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stron hold 2
磁力链接/BT种子名称
stron hold 2
磁力链接/BT种子简介
种子哈希:
640ac36a297d7cd677674dfe84be988c1e13bc1e
文件大小:
1.0G
已经下载:
110
次
下载速度:
极快
收录时间:
2017-03-01
最近下载:
2024-03-03
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文件列表
ui/frontend/Stronghold2 FMV.bik
113.3 MB
ui/video/storybook_2.bik
9.1 MB
ui/video/storybook.bik
8.7 MB
icudt30.dll
8.6 MB
fx/music/minstrelosity.mp3
7.4 MB
fx/music/the lamb_lp.mp3
7.4 MB
fx/music/Labyrinth.mp3
7.3 MB
Stronghold2.exe
7.0 MB
fx/music/underanoldtree.mp3
6.4 MB
fx/Environmentals/insects_01.wav
6.4 MB
fx/music/Virgin Territory.mp3
6.3 MB
fx/music/castlejam.mp3
6.2 MB
fx/music/darktime.mp3
5.7 MB
fx/music/Glorymix_02.mp3
5.5 MB
fx/music/sadtimesfull.mp3
5.5 MB
fx/Environmentals/windlight_01.wav
5.4 MB
fx/Environmentals/birdssparse_01.wav
5.3 MB
fx/Environmentals/birdsbusy_01.wav
5.2 MB
fx/music/The Smith_War.mp3
5.2 MB
fx/music/The Life of a Gong Farmer.mp3
5.1 MB
ui/frontend/background.bik
4.8 MB
fx/music/harpy_01.mp3
4.8 MB
fx/music/Glorymix_01.mp3
4.8 MB
ui/video/tomatoface.bik
4.6 MB
ui/video/storybook_intro.bik
4.6 MB
ui/frontend/curtain_animation.bik
4.6 MB
fx/music/Draft_Solo.mp3
4.5 MB
fx/music/Draft_arranged.mp3
4.5 MB
fx/music/The Smith.mp3
4.4 MB
ui/video/storybook2_intro.bik
4.3 MB
fx/music/Mattsjig.mp3
4.1 MB
fx/music/Glorymix_03.mp3
4.0 MB
fx/music/Brawler.mp3
3.8 MB
fx/music/fiddle solo.mp3
3.7 MB
fx/music/twomandolins.mp3
3.7 MB
fx/Environmentals/windheavy_01.wav
3.5 MB
fx/music/honormix_01.mp3
3.4 MB
ui/ingameui.tga
3.4 MB
fx/Environmentals/ocean_01.wav
3.4 MB
terrain/river/sea.bik
3.3 MB
ui/frontend/curtain_idle.bik
3.2 MB
fx/music/paranoia.mp3
3.2 MB
fx/Environmentals/beach_01.wav
3.2 MB
ui/video/bridge.bik
3.1 MB
fx/music/the maiden.mp3
3.1 MB
fx/Environmentals/villagelife_01.wav
3.0 MB
fx/music/journeys.mp3
2.9 MB
fx/music/stainedglass.mp3
2.9 MB
ui/frontend/win_lose_screens/win_knights.bmp
2.4 MB
ui/frontend/win_lose_screens/win_castle.bmp
2.4 MB
ui/frontend/win_lose_screens/win_battlefield.bmp
2.4 MB
fx/music/harpy_02.mp3
2.3 MB
fx/music/harpy_03.mp3
2.2 MB
ui/video/jousting.bik
2.2 MB
ui/video/kiss_my_ring.bik
2.2 MB
fx/Environmentals/marsh_01.wav
2.2 MB
fx/music/The Lamb.mp3
2.1 MB
meshes/Buildings/stockpile/environment_cubemap.dds
2.1 MB
i18n/en-us.xml
2.1 MB
i18n/en.xml
1.9 MB
fx/Environmentals/brook_01.wav
1.8 MB
fx/music/thechant.mp3
1.7 MB
ui/general/parchment_menu.tga
1.7 MB
fx/music/campaign_03.mp3
1.7 MB
fx/music/celebrate_01.mp3
1.6 MB
ui/video/hanging.bik
1.6 MB
fx/music/the maiden_vocal.mp3
1.6 MB
fx/music/campaign_02.mp3
1.5 MB
fx/music/A Vision.mp3
1.5 MB
fx/music/apaneintheglass.mp3
1.5 MB
ui/ineditorui.tga
1.4 MB
meshes/Landscape/disease_cloud.dds
1.4 MB
meshes/Buildings/roofs.normalmap.dds
1.4 MB
fx/music/Skirmish_01.mp3
1.4 MB
ui/video/CrimeWave_event.bik
1.3 MB
ui/video/Rabbits_event.bik
1.3 MB
ui/video/lord_anim.bik
1.3 MB
fx/music/celebrate_02.mp3
1.2 MB
ui/video/Jousting_event.bik
1.2 MB
fx/music/Skirmish_03.mp3
1.2 MB
ui/multiplayer/final_load_spinner.bik
1.1 MB
fx/music/campaign_01.mp3
1.1 MB
terrain/river/waterfall_0.bik
1.1 MB
ui/gold_edition/conquest_trail.png
1.1 MB
ui/video/Fair_event.bik
1.0 MB
ui/video/Dysentry_event.bik
1.0 MB
meshes/Buildings/fire.tga
1.0 MB
meshes/Buildings/farm_plants.tga
1.0 MB
ui/ingameui2.tga
1.0 MB
ui/ingameui2b.tga
1.0 MB
ui/popularity.tga
1.0 MB
fx/music/Skirmish_02.mp3
1.0 MB
ui/map_select/mapselect_background_small.png
1.0 MB
fx/Environmentals/river_01.wav
1.0 MB
ui/video/Bears_event.bik
1.0 MB
ui/video/Revolt_event.bik
1.0 MB
ui/video/Outlaws_event.bik
1.0 MB
ui/video/Fire_event.bik
1.0 MB
ui/video/SmallPox_event.bik
1.0 MB
ui/video/WitchCraft_event.bik
1.0 MB
ui/video/FootRot_event.bik
1.0 MB
terrain/river/moat.bik
986.9 kB
ui/video/WheatRust_event.bik
966.1 kB
ui/video/VineWither_event.bik
965.8 kB
ui/video/GoodWeather_event.bik
965.6 kB
ui/video/OvineAmnesia_event.bik
965.5 kB
ui/video/HopWeevel_event.bik
961.7 kB
fx/music/Victory is Ours.mp3
940.3 kB
dbghelp.dll
940.0 kB
ui/video/BadWeather_event.bik
924.2 kB
ui/video/Pigs_event.bik
924.0 kB
ui/video/MadCows_event.bik
911.5 kB
cutscenes/peace_end.sh2
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cutscenes/peace10_02.sh2
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maps/war_chapter11.s2m
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meshes/heads/sir_grey_hi.gdp
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meshes/heads/olaf_hi.gdp
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ui/video/Rats_event.bik
840.9 kB
meshes/heads/lord_hi.gdp
840.2 kB
ui/portraits/king.bik
830.5 kB
ui/video/AppleBlight_event.bik
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ui/portraits/hawk.bik
