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文件列表
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 16 Cockpit 2.FLV
211.6 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 11 Tail plane extrusion.FLV
206.9 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 10 Tail extrusion.FLV
206.9 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 12 Creating the nose.FLV
191.3 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 8 Wing extension.FLV
186.5 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 13 Creating nose inlet.FLV
146.9 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 14 Creating engine inlet.FLV
136.7 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 15 Cockpit 1.FLV
136.3 MB
chapter_2-Organic modeling/6- Edge flow and defining the face.FLV
110.4 MB
chapter_2-Organic modeling/1- Face topology and eye.FLV
99.8 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 17 Cleanup.FLV
96.9 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 5 Extruding fuselage 3.FLV
95.0 MB
chapter_2-Organic modeling/7- Ear and cleanup.FLV
91.2 MB
chapter_2-Organic modeling/8- Sculpting.FLV
90.8 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 6 Adjusting fuselage.FLV
88.8 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 5 Unwrap wing.FLV
86.8 MB
chapter_2-Organic modeling/5- Remaining head.FLV
76.1 MB
chapter_2-Organic modeling/2- Mouth and head layout.FLV
75.3 MB
chapter_1-Efficient modeling/6-Head phones - part 3.FLV
75.2 MB
chapter_1-Efficient modeling/7-Head phones - part 4.FLV
72.7 MB
chapter_2-Organic modeling/4- Vertices and front of head.FLV
69.8 MB
chapter_1-Efficient modeling/5-Head phones - part 2.FLV
65.6 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 3 UV texture editor overview.FLV
64.9 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 8 Unwrap fuselage.FLV
63.7 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 11 Layout.FLV
57.5 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 9 Create tail faces.FLV
55.9 MB
chapter_2-Organic modeling/3- Ear and jaw paths.FLV
52.9 MB
chapter_1-Efficient modeling/3-Tyre modeling.FLV
47.5 MB
chapter_4-Non organic UV mapping/3-related_videos/5-UV texture editor - Cutting and sewing.FLV
45.9 MB
chapter_5-Organic UV mapping/Organic UV mapping - 2 Texture borders and issues.FLV
42.5 MB
chapter_5-Organic UV mapping/Organic UV mapping - 3 Unfolding Uvs.FLV
41.7 MB
chapter_2-Organic modeling/7-related_videos/1- Append polygon tool - Overview.FLV
40.1 MB
chapter_2-Organic modeling/4-related_videos/2- Bridge tool - Settings.FLV
39.0 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 3 Extruding fuselage.FLV
38.4 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 2 Starting the shape.FLV
37.8 MB
chapter_6-Skinning/Simple smooth bind - 4 Painting weights.FLV
37.5 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 9 Unwrap cockpit.FLV
37.1 MB
chapter_5-Organic UV mapping/Organic UV mapping - 1 Import and UV head.FLV
34.1 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 4 Extruding fuselage 2.FLV
34.0 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 1 Work flow.FLV
33.7 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 7 Wing extrusion shape.FLV
32.9 MB
chapter_4-Non organic UV mapping/3-related_videos/1-UV texture editor - Moving and sewing.FLV
31.8 MB
chapter_4-Non organic UV mapping/3-related_videos/4-UV texture editor - Unfolding.FLV
31.4 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 6 Unwrap back wing.FLV
31.3 MB
chapter_5-Organic UV mapping/Organic UV mapping - 6 Cutting out ears and tweaking.FLV
27.9 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 4 Selection sets and texture.FLV
27.9 MB
chapter_1-Efficient modeling/6-related_videos/1-Extrude tool - Extruding edges.FLV
26.7 MB
chapter_5-Organic UV mapping/Organic UV mapping - 4 Relax and unfold mouth.FLV
24.4 MB
chapter_5-Organic UV mapping/Organic UV mapping - 5 Relax and unfold eyes.FLV
24.1 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 2 Section and tools.FLV
23.9 MB
chapter_2-Organic modeling/1-related_videos/1- UV texture editor - Automatic mapping.FLV
23.7 MB
chapter_1-Efficient modeling/4-Head phones - part 1.FLV
23.6 MB
chapter_6-Skinning/3-related_videos/1-Set driven keys - Overview.FLV
22.6 MB
chapter_6-Skinning/1-related_videos/1-Mirror Joints - Overview.FLV
22.5 MB
chapter_4-Non organic UV mapping/1-related_videos/1-UV texture editor - UV snapshot.FLV
22.3 MB
chapter_3-Hard surface polygonal modelling 1 and 2/Mustang - 1 Introduction.FLV
19.4 MB
chapter_2-Organic modeling/2-related_videos/1- Transformation aides - Make live.FLV
18.9 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 7 Unwrap tail.FLV
18.7 MB
