5.7 kB
EFLC/common/shaders/win32_30_nv6/water.fxc
15.0 kB
EFLC/common/shaders/win32_30_nv6/waterTex.fxc
3.9 kB
EFLC/common/shaders/win32_30_nv7/cascadeConvert.fxc
5.6 kB
EFLC/common/shaders/win32_30_nv7/cascadeGen.fxc
4.4 kB
EFLC/common/shaders/win32_30_nv7/deferred_lighting.fxc
108.0 kB
EFLC/common/shaders/win32_30_nv7/gpuptfx_simplerender.fxc
9.1 kB
EFLC/common/shaders/win32_30_nv7/gpuptfx_update.fxc
25.1 kB
EFLC/common/shaders/win32_30_nv7/gta_atmoscatt_clouds.fxc
46.3 kB
EFLC/common/shaders/win32_30_nv7/gta_cubemap_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_nv7/gta_cutout_fence.fxc
45.8 kB
EFLC/common/shaders/win32_30_nv7/gta_decal.fxc
41.2 kB
EFLC/common/shaders/win32_30_nv7/gta_decal_amb_only.fxc
46.5 kB
EFLC/common/shaders/win32_30_nv7/gta_decal_dirt.fxc
39.9 kB
EFLC/common/shaders/win32_30_nv7/gta_decal_glue.fxc
41.4 kB
EFLC/common/shaders/win32_30_nv7/gta_decal_normal_only.fxc
44.1 kB
EFLC/common/shaders/win32_30_nv7/gta_default.fxc
45.8 kB
EFLC/common/shaders/win32_30_nv7/gta_diffuse_instance.fxc
23.8 kB
EFLC/common/shaders/win32_30_nv7/gta_emissive.fxc
32.4 kB
EFLC/common/shaders/win32_30_nv7/gta_emissivenight.fxc
33.3 kB
EFLC/common/shaders/win32_30_nv7/gta_emissivestrong.fxc
32.8 kB
EFLC/common/shaders/win32_30_nv7/gta_glass.fxc
53.1 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_emissive.fxc
39.2 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_emissivenight.fxc
39.7 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_normal_spec_reflect.fxc
54.6 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_reflect.fxc
49.9 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_spec.fxc
48.7 kB
EFLC/common/shaders/win32_30_nv7/gta_grass.fxc
5.6 kB
EFLC/common/shaders/win32_30_nv7/gta_hair_sorted_alpha.fxc
33.1 kB
EFLC/common/shaders/win32_30_nv7/gta_hair_sorted_alpha_exp.fxc
36.8 kB
EFLC/common/shaders/win32_30_nv7/gta_im.fxc
15.8 kB
EFLC/common/shaders/win32_30_nv7/gta_normal.fxc
51.7 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_cubemap_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_decal.fxc
44.9 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_reflect_alpha.fxc
50.7 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_reflect_decal.fxc
50.9 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec.fxc
53.2 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_decal.fxc
46.3 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_reflect.fxc
57.5 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_reflect_decal.fxc
50.7 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissive.fxc
40.1 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissivenight.fxc
40.6 kB
EFLC/common/shaders/win32_30_nv7/gta_parallax.fxc
53.9 kB
EFLC/common/shaders/win32_30_nv7/gta_parallax_specmap.fxc
55.4 kB
EFLC/common/shaders/win32_30_nv7/gta_parallax_steep.fxc
54.9 kB
EFLC/common/shaders/win32_30_nv7/gta_ped.fxc
38.8 kB
EFLC/common/shaders/win32_30_nv7/gta_ped_face.fxc
3.3 kB
EFLC/common/shaders/win32_30_nv7/gta_ped_reflect.fxc
40.2 kB
EFLC/common/shaders/win32_30_nv7/gta_ped_skin.fxc
39.6 kB
EFLC/common/shaders/win32_30_nv7/gta_ped_skin_blendshape.fxc
46.4 kB
EFLC/common/shaders/win32_30_nv7/gta_projtex.fxc
74.3 kB
EFLC/common/shaders/win32_30_nv7/gta_projtex_steep.fxc
75.3 kB
EFLC/common/shaders/win32_30_nv7/gta_radar.fxc
3.9 kB
EFLC/common/shaders/win32_30_nv7/gta_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_nv7/gta_reflect_decal.fxc
47.5 kB
EFLC/common/shaders/win32_30_nv7/gta_rmptfx_gpurender.fxc
20.1 kB
EFLC/common/shaders/win32_30_nv7/gta_rmptfx_litsprite.fxc
23.9 kB
EFLC/common/shaders/win32_30_nv7/gta_rmptfx_mesh.fxc
50.7 kB
EFLC/common/shaders/win32_30_nv7/gta_rmptfx_raindrops.fxc
14.1 kB
EFLC/common/shaders/win32_30_nv7/gta_spec.fxc
51.5 kB
EFLC/common/shaders/win32_30_nv7/gta_spec_decal.fxc
44.5 kB
EFLC/common/shaders/win32_30_nv7/gta_spec_reflect.fxc
52.5 kB
EFLC/common/shaders/win32_30_nv7/gta_spec_reflect_decal.fxc
45.5 kB
EFLC/common/shaders/win32_30_nv7/gta_terrain_va_2lyr.fxc
13.6 kB
EFLC/common/shaders/win32_30_nv7/gta_terrain_va_3lyr.fxc
18.6 kB
EFLC/common/shaders/win32_30_nv7/gta_terrain_va_4lyr.fxc
23.6 kB
EFLC/common/shaders/win32_30_nv7/gta_trees.fxc
12.2 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_badges.fxc
55.9 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_basic.fxc
34.2 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_chrome.fxc
61.4 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_disc.fxc
31.6 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_generic.fxc
61.9 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_interior.fxc
60.9 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_interior2.fxc
59.0 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_lightsemissive.fxc
63.6 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_mesh.fxc
63.0 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_paint1.fxc
62.7 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_paint2.fxc
62.4 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_paint3.fxc
63.7 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_rims1.fxc
35.6 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_rims2.fxc
35.3 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_rubber.fxc
54.4 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_shuts.fxc
53.9 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_tire.fxc
36.5 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_vehglass.fxc
56.4 kB
EFLC/common/shaders/win32_30_nv7/gta_wire.fxc
48.7 kB
EFLC/common/shaders/win32_30_nv7/mirror.fxc
3.4 kB
EFLC/common/shaders/win32_30_nv7/rage_atmoscatt_clouds.fxc
43.9 kB
EFLC/common/shaders/win32_30_nv7/rage_billboard_nobump.fxc
10.6 kB
EFLC/common/shaders/win32_30_nv7/rage_bink.fxc
2.9 kB
EFLC/common/shaders/win32_30_nv7/rage_default.fxc
48.2 kB
EFLC/common/shaders/win32_30_nv7/rage_fastmipmap.fxc
4.7 kB
EFLC/common/shaders/win32_30_nv7/rage_im.fxc
5.0 kB
EFLC/common/shaders/win32_30_nv7/rage_perlinnoise.fxc
5.9 kB
EFLC/common/shaders/win32_30_nv7/rage_postfx.fxc
67.4 kB
EFLC/common/shaders/win32_30_nv7/rmptfx_collision.fxc
4.1 kB
EFLC/common/shaders/win32_30_nv7/rmptfx_default.fxc
3.3 kB
EFLC/common/shaders/win32_30_nv7/rmptfx_litsprite.fxc
8.1 kB
EFLC/common/shaders/win32_30_nv7/shadowSmartBlit.fxc
11.2 kB
EFLC/common/shaders/win32_30_nv7/shadowZ.fxc
6.9 kB
EFLC/common/shaders/win32_30_nv7/shadowZDir.fxc
5.7 kB
EFLC/common/shaders/win32_30_nv7/water.fxc
15.0 kB
EFLC/common/shaders/win32_30_nv7/waterTex.fxc
3.9 kB
EFLC/common/shaders/win32_30_nv8/cascadeConvert.fxc
5.6 kB
EFLC/common/shaders/win32_30_nv8/cascadeGen.fxc
4.4 kB
EFLC/common/shaders/win32_30_nv8/deferred_lighting.fxc
108.0 kB
EFLC/common/shaders/win32_30_nv8/gpuptfx_simplerender.fxc
9.1 kB
EFLC/common/shaders/win32_30_nv8/gpuptfx_update.fxc
25.0 kB
EFLC/common/shaders/win32_30_nv8/gta_atmoscatt_clouds.fxc
45.7 kB
EFLC/common/shaders/win32_30_nv8/gta_cubemap_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_nv8/gta_cutout_fence.fxc
45.8 kB
EFLC/common/shaders/win32_30_nv8/gta_decal.fxc
48.5 kB
EFLC/common/shaders/win32_30_nv8/gta_decal_amb_only.fxc
46.5 kB
EFLC/common/shaders/win32_30_nv8/gta_decal_dirt.fxc
47.2 kB
EFLC/common/shaders/win32_30_nv8/gta_decal_glue.fxc
48.7 kB
EFLC/common/shaders/win32_30_nv8/gta_decal_normal_only.fxc
51.3 kB
EFLC/common/shaders/win32_30_nv8/gta_default.fxc
45.8 kB
EFLC/common/shaders/win32_30_nv8/gta_diffuse_instance.fxc
23.8 kB
EFLC/common/shaders/win32_30_nv8/gta_emissive.fxc
32.4 kB
EFLC/common/shaders/win32_30_nv8/gta_emissivenight.fxc
33.3 kB
EFLC/common/shaders/win32_30_nv8/gta_emissivestrong.fxc
32.8 kB
EFLC/common/shaders/win32_30_nv8/gta_glass.fxc
53.1 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_emissive.fxc
39.2 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_emissivenight.fxc
39.7 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_normal_spec_reflect.fxc
54.6 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_reflect.fxc
49.8 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_spec.fxc
48.6 kB
EFLC/common/shaders/win32_30_nv8/gta_grass.fxc
5.6 kB
EFLC/common/shaders/win32_30_nv8/gta_hair_sorted_alpha.fxc
37.5 kB
EFLC/common/shaders/win32_30_nv8/gta_hair_sorted_alpha_exp.fxc
36.8 kB
EFLC/common/shaders/win32_30_nv8/gta_im.fxc
15.9 kB
EFLC/common/shaders/win32_30_nv8/gta_normal.fxc
51.6 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_cubemap_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_decal.fxc
