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Pyro III - Large Explosion
磁力链接/BT种子名称
Pyro III - Large Explosion
磁力链接/BT种子简介
种子哈希:
7584d4455a03e1d8ae19526552e1e583a9124f0f
文件大小:
6.41G
已经下载:
53
次
下载速度:
极快
收录时间:
2022-02-19
最近下载:
2024-09-03
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本 ol
文件列表
07-Rest Fields and Rendering Tips/01-Comparing Render Engines.ts
250.3 MB
03-Combustion/02-Building Combustion Source.ts
214.0 MB
03-Combustion/05-Combustion Velocity.ts
207.0 MB
10-Adressing Notes and Improvements/09-Final Render & Concluding Thoughts.ts
184.7 MB
05-Spikey Pyro/01-Spikes-n-Shrooms.ts
175.1 MB
10-Adressing Notes and Improvements/08-Addressing Multiple Explosions.ts
146.0 MB
06-Shockwaves and Debris/01-Shockwaves Part I.ts
139.8 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/10-Solver Pros & Cons Pt 2.ts
137.7 MB
2-Ground Density Simulation/01-Ground Sourcing.ts
136.3 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/02-Examining Reference.ts
135.0 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/04-Project Outline and Prep Work.ts
128.2 MB
08-Rendering With Redshift and Karma/11-XPU Problems and Karma Settings.ts
128.0 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/01-Introduction.ts
123.1 MB
07-Rest Fields and Rendering Tips/07-Applying the Rest Noise.ts
122.4 MB
10-Adressing Notes and Improvements/03-Troubleshooting Debris.ts
118.1 MB
06-Shockwaves and Debris/03-Debris Part I.ts
117.3 MB
03-Combustion/12-Breaking Up Primary Shapes.ts
116.2 MB
08-Rendering With Redshift and Karma/08-Lighting for Pyro Part II.ts
114.5 MB
03-Combustion/06-Velocity Limitations.ts
113.7 MB
2-Ground Density Simulation/02-Density Particles.ts
112.4 MB
10-Adressing Notes and Improvements/06-Camera Shake and Camera Motion Blur.ts
109.4 MB
03-Combustion/10-CFL Condition & Substeps.ts
109.1 MB
05-Spikey Pyro/05-Spikey Animation Part II.ts
108.2 MB
08-Rendering With Redshift and Karma/10-Shading for XPU.ts
100.3 MB
04-Vorticles & Microsolvers/04-Exterior Vorticle Strategies.ts
97.4 MB
03-Combustion/03-Rasterizing Combustion Source.ts
97.3 MB
03-Combustion/04-Simulating Combustion.ts
95.7 MB
06-Shockwaves and Debris/04-Debris Part II.ts
95.5 MB
08-Rendering With Redshift and Karma/05-Shading with Karma Part II.ts
95.3 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/06-Missile Simulation Pt 1.ts
94.9 MB
08-Rendering With Redshift and Karma/06-Improving Combustion Shading.ts
94.2 MB
08-Rendering With Redshift and Karma/01-Shading with Redshift.ts
92.4 MB
2-Ground Density Simulation/04-Density Source Particle Velocity.ts
92.3 MB
10-Adressing Notes and Improvements/01-Analyzing Reference and Final Improvements.ts
89.9 MB
08-Rendering With Redshift and Karma/07-Lighting for Pyro Part I.ts
86.7 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/03-Examining Reference Pt 2.ts
86.3 MB
10-Adressing Notes and Improvements/04-Debris, Motion Blur, and Sourcing Color.ts
85.2 MB
05-Spikey Pyro/03-Spikes 'N Particles.ts
85.2 MB
03-Combustion/09-Generating Swirl Velocity.ts
85.0 MB
04-Vorticles & Microsolvers/07-Applying Disturbance.ts
82.5 MB
09-Compositing/02-Compositing Explosions Part II.ts
82.3 MB
08-Rendering With Redshift and Karma/02-Getting Started with Karma.ts
82.1 MB
07-Rest Fields and Rendering Tips/03-Understanding Rest Fields Part I.ts
80.1 MB
06-Shockwaves and Debris/05-Falling Debris.ts
77.0 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/05-Scene Prep Work.ts
75.5 MB
04-Vorticles & Microsolvers/05-Exterior Vorticle Settings.ts
74.9 MB
05-Spikey Pyro/04-Spikey Animation Part I.ts
74.1 MB
05-Spikey Pyro/02-Trailing A Path.ts
73.9 MB
2-Ground Density Simulation/03-Density Source Rasterization.ts
72.7 MB
03-Combustion/01-Examining Reference Combustion.ts
72.6 MB
06-Shockwaves and Debris/02-Shockwaves Part II.ts
71.9 MB
03-Combustion/07-Prepping The Sparse Solver.ts
70.2 MB
2-Ground Density Simulation/05-Density Source Solve.ts
68.9 MB
04-Vorticles & Microsolvers/03-Interior Vorticle Settings.ts
68.7 MB
2-Ground Density Simulation/06-Volume Collisions Source Refinement.ts
68.5 MB
