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[GigaCourse.Com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C Coding
磁力链接/BT种子名称
[GigaCourse.Com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C Coding
磁力链接/BT种子简介
种子哈希:
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文件大小:
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已经下载:
1318
次
下载速度:
极快
收录时间:
2023-12-20
最近下载:
2025-01-01
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文件列表
12 - Final Polish/180 - Visual Polish.mp4
203.1 MB
2 - Basic Movement/16 - Match Animation To Movement.mp4
189.3 MB
12 - Final Polish/181 - Visual Polish.mp4
180.2 MB
11 - Character Stats/153 - Progression Stats Spreadsheet.mp4
172.4 MB
6 - First Moment/59 - Craft The Environment.mp4
162.3 MB
6 - First Moment/63 - Make Cinematic Sequence.mp4
154.0 MB
2 - Basic Movement/15 - Animation Blend Trees.mp4
146.8 MB
10 - Simple Weapons/119 - Improve Projectile Behaviour.mp4
144.7 MB
6 - First Moment/58 - Tips To Improve Workflow.mp4
137.7 MB
10 - Simple Weapons/108 - Equip A Weapon.mp4
134.3 MB
11 - Character Stats/139 - Levelling Up.mp4
129.9 MB
7 - Scene Management/76 - Avoiding The Singleton Pattern.mp4
127.8 MB
6 - First Moment/61 - Tweak Enemy Patrol.mp4
127.6 MB
10 - Simple Weapons/113 - Left Handed Weapons.mp4
125.8 MB
12 - Final Polish/182 - Combat Moment Fine Tuning.mp4
124.5 MB
9 - Saving System/102 - ISaveable Components.mp4
122.8 MB
2 - Basic Movement/9 - Create A Simple Sandbox.mp4
121.5 MB
10 - Simple Weapons/114 - Make A Weapon Projectile.mp4
118.8 MB
6 - First Moment/64 - Trigger Cinemachine Cut Scene.mp4
117.6 MB
8 - Saving Asset Pack/82 - Checkpoints Between Scenes.mp4
117.3 MB
10 - Simple Weapons/123 - Destroy The Unwanted.mp4
115.9 MB
2 - Basic Movement/11 - Refining Your Nav Mesh.mp4
114.4 MB
10 - Simple Weapons/115 - Shoot Projectiles.mp4
113.3 MB
7 - Scene Management/70 - How Coroutines Work.mp4
113.2 MB
12 - Final Polish/159 - Raycasting To A NavMesh.mp4
112.7 MB
12 - Final Polish/160 - Calculating A NavMesh Path.mp4
112.5 MB
10 - Simple Weapons/117 - Trails & Prefab Variants.mp4
112.5 MB
9 - Saving System/94 - BinaryFormatter For Serialization.mp4
112.1 MB
9 - Saving System/103 - Deduplicating UUIDs.mp4
111.1 MB
11 - Character Stats/145 - Level Up Events And Particle Effects.mp4
111.1 MB
3 - High Level Game Design/21 - The Player Experience.mp4
110.0 MB
6 - First Moment/60 - Hits.mp4
108.1 MB
3 - High Level Game Design/20 - 15 Page Game Design Document.mp4
107.8 MB
9 - Saving System/95 - Saveable Entities.mp4
107.5 MB
9 - Saving System/97 - Editing SerializedFields.mp4
104.7 MB
4 - Basic Combat/37 - Using Prefab Variants.mp4
104.3 MB
12 - Final Polish/171 - Coroutine Race Conditions.mp4
102.9 MB
12 - Final Polish/156 - Generic Raycastable Components.mp4
102.5 MB
10 - Simple Weapons/112 - Basic Weapon Pickup.mp4
102.1 MB
4 - Basic Combat/26 - Raycasting For Components.mp4
101.1 MB
10 - Simple Weapons/118 - Destroy Old Weapon.mp4
101.0 MB
4 - Basic Combat/24 - Separating The Control Layer.mp4
99.9 MB
9 - Saving System/89 - Overview Of Binary Serialization.mp4
99.2 MB
9 - Saving System/101 - Checkpoints Between Scenes.mp4
98.5 MB
11 - Character Stats/133 - Awarding Experience Points.mp4
97.1 MB
12 - Final Polish/170 - Fixing The Fader.mp4
96.8 MB