807.1 kB
meshes/heads/king_hi.gdp
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meshes/Buildings/wall_top_destroy_2.GR2
796.1 kB
ui/siege_menu/siege_menu_background.png
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meshes/Buildings/stockpile_closed.normalmap.bmp
786.5 kB
ui/portraits/snake.bik
773.8 kB
meshes/heads/lamb_hi.gdp
772.1 kB
ui/map_select/mapselect_background_big.png
767.3 kB
ui/portraits/lamb.bik
766.7 kB
ui/ingame_menus/menu_loadsave_middle.tga
763.8 kB
meshes/heads/constable_hi.gdp
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meshes/heads/scribe_hi.gdp
761.9 kB
ui/portraits/bull.bik
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cutscenes/cutscene2_03.sh2
747.5 kB
ui/portraits/sirgrey.bik
745.3 kB
ui/general/parchment/interface_main.bmp
745.0 kB
maps/Mountain Hideaway.s2m
737.5 kB
maps/war_chapter6.s2m
726.1 kB
maps/war_chapter12.s2m
726.1 kB
maps/war_chapter9.s2m
726.1 kB
maps/war_chapter5.s2m
726.1 kB
maps/war_chapter10.s2m
726.1 kB
cutscenes/cutscene_stage2.sh2
723.4 kB
cutscenes/cutscene17_02.sh2
712.5 kB
meshes/Buildings/castle_wall_crack.normalmap.DDS
699.2 kB
meshes/Buildings/castle_wall_interior.normalmap.DDS
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meshes/Buildings/castle_wall.normalmap.DDS
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meshes/Buildings/wall.normalmap.dds
699.2 kB
meshes/heads/hawk_hi.gdp
697.9 kB
icuin30.dll
692.2 kB
maps/war_chapter1.s2m
673.1 kB
cutscenes/cutscene17_01.sh2
671.1 kB
ui/test.pspimage
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maps/Three Valleys.s2m
666.1 kB
ui/video/church_service.bik
649.0 kB
maps/To The Sea.s2m
642.8 kB
ui/ingameui3.tga
635.6 kB
ui/video/Court_event.bik
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maps/peace_chapter1.s2m
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stlport_vc7150.dll
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meshes/heads/edwin_hi.gdp
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fx/music/Stinger_drama_02.mp3
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meshes/units/animations/worker/actor_act_3.GR2
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icuuc30.dll
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meshes/heads/hammer_hi.gdp
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meshes/heads/bull_hi.gdp
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meshes/units/animations/hero/lord_sermon.GR2
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meshes/heads/bishop_hi.gdp
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meshes/heads/jester_hi.gdp
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meshes/blast_10_smaller.bik
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meshes/siege_equipment/siege_tower_large_destruction.GR2
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meshes/units/animations/worker/priest_sermon.GR2
549.5 kB
meshes/units/animations/worker/church_sermon_4.GR2
542.7 kB
meshes/units/animations/child/child_sermon.GR2
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meshes/heads/monk_hi.gdp
538.6 kB
ui/frontend/front_screen_no_animation.jpg
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fx/Environmentals/waterfall_01.wav
532.6 kB
maps/war_chapter8.s2m
529.3 kB
meshes/units/animations/worker/church_sermon_3.GR2
525.5 kB
meshes/Buildings/castle_wall_crack.heightmap.DDS
524.4 kB
meshes/Buildings/castle_wall.heightmap.DDS
524.4 kB
meshes/Buildings/castle_wall_interior.heightmap.DDS
524.4 kB
meshes/Buildings/wall.heightmap.dds
524.4 kB
meshes/Buildings/candle.tga
524.3 kB
meshes/Buildings/torch.TGA
524.3 kB
ui/promotion_menu/rank_crests.tga
523.1 kB
meshes/heads/lamb_med.gdp
522.2 kB
cutscenes/cutscene_stage.sh2
521.3 kB
maps/Great Britain.s2m
520.7 kB
meshes/units/animations/worker/church_sermon_2.GR2
520.0 kB
meshes/units/animations/worker/church_sermon_1.GR2
518.2 kB
maps/war_chapter4.s2m
517.5 kB
meshes/Buildings/Keep_large_open.GR2
512.2 kB
ui/promotion_menu/promotion_menu.tga
511.5 kB
meshes/heads/sir_grey_med.gdp
506.4 kB
freetype6.dll
505.0 kB
msvcp71.dll
499.7 kB
maps/Egypt.s2m
499.5 kB
cutscenes/cutscene12_03.sh2
496.5 kB
maps/Pembroke.s2c
496.2 kB
meshes/heads/lamb_low.gdp
477.2 kB
meshes/heads/sir_grey_low.gdp
475.1 kB
meshes/Buildings/wood_building_destruction.GR2
470.0 kB
meshes/heads/lord_med.gdp
467.5 kB
fx/music/minstrel_06.mp3
460.1 kB
maps/Germany.s2m
450.6 kB
ui/video/unit_pikeman.bik
450.4 kB
granny2.dll
450.1 kB
fx/campaign sfx/c1m5fx_1.mp3
448.8 kB
ui/video/unit_swordsman.bik
448.8 kB
ui/video/unit_maceman.bik
446.0 kB
maps/Three Bridges.s2m
444.4 kB
terrain/river/river_full_.bik
444.3 kB
ui/video/weapon_bow.bik
443.2 kB
ui/video/weapon_mace.bik
437.8 kB