08-Rendering With Redshift and Karma/12-Optimizing Karma.ts
66.9 MB
09-Compositing/01-Compositing Explosions Part I.ts
64.1 MB
07-Rest Fields and Rendering Tips/05-How to Create Rest Fields in DOPs.ts
60.1 MB
10-Adressing Notes and Improvements/02-Addressing Nodes and Organization.ts
60.0 MB
04-Vorticles & Microsolvers/02-Interior Vorticles Strategies.ts
59.1 MB
08-Rendering With Redshift and Karma/04-Shading with Karma Part I.ts
58.9 MB
07-Rest Fields and Rendering Tips/06-Optimizing Cached Fields.ts
55.8 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/07-Missile Simulation Pt 2.ts
51.9 MB
07-Rest Fields and Rendering Tips/08-Scattering And Sharpening.ts
48.7 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/09-Solver Pros & Cons Pt 1.ts
45.7 MB
03-Combustion/08-Improving Impact.ts
45.4 MB
04-Vorticles & Microsolvers/06-Custom Wind Microsolvers.ts
42.5 MB
08-Rendering With Redshift and Karma/09-Lighting for Pyro Part III.ts
42.2 MB
04-Vorticles & Microsolvers/01-Vorticle Strategies.ts
40.8 MB
07-Rest Fields and Rendering Tips/02-Rendering Hacks Part I.ts
40.8 MB
03-Combustion/11-Hacking The Pyro Solver.ts
39.6 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/08-Start Frame Solver.ts
36.0 MB
10-Adressing Notes and Improvements/05-Shading Color Fields with Karma.ts
35.5 MB
10-Adressing Notes and Improvements/07-Rendering Ground Shadows.ts
29.4 MB
07-Rest Fields and Rendering Tips/04-Understanding Rest Fields Part II.ts
24.5 MB
08-Rendering With Redshift and Karma/03-Integrating ACES.ts
15.5 MB
03-Combustion/@eaDir/01-Examining Reference Combustion.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/03-Rasterizing Combustion Source.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/04-Simulating Combustion.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/05-Combustion Velocity.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/06-Velocity Limitations.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/07-Prepping The Sparse Solver.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/08-Improving Impact.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/09-Generating Swirl Velocity.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/10-CFL Condition & Substeps.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/11-Hacking The Pyro Solver.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/12-Breaking Up Primary Shapes.ts@SynoEAStream
178 Bytes
04-Vorticles & Microsolvers/@eaDir/01-Vorticle Strategies.ts@SynoEAStream
178 Bytes
04-Vorticles & Microsolvers/@eaDir/02-Interior Vorticles Strategies.ts@SynoEAStream
178 Bytes
04-Vorticles & Microsolvers/@eaDir/03-Interior Vorticle Settings.ts@SynoEAStream
178 Bytes
04-Vorticles & Microsolvers/@eaDir/04-Exterior Vorticle Strategies.ts@SynoEAStream
178 Bytes
04-Vorticles & Microsolvers/@eaDir/05-Exterior Vorticle Settings.ts@SynoEAStream
178 Bytes
04-Vorticles & Microsolvers/@eaDir/06-Custom Wind Microsolvers.ts@SynoEAStream
178 Bytes
04-Vorticles & Microsolvers/@eaDir/07-Applying Disturbance.ts@SynoEAStream
178 Bytes
05-Spikey Pyro/@eaDir/01-Spikes-n-Shrooms.ts@SynoEAStream
178 Bytes
05-Spikey Pyro/@eaDir/02-Trailing A Path.ts@SynoEAStream
178 Bytes
05-Spikey Pyro/@eaDir/03-Spikes 'N Particles.ts@SynoEAStream
178 Bytes
05-Spikey Pyro/@eaDir/04-Spikey Animation Part I.ts@SynoEAStream
178 Bytes
05-Spikey Pyro/@eaDir/05-Spikey Animation Part II.ts@SynoEAStream
178 Bytes
06-Shockwaves and Debris/@eaDir/01-Shockwaves Part I.ts@SynoEAStream
178 Bytes
06-Shockwaves and Debris/@eaDir/02-Shockwaves Part II.ts@SynoEAStream
178 Bytes
06-Shockwaves and Debris/@eaDir/03-Debris Part I.ts@SynoEAStream
178 Bytes
06-Shockwaves and Debris/@eaDir/04-Debris Part II.ts@SynoEAStream
178 Bytes
06-Shockwaves and Debris/@eaDir/05-Falling Debris.ts@SynoEAStream
178 Bytes
07-Rest Fields and Rendering Tips/@eaDir/01-Comparing Render Engines.ts@SynoEAStream
178 Bytes
07-Rest Fields and Rendering Tips/@eaDir/02-Rendering Hacks Part I.ts@SynoEAStream
178 Bytes
07-Rest Fields and Rendering Tips/@eaDir/03-Understanding Rest Fields Part I.ts@SynoEAStream
178 Bytes