10 - Simple Weapons/121 - Fireball Particle System.mp4
95.4 MB
12 - Final Polish/154 - Configurable Cursors.mp4
95.2 MB
9 - Saving System/105 - Reloading The Last Scene.mp4
95.0 MB
12 - Final Polish/185 - Enemy Mob Mechanics.mp4
93.7 MB
4 - Basic Combat/36 - Nested Prefabs And Variants.mp4
91.9 MB
11 - Character Stats/146 - Damage Progression.mp4
91.8 MB
4 - Basic Combat/25 - Namespaces To See Dependencies.mp4
91.4 MB
7 - Scene Management/72 - Player Spawn Point.mp4
90.9 MB
11 - Character Stats/151 - Awake vs Start.mp4
90.7 MB
4 - Basic Combat/43 - Bugs What Bugs.mp4
89.7 MB
6 - First Moment/62 - Cinemachine Follow Camera.mp4
89.3 MB
12 - Final Polish/173 - Sound Effects And UnityEvents.mp4
88.4 MB
4 - Basic Combat/30 - Decoupling Dependency Cycles.mp4
87.8 MB
9 - Saving System/93 - Converting To Binary In C.mp4
87.3 MB
7 - Scene Management/68 - Make A Second Scene.mp4
86.3 MB
12 - Final Polish/164 - Using Unity Events.mp4
86.2 MB
10 - Simple Weapons/111 - Unarmed As A Weapon.mp4
84.4 MB
12 - Final Polish/177 - Health Pickup Hack.mp4
83.8 MB
11 - Character Stats/152 - Lazy Initialisation.mp4
82.8 MB
7 - Scene Management/75 - Nested Coroutines For Fading.mp4
82.7 MB
1 - Introduction & Setup/7 - Community & Support.mp4
81.9 MB
11 - Character Stats/131 - Debug Health Display.mp4
81.8 MB
12 - Final Polish/179 - Visual Polish Part 1.mp4
80.9 MB
2 - Basic Movement/17 - Basic Movement Tweaks.mp4
80.5 MB
11 - Character Stats/138 - Performant Lookups With Dictionaries.mp4
80.2 MB
10 - Simple Weapons/120 - Fireball Weapon & Pickup.mp4
79.7 MB
11 - Character Stats/134 - Editing Scriptable Object Files.mp4
78.1 MB
12 - Final Polish/167 - Health Bar UI.mp4
77.9 MB
5 - Enemy AI/50 - Thats Some Suspicious Behaviour.mp4
77.8 MB
10 - Simple Weapons/116 - Damage From Projectiles.mp4
77.5 MB
12 - Final Polish/155 - Cursors And UI.mp4
76.3 MB
2 - Basic Movement/12 - Introduction To Raycasting.mp4
75.3 MB
9 - Saving System/100 - Saving Multiple Scenes.mp4
75.0 MB
10 - Simple Weapons/125 - Dynamic Resource Loading.mp4
75.0 MB
9 - Saving System/91 - Understanding Unicode.mp4
75.0 MB
1 - Introduction & Setup/6 - Architectural Overview.mp4
72.8 MB
11 - Character Stats/141 - Squashing Health Bugs.mp4
72.8 MB
1 - Introduction & Setup/1 - Welcome To The Course.mp4
71.1 MB
3 - High Level Game Design/22 - First Draft Of Your GDD.mp4
70.6 MB
5 - Enemy AI/53 - Patrolling Behaviour.mp4
69.0 MB
2 - Basic Movement/10 - Move Using Nav Mesh Agent.mp4
68.6 MB
11 - Character Stats/130 - Looking Up The Health Stat.mp4
68.0 MB
11 - Character Stats/129 - Progression Scriptable Object.mp4
67.5 MB
9 - Saving System/99 - Saving Multiple Scenes.mp4
67.0 MB
7 - Scene Management/73 - Cross Scene References.mp4
66.6 MB
7 - Scene Management/69 - Scene Loading Portals.mp4
66.3 MB
5 - Enemy AI/45 - Calculating AI Chase Distance.mp4
65.6 MB
9 - Saving System/104 - Restoring Health.mp4
65.3 MB
9 - Saving System/98 - Serializing With SaveableEntities.mp4
65.0 MB
11 - Character Stats/135 - Finding A Stat By Enum.mp4
64.7 MB
11 - Character Stats/143 - Delegates And Actions For Leveling Up.mp4
62.4 MB
6 - First Moment/65 - The Observer Pattern In C.mp4
62.2 MB
8 - Saving Asset Pack/80 - Saveable Components And GameObjects.mp4
61.4 MB
2 - Basic Movement/14 - Create A Fixed Follow Camera.mp4
61.3 MB