fx/campaign sfx/c1m16fx_2.mp3
437.5 kB
fx/campaign sfx/c1m2fx_1.mp3
437.5 kB
maps/Kill Barclay.s2m
437.0 kB
meshes/heads/lord_low.gdp
435.7 kB
ui/video/weapon_sword.bik
433.5 kB
ui/video/weapon_crossbow.bik
432.6 kB
ui/video/weapon_pike.bik
432.6 kB
ui/gold_edition/conquest_trail_winscreen.png
431.9 kB
ui/video/weapon_spear.bik
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meshes/heads/olaf_med.gdp
430.6 kB
ui/settings/background_game.jpg
429.6 kB
maps/River Don.s2m
427.1 kB
maps/Koblenz - Stolzenfels.s2c
427.0 kB
meshes/Buildings/wood_wall_destroy.GR2
425.0 kB
meshes/Landscape/earth_shatter.GR2
423.8 kB
ui/settings/background_audio.jpg
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ui/ingame_menus/menu_loadsave_animals.tga
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maps/Javier.s2c
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meshes/Buildings/stone_building_destruction.GR2
420.0 kB
fx/speech/c1mission16_18.mp3
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LifeStudioHeadAPI.dll
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maps/India.s2m
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msvcrtd.dll
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meshes/heads/bull.wav
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ui/siege_menu/siege_painting.bmp
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meshes/heads/olaf_low.gdp
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fx/tutorial speech/tutorial_64.mp3
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meshes/misc/AmbientCubeMap.dds
393.3 kB
ui/uicutscene.bmp
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ui/video/court.bik
392.0 kB
fx/speech/c2mission12_1.mp3
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maps/Wartburg.s2c
387.0 kB
meshes/heads/king_med.gdp
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fx/tutorial speech/tutorial_16.mp3
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maps/USA.s2m
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fx/music/bigloss2.mp3
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fx/speech/c1mission6to9_14.mp3
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Mss32.dll
370.7 kB
meshes/heads/scribe_med.gdp
369.7 kB
meshes/heads/scribe_low.gdp
369.7 kB
meshes/heads/hawk_low.gdp
369.7 kB
maps/World_Europe.s2m
368.6 kB
meshes/Buildings/wall_top_destroy.GR2
367.7 kB
maps/hawk rescue.s2m
367.4 kB
fx/speech/c1mission6to9_25.mp3
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ui/general/paper/interface_main.png
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fx/tutorial speech/tutorial_26.mp3
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meshes/heads/constable_med.gdp
357.9 kB
ui/video/enemies.bik
357.2 kB
ui/video/mace_anim.bik
355.5 kB
meshes/Buildings/keep_medium_open.GR2
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meshes/heads/king_low.gdp
352.8 kB
maps/World_Korea.s2m
352.2 kB
ui/video/wolf.bik
350.1 kB
meshes/Landscape/broadleaf_3.dds
349.7 kB
meshes/Landscape/broadleaf_2.dds
349.7 kB
meshes/Landscape/pine.dds
349.7 kB
meshes/Landscape/broadleaf.dds
349.7 kB
meshes/Landscape/tree_willow.DDS
349.7 kB
meshes/Landscape/broadleaf_1.dds
349.7 kB
meshes/Buildings/wattle_3.dds
349.7 kB
meshes/cutscene_props/windmill_sweeps.dds
349.7 kB
meshes/Buildings/windmill_sweeps.dds
349.7 kB
meshes/Buildings/wattle_1.dds
349.7 kB
meshes/siege_equipment/siege_tower.dds
349.7 kB
meshes/siege_equipment/trebuchet.dds
349.7 kB
meshes/units/models/wood_details.dds
349.7 kB
meshes/Buildings/wood_details.dds
349.7 kB
meshes/Buildings/roof_2.dds
349.7 kB
meshes/Buildings/roofs.heightmap.dds
349.7 kB
meshes/Buildings/roofs.dds
349.7 kB
meshes/Buildings/monastery.LightsAndOcclusionMap.dds
349.7 kB
meshes/Buildings/keep_medium_open.LightsAndOcclusionMap.dds
349.7 kB
meshes/Buildings/wood_building.dds
349.7 kB
meshes/Buildings/keep_medium_closed.LightsAndOcclusionMap.dds
349.7 kB
meshes/Buildings/wattle_2.dds
349.7 kB
meshes/Buildings/keep_large_open.LightsAndOcclusionMap.dds
349.7 kB
meshes/Buildings/keep_large_closed.LightsAndOcclusionMap.dds
349.7 kB
meshes/Buildings/floor_cobbled.dds
349.7 kB
meshes/Buildings/farm_plants.alphatest.dds
349.7 kB
meshes/Buildings/church.LightsAndOcclusionMap.dds
349.7 kB
meshes/Buildings/beams_mossy.DDS
349.7 kB
meshes/Buildings/roof_2.normalmap.dds
349.7 kB
meshes/Buildings/thatch_3.alphatest.normalmap.dds
349.7 kB
meshes/Buildings/thatch_thick.normalmap.dds
349.7 kB
meshes/Buildings/windmill_sweeps.normalmap.dds
349.7 kB
meshes/Buildings/barrels.normalmap.dds
349.7 kB
meshes/Buildings/beams.normalmap.dds
349.7 kB
meshes/Buildings/beams_2.normalmap.dds
349.7 kB
meshes/Buildings/beams_grey_1.normalmap.dds