07-Rest Fields and Rendering Tips/@eaDir/04-Understanding Rest Fields Part II.ts@SynoEAStream
178 Bytes
07-Rest Fields and Rendering Tips/@eaDir/05-How to Create Rest Fields in DOPs.ts@SynoEAStream
178 Bytes
07-Rest Fields and Rendering Tips/@eaDir/06-Optimizing Cached Fields.ts@SynoEAStream
178 Bytes
07-Rest Fields and Rendering Tips/@eaDir/07-Applying the Rest Noise.ts@SynoEAStream
178 Bytes
07-Rest Fields and Rendering Tips/@eaDir/08-Scattering And Sharpening.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/01-Shading with Redshift.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/02-Getting Started with Karma.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/03-Integrating ACES.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/04-Shading with Karma Part I.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/05-Shading with Karma Part II.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/06-Improving Combustion Shading.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/07-Lighting for Pyro Part I.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/08-Lighting for Pyro Part II.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/09-Lighting for Pyro Part III.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/10-Shading for XPU.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/11-XPU Problems and Karma Settings.ts@SynoEAStream
178 Bytes
08-Rendering With Redshift and Karma/@eaDir/12-Optimizing Karma.ts@SynoEAStream
178 Bytes
09-Compositing/@eaDir/01-Compositing Explosions Part I.ts@SynoEAStream
178 Bytes
09-Compositing/@eaDir/02-Compositing Explosions Part II.ts@SynoEAStream
178 Bytes
10-Adressing Notes and Improvements/@eaDir/01-Analyzing Reference and Final Improvements.ts@SynoEAStream
178 Bytes
10-Adressing Notes and Improvements/@eaDir/02-Addressing Nodes and Organization.ts@SynoEAStream
178 Bytes
10-Adressing Notes and Improvements/@eaDir/03-Troubleshooting Debris.ts@SynoEAStream
178 Bytes
10-Adressing Notes and Improvements/@eaDir/04-Debris, Motion Blur, and Sourcing Color.ts@SynoEAStream
178 Bytes
10-Adressing Notes and Improvements/@eaDir/06-Camera Shake and Camera Motion Blur.ts@SynoEAStream
178 Bytes
10-Adressing Notes and Improvements/@eaDir/07-Rendering Ground Shadows.ts@SynoEAStream
178 Bytes
10-Adressing Notes and Improvements/@eaDir/08-Addressing Multiple Explosions.ts@SynoEAStream
178 Bytes
10-Adressing Notes and Improvements/@eaDir/09-Final Render & Concluding Thoughts.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/01-Introduction.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/02-Examining Reference.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/03-Examining Reference Pt 2.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/04-Project Outline and Prep Work.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/05-Scene Prep Work.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/06-Missile Simulation Pt 1.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/08-Start Frame Solver.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/09-Solver Pros & Cons Pt 1.ts@SynoEAStream
178 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/10-Solver Pros & Cons Pt 2.ts@SynoEAStream
178 Bytes
2-Ground Density Simulation/@eaDir/01-Ground Sourcing.ts@SynoEAStream
178 Bytes
2-Ground Density Simulation/@eaDir/02-Density Particles.ts@SynoEAStream
178 Bytes
2-Ground Density Simulation/@eaDir/03-Density Source Rasterization.ts@SynoEAStream
178 Bytes
2-Ground Density Simulation/@eaDir/04-Density Source Particle Velocity.ts@SynoEAStream
178 Bytes
2-Ground Density Simulation/@eaDir/05-Density Source Solve.ts@SynoEAStream
178 Bytes
2-Ground Density Simulation/@eaDir/06-Volume Collisions Source Refinement.ts@SynoEAStream
178 Bytes
03-Combustion/@eaDir/02-Building Combustion Source.ts@SynoEAStream
177 Bytes
10-Adressing Notes and Improvements/@eaDir/05-Shading Color Fields with Karma.ts@SynoEAStream
177 Bytes
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/07-Missile Simulation Pt 2.ts@SynoEAStream
177 Bytes
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