52.1 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_reflect.fxc
50.5 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_reflect_alpha.fxc
50.7 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_reflect_decal.fxc
50.9 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec.fxc
53.1 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_decal.fxc
53.6 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_reflect.fxc
57.4 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_reflect_decal.fxc
57.9 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissive.fxc
40.0 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
EFLC/common/shaders/win32_30_nv8/gta_parallax.fxc
53.9 kB
EFLC/common/shaders/win32_30_nv8/gta_parallax_specmap.fxc
55.4 kB
EFLC/common/shaders/win32_30_nv8/gta_parallax_steep.fxc
54.8 kB
EFLC/common/shaders/win32_30_nv8/gta_ped.fxc
38.8 kB
EFLC/common/shaders/win32_30_nv8/gta_ped_face.fxc
3.3 kB
EFLC/common/shaders/win32_30_nv8/gta_ped_reflect.fxc
40.2 kB
EFLC/common/shaders/win32_30_nv8/gta_ped_skin.fxc
39.6 kB
EFLC/common/shaders/win32_30_nv8/gta_ped_skin_blendshape.fxc
46.5 kB
EFLC/common/shaders/win32_30_nv8/gta_projtex.fxc
81.0 kB
EFLC/common/shaders/win32_30_nv8/gta_projtex_steep.fxc
82.1 kB
EFLC/common/shaders/win32_30_nv8/gta_radar.fxc
3.9 kB
EFLC/common/shaders/win32_30_nv8/gta_reflect.fxc
47.2 kB
EFLC/common/shaders/win32_30_nv8/gta_reflect_decal.fxc
47.6 kB
EFLC/common/shaders/win32_30_nv8/gta_rmptfx_gpurender.fxc
20.1 kB
EFLC/common/shaders/win32_30_nv8/gta_rmptfx_litsprite.fxc
35.7 kB
EFLC/common/shaders/win32_30_nv8/gta_rmptfx_mesh.fxc
50.6 kB
EFLC/common/shaders/win32_30_nv8/gta_rmptfx_raindrops.fxc
14.7 kB
EFLC/common/shaders/win32_30_nv8/gta_spec.fxc
51.4 kB
EFLC/common/shaders/win32_30_nv8/gta_spec_decal.fxc
51.8 kB
EFLC/common/shaders/win32_30_nv8/gta_spec_reflect.fxc
52.4 kB
EFLC/common/shaders/win32_30_nv8/gta_spec_reflect_decal.fxc
52.7 kB
EFLC/common/shaders/win32_30_nv8/gta_terrain_va_2lyr.fxc
13.6 kB
EFLC/common/shaders/win32_30_nv8/gta_terrain_va_3lyr.fxc
18.7 kB
EFLC/common/shaders/win32_30_nv8/gta_terrain_va_4lyr.fxc
23.7 kB
EFLC/common/shaders/win32_30_nv8/gta_trees.fxc
12.2 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_badges.fxc
55.5 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_basic.fxc
34.3 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_chrome.fxc
60.9 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_disc.fxc
31.7 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_generic.fxc
61.4 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_interior.fxc
60.4 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_interior2.fxc
58.4 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_lightsemissive.fxc
63.1 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_mesh.fxc
62.5 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_paint1.fxc
62.2 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_paint2.fxc
61.9 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_paint3.fxc
63.2 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_rims1.fxc
35.6 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_rims2.fxc
35.3 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_rubber.fxc
54.0 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_shuts.fxc
53.6 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_tire.fxc
36.5 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_vehglass.fxc
56.0 kB
EFLC/common/shaders/win32_30_nv8/gta_wire.fxc
48.8 kB
EFLC/common/shaders/win32_30_nv8/mirror.fxc
3.4 kB
EFLC/common/shaders/win32_30_nv8/rage_atmoscatt_clouds.fxc
43.9 kB
EFLC/common/shaders/win32_30_nv8/rage_billboard_nobump.fxc
10.6 kB
EFLC/common/shaders/win32_30_nv8/rage_bink.fxc
2.9 kB
EFLC/common/shaders/win32_30_nv8/rage_default.fxc
48.2 kB
EFLC/common/shaders/win32_30_nv8/rage_fastmipmap.fxc
4.7 kB
EFLC/common/shaders/win32_30_nv8/rage_im.fxc
5.0 kB
EFLC/common/shaders/win32_30_nv8/rage_perlinnoise.fxc
5.9 kB
EFLC/common/shaders/win32_30_nv8/rage_postfx.fxc
64.3 kB
EFLC/common/shaders/win32_30_nv8/rmptfx_collision.fxc
4.1 kB
EFLC/common/shaders/win32_30_nv8/rmptfx_default.fxc
3.3 kB
EFLC/common/shaders/win32_30_nv8/rmptfx_litsprite.fxc
8.1 kB
EFLC/common/shaders/win32_30_nv8/shadowSmartBlit.fxc
11.1 kB
EFLC/common/shaders/win32_30_nv8/shadowZ.fxc
6.9 kB
EFLC/common/shaders/win32_30_nv8/shadowZDir.fxc
5.7 kB
EFLC/common/shaders/win32_30_nv8/water.fxc
14.8 kB
EFLC/common/shaders/win32_30_nv8/waterTex.fxc
3.9 kB
EFLC/pc/data/cdimages/gtxd.img
28.6 MB
EFLC/pc/data/effects/gtaRainRender.xml
578 Bytes
EFLC/pc/data/effects/gtaStormRender.xml
578 Bytes
EFLC/pc/data/maps/props/vegetation/ext_veg.img
14.3 MB
EFLC/pc/data/timecyc.dat
92.2 kB
EFLC/pc/data/timecyclemodifiers.dat
62.8 kB
EFLC/pc/data/timecyclemodifiers2.dat
15.1 kB
EFLC/pc/data/timecyclemodifiers3.dat
52.8 kB
EFLC/pc/data/timecyclemodifiers4.dat
3.2 kB
EFLC/pc/textures/coronas.wtd
6.8 kB
EFLC/pc/textures/fx_rain.wtd
8.1 kB
EFLC/pc/textures/fxprojtex.wtd
1.7 MB
EFLC/pc/textures/lights_occluders.wtd
25.2 kB
EFLC/pc/textures/skydome.wtd
727.5 kB
EFLC/pc/textures/stipple.wtd
284 Bytes
EFLC/TBoGT/common/data/visualsettings.dat
8.6 kB
EFLC/TBoGT/pc/data/timecyc.dat
92.2 kB
EFLC/TLAD/pc/data/timecyc.dat
92.2 kB
EFLC/enbclouds.fx
3.0 kB
EFLC/enbclouds.png
265.4 kB
EFLC/enbseries.ini
4.9 kB
GTAIV/common/data/effects/bloodFx.dat
16.6 kB
GTAIV/common/data/visualSettings.dat
17.9 kB
GTAIV/common/shaders/db/gta_alpha.sps
53 Bytes
GTAIV/common/shaders/db/gta_cubemap_reflect.sps
29 Bytes
GTAIV/common/shaders/db/gta_cutout.sps
53 Bytes
GTAIV/common/shaders/db/gta_cutout_fence.sps
58 Bytes
GTAIV/common/shaders/db/gta_decal.sps
53 Bytes
GTAIV/common/shaders/db/gta_decal_amb_only.sps
60 Bytes
GTAIV/common/shaders/db/gta_decal_dirt.sps
56 Bytes
GTAIV/common/shaders/db/gta_decal_glue.sps
56 Bytes
GTAIV/common/shaders/db/gta_decal_normal_only.sps
63 Bytes
GTAIV/common/shaders/db/gta_default.sps
21 Bytes
GTAIV/common/shaders/db/gta_diffuse_instance.sps
30 Bytes
GTAIV/common/shaders/db/gta_emissive.sps
55 Bytes
GTAIV/common/shaders/db/gta_emissive_alpha.sps
54 Bytes
GTAIV/common/shaders/db/gta_emissivenight.sps
60 Bytes
GTAIV/common/shaders/db/gta_emissivenight_alpha.sps
60 Bytes
GTAIV/common/shaders/db/gta_emissivestrong.sps
61 Bytes
GTAIV/common/shaders/db/gta_emissivestrong_alpha.sps
61 Bytes
GTAIV/common/shaders/db/gta_glass.sps
52 Bytes
GTAIV/common/shaders/db/gta_glass_emissive.sps
61 Bytes
GTAIV/common/shaders/db/gta_glass_emissive_alpha.sps
61 Bytes
GTAIV/common/shaders/db/gta_glass_emissivenight.sps
66 Bytes
GTAIV/common/shaders/db/gta_glass_emissivenight_alpha.sps
66 Bytes
GTAIV/common/shaders/db/gta_glass_normal_spec_reflect.sps
71 Bytes
GTAIV/common/shaders/db/gta_glass_reflect.sps
60 Bytes
GTAIV/common/shaders/db/gta_glass_spec.sps
57 Bytes
GTAIV/common/shaders/db/gta_hair_sorted_alpha.sps
64 Bytes
GTAIV/common/shaders/db/gta_hair_sorted_alpha_expensive.sps
66 Bytes
GTAIV/common/shaders/db/gta_leaves.sps
21 Bytes
GTAIV/common/shaders/db/gta_mirror.sps
22 Bytes
GTAIV/common/shaders/db/gta_normal.sps
20 Bytes
GTAIV/common/shaders/db/gta_normal_alpha.sps
52 Bytes
GTAIV/common/shaders/db/gta_normal_cubemap_reflect.sps
36 Bytes
GTAIV/common/shaders/db/gta_normal_cutout.sps
52 Bytes
GTAIV/common/shaders/db/gta_normal_decal.sps
58 Bytes
GTAIV/common/shaders/db/gta_normal_reflect.sps
28 Bytes
GTAIV/common/shaders/db/gta_normal_reflect_alpha.sps
58 Bytes
GTAIV/common/shaders/db/gta_normal_reflect_decal.sps
64 Bytes
GTAIV/common/shaders/db/gta_normal_reflect_screendooralpha.sps
58 Bytes
GTAIV/common/shaders/db/gta_normal_screendooralpha.sps
52 Bytes
GTAIV/common/shaders/db/gta_normal_spec.sps
25 Bytes
GTAIV/common/shaders/db/gta_normal_spec_alpha.sps
55 Bytes
GTAIV/common/shaders/db/gta_normal_spec_cubemap_reflect.sps
41 Bytes
GTAIV/common/shaders/db/gta_normal_spec_decal.sps
61 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect.sps
33 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_alpha.sps
65 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_decal.sps
71 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_emissive.sps
75 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_emissive_alpha.sps
75 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_emissivenight.sps
79 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_emissivenight_alpha.sps
79 Bytes
GTAIV/common/shaders/db/gta_normal_spec_screendooralpha.sps
55 Bytes
GTAIV/common/shaders/db/gta_parallax.sps
22 Bytes
GTAIV/common/shaders/db/gta_parallax_specmap.sps
30 Bytes