5 - Enemy AI/54 - Dwelling At Waypoints.mp4
60.7 MB
2 - Basic Movement/13 - Implement Click.mp4
60.3 MB
1 - Introduction & Setup/2 - Install Unity 20183.mp4
59.8 MB
11 - Character Stats/142 - Events And Delegates.mp4
58.4 MB
11 - Character Stats/150 - Hunting Down Race Conditions.mp4
58.3 MB
11 - Character Stats/128 - Progression Design.mp4
57.4 MB
1 - Introduction & Setup/5 - Quick Game Design Overview.mp4
56.7 MB
11 - Character Stats/148 - Percentage Modifiers.mp4
56.3 MB
4 - Basic Combat/41 - Look Them In The Eyes.mp4
56.2 MB
12 - Final Polish/178 - Visual Polish Audit.mp4
56.1 MB
11 - Character Stats/149 - Data Hazards And Race Conditions.mp4
55.2 MB
9 - Saving System/92 - Filestream Read And Write In C.mp4
53.2 MB
10 - Simple Weapons/124 - Resetting The Default Animator.mp4
52.8 MB
5 - Enemy AI/47 - Disable Control When Dead.mp4
52.1 MB
10 - Simple Weapons/110 - Creating Scriptable Objects.mp4
51.6 MB
4 - Basic Combat/40 - Stop Attacking Already.mp4
51.5 MB
10 - Simple Weapons/109 - Animator Override Controller.mp4
51.2 MB
5 - Enemy AI/46 - Swappable Control Systems.mp4
51.1 MB
4 - Basic Combat/29 - Cancelling Combat With Movement.mp4
50.3 MB
5 - Enemy AI/48 - Visualising With Gizmos.mp4
50.1 MB
11 - Character Stats/147 - Extensible Modifier System.mp4
49.8 MB
2 - Basic Movement/18 - Project Folder Structure.mp4
49.4 MB
12 - Final Polish/166 - Unity Events With Parameters.mp4
48.5 MB
10 - Simple Weapons/122 - Projectile Impact Effect.mp4
48.2 MB
8 - Saving Asset Pack/84 - BONUS Capturing Multiple Parameters.mp4
47.1 MB
4 - Basic Combat/31 - Dependency Inversion With Interfaces.mp4
46.8 MB
4 - Basic Combat/27 - Implementing Action Priority.mp4
46.3 MB
4 - Basic Combat/42 - Ignore Dead Enemies.mp4
45.9 MB
12 - Final Polish/157 - Cursor Type With IRaycastable.mp4
45.0 MB
5 - Enemy AI/51 - Visualising Waypoints.mp4
44.8 MB
6 - First Moment/57 - Sketch Your Moment.mp4
44.4 MB
8 - Saving Asset Pack/81 - Challenge Saveable Health.mp4
44.1 MB
12 - Final Polish/158 - Raycast Sorting.mp4
43.7 MB
4 - Basic Combat/39 - Trigger Death Animation.mp4
43.4 MB
12 - Final Polish/161 - In Game UI.mp4
43.3 MB
12 - Final Polish/175 - Fighter To Weapon Communication.mp4
43.2 MB
12 - Final Polish/168 - Updating The Health Bar Scale.mp4
42.5 MB
9 - Saving System/106 - Fading Before Scene Load.mp4
40.6 MB
4 - Basic Combat/33 - Trigger Animation In Code.mp4
40.5 MB
4 - Basic Combat/28 - Move Within Range.mp4
40.4 MB
12 - Final Polish/176 - Boom Microphone Audio Listener.mp4
40.3 MB
8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack.mp4
39.1 MB
8 - Saving Asset Pack/83 - Loading The Saved Scene.mp4
39.0 MB
4 - Basic Combat/35 - Taking Damage.mp4
38.2 MB
12 - Final Polish/183 - Bug Attacking Distant Enemies.mp4
37.3 MB
12 - Final Polish/163 - Spawning Damage Text.mp4
35.9 MB
8 - Saving Asset Pack/79 - Triggering Saving And Loading.mp4
35.8 MB
6 - First Moment/66 - Player Input In Cutscenes.mp4
35.4 MB
12 - Final Polish/174 - Weapon Prefab Refactor.mp4
35.0 MB
12 - Final Polish/184 - Enemy AI Agro.mp4
34.1 MB
5 - Enemy AI/49 - AI Guarding Behaviour.mp4
32.6 MB
11 - Character Stats/144 - Saving Race Conditions.mp4
32.2 MB
6 - First Moment/56 - Design A Moment.mp4
32.1 MB
12 - Final Polish/165 - Updating The Damage Text Value.mp4
32.0 MB
5 - Enemy AI/52 - Waypoint Loops.mp4