349.7 kB
meshes/Buildings/beams_light.normalmap.dds
349.7 kB
meshes/units/models/lord.normalmap.dds
349.7 kB
meshes/Buildings/beams_mossy.normalmap.dds
349.7 kB
meshes/units/models/lord_bad.normalmap.dds
349.7 kB
meshes/Buildings/castle_wall_destroyed.normalmap.dds
349.7 kB
meshes/units/models/lord_olaf.normalmap.dds
349.7 kB
meshes/Buildings/crenelations.normalmap.dds
349.7 kB
meshes/Buildings/wood_pitch.normalmap.dds
349.7 kB
meshes/Buildings/fishpond_water.transparent.normalmap.dds
349.7 kB
meshes/Buildings/wood_green_mill.normalmap.dds
349.7 kB
meshes/Buildings/roof.normalmap.dds
349.7 kB
meshes/Buildings/floor_cobbled.normalmap.DDS
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meshes/Buildings/wood_wall_2.normalmap.dds
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meshes/Buildings/floor_hovel.normalmap.dds
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meshes/Buildings/floor_sandy.normalmap.DDS
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meshes/Buildings/floor_stone_bricks.normalmap.DDS
349.7 kB
meshes/Buildings/floor_stone_dirty.normalmap.dds
349.7 kB
meshes/Buildings/floor_wood.normalmap.DDS
349.7 kB
meshes/Buildings/gatehouse_floor.normalmap.dds
349.7 kB
meshes/Buildings/ground_tunnels.normalmap.dds
349.7 kB
meshes/Buildings/ground_tunnels_2.normalmap.dds
349.7 kB
meshes/Buildings/ground_tunnels_3.normalmap.dds
349.7 kB
meshes/Buildings/hovel_small_roof.alphatest.normalmap.dds
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meshes/Buildings/hovel_small_roof_2.alphatest.normalmap.dds
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meshes/Buildings/wood_building.normalmap.dds
349.7 kB
meshes/Buildings/roof_granary.normalmap.dds
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meshes/Landscape/wave_1.DDS
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terrain/grass_bb.DDS
349.7 kB
meshes/Buildings/timber_bob.normalmap.dds
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meshes/Buildings/wood_wall_mossy.normalmap.dds
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meshes/Buildings/wattle_generic.normalmap.dds
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meshes/Buildings/wattle_2.normalmap.DDS
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meshes/Buildings/wood_walls.normalmap.dds
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meshes/units/models/knight.normalmap.DDS
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meshes/Buildings/tower_stairwell_BR.lightmap0.dds
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meshes/Buildings/tower_stairwell_FL.lightmap2.dds
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meshes/Buildings/tower_stairwell_BR.lightmap1.dds
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meshes/Buildings/tower_lookout_FL.lightmap2.dds
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meshes/Buildings/tower_stairwell_BR.lightmap2.dds
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meshes/Buildings/tower_lookout_FL.lightmap1.dds
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meshes/Buildings/tower_lookout_FR.lightmap1.dds
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meshes/Buildings/tower_stairwell_FL.lightmap1.dds
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meshes/Buildings/tower_stairwell_BR.lightmap3.dds
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meshes/Buildings/tower_stairwell_BL.lightmap0.dds
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meshes/Buildings/tower_stairwell_FL.lightmap0.dds
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meshes/Buildings/tower_lookout_FL.lightmap0.dds
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meshes/Buildings/tower_stairwell_BL.lightmap1.dds
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meshes/Buildings/tower_lookout_BL.lightmap0.dds
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meshes/Buildings/tower_lookout_BL.lightmap1.dds
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meshes/Buildings/tower_stairwell_FR.lightmap0.dds
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meshes/Buildings/tower_stairwell_FR.lightmap2.dds
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meshes/Buildings/tower_stairwell_FR.lightmap3.dds
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shaders/Landscape/WallSides.fx
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cutscenes/warMission20_02.csc
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meshes/Buildings/apothecary.bdg
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crests/yellow/partiperpale_black_on_yellow.png
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crests/turquoise/partiperpale_black_on_turquoise.png