GTAIV/common/shaders/db/gta_parallax_steep.sps
28 Bytes
GTAIV/common/shaders/db/gta_ped.sps
17 Bytes
GTAIV/common/shaders/db/gta_ped_alpha.sps
47 Bytes
GTAIV/common/shaders/db/gta_ped_reflect.sps
24 Bytes
GTAIV/common/shaders/db/gta_ped_reflect_alpha.sps
56 Bytes
GTAIV/common/shaders/db/gta_ped_skin.sps
21 Bytes
GTAIV/common/shaders/db/gta_ped_skin_blendshape.sps
32 Bytes
GTAIV/common/shaders/db/gta_projtex.sps
20 Bytes
GTAIV/common/shaders/db/gta_projtex_steep.sps
26 Bytes
GTAIV/common/shaders/db/gta_radar.sps
19 Bytes
GTAIV/common/shaders/db/gta_reflect.sps
21 Bytes
GTAIV/common/shaders/db/gta_reflect_alpha.sps
53 Bytes
GTAIV/common/shaders/db/gta_reflect_decal.sps
53 Bytes
GTAIV/common/shaders/db/gta_rmptfx_mesh.sps
55 Bytes
GTAIV/common/shaders/db/gta_spec.sps
18 Bytes
GTAIV/common/shaders/db/gta_spec_alpha.sps
50 Bytes
GTAIV/common/shaders/db/gta_spec_const.sps
21 Bytes
GTAIV/common/shaders/db/gta_spec_decal.sps
50 Bytes
GTAIV/common/shaders/db/gta_spec_reflect.sps
26 Bytes
GTAIV/common/shaders/db/gta_spec_reflect_alpha.sps
58 Bytes
GTAIV/common/shaders/db/gta_spec_reflect_decal.sps
58 Bytes
GTAIV/common/shaders/db/gta_spec_reflect_screendooralpha.sps
58 Bytes
GTAIV/common/shaders/db/gta_spec_screendooralpha.sps
50 Bytes
GTAIV/common/shaders/db/gta_terrain_va_2lyr.sps
29 Bytes
GTAIV/common/shaders/db/gta_terrain_va_3lyr.sps
29 Bytes
GTAIV/common/shaders/db/gta_terrain_va_4lyr.sps
29 Bytes
GTAIV/common/shaders/db/gta_trees.sps
50 Bytes
GTAIV/common/shaders/db/gta_vehicle.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_badges.sps
59 Bytes
GTAIV/common/shaders/db/gta_vehicle_basic.sps
26 Bytes
GTAIV/common/shaders/db/gta_vehicle_chrome.sps
90 Bytes
GTAIV/common/shaders/db/gta_vehicle_default.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_default_2lyr.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_default_2lyr_dmg.sps
18 Bytes
GTAIV/common/shaders/db/gta_vehicle_default_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_disc.sps
57 Bytes
GTAIV/common/shaders/db/gta_vehicle_generic.sps
28 Bytes
GTAIV/common/shaders/db/gta_vehicle_glass.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_glass_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_glass_emissive.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_interior.sps
29 Bytes
GTAIV/common/shaders/db/gta_vehicle_interior2.sps
30 Bytes
GTAIV/common/shaders/db/gta_vehicle_lights.sps
65 Bytes
GTAIV/common/shaders/db/gta_vehicle_lightsemissive.sps
68 Bytes
GTAIV/common/shaders/db/gta_vehicle_mesh.sps
25 Bytes
GTAIV/common/shaders/db/gta_vehicle_nosplash.sps
61 Bytes
GTAIV/common/shaders/db/gta_vehicle_nowater.sps
61 Bytes
GTAIV/common/shaders/db/gta_vehicle_paint1.sps
166 Bytes
GTAIV/common/shaders/db/gta_vehicle_paint2.sps
166 Bytes
GTAIV/common/shaders/db/gta_vehicle_paint3.sps
166 Bytes
GTAIV/common/shaders/db/gta_vehicle_rims1.sps
89 Bytes
GTAIV/common/shaders/db/gta_vehicle_rims1_alpha.sps
122 Bytes
GTAIV/common/shaders/db/gta_vehicle_rims2.sps
89 Bytes
GTAIV/common/shaders/db/gta_vehicle_rubber.sps
27 Bytes
GTAIV/common/shaders/db/gta_vehicle_shuts.sps
90 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_2lyr.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_2lyr_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_bump.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_bump_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_2lyr.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_2lyr_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_alpha.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_alpha_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump_alpha_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bumpuv.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_dmg.sps
20 Bytes
GTAIV/common/shaders/db/gta_vehicle_tire.sps
25 Bytes
GTAIV/common/shaders/db/gta_vehicle_vehglass.sps
126 Bytes
GTAIV/common/shaders/db/gta_wire.sps
52 Bytes
GTAIV/common/shaders/db/rage_billboard_nobump.sps
31 Bytes
GTAIV/common/shaders/dcl/cascadeConvert.dcl
49 Bytes
GTAIV/common/shaders/dcl/cascadeGen.dcl
58 Bytes
GTAIV/common/shaders/dcl/deferred_lighting.dcl
49 Bytes
GTAIV/common/shaders/dcl/gpuptfx_simplerender.dcl
81 Bytes
GTAIV/common/shaders/dcl/gpuptfx_update.dcl
69 Bytes
GTAIV/common/shaders/dcl/gta_atmoscatt_clouds.dcl
69 Bytes
GTAIV/common/shaders/dcl/gta_atmoscatt_clouds.txt
222.4 kB
GTAIV/common/shaders/dcl/gta_cubemap_reflect.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_cutout_fence.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_decal.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_decal_amb_only.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_decal_dirt.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_decal_glue.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_decal_normal_only.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_default.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_diffuse_instance.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_emissive.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_emissivenight.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_emissivestrong.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_glass.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_glass_emissive.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_glass_emissivenight.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_glass_normal_spec_reflect.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_glass_reflect.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_glass_spec.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_grass.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_hair_sorted_alpha.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_hair_sorted_alpha_exp.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_im.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_normal.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_cubemap_reflect.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_decal.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_reflect.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_reflect_alpha.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_reflect_decal.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_cubemap_reflect.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_decal.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_reflect.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_reflect_decal.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_reflect_emissive.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_reflect_emissivenight.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_parallax.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_parallax_specmap.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_parallax_steep.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_ped.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_ped_face.dcl
49 Bytes
GTAIV/common/shaders/dcl/gta_ped_reflect.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_ped_skin.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_ped_skin_blendshape.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_projtex.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_projtex_steep.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_radar.dcl
77 Bytes
GTAIV/common/shaders/dcl/gta_reflect.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_reflect_decal.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_rmptfx_gpurender.dcl
49 Bytes
GTAIV/common/shaders/dcl/gta_rmptfx_litsprite.dcl
115 Bytes
GTAIV/common/shaders/dcl/gta_rmptfx_mesh.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_rmptfx_raindrops.dcl
115 Bytes
GTAIV/common/shaders/dcl/gta_spec.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_spec_decal.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_spec_reflect.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_spec_reflect_decal.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_terrain_va_2lyr.dcl
105 Bytes
GTAIV/common/shaders/dcl/gta_terrain_va_3lyr.dcl
126 Bytes
GTAIV/common/shaders/dcl/gta_terrain_va_4lyr.dcl
136 Bytes
GTAIV/common/shaders/dcl/gta_trees.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_badges.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_basic.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_chrome.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_disc.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_generic.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_interior.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_interior2.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_lightsemissive.dcl