chapter_2-Organic modeling/7-related_videos/3- Mesh cleanup - Options.FLV
18.6 MB
chapter_1-Efficient modeling/8-Head phones - part 5.FLV
17.7 MB
chapter_1-Efficient modeling/3-related_videos/1-Smooth - Options.FLV
17.6 MB
chapter_6-Skinning/4-related_videos/1-Paint skin weights - Options.FLV
17.0 MB
chapter_1-Efficient modeling/7-related_videos/2-Mesh - mirror cut.FLV
16.0 MB
chapter_4-Non organic UV mapping/3-related_videos/3-UV texture editor - Relaxing.FLV
15.9 MB
chapter_6-Skinning/Simple smooth bind - 2 Posers.FLV
15.5 MB
chapter_4-Non organic UV mapping/Mustang UV mapping - 10 Unwrap extras.FLV
15.4 MB
chapter_6-Skinning/5-related_videos/1-Mirror skin Weights - Overview.FLV
14.9 MB
chapter_1-Efficient modeling/6-related_videos/2-Extrude tool - Extrude vertices.FLV
14.7 MB
chapter_1-Efficient modeling/4-related_videos/5-Marking menu - Manipulating component selections.FLV
14.4 MB
chapter_6-Skinning/Simple smooth bind - 3 Editing component weights.FLV
13.9 MB
chapter_3-Hard surface polygonal modelling 1 and 2/4-related_videos/2-Slide edge tool - Settings.FLV
13.7 MB
chapter_1-Efficient modeling/5-related_videos/1-Advanced selections - Select edge ring tool.FLV
13.3 MB
chapter_4-Non organic UV mapping/4-related_videos/1-Quick selection sets for components - Overview.FLV
13.3 MB
chapter_6-Skinning/Simple smooth bind - 1 Mirror joints and bind.FLV
13.2 MB
chapter_2-Organic modeling/4-related_videos/1- Bridge tool - Overview.FLV
12.5 MB
chapter_6-Skinning/Simple smooth bind - 5 Mirror weights.FLV
12.1 MB
chapter_2-Organic modeling/5-related_videos/1- Mesh - Fill hole.FLV
11.1 MB
chapter_2-Organic modeling/4-related_videos/3- Split polygon tool - Overview.FLV
9.9 MB
chapter_1-Efficient modeling/7-related_videos/1-Subdiv proxy - options.FLV
9.6 MB
chapter_4-Non organic UV mapping/3-related_videos/2-UV texture editor - Flipping.FLV
8.9 MB
chapter_1-Efficient modeling/4-related_videos/2-The hot box - Overview.FLV
7.8 MB
chapter_1-Efficient modeling/4-related_videos/7-Marking menu - Edge loop and edge ring utilities.FLV
7.2 MB
chapter_6-Skinning/5-related_videos/2-Mirror skin weights - Options.FLV
7.1 MB
chapter_1-Efficient modeling/4-related_videos/1-Advanced selections - Convert component selection.FLV
6.9 MB
chapter_3-Hard surface polygonal modelling 1 and 2/4-related_videos/1-Slide edge tool - Overview.FLV
6.7 MB
chapter_2-Organic modeling/files/Organic_Head_maya2008/Organic_Head_01/scenes/Organic_Head_01.mb
6.6 MB
chapter_6-Skinning/1-related_videos/2-Smooth bind - Overview.FLV
6.5 MB
chapter_2-Organic modeling/files/Organic_Head_maya_ple/Organic_Head_01/scenes/Organic_Head_01.mp
6.3 MB
chapter_6-Skinning/1-related_videos/3-Smooth bind - Options.FLV
6.2 MB
chapter_5-Organic UV mapping/1-related_videos/1-UVs - Normalise UVs.FLV
6.2 MB
chapter_4-Non organic UV mapping/4-related_videos/2-Quick selection sets for objects - Overview.FLV
6.0 MB
chapter_2-Organic modeling/8-related_videos/1- Sculpt geometry tool - Overview.FLV
6.0 MB
chapter_6-Skinning/3-related_videos/2-The Component Editor - Overview.FLV
5.7 MB
chapter_1-Efficient modeling/5-related_videos/3-Common selection methods - paint selection tool.FLV
5.3 MB
chapter_1-Efficient modeling/5-related_videos/4-The hot key editor - Overview.FLV
5.2 MB
chapter_3-Hard surface polygonal modelling 1 and 2/3-related_videos/1-Normals - Set normal angle.FLV
5.1 MB
chapter_2-Organic modeling/7-related_videos/2- Mesh cleanup - Overview.FLV
5.1 MB
chapter_6-Skinning/2-related_videos/2-Set preferred angle - Overview.FLV
5.1 MB
chapter_2-Organic modeling/3-related_videos/2- The shelf editor - Overview.FLV
5.1 MB
chapter_1-Efficient modeling/3-related_videos/2-Common selection methods - selection by type.FLV
4.5 MB
chapter_1-Efficient modeling/5-related_videos/2-Advanced selections - grow and shrink selections.FLV
4.5 MB
chapter_1-Efficient modeling/4-related_videos/3-The hot box - Options.FLV
4.4 MB
chapter_2-Organic modeling/2-related_videos/2- Creating curves on surfaces - Drawing curves on live geometry.FLV
4.2 MB
chapter_1-Efficient modeling/2-Modeling efficiently - Model smart not hard.FLV
4.2 MB
chapter_2-Organic modeling/files/Organic_Head_maya2008/Organic_Head_01/sourceimages/Head_Topo.tif
4.1 MB
chapter_1-Efficient modeling/3-related_videos/3-Common selection methods - type of selection.FLV
3.7 MB
chapter_1-Efficient modeling/3-related_videos/4-Common selection methods - lasso tool.FLV
3.5 MB
chapter_1-Efficient modeling/4-related_videos/4-Marking menu - Overview.FLV
3.5 MB
chapter_6-Skinning/2-related_videos/1-Bind pose - Overview.FLV
3.5 MB
chapter_1-Efficient modeling/4-related_videos/6-Marking menu - Accessing tools and commands.FLV
3.3 MB
chapter_2-Organic modeling/files/Organic_Head_maya_ple/Organic_Head_01/sourceimages/Head_Topo.tif