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crests/red/partiperpale_black_on_red.png
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crests/green/partiperpale_black_on_green.png
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meshes/Buildings/armoury.bdg
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crests/orange/embattled_orange_on_white.png
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crests/orange/quarterly_orange_on_black.png
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shaders/Library/DepthOfField.fx
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crests/green/embattled_green_on_white.png
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crests/green/quarterly_green_on_black.png
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crests/red/quarterly_red_on_black.png
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crests/orange/embattled_white_on_orange.png
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crests/green/embattled_white_on_green.png
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ui/general/parchment/interface_wide.png
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meshes/Buildings/gatehouse_medium.bdg
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meshes/Buildings/dungeon.bdg
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crests/turquoise/quarterly_turquoise_on_black.png
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shaders/Library/FixedFunction.fx
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crests/yellow/quarterly_yellow_on_black.png
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crests/turquoise/embattled_turquoise_on_white.png
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shaders/GameParameters.fx
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crests/turquoise/embattled_white_on_turquoise.png
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meshes/Animals.lodsettings.xml
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crests/orange/embattled_orange_on_black.png
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crests/orange/partiperpale_orange_on_black.png
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fx/fx2/axethrow_03.wav
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crests/turquoise/partiperpale_turquoise_on_black.png
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crests/yellow/embattled_white_on_yellow.png
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crests/yellow/partiperpale_yellow_on_black.png
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meshes/Buildings/bridge_wooden.bdg
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crests/yellow/embattled_yellow_on_white.png
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crests/turquoise/embattled_turquoise_on_black.png
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crests/green/partiperpale_green_on_black.png
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crests/red/partiperpale_red_on_black.png
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meshes/Buildings/court_house.bdg
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meshes/Buildings/servants_quarters_pantry.bdg
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crests/red/embattled_white_on_red.png
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crests/red/embattled_red_on_white.png
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meshes/Buildings/catapult.bdg
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meshes/Buildings/treasury.bdg
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crests/orange/embattled_black_on_orange.png
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shaders/Library/ClassicLighting.fx
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shaders/Landscape/Walls.fx
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shaders/PhongShader_WriteDOF.fx
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crests/green/embattled_green_on_black.png
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crests/turquoise/embattled_black_on_turquoise.png
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shaders/Buildings/Backup/StandardTransparent.fx
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crests/yellow/embattled_yellow_on_black.png
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meshes/Buildings/barrack_stone.bdg
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meshes/Buildings/fishpond.bdg
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meshes/Buildings/keep_wooden.bdg
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crests/red/embattled_red_on_black.png
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cutscenes/peaceMission3_01.csc