95 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_mesh.dcl
106 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_paint1.dcl
95 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_paint2.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_paint3.dcl
95 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_rims1.dcl
95 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_rims2.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_rubber.dcl
84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_shuts.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_tire.dcl
96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_vehglass.dcl
95 Bytes
GTAIV/common/shaders/dcl/gta_wire.dcl
84 Bytes
GTAIV/common/shaders/dcl/mirror.dcl
49 Bytes
GTAIV/common/shaders/dcl/rage_atmoscatt_clouds.dcl
69 Bytes
GTAIV/common/shaders/dcl/rage_billboard_nobump.dcl
84 Bytes
GTAIV/common/shaders/dcl/rage_bink.dcl
49 Bytes
GTAIV/common/shaders/dcl/rage_default.dcl
84 Bytes
GTAIV/common/shaders/dcl/rage_fastmipmap.dcl
88 Bytes
GTAIV/common/shaders/dcl/rage_im.dcl
84 Bytes
GTAIV/common/shaders/dcl/rage_perlinnoise.dcl
58 Bytes
GTAIV/common/shaders/dcl/rage_postfx.dcl
81 Bytes
GTAIV/common/shaders/dcl/rmptfx_collision.dcl
65 Bytes
GTAIV/common/shaders/dcl/rmptfx_default.dcl
126 Bytes
GTAIV/common/shaders/dcl/rmptfx_litsprite.dcl
126 Bytes
GTAIV/common/shaders/dcl/shadowSmartBlit.dcl
49 Bytes
GTAIV/common/shaders/dcl/shadowZ.dcl
58 Bytes
GTAIV/common/shaders/dcl/shadowZDir.dcl
49 Bytes
GTAIV/common/shaders/dcl/water.dcl
49 Bytes
GTAIV/common/shaders/dcl/waterTex.dcl
49 Bytes
GTAIV/common/shaders/win32_30/cascadeConvert.fxc
5.6 kB
GTAIV/common/shaders/win32_30/cascadeGen.fxc
4.4 kB
GTAIV/common/shaders/win32_30/deferred_lighting.fxc
105.2 kB
GTAIV/common/shaders/win32_30/gpuptfx_simplerender.fxc
9.1 kB
GTAIV/common/shaders/win32_30/gpuptfx_update.fxc
25.0 kB
GTAIV/common/shaders/win32_30/gta_atmoscatt_clouds.fxc
45.7 kB
GTAIV/common/shaders/win32_30/gta_cubemap_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30/gta_cutout_fence.fxc
45.8 kB
GTAIV/common/shaders/win32_30/gta_decal.fxc
48.5 kB
GTAIV/common/shaders/win32_30/gta_decal_amb_only.fxc
46.5 kB
GTAIV/common/shaders/win32_30/gta_decal_dirt.fxc
47.2 kB
GTAIV/common/shaders/win32_30/gta_decal_glue.fxc
48.7 kB
GTAIV/common/shaders/win32_30/gta_decal_normal_only.fxc
51.3 kB
GTAIV/common/shaders/win32_30/gta_default.fxc
45.8 kB
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23.8 kB
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32.4 kB
GTAIV/common/shaders/win32_30/gta_emissivenight.fxc
33.3 kB
GTAIV/common/shaders/win32_30/gta_emissivestrong.fxc
32.8 kB
GTAIV/common/shaders/win32_30/gta_glass.fxc
53.1 kB
GTAIV/common/shaders/win32_30/gta_glass_emissive.fxc
39.2 kB
GTAIV/common/shaders/win32_30/gta_glass_emissivenight.fxc
39.7 kB
GTAIV/common/shaders/win32_30/gta_glass_normal_spec_reflect.fxc
54.6 kB
GTAIV/common/shaders/win32_30/gta_glass_reflect.fxc
49.8 kB
GTAIV/common/shaders/win32_30/gta_glass_spec.fxc
48.6 kB
GTAIV/common/shaders/win32_30/gta_grass.fxc
5.6 kB
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37.5 kB
GTAIV/common/shaders/win32_30/gta_hair_sorted_alpha_exp.fxc
36.8 kB
GTAIV/common/shaders/win32_30/gta_im.fxc
15.9 kB
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51.6 kB
GTAIV/common/shaders/win32_30/gta_normal_cubemap_reflect.fxc
50.5 kB
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52.1 kB
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50.5 kB
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50.7 kB
GTAIV/common/shaders/win32_30/gta_normal_reflect_decal.fxc
50.9 kB
GTAIV/common/shaders/win32_30/gta_normal_spec.fxc
53.1 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_decal.fxc
53.6 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_reflect.fxc
57.4 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_reflect_decal.fxc
57.9 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_reflect_emissive.fxc
40.0 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
GTAIV/common/shaders/win32_30/gta_parallax.fxc
53.9 kB
GTAIV/common/shaders/win32_30/gta_parallax_specmap.fxc
55.4 kB
GTAIV/common/shaders/win32_30/gta_parallax_steep.fxc
54.8 kB
GTAIV/common/shaders/win32_30/gta_ped.fxc
38.8 kB
GTAIV/common/shaders/win32_30/gta_ped_face.fxc
3.3 kB
GTAIV/common/shaders/win32_30/gta_ped_reflect.fxc
40.2 kB
GTAIV/common/shaders/win32_30/gta_ped_skin.fxc
39.6 kB
GTAIV/common/shaders/win32_30/gta_ped_skin_blendshape.fxc
46.5 kB
GTAIV/common/shaders/win32_30/gta_projtex.fxc
81.0 kB
GTAIV/common/shaders/win32_30/gta_projtex_steep.fxc
82.1 kB
GTAIV/common/shaders/win32_30/gta_radar.fxc
3.9 kB
GTAIV/common/shaders/win32_30/gta_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30/gta_reflect_decal.fxc
47.6 kB
GTAIV/common/shaders/win32_30/gta_rmptfx_gpurender.fxc
20.1 kB
GTAIV/common/shaders/win32_30/gta_rmptfx_litsprite.fxc
35.7 kB
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50.6 kB
GTAIV/common/shaders/win32_30/gta_rmptfx_raindrops.fxc
14.7 kB
GTAIV/common/shaders/win32_30/gta_spec.fxc
51.4 kB
GTAIV/common/shaders/win32_30/gta_spec_decal.fxc
51.8 kB
GTAIV/common/shaders/win32_30/gta_spec_reflect.fxc
52.4 kB
GTAIV/common/shaders/win32_30/gta_spec_reflect_decal.fxc
52.7 kB
GTAIV/common/shaders/win32_30/gta_terrain_va_2lyr.fxc
13.6 kB
GTAIV/common/shaders/win32_30/gta_terrain_va_3lyr.fxc
18.7 kB
GTAIV/common/shaders/win32_30/gta_terrain_va_4lyr.fxc
23.7 kB
GTAIV/common/shaders/win32_30/gta_trees.fxc
12.2 kB
GTAIV/common/shaders/win32_30/gta_vehicle_badges.fxc
55.5 kB
GTAIV/common/shaders/win32_30/gta_vehicle_basic.fxc
34.3 kB
GTAIV/common/shaders/win32_30/gta_vehicle_chrome.fxc
60.9 kB
GTAIV/common/shaders/win32_30/gta_vehicle_disc.fxc
31.7 kB
GTAIV/common/shaders/win32_30/gta_vehicle_generic.fxc
61.4 kB
GTAIV/common/shaders/win32_30/gta_vehicle_interior.fxc
60.4 kB
GTAIV/common/shaders/win32_30/gta_vehicle_interior2.fxc
58.4 kB
GTAIV/common/shaders/win32_30/gta_vehicle_lightsemissive.fxc
63.1 kB
GTAIV/common/shaders/win32_30/gta_vehicle_mesh.fxc
62.5 kB
GTAIV/common/shaders/win32_30/gta_vehicle_paint1.fxc
62.2 kB
GTAIV/common/shaders/win32_30/gta_vehicle_paint2.fxc
61.9 kB
GTAIV/common/shaders/win32_30/gta_vehicle_paint3.fxc
63.2 kB
GTAIV/common/shaders/win32_30/gta_vehicle_rims1.fxc
35.6 kB
GTAIV/common/shaders/win32_30/gta_vehicle_rims2.fxc
35.3 kB
GTAIV/common/shaders/win32_30/gta_vehicle_rubber.fxc
54.0 kB
GTAIV/common/shaders/win32_30/gta_vehicle_shuts.fxc
53.6 kB
GTAIV/common/shaders/win32_30/gta_vehicle_tire.fxc
36.5 kB
GTAIV/common/shaders/win32_30/gta_vehicle_vehglass.fxc
56.0 kB
GTAIV/common/shaders/win32_30/gta_wire.fxc
48.8 kB
GTAIV/common/shaders/win32_30/mirror.fxc
3.4 kB
GTAIV/common/shaders/win32_30/rage_atmoscatt_clouds.fxc
43.9 kB
GTAIV/common/shaders/win32_30/rage_billboard_nobump.fxc
10.6 kB
GTAIV/common/shaders/win32_30/rage_bink.fxc
2.9 kB
GTAIV/common/shaders/win32_30/rage_default.fxc
48.2 kB
GTAIV/common/shaders/win32_30/rage_fastmipmap.fxc
4.7 kB
GTAIV/common/shaders/win32_30/rage_im.fxc
5.0 kB
GTAIV/common/shaders/win32_30/rage_perlinnoise.fxc
5.9 kB
GTAIV/common/shaders/win32_30/rage_postfx.fxc
64.3 kB
GTAIV/common/shaders/win32_30/rmptfx_collision.fxc
4.1 kB
GTAIV/common/shaders/win32_30/rmptfx_default.fxc
3.3 kB
GTAIV/common/shaders/win32_30/rmptfx_litsprite.fxc
8.1 kB
GTAIV/common/shaders/win32_30/shadowSmartBlit.fxc
11.1 kB
GTAIV/common/shaders/win32_30/shadowZ.fxc
6.9 kB
GTAIV/common/shaders/win32_30/shadowZDir.fxc
5.7 kB
GTAIV/common/shaders/win32_30/water.fxc
14.8 kB
GTAIV/common/shaders/win32_30/waterTex.fxc
3.9 kB
GTAIV/common/shaders/win32_30_atidx10/cascadeConvert.fxc
5.6 kB
GTAIV/common/shaders/win32_30_atidx10/cascadeGen.fxc
4.4 kB
GTAIV/common/shaders/win32_30_atidx10/deferred_lighting.fxc
108.2 kB
GTAIV/common/shaders/win32_30_atidx10/gpuptfx_simplerender.fxc
9.1 kB
GTAIV/common/shaders/win32_30_atidx10/gpuptfx_update.fxc
25.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_atmoscatt_clouds.fxc
45.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_cubemap_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_cutout_fence.fxc
45.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal.fxc
48.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal_amb_only.fxc
46.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal_dirt.fxc