3.3 MB
chapter_2-Organic modeling/3-related_videos/1- The shelf - Overview.FLV
3.3 MB
chapter_6-Skinning/Introduction to skinning.FLV
3.0 MB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/402_Squadron_Mustang.jpg
2.9 MB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/402_Squadron_Mustang.jpg
2.9 MB
chapter_3-Hard surface polygonal modelling 1 and 2/1-CGI modelling and the real world.FLV
2.7 MB
chapter_1-Efficient modeling/1-Polygons a stage further.FLV
2.6 MB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/Mustang_Unwrap.zip
2.1 MB
chapter_6-Skinning/files/Smooth_bind_maya_ple/Smooth_bind/scenes/Smooth_bind_00.mp
1.4 MB
chapter_6-Skinning/files/Smooth_bind_maya2008/scenes/Smooth_bind_01.mb
1.1 MB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/08-UnwrapExtras.ma
910.6 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/09-LayoutUVs.ma
895.5 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/06-UnwrapTailandMirror.ma
880.5 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/07-UnwrapCockpit.ma
880.4 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/05-UnwrapFuselage.ma
855.9 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/01-texturing.ma
853.3 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/04-UnwrapBackWing.ma
837.4 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/03-UnwrapWing.ma
832.5 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/02-selectionSets.ma
822.0 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/scenes/01-start.ma
816.2 kB
chapter_5-Organic UV mapping/files/Head_Unwrap_maya2008/organic_Head_Unwrap_02/data/UV head.obj
353.5 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/UV_mapper.jpg
205.9 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/sourceimages/UV_mapper.jpg
205.9 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/H.GM7_0992wp.jpg
196.0 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/H.GM7_0992wp.jpg
196.0 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/p51_decals.gif
165.3 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/p51_decals.gif
165.3 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/north-american-p-51d-mustang-3.gif
84.3 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/north-american-p-51d-mustang-3.gif
84.3 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/Reference.gif
74.2 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/Reference.gif
74.2 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/sourceimages/Reference.gif
74.2 kB
chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/sourceimages/HeadPhones_Top.jpg
70.9 kB
chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/sourceimages/HeadPhones_Top.jpg
70.9 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/sourceimages/north-american-p-51d-mustang-2.gif
65.8 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/sourceimages/north-american-p-51d-mustang-2.gif
65.8 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/scenes/p51_start.mp
62.8 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/scenes/p51_start.mb
62.5 kB
chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/sourceimages/HeadPhones_front.jpg
52.9 kB
chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/sourceimages/HeadPhones_front.jpg
52.9 kB
chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/sourceimages/HeadPhones_Side.jpg
37.8 kB
chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/sourceimages/HeadPhones_Side.jpg
37.8 kB
chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/sourceimages/Head_Phones.jpg
27.2 kB
chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/sourceimages/Head_Phones.jpg
27.2 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/sourceimages/.mayaSwatches/Reference.gif.swatch
4.7 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya2008/P-51 Mustang/workspace.mel
1.5 kB
chapter_4-Non organic UV mapping/files/Mustang_UV_maya2008/Mustang_Unwrap/workspace.mel
1.5 kB
chapter_6-Skinning/files/Smooth_bind_maya2008/workspace.mel
1.5 kB
chapter_1-Efficient modeling/files/Head_Phones_maya2008/Head_Phones_02/workspace.mel
1.5 kB
chapter_2-Organic modeling/files/Organic_Head_maya2008/Organic_Head_01/workspace.mel
1.5 kB
chapter_5-Organic UV mapping/files/Head_Unwrap_maya2008/organic_Head_Unwrap_02/workspace.mel
1.5 kB
chapter_2-Organic modeling/files/Organic_Head_maya_ple/Organic_Head_01/workspace.mel
1.3 kB
chapter_3-Hard surface polygonal modelling 1 and 2/files/P-51_Mustang_maya_ple/P-51 Mustang/workspace.mel
1.3 kB
chapter_6-Skinning/files/Smooth_bind_maya_ple/Smooth_bind/workspace.mel
1.3 kB
chapter_1-Efficient modeling/files/Head_Phones_maya_ple/Head_Phones_02/workspace.mel
1.2 kB
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