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meshes/Buildings/siege_camp.bdg
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crests/yellow/embattled_black_on_yellow.png
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shaders/Buildings/Backup/StandardAlphaTest.fx
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crests/green/embattled_black_on_green.png
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meshes/Buildings/sallyport.bdg
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meshes/Buildings/gatehouse_small.bdg
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meshes/Buildings/iron_mine.bdg
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meshes/Buildings/torturer_guild.bdg
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cutscenes/warMission3_01.csc
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cutscenes/peaceMission1_01.csc
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crests/turquoise/quarterly_black_on_turquoise.png
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crests/orange/quarterly_black_on_orange.png
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meshes/Buildings/bandit_camp.bdg
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crests/red/embattled_black_on_red.png
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materials/SiegeEquipment.materials.xml
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crests/orange/quarterly_white_on_orange.png
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crests/green/quarterly_black_on_green.png
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meshes/Buildings/oil_cauldron.bdg
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crests/orange/quarterly_orange_on_white.png
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meshes/Buildings/stockpile.bdg
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meshes/Buildings/gong_farm.bdg
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meshes/Buildings/stockpile/stockpile.bdg
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meshes/Buildings/torture_wheel.bdg
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crests/turquoise/quarterly_turquoise_on_white.png
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cutscenes/peaceMission7_01.csc
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cutscenes/peaceMission5_01.csc
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meshes/Buildings.lodsettings.xml
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meshes/Buildings/torture_gibbet.bdg
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meshes/Buildings/torture_gallows.bdg
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meshes/Buildings/torture_mask.bdg
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meshes/Buildings/torture_streching.bdg
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meshes/Buildings/mantrap.bdg
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meshes/Buildings/engineers_guild.bdg
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materials/Landscape.materials.xml
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meshes/Buildings/chandler_workshop.bdg
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meshes/Buildings/farm_pigs.bdg
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meshes/Buildings/vintner.bdg
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crests/orange/pale_black_on_orange.png
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meshes/Buildings/farm_dairy.bdg
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crests/turquoise/cross_white_on_turquoise.png
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crests/turquoise/pale_black_on_turquoise.png
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crests/yellow/cross_white_on_yellow.png
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crests/yellow/pale_black_on_yellow.png
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meshes/Buildings/poleturner_hut.bdg
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crests/turquoise/cross_turquoise_on_white.png
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crests/turquoise/pale_white_on_turquoise.png
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crests/orange/pale_white_on_orange.png
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crests/orange/pale_orange_on_white.png
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crests/green/pale_white_on_green.png
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crests/turquoise/pale_turquoise_on_white.png
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crests/yellow/pale_yellow_on_white.png
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meshes/Buildings/tanner_workshop.bdg