47.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal_glue.fxc
48.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal_normal_only.fxc
51.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_default.fxc
45.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_diffuse_instance.fxc
23.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_emissive.fxc
32.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_emissivenight.fxc
33.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_emissivestrong.fxc
32.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass.fxc
53.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_emissive.fxc
39.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_emissivenight.fxc
39.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_normal_spec_reflect.fxc
54.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_reflect.fxc
49.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_spec.fxc
48.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_grass.fxc
5.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_hair_sorted_alpha.fxc
37.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_hair_sorted_alpha_exp.fxc
36.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_im.fxc
15.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal.fxc
51.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_cubemap_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_decal.fxc
52.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_reflect_alpha.fxc
50.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_reflect_decal.fxc
50.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec.fxc
53.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_decal.fxc
53.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_reflect.fxc
57.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_decal.fxc
57.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissive.fxc
40.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_parallax.fxc
53.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_parallax_specmap.fxc
55.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_parallax_steep.fxc
54.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped.fxc
38.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped_face.fxc
3.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped_reflect.fxc
40.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped_skin.fxc
39.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped_skin_blendshape.fxc
46.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_projtex.fxc
81.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_projtex_steep.fxc
82.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_radar.fxc
3.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_reflect_decal.fxc
47.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_rmptfx_gpurender.fxc
20.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_rmptfx_litsprite.fxc
35.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_rmptfx_mesh.fxc
50.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_rmptfx_raindrops.fxc
14.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_spec.fxc
51.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_spec_decal.fxc
51.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_spec_reflect.fxc
52.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_spec_reflect_decal.fxc
52.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_terrain_va_2lyr.fxc
13.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_terrain_va_3lyr.fxc
18.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_terrain_va_4lyr.fxc
23.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_trees.fxc
12.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_badges.fxc
55.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_basic.fxc
34.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_chrome.fxc
60.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_disc.fxc
31.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_generic.fxc
61.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_interior.fxc
60.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_interior2.fxc
58.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_lightsemissive.fxc
63.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_mesh.fxc
62.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_paint1.fxc
62.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_paint2.fxc
61.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_paint3.fxc
63.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_rims1.fxc
35.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_rims2.fxc
35.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_rubber.fxc
54.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_shuts.fxc
53.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_tire.fxc
36.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_vehglass.fxc
56.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_wire.fxc
48.8 kB
GTAIV/common/shaders/win32_30_atidx10/mirror.fxc
3.4 kB
GTAIV/common/shaders/win32_30_atidx10/rage_atmoscatt_clouds.fxc
43.9 kB
GTAIV/common/shaders/win32_30_atidx10/rage_billboard_nobump.fxc
10.6 kB
GTAIV/common/shaders/win32_30_atidx10/rage_bink.fxc
2.9 kB
GTAIV/common/shaders/win32_30_atidx10/rage_default.fxc
48.2 kB
GTAIV/common/shaders/win32_30_atidx10/rage_fastmipmap.fxc
4.7 kB
GTAIV/common/shaders/win32_30_atidx10/rage_im.fxc
5.0 kB
GTAIV/common/shaders/win32_30_atidx10/rage_perlinnoise.fxc
5.9 kB
GTAIV/common/shaders/win32_30_atidx10/rage_postfx.fxc
64.3 kB
GTAIV/common/shaders/win32_30_atidx10/rmptfx_collision.fxc
4.1 kB
GTAIV/common/shaders/win32_30_atidx10/rmptfx_default.fxc
3.3 kB
GTAIV/common/shaders/win32_30_atidx10/rmptfx_litsprite.fxc
8.1 kB
GTAIV/common/shaders/win32_30_atidx10/shadowSmartBlit.fxc
11.1 kB
GTAIV/common/shaders/win32_30_atidx10/shadowZ.fxc
6.9 kB
GTAIV/common/shaders/win32_30_atidx10/shadowZDir.fxc
5.7 kB
GTAIV/common/shaders/win32_30_atidx10/water.fxc
14.8 kB
GTAIV/common/shaders/win32_30_atidx10/waterTex.fxc
3.9 kB
GTAIV/common/shaders/win32_30_low_ati/cascadeConvert.fxc
5.6 kB
GTAIV/common/shaders/win32_30_low_ati/cascadeGen.fxc
4.4 kB
GTAIV/common/shaders/win32_30_low_ati/deferred_lighting.fxc
100.2 kB
GTAIV/common/shaders/win32_30_low_ati/gpuptfx_simplerender.fxc
8.0 kB
GTAIV/common/shaders/win32_30_low_ati/gpuptfx_update.fxc
25.0 kB
GTAIV/common/shaders/win32_30_low_ati/gta_atmoscatt_clouds.fxc
45.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_cubemap_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_cutout_fence.fxc
45.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal.fxc
48.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal_amb_only.fxc
46.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal_dirt.fxc
47.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal_glue.fxc
48.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal_normal_only.fxc
51.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_default.fxc
45.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_diffuse_instance.fxc
23.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_emissive.fxc
32.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_emissivenight.fxc
33.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_emissivestrong.fxc
32.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass.fxc
53.1 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_emissive.fxc
39.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_emissivenight.fxc
39.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_normal_spec_reflect.fxc
54.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_reflect.fxc
49.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_spec.fxc
48.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_grass.fxc
5.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_hair_sorted_alpha.fxc
37.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_hair_sorted_alpha_exp.fxc
36.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_im.fxc
15.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal.fxc
51.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_cubemap_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_decal.fxc
52.1 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_reflect_alpha.fxc
50.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_reflect_decal.fxc
50.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec.fxc
53.1 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_decal.fxc
