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Udemy 2.5D Platformer Full Game Development Beginner Course

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Udemy 2.5D Platformer Full Game Development Beginner Course

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文件列表

  • Chapter 31-Final Boss/157. Final Boss Part 3.mp4 584.3 MB
  • Chapter 16-Mega Code Review Process/75. Mega Code Review And Organistation Part 1.mp4 375.8 MB
  • Chapter 29-Ranged Enemy Design and Animation/146. Thinking Through The Decision Making For Ranged Enemy AI.mp4 326.2 MB
  • Chapter 28-More Level Design Learning/140. No Commentary Work Demonstration.mp4 251.5 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/131. Testing Multiple Methods Of Handling Enemy AI Movement Sprites.mp4 237.7 MB
  • Chapter 23-VFX with Niagara Portal Animation/114. Creating A Portal Effect For Our Level Transitions.mp4 224.7 MB
  • Chapter 11-Level Design and Organization/51. Level Design And Organization Part 2.mp4 207.7 MB
  • Chapter 29-Ranged Enemy Design and Animation/148. Adding Sprite Animations To Ranged Enemy And Projectile.mp4 207.3 MB
  • Chapter 29-Ranged Enemy Design and Animation/149. Level Design Changes For Ranged Enemy Placement.mp4 201.3 MB
  • Chapter 30-More Game Development Level Design/153. Final Touches Of Level Design Before The Boss Level.mp4 192.3 MB
  • Chapter 31-Final Boss/155. Final Boss Part 1.mp4 178.3 MB
  • Chapter 29-Ranged Enemy Design and Animation/144. Rebalancing The Ranged Enemy To Be Fair And Fun.mp4 176.3 MB
  • Chapter 6-Moving Platforms/21. Making A Moving Platform 3.mp4 172.8 MB
  • Chapter 21-3D asset implementation/101. Adding 3D environments to the First Level.mp4 172.6 MB
  • Chapter 29-Ranged Enemy Design and Animation/147. Adding Idle And Magic Ball Throw Animation To Ranged Enemy.mp4 166.6 MB
  • Chapter 19-Save Systems/91. Creating A Save System Part 1.mp4 165.4 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/133. Adding An Attack Animation Part 1.mp4 165.3 MB
  • Chapter 26-Player Character Sword Attack/124. Setting Up A Reliable Sword Attack Animation Part 1.mp4 164.5 MB
  • Chapter 12-Boss Enemy Development Build Setup/54. Setting Up A Basic NPC.mp4 162.5 MB
  • Chapter 9-Game Development Multiple Tutorials/39. Creating A Spawning Player Sword Attack.mp4 156.9 MB
  • Chapter 29-Ranged Enemy Design and Animation/150. Adding In A Basic Snow Effect.mp4 156.3 MB
  • Chapter 11-Level Design and Organization/53. Level Design And Organization Part 4.mp4 147.8 MB
  • Chapter 4-Player Inputs/13. Player Inputs Part 2.mp4 146.6 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/134. Adding An Attack Animation Part 2.mp4 146.3 MB
  • Chapter 22-Player Animations using PaperZD sprite management/103. Adding An Idle Animation To The Player.mp4 139.0 MB
  • Chapter 10-Ranged Enemy Design Simple/48. Polishing Enemy Projectile Movement And Player Hit Detection.mp4 137.1 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/126. More Complex Melee Enemy AI Behaviour Using Blueprints.mp4 136.6 MB
  • Chapter 19-Save Systems/94. Level Selection Based Off Game Save.mp4 135.6 MB
  • Chapter 13-User Interface Development/64. Setting Up A Level Selection Menu.mp4 134.8 MB
  • Chapter 18-User Interface Development/88. User Interface Changes Part 8.mp4 134.7 MB
  • Chapter 25-Lessons on LLighting/120. Lessons On Lighting Part 1.mp4 134.7 MB
  • Chapter 19-Save Systems/93. Adding A Continue Button.mp4 134.2 MB
  • Chapter 24-Level Redesign using 3D Assets/116. Redesigning Level 2 With 3D Assets Part 1.mp4 134.0 MB
  • Chapter 30-More Game Development Level Design/151. Cutting Content And More Level Design Tips.mp4 133.2 MB
  • Chapter 22-Player Animations using PaperZD sprite management/113. Setting Up Good Logic For Player Animations.mp4 131.5 MB
  • Chapter 19-Save Systems/92. Creating A Save System Part 2.mp4 131.3 MB
  • Chapter 9-Game Development Multiple Tutorials/35. Making The Enemy Do Area Damage To The Player.mp4 126.7 MB
  • Chapter 2-Planning Phase/6. Level Planning Part 2.mp4 125.2 MB
  • Chapter 12-Boss Enemy Development Build Setup/57. Boss Attacks And Boss Phases Setup.mp4 125.0 MB
  • Chapter 16-Mega Code Review Process/76. Mega Code Review And Organisation Part 2.mp4 123.4 MB
  • Chapter 10-Ranged Enemy Design Simple/49. Navigation Changes And Adding A Floor That Kills The Player.mp4 116.4 MB
  • Chapter 13-User Interface Development/63. Activating Different Main Menu Panels.mp4 114.1 MB
  • Chapter 13-User Interface Development/65. Adding A Volume Slider To The Main Menu.mp4 113.6 MB
  • Chapter 6-Moving Platforms/19. Making A Moving Platform Part 1.mp4 112.1 MB
  • Chapter 13-User Interface Development/58. Pause Menu Part 1.mp4 110.4 MB