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crests/red/pale_black_on_red.png
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crests/orange/cross_white_on_orange.png
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crests/red/cross_white_on_red.png
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crests/green/cross_green_on_white.png
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crests/red/cross_red_on_white.png
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ui/market_screen/digits_5.tga
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crests/red/pale_white_on_red.png
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crests/turquoise/partiperpale_turquoise_on_white.png
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crests/green/partiperpale_green_on_white.png
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crests/orange/cross_orange_on_white.png
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crests/orange/partiperpale_orange_on_white.png
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crests/orange/partiperpale_white_on_orange.png
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crests/yellow/partiperpale_yellow_on_white.png
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crests/red/partiperpale_white_on_red.png
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crests/green/partiperpale_white_on_green.png
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meshes/Buildings/killing_pits.bdg
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crests/red/partiperpale_red_on_white.png
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crests/yellow/partiperpale_white_on_yellow.png
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crests/turquoise/partiperpale_white_on_turquoise.png
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meshes/Buildings/bakery_workshop.bdg
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meshes/Buildings/gatehouse_wooden.bdg
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meshes/Buildings/water_pot.bdg
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meshes/Buildings/torture_burning.bdg
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meshes/Buildings/beehive.bdg
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meshes/Buildings/torture_block.bdg
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meshes/Buildings/torture_branding.bdg
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meshes/Buildings/travelling_fair.bdg
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crests/turquoise/cross_black_on_turquoise.png
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meshes/Buildings/minstrels_guild.bdg
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meshes/Buildings/blacksmith_workshop.bdg
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crests/yellow/cross_black_on_yellow.png
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meshes/Buildings/market.bdg
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meshes/Buildings/farm_apples.bdg
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meshes/Buildings/granary.bdg
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crests/orange/cross_black_on_orange.png
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crests/green/cross_black_on_green.png
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meshes/Buildings/pitch_rig.bdg
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meshes/Buildings/wardog_cage.bdg
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crests/red/cross_black_on_red.png
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meshes/Buildings/brewery.bdg
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meshes/Buildings/stable.bdg
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ui/market_screen/digits_4.tga
351 Bytes
cutscenes/peaceMission9_01.csc
348 Bytes
cutscenes/peaceMission6_01.csc
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cutscenes/peaceMission2_01.csc
348 Bytes
cutscenes/peaceMission12_01.csc
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cutscenes/peaceMission4_01.csc
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meshes/Buildings/kitchen.bdg
343 Bytes
meshes/Buildings/hunters_post.bdg
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meshes/Buildings/mercenary_post.bdg
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meshes/Buildings/cart_post.bdg
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meshes/Buildings/fletcher_workshop.bdg
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meshes/Buildings/armourer.bdg
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meshes/Buildings/farm_grapes.bdg
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meshes/Buildings/gardeners_hut.bdg