53.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_reflect.fxc
57.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_decal.fxc
57.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissive.fxc
40.0 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_parallax.fxc
53.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_parallax_specmap.fxc
55.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_parallax_steep.fxc
54.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped.fxc
38.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped_face.fxc
3.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped_reflect.fxc
40.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped_skin.fxc
39.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped_skin_blendshape.fxc
46.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_projtex.fxc
55.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_projtex_steep.fxc
56.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_radar.fxc
3.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_reflect_decal.fxc
47.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_rmptfx_gpurender.fxc
19.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_rmptfx_litsprite.fxc
36.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_rmptfx_mesh.fxc
50.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_rmptfx_raindrops.fxc
14.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_spec.fxc
51.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_spec_decal.fxc
51.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_spec_reflect.fxc
52.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_spec_reflect_decal.fxc
52.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_terrain_va_2lyr.fxc
13.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_terrain_va_3lyr.fxc
18.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_terrain_va_4lyr.fxc
23.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_trees.fxc
12.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_badges.fxc
37.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_basic.fxc
34.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_chrome.fxc
38.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_disc.fxc
31.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_generic.fxc
39.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_interior.fxc
38.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_interior2.fxc
36.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_lightsemissive.fxc
41.0 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_mesh.fxc
40.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_paint1.fxc
40.1 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_paint2.fxc
39.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_paint3.fxc
41.0 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_rims1.fxc
35.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_rims2.fxc
35.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_rubber.fxc
35.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_shuts.fxc
35.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_tire.fxc
36.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_vehglass.fxc
37.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_wire.fxc
48.8 kB
GTAIV/common/shaders/win32_30_low_ati/mirror.fxc
3.4 kB
GTAIV/common/shaders/win32_30_low_ati/rage_atmoscatt_clouds.fxc
43.9 kB
GTAIV/common/shaders/win32_30_low_ati/rage_billboard_nobump.fxc
10.6 kB
GTAIV/common/shaders/win32_30_low_ati/rage_bink.fxc
2.9 kB
GTAIV/common/shaders/win32_30_low_ati/rage_default.fxc
48.2 kB
GTAIV/common/shaders/win32_30_low_ati/rage_fastmipmap.fxc
4.7 kB
GTAIV/common/shaders/win32_30_low_ati/rage_im.fxc
5.0 kB
GTAIV/common/shaders/win32_30_low_ati/rage_perlinnoise.fxc
5.9 kB
GTAIV/common/shaders/win32_30_low_ati/rage_postfx.fxc
64.3 kB
GTAIV/common/shaders/win32_30_low_ati/rmptfx_collision.fxc
4.1 kB
GTAIV/common/shaders/win32_30_low_ati/rmptfx_default.fxc
3.3 kB
GTAIV/common/shaders/win32_30_low_ati/rmptfx_litsprite.fxc
8.1 kB
GTAIV/common/shaders/win32_30_low_ati/shadowSmartBlit.fxc
11.1 kB
GTAIV/common/shaders/win32_30_low_ati/shadowZ.fxc
6.9 kB
GTAIV/common/shaders/win32_30_low_ati/shadowZDir.fxc
5.7 kB
GTAIV/common/shaders/win32_30_low_ati/water.fxc
14.6 kB
GTAIV/common/shaders/win32_30_low_ati/waterTex.fxc
3.9 kB
GTAIV/common/shaders/win32_30_nv6/cascadeConvert.fxc
5.6 kB
GTAIV/common/shaders/win32_30_nv6/cascadeGen.fxc
4.4 kB
GTAIV/common/shaders/win32_30_nv6/deferred_lighting.fxc
108.0 kB
GTAIV/common/shaders/win32_30_nv6/gpuptfx_simplerender.fxc
9.1 kB
GTAIV/common/shaders/win32_30_nv6/gpuptfx_update.fxc
25.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_atmoscatt_clouds.fxc
46.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_cubemap_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_cutout_fence.fxc
45.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal.fxc
41.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal_amb_only.fxc
46.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal_dirt.fxc
39.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal_glue.fxc
41.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal_normal_only.fxc
44.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_default.fxc
45.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_diffuse_instance.fxc
23.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_emissive.fxc
32.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_emissivenight.fxc
33.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_emissivestrong.fxc
32.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass.fxc
53.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_emissive.fxc
39.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_emissivenight.fxc
39.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_normal_spec_reflect.fxc
54.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_reflect.fxc
49.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_spec.fxc
48.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_grass.fxc
5.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_hair_sorted_alpha.fxc
33.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_hair_sorted_alpha_exp.fxc
36.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_im.fxc
15.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal.fxc
51.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_cubemap_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_decal.fxc
44.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_reflect_alpha.fxc
50.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_reflect_decal.fxc
50.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec.fxc
53.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_decal.fxc
46.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_reflect.fxc
57.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_reflect_decal.fxc
50.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissive.fxc
40.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissivenight.fxc
40.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_parallax.fxc
53.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_parallax_specmap.fxc
55.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_parallax_steep.fxc
54.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped.fxc
38.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped_face.fxc
3.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped_reflect.fxc
40.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped_skin.fxc
39.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped_skin_blendshape.fxc
46.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_projtex.fxc
74.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_projtex_steep.fxc
75.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_radar.fxc
3.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_reflect_decal.fxc
47.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_rmptfx_gpurender.fxc
20.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_rmptfx_litsprite.fxc
23.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_rmptfx_mesh.fxc
50.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_rmptfx_raindrops.fxc
14.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_spec.fxc
51.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_spec_decal.fxc
44.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_spec_reflect.fxc
52.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_spec_reflect_decal.fxc