32.0 MB
4 - Basic Combat/32 - Add Attack Animation.mp4
31.5 MB
9 - Saving System/96 - Generating UUIDs In C.mp4
31.4 MB
4 - Basic Combat/34 - Throttling Our Attacks.mp4
30.9 MB
11 - Character Stats/132 - Enemy Health Display.mp4
30.7 MB
11 - Character Stats/136 - Saving Experience Points.mp4
30.0 MB
4 - Basic Combat/38 - Any State Animations.mp4
29.9 MB
8 - Saving Asset Pack/78 - The Saving System Overview.mp4
29.2 MB
12 - Final Polish/169 - Disabling Empty Health Bars.mp4
28.9 MB
11 - Character Stats/140 - Displaying The Level.mp4
28.3 MB
9 - Saving System/88 - Save System Design.mp4
27.2 MB
10 - Simple Weapons/126 - Saving Weapon Choice.mp4
27.1 MB
1 - Introduction & Setup/3 - Install Visual Studio Code.mp4
25.4 MB
12 - Final Polish/186 - Bug Shooting Over Water.mp4
25.4 MB
11 - Character Stats/137 - Displaying Experience.mp4
25.1 MB
9 - Saving System/87 - Section Overview Saving System.mp4
24.5 MB
5 - Enemy AI/44 - Section Overview.mp4
24.2 MB
9 - Saving System/90 - File Paths In C.mp4
24.1 MB
6 - First Moment/55 - Section Overview First Moment.mp4
23.9 MB
12 - Final Polish/162 - Text Fading Animation.mp4
23.6 MB
10 - Simple Weapons/127 - Pickup Respawning.mp4
21.1 MB
3 - High Level Game Design/19 - Section Intro.mp4
20.7 MB
7 - Scene Management/71 - Wait For Scene To Load.mp4
20.4 MB
12 - Final Polish/187 - Youve Finished The Course.mp4
18.6 MB
7 - Scene Management/67 - Section Overview.mp4
16.6 MB
4 - Basic Combat/23 - Section Overview.mp4
16.2 MB
7 - Scene Management/74 - Canvas Groups For Fading.mp4
13.0 MB
12 - Final Polish/172 - Camera Facing LateUpdate Fix.mp4
12.1 MB
10 - Simple Weapons/107 - Section Overview Simple Weapons.mp4
11.6 MB
2 - Basic Movement/8 - Section Overview.mp4
6.2 MB
2 - Basic Movement/9 - TerrainTexturesV1.zip
3.3 MB
10 - Simple Weapons/113 - GameDevtvWeapons.zip
2.8 MB
6 - First Moment/59 - SandboxTerrainV10.zip
2.5 MB
4 - Basic Combat/32 - AnimationsbyExplosive.zip
2.1 MB
2 - Basic Movement/15 - AnimationsUnarmedWalkandRun.zip
1.7 MB
2 - Basic Movement/15 - POLYGONStudentSampleSyntyStudiosv021.zip
1.6 MB
12 - Final Polish/173 - SoundEffects.zip
1.5 MB
2 - Basic Movement/9 - SyntySandboxV1.zip
308.0 kB
10 - Simple Weapons/114 - SimpleArrow.zip
65.6 kB
12 - Final Polish/181 - 29FPRPGParticles.zip
42.1 kB
11 - Character Stats/153 - Progression Stats Spreadsheet English.vtt
30.8 kB
6 - First Moment/63 - Make Cinematic Sequence English.vtt
24.1 kB
2 - Basic Movement/16 - Match Animation To Movement English.vtt
23.6 kB
9 - Saving System/94 - BinaryFormatter For Serialization English.vtt
22.9 kB
9 - Saving System/95 - Saveable Entities English.vtt
22.5 kB
6 - First Moment/58 - SimpleTextures.zip
22.5 kB
10 - Simple Weapons/123 - Destroy The Unwanted English.vtt
22.1 kB
2 - Basic Movement/9 - Create A Simple Sandbox English.vtt
22.1 kB
10 - Simple Weapons/122 - FireballImpact.zip
21.2 kB
12 - Final Polish/160 - Calculating A NavMesh Path English.vtt
21.1 kB
6 - First Moment/61 - Tweak Enemy Patrol English.vtt
20.5 kB
12 - Final Polish/159 - Raycasting To A NavMesh English.vtt
20.4 kB
9 - Saving System/97 - Editing SerializedFields English.vtt
20.3 kB
2 - Basic Movement/15 - Animation Blend Trees English.vtt
20.2 kB
9 - Saving System/102 - ISaveable Components English.vtt
20.2 kB