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meshes/Buildings/tower_wooden.bdg
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meshes/Buildings/farm_hops.bdg
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meshes/Buildings/farm_sheep.bdg
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meshes/Buildings/hovel4.bdg
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meshes/Buildings/tunneler.bdg
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meshes/Buildings/workshop_weaver.bdg
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meshes/Buildings/hovel6.bdg
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meshes/Buildings/ladder.bdg
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meshes/Buildings/hovel1.bdg
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meshes/Buildings/dovecote.bdg
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meshes/Buildings/torture_flogging.bdg
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meshes/Buildings/watchpost.bdg
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meshes/Buildings/hovel2.bdg
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meshes/Buildings/hovel5.bdg
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meshes/Buildings/hovel3.bdg
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meshes/Buildings/hovel_small_2.bdg
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meshes/Buildings/farm_wheat.bdg
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meshes/Buildings/hovel_small.bdg
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shaders/Landscape/FancyWalls.fx
305 Bytes
meshes/Buildings/falcon_post.bdg
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meshes/Buildings/torture_stocks.bdg
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meshes/Buildings/gardeners_garden_empty.bdg
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meshes/Buildings/siege_spikes.bdg
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meshes/Buildings/saw_pit.bdg
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meshes/Buildings/signpost.bdg
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meshes/Buildings/flagpole_village_centre.bdg
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meshes/Buildings/ox_tether.bdg
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meshes/Buildings/gardeners_garden.bdg
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meshes/Buildings/well.bdg
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meshes/Buildings/statue_horse.bdg
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meshes/Buildings/scarecrow.bdg
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meshes/Buildings/ruin_05.bdg
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meshes/Buildings/statue_lord.bdg
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meshes/Buildings/ruin_02.bdg
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meshes/Buildings/ruin_07.bdg
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meshes/Buildings/beacon.bdg
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meshes/Buildings/ruin_04.bdg
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meshes/Buildings/ruin_03.bdg
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meshes/Buildings/ruin_06.bdg
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meshes/Buildings/ruin_01.bdg
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meshes/Buildings/bridge.bdg
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meshes/Buildings/camp_fire.bdg
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meshes/Buildings/siege_tent.bdg
275 Bytes
fx/blank.wav
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shaders/Buildings/TangentNormalMap.fx
238 Bytes
shaders/Buildings/EnvironmentMap.fx
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meshes/Buildings/siege_camp_wood.bdg
207 Bytes
meshes/Buildings/siege_camp_barrels.bdg
207 Bytes
castles/TEST3.aic
204 Bytes
shaders/Buildings/Default.fx
185 Bytes
ui/multiplayer/teamcolour_yellow.tga
173 Bytes
materials/CutsceneProps.materialmappings.xml
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ui/multiplayer/teamcolour_blue.tga
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ui/multiplayer/teamcolour_green.tga
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ui/multiplayer/teamcolour_red.tga
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ui/market_screen/digits_3.tga
154 Bytes
ui/market_screen/digits_1.tga
134 Bytes
ui/market_screen/digits_2.tga
134 Bytes
shaders/white1x1.DDS
129 Bytes
shaders/PhongShader_TechniqueMacros_FF.fx
77 Bytes
materials/stronghold2.materialmappings.xml
43 Bytes
i18n/lang.txt
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