45.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_terrain_va_2lyr.fxc
13.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_terrain_va_3lyr.fxc
18.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_terrain_va_4lyr.fxc
23.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_trees.fxc
12.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_badges.fxc
55.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_basic.fxc
34.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_chrome.fxc
61.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_disc.fxc
31.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_generic.fxc
61.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_interior.fxc
60.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_interior2.fxc
59.0 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_lightsemissive.fxc
63.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_mesh.fxc
63.0 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_paint1.fxc
62.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_paint2.fxc
62.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_paint3.fxc
63.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_rims1.fxc
35.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_rims2.fxc
35.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_rubber.fxc
54.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_shuts.fxc
53.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_tire.fxc
36.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_vehglass.fxc
56.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_wire.fxc
48.7 kB
GTAIV/common/shaders/win32_30_nv6/mirror.fxc
3.4 kB
GTAIV/common/shaders/win32_30_nv6/rage_atmoscatt_clouds.fxc
43.9 kB
GTAIV/common/shaders/win32_30_nv6/rage_billboard_nobump.fxc
10.6 kB
GTAIV/common/shaders/win32_30_nv6/rage_bink.fxc
2.9 kB
GTAIV/common/shaders/win32_30_nv6/rage_default.fxc
48.2 kB
GTAIV/common/shaders/win32_30_nv6/rage_fastmipmap.fxc
4.7 kB
GTAIV/common/shaders/win32_30_nv6/rage_im.fxc
5.0 kB
GTAIV/common/shaders/win32_30_nv6/rage_perlinnoise.fxc
5.9 kB
GTAIV/common/shaders/win32_30_nv6/rage_postfx.fxc
67.4 kB
GTAIV/common/shaders/win32_30_nv6/rmptfx_collision.fxc
4.1 kB
GTAIV/common/shaders/win32_30_nv6/rmptfx_default.fxc
3.3 kB
GTAIV/common/shaders/win32_30_nv6/rmptfx_litsprite.fxc
8.1 kB
GTAIV/common/shaders/win32_30_nv6/shadowSmartBlit.fxc
11.2 kB
GTAIV/common/shaders/win32_30_nv6/shadowZ.fxc
6.9 kB
GTAIV/common/shaders/win32_30_nv6/shadowZDir.fxc
5.7 kB
GTAIV/common/shaders/win32_30_nv6/water.fxc
15.0 kB
GTAIV/common/shaders/win32_30_nv6/waterTex.fxc
3.9 kB
GTAIV/common/shaders/win32_30_nv7/cascadeConvert.fxc
5.6 kB
GTAIV/common/shaders/win32_30_nv7/cascadeGen.fxc
4.4 kB
GTAIV/common/shaders/win32_30_nv7/deferred_lighting.fxc
108.0 kB
GTAIV/common/shaders/win32_30_nv7/gpuptfx_simplerender.fxc
9.1 kB
GTAIV/common/shaders/win32_30_nv7/gpuptfx_update.fxc
25.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_atmoscatt_clouds.fxc
46.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_cubemap_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_cutout_fence.fxc
45.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal.fxc
41.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal_amb_only.fxc
46.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal_dirt.fxc
39.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal_glue.fxc
41.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal_normal_only.fxc
44.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_default.fxc
45.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_diffuse_instance.fxc
23.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_emissive.fxc
32.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_emissivenight.fxc
33.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_emissivestrong.fxc
32.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass.fxc
53.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_emissive.fxc
39.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_emissivenight.fxc
39.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_normal_spec_reflect.fxc
54.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_reflect.fxc
49.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_spec.fxc
48.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_grass.fxc
5.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_hair_sorted_alpha.fxc
33.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_hair_sorted_alpha_exp.fxc
36.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_im.fxc
15.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal.fxc
51.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_cubemap_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_decal.fxc
44.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_reflect_alpha.fxc
50.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_reflect_decal.fxc
50.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec.fxc
53.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_decal.fxc
46.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_reflect.fxc
57.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_reflect_decal.fxc
50.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissive.fxc
40.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissivenight.fxc
40.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_parallax.fxc
53.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_parallax_specmap.fxc
55.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_parallax_steep.fxc
54.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped.fxc
38.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped_face.fxc
3.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped_reflect.fxc
40.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped_skin.fxc
39.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped_skin_blendshape.fxc
46.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_projtex.fxc
74.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_projtex_steep.fxc
75.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_radar.fxc
3.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_reflect_decal.fxc
47.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_rmptfx_gpurender.fxc
20.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_rmptfx_litsprite.fxc
23.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_rmptfx_mesh.fxc
50.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_rmptfx_raindrops.fxc
14.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_spec.fxc
51.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_spec_decal.fxc
44.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_spec_reflect.fxc
52.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_spec_reflect_decal.fxc
45.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_terrain_va_2lyr.fxc
13.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_terrain_va_3lyr.fxc
18.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_terrain_va_4lyr.fxc
23.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_trees.fxc
12.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_badges.fxc
55.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_basic.fxc
34.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_chrome.fxc
61.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_disc.fxc
31.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_generic.fxc
61.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_interior.fxc
60.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_interior2.fxc
59.0 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_lightsemissive.fxc
63.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_mesh.fxc
63.0 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_paint1.fxc
62.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_paint2.fxc
62.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_paint3.fxc
63.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_rims1.fxc
35.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_rims2.fxc
35.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_rubber.fxc
54.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_shuts.fxc
53.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_tire.fxc
36.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_vehglass.fxc
56.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_wire.fxc
48.7 kB
GTAIV/common/shaders/win32_30_nv7/mirror.fxc
3.4 kB
GTAIV/common/shaders/win32_30_nv7/rage_atmoscatt_clouds.fxc
43.9 kB