12 - Final Polish/156 - Generic Raycastable Components English.vtt
20.2 kB
11 - Character Stats/139 - Levelling Up English.vtt
20.1 kB
12 - Final Polish/181 - Visual Polish English.vtt
19.8 kB
4 - Basic Combat/26 - Raycasting For Components English.vtt
19.5 kB
12 - Final Polish/180 - Visual Polish English.vtt
19.3 kB
11 - Character Stats/130 - Looking Up The Health Stat English.vtt
19.2 kB
6 - First Moment/65 - The Observer Pattern In C English.vtt
19.2 kB
10 - Simple Weapons/117 - Trails & Prefab Variants English.vtt
18.9 kB
7 - Scene Management/76 - Avoiding The Singleton Pattern English.vtt
18.8 kB
8 - Saving Asset Pack/80 - Saveable Components And GameObjects English.vtt
18.8 kB
6 - First Moment/59 - Craft The Environment English.vtt
18.7 kB
9 - Saving System/103 - Deduplicating UUIDs English.vtt
18.5 kB
12 - Final Polish/173 - Sound Effects And UnityEvents English.vtt
18.4 kB
4 - Basic Combat/25 - Namespaces To See Dependencies English.vtt
18.4 kB
4 - Basic Combat/24 - Separating The Control Layer English.vtt
18.3 kB
10 - Simple Weapons/115 - Shoot Projectiles English.vtt
18.1 kB
10 - Simple Weapons/113 - Left Handed Weapons English.vtt
18.0 kB
2 - Basic Movement/11 - Refining Your Nav Mesh English.vtt
17.8 kB
10 - Simple Weapons/112 - Basic Weapon Pickup English.vtt
17.8 kB
10 - Simple Weapons/114 - Make A Weapon Projectile English.vtt
17.6 kB
10 - Simple Weapons/119 - Improve Projectile Behaviour English.vtt
17.6 kB
12 - Final Polish/154 - Configurable Cursors English.vtt
17.4 kB
4 - Basic Combat/43 - Bugs What Bugs English.vtt
17.3 kB
12 - Final Polish/167 - Health Bar UI English.vtt
17.1 kB
11 - Character Stats/142 - Events And Delegates English.vtt
16.9 kB
4 - Basic Combat/36 - Nested Prefabs And Variants English.vtt
16.8 kB
6 - First Moment/58 - Tips To Improve Workflow English.vtt
16.7 kB
9 - Saving System/105 - Reloading The Last Scene English.vtt
16.7 kB
3 - High Level Game Design/20 - 15 Page Game Design Document English.vtt
16.6 kB
11 - Character Stats/131 - Debug Health Display English.vtt
16.6 kB
8 - Saving Asset Pack/82 - Checkpoints Between Scenes English.vtt
16.6 kB
11 - Character Stats/147 - Extensible Modifier System English.vtt
16.5 kB
10 - Simple Weapons/108 - Equip A Weapon English.vtt
16.4 kB
3 - High Level Game Design/22 - First Draft Of Your GDD English.vtt
16.4 kB
7 - Scene Management/68 - Make A Second Scene English.vtt
16.2 kB
9 - Saving System/91 - Understanding Unicode English.vtt
16.2 kB
11 - Character Stats/151 - Awake vs Start English.vtt
16.2 kB
11 - Character Stats/138 - Performant Lookups With Dictionaries English.vtt
16.1 kB
11 - Character Stats/146 - Damage Progression English.vtt
16.0 kB
9 - Saving System/89 - Overview Of Binary Serialization English.vtt
16.0 kB
11 - Character Stats/148 - Percentage Modifiers English.vtt
16.0 kB
11 - Character Stats/152 - Lazy Initialisation English.vtt
15.9 kB
4 - Basic Combat/40 - Stop Attacking Already English.vtt
15.8 kB
11 - Character Stats/129 - Progression Scriptable Object English.vtt
15.8 kB
7 - Scene Management/72 - Player Spawn Point English.vtt
15.6 kB
12 - Final Polish/164 - Using Unity Events English.vtt
15.6 kB
5 - Enemy AI/47 - Disable Control When Dead English.vtt
15.3 kB
7 - Scene Management/75 - Nested Coroutines For Fading English.vtt
15.2 kB