GTAIV/common/shaders/win32_30_nv7/rage_billboard_nobump.fxc
10.6 kB
GTAIV/common/shaders/win32_30_nv7/rage_bink.fxc
2.9 kB
GTAIV/common/shaders/win32_30_nv7/rage_default.fxc
48.2 kB
GTAIV/common/shaders/win32_30_nv7/rage_fastmipmap.fxc
4.7 kB
GTAIV/common/shaders/win32_30_nv7/rage_im.fxc
5.0 kB
GTAIV/common/shaders/win32_30_nv7/rage_perlinnoise.fxc
5.9 kB
GTAIV/common/shaders/win32_30_nv7/rage_postfx.fxc
67.4 kB
GTAIV/common/shaders/win32_30_nv7/rmptfx_collision.fxc
4.1 kB
GTAIV/common/shaders/win32_30_nv7/rmptfx_default.fxc
3.3 kB
GTAIV/common/shaders/win32_30_nv7/rmptfx_litsprite.fxc
8.1 kB
GTAIV/common/shaders/win32_30_nv7/shadowSmartBlit.fxc
11.2 kB
GTAIV/common/shaders/win32_30_nv7/shadowZ.fxc
6.9 kB
GTAIV/common/shaders/win32_30_nv7/shadowZDir.fxc
5.7 kB
GTAIV/common/shaders/win32_30_nv7/water.fxc
15.0 kB
GTAIV/common/shaders/win32_30_nv7/waterTex.fxc
3.9 kB
GTAIV/common/shaders/win32_30_nv8/cascadeConvert.fxc
5.6 kB
GTAIV/common/shaders/win32_30_nv8/cascadeGen.fxc
4.4 kB
GTAIV/common/shaders/win32_30_nv8/deferred_lighting.fxc
108.0 kB
GTAIV/common/shaders/win32_30_nv8/gpuptfx_simplerender.fxc
9.1 kB
GTAIV/common/shaders/win32_30_nv8/gpuptfx_update.fxc
25.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_atmoscatt_clouds.fxc
45.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_cubemap_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_cutout_fence.fxc
45.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal.fxc
48.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal_amb_only.fxc
46.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal_dirt.fxc
47.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal_glue.fxc
48.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal_normal_only.fxc
51.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_default.fxc
45.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_diffuse_instance.fxc
23.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_emissive.fxc
32.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_emissivenight.fxc
33.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_emissivestrong.fxc
32.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass.fxc
53.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_emissive.fxc
39.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_emissivenight.fxc
39.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_normal_spec_reflect.fxc
54.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_reflect.fxc
49.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_spec.fxc
48.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_grass.fxc
5.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_hair_sorted_alpha.fxc
37.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_hair_sorted_alpha_exp.fxc
36.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_im.fxc
15.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal.fxc
51.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_cubemap_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_decal.fxc
52.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_reflect.fxc
50.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_reflect_alpha.fxc
50.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_reflect_decal.fxc
50.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec.fxc
53.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_decal.fxc
53.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_reflect.fxc
57.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_reflect_decal.fxc
57.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissive.fxc
40.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_parallax.fxc
53.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_parallax_specmap.fxc
55.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_parallax_steep.fxc
54.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped.fxc
38.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped_face.fxc
3.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped_reflect.fxc
40.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped_skin.fxc
39.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped_skin_blendshape.fxc
46.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_projtex.fxc
81.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_projtex_steep.fxc
82.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_radar.fxc
3.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_reflect.fxc
47.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_reflect_decal.fxc
47.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_rmptfx_gpurender.fxc
20.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_rmptfx_litsprite.fxc
35.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_rmptfx_mesh.fxc
50.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_rmptfx_raindrops.fxc
14.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_spec.fxc
51.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_spec_decal.fxc
51.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_spec_reflect.fxc
52.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_spec_reflect_decal.fxc
52.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_terrain_va_2lyr.fxc
13.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_terrain_va_3lyr.fxc
18.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_terrain_va_4lyr.fxc
23.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_trees.fxc
12.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_badges.fxc
55.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_basic.fxc
34.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_chrome.fxc
60.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_disc.fxc
31.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_generic.fxc
61.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_interior.fxc
60.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_interior2.fxc
58.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_lightsemissive.fxc
63.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_mesh.fxc
62.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_paint1.fxc
62.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_paint2.fxc
61.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_paint3.fxc
63.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_rims1.fxc
35.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_rims2.fxc
35.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_rubber.fxc
54.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_shuts.fxc
53.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_tire.fxc
36.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_vehglass.fxc
56.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_wire.fxc
48.8 kB
GTAIV/common/shaders/win32_30_nv8/mirror.fxc
3.4 kB
GTAIV/common/shaders/win32_30_nv8/rage_atmoscatt_clouds.fxc
43.9 kB
GTAIV/common/shaders/win32_30_nv8/rage_billboard_nobump.fxc
10.6 kB
GTAIV/common/shaders/win32_30_nv8/rage_bink.fxc
2.9 kB
GTAIV/common/shaders/win32_30_nv8/rage_default.fxc
48.2 kB
GTAIV/common/shaders/win32_30_nv8/rage_fastmipmap.fxc
4.7 kB
GTAIV/common/shaders/win32_30_nv8/rage_im.fxc
5.0 kB
GTAIV/common/shaders/win32_30_nv8/rage_perlinnoise.fxc
5.9 kB
GTAIV/common/shaders/win32_30_nv8/rage_postfx.fxc
64.3 kB
GTAIV/common/shaders/win32_30_nv8/rmptfx_collision.fxc
4.1 kB
GTAIV/common/shaders/win32_30_nv8/rmptfx_default.fxc
3.3 kB
GTAIV/common/shaders/win32_30_nv8/rmptfx_litsprite.fxc
8.1 kB
GTAIV/common/shaders/win32_30_nv8/shadowSmartBlit.fxc
11.1 kB
GTAIV/common/shaders/win32_30_nv8/shadowZ.fxc
6.9 kB
GTAIV/common/shaders/win32_30_nv8/shadowZDir.fxc
5.7 kB
GTAIV/common/shaders/win32_30_nv8/water.fxc
14.8 kB
GTAIV/common/shaders/win32_30_nv8/waterTex.fxc
3.9 kB
GTAIV/pc/data/cdimages/gtxd.img
28.6 MB
GTAIV/pc/data/effects/gtaRainRender.xml
578 Bytes
GTAIV/pc/data/effects/gtaStormRender.xml
578 Bytes
GTAIV/pc/data/maps/props/vegetation/ext_veg.img
14.3 MB
GTAIV/pc/data/timecyc.dat
92.2 kB
GTAIV/pc/data/timecyclemodifiers.dat
62.8 kB
GTAIV/pc/data/timecyclemodifiers2.dat
15.1 kB
GTAIV/pc/data/timecyclemodifiers3.dat
52.8 kB
GTAIV/pc/data/timecyclemodifiers4.dat
3.2 kB
GTAIV/pc/textures/coronas.wtd
6.8 kB
GTAIV/pc/textures/fx_rain.wtd
8.1 kB
GTAIV/pc/textures/fxprojtex.wtd
1.7 MB
GTAIV/pc/textures/lights_occluders.wtd
25.2 kB
GTAIV/pc/textures/skydome.wtd
727.5 kB
GTAIV/pc/textures/stipple.wtd
284 Bytes
GTAIV/enbclouds.fx
3.0 kB
GTAIV/enbclouds.png
265.4 kB
GTAIV/enbseries.ini
4.9 kB
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