4 - Basic Combat/37 - Using Prefab Variants English.vtt
15.2 kB
2 - Basic Movement/13 - Implement Click English.vtt
15.1 kB
9 - Saving System/96 - Generating UUIDs In C English.vtt
15.1 kB
2 - Basic Movement/18 - Project Folder Structure English.vtt
15.0 kB
4 - Basic Combat/30 - Decoupling Dependency Cycles English.vtt
15.0 kB
11 - Character Stats/145 - Level Up Events And Particle Effects English.vtt
14.8 kB
12 - Final Polish/155 - Cursors And UI English.vtt
14.8 kB
10 - Simple Weapons/116 - Damage From Projectiles English.vtt
14.7 kB
5 - Enemy AI/46 - Swappable Control Systems English.vtt
14.7 kB
10 - Simple Weapons/121 - Fireball Particle System English.vtt
14.6 kB
4 - Basic Combat/29 - Cancelling Combat With Movement English.vtt
14.6 kB
11 - Character Stats/133 - Awarding Experience Points English.vtt
14.6 kB
10 - Simple Weapons/118 - Destroy Old Weapon English.vtt
14.5 kB
6 - First Moment/62 - Cinemachine Follow Camera English.vtt
14.5 kB
4 - Basic Combat/27 - Implementing Action Priority English.vtt
14.5 kB
6 - First Moment/64 - Trigger Cinemachine Cut Scene English.vtt
14.4 kB
12 - Final Polish/171 - Coroutine Race Conditions English.vtt
14.4 kB
12 - Final Polish/170 - Fixing The Fader English.vtt
14.1 kB
4 - Basic Combat/31 - Dependency Inversion With Interfaces English.vtt
14.0 kB
11 - Character Stats/128 - Progression Design English.vtt
13.9 kB
9 - Saving System/93 - Converting To Binary In C English.vtt
13.9 kB
6 - First Moment/57 - Sketch Your Moment English.vtt
13.8 kB
12 - Final Polish/185 - Enemy Mob Mechanics English.vtt
13.7 kB
7 - Scene Management/70 - How Coroutines Work English.vtt
13.3 kB
10 - Simple Weapons/125 - Dynamic Resource Loading English.vtt
13.3 kB
12 - Final Polish/179 - Visual Polish Part 1 English.vtt
13.3 kB
6 - First Moment/60 - Hits English.vtt
13.1 kB
1 - Introduction & Setup/7 - Community & Support English.vtt
13.0 kB
11 - Character Stats/134 - Editing Scriptable Object Files English.vtt
13.0 kB
12 - Final Polish/161 - In Game UI English.vtt
12.7 kB
2 - Basic Movement/10 - Move Using Nav Mesh Agent English.vtt
12.6 kB
6 - First Moment/56 - Design A Moment English.vtt
12.5 kB
4 - Basic Combat/33 - Trigger Animation In Code English.vtt
12.5 kB
9 - Saving System/98 - Serializing With SaveableEntities English.vtt
12.5 kB
4 - Basic Combat/35 - Taking Damage English.vtt
12.5 kB
12 - Final Polish/158 - Raycast Sorting English.vtt
12.4 kB
5 - Enemy AI/45 - Calculating AI Chase Distance English.vtt
12.3 kB
5 - Enemy AI/51 - Visualising Waypoints English.vtt
12.2 kB
5 - Enemy AI/53 - Patrolling Behaviour English.vtt
12.2 kB
12 - Final Polish/175 - Fighter To Weapon Communication English.vtt
12.2 kB
11 - Character Stats/135 - Finding A Stat By Enum English.vtt
12.1 kB
11 - Character Stats/150 - Hunting Down Race Conditions English.vtt
12.1 kB
8 - Saving Asset Pack/83 - Loading The Saved Scene English.vtt
12.0 kB
10 - Simple Weapons/111 - Unarmed As A Weapon English.vtt
12.0 kB
8 - Saving Asset Pack/79 - Triggering Saving And Loading English.vtt
12.0 kB
9 - Saving System/101 - Checkpoints Between Scenes English.vtt
12.0 kB
9 - Saving System/99 - Saving Multiple Scenes English.vtt
11.8 kB
3 - High Level Game Design/21 - The Player Experience English.vtt
11.7 kB
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