  • Chapter 30-More Game Development Level Design/152. More Level Design And Enemy Placement.mp4 101.3 MB
  • Chapter 18-User Interface Development/86. User Interface Changes Part 6.mp4 98.9 MB
  • Chapter 11-Level Design and Organization/50. Level Design And Development Organization Part 1.mp4 97.8 MB
  • Chapter 24-Level Redesign using 3D Assets/117. Redesigning Level 2 With 3D Assets Part 2.mp4 97.3 MB
  • Chapter 26-Player Character Sword Attack/123. Adding A Sword Attack To The Player.mp4 95.6 MB
  • Chapter 10-Ranged Enemy Design Simple/45. Understanding Blueprint Child Classes.mp4 93.5 MB
  • Chapter 9-Game Development Multiple Tutorials/42. Creating A Moveable Block.mp4 92.4 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/132. Even More Animation Testing For Melee Enemy Sprites.mp4 90.8 MB
  • Chapter 28-More Level Design Learning/138. Improving Our Moveable Block.mp4 84.4 MB
  • Chapter 10-Ranged Enemy Design Simple/44. Basic Setup For Ranged Enemy.mp4 83.3 MB
  • Chapter 9-Game Development Multiple Tutorials/40. De-spawning The Sword And Adding Damage.mp4 81.9 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/135. Hitbox Creation For Melee Enemy Attack.mp4 81.0 MB
  • Chapter 10-Ranged Enemy Design Simple/46. Make The Ranged Enemy Spawn Projectiles.mp4 80.8 MB
  • Chapter 16-Mega Code Review Process/77. Mega Code Review And Organization part 3.mp4 80.4 MB
  • Chapter 4-Player Inputs/15. Camera Changes And Character Movement Polish.mp4 80.0 MB
  • Chapter 6-Moving Platforms/20. Making A Moving Platform Part 2.mp4 75.4 MB
  • Chapter 13-User Interface Development/67. FullScreen, Borderless Windowed and Windowed Options in the Settings.mp4 74.4 MB
  • Chapter 5-Level Triggers/17. Next Level Trigger Part 1.mp4 74.4 MB
  • Chapter 22-Player Animations using PaperZD sprite management/107. Adding Footstep Sounds To The Player.mp4 73.6 MB
  • Chapter 19-Save Systems/95. Don--'t Crunch And Rest When You Need To.mp4 73.5 MB
  • Chapter 8-Game over Screen/30. Blueprint Commenting And Organizing Code Before Moving Forward.mp4 71.1 MB
  • Chapter 21-3D asset implementation/100. Adding 3D Environments To The Main Menu Part 2.mp4 70.6 MB
  • Chapter 18-User Interface Development/89. User Interface Changes Part 9.mp4 69.5 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/127. Adding An Idle Sprite To The Melee Enemy.mp4 69.4 MB
  • Chapter 9-Game Development Multiple Tutorials/37. Adding A Health To The Melee Enemy.mp4 68.9 MB
  • Chapter 9-Game Development Multiple Tutorials/43. Level Design And Some Advice On Doing Good Game Development.mp4 68.6 MB
  • Chapter 26-Player Character Sword Attack/125. Setting Up A Reliable Sword Attack Animation Part 2.mp4 67.1 MB
  • Chapter 2-Planning Phase/5. Level Planning Part 1.mp4 62.8 MB
  • Chapter 11-Level Design and Organization/52. Level Design And Organization Part 3.mp4 62.6 MB
  • Chapter 22-Player Animations using PaperZD sprite management/105. Adding A Running Animation.mp4 60.7 MB
  • Chapter 9-Game Development Multiple Tutorials/34. Simple Melee Enemy Player Detection And Movement.mp4 60.4 MB
  • Chapter 8-Game over Screen/29. Adding A Transparent Background To Game Over Screen.mp4 58.2 MB
  • Chapter 13-User Interface Development/59. Pause Menu Part 2.mp4 58.1 MB
  • Chapter 13-User Interface Development/61. Positioning The Main Menu In Game.mp4 57.8 MB
  • Chapter 12-Boss Enemy Development Build Setup/55. Initial Setup For The Final Boss.mp4 57.6 MB
  • Chapter 2-Planning Phase/4. Planning The Main Menu.mp4 57.3 MB
  • Chapter 31-Final Boss/154. Preparations For Creating Final Boss AI.mp4 56.5 MB
  • Chapter 9-Game Development Multiple Tutorials/32. Death Menu Interface Finalization.mp4 56.0 MB
  • Chapter 21-3D asset implementation/98. Importing Environment Assets.mp4 56.0 MB
  • Chapter 24-Level Redesign using 3D Assets/118. How to Add Sound To Traps In Your Game.mp4 55.4 MB
  • Chapter 13-User Interface Development/66. Adding Resolution Changing To Our Options Menu.mp4 54.6 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/130. Adding An Idle Animation To The Melee Enemy.mp4 54.5 MB
  • Chapter 23-VFX with Niagara Portal Animation/115. Adding A Portal Sound To Our Portal.mp4 53.9 MB
  • Chapter 4-Player Inputs/16. Creating Your First Platforms.mp4 51.0 MB
  • Chapter 4-Player Inputs/10. Create A Player Blueprint.mp4 49.9 MB
  • Chapter 13-User Interface Development/62. Main Menu Code.mp4 48.6 MB
  • Chapter 22-Player Animations using PaperZD sprite management/104. Setting Sprite Direction.mp4 47.6 MB
  • Chapter 13-User Interface Development/60. Main Menu Setup.mp4 47.4 MB
  • Chapter 31-Final Boss/156. Final Boss Part 2.mp4 46.9 MB
  • Chapter 2-Planning Phase/3. Planning Overview.mp4 46.5 MB
  • Chapter 20-Intro Movies for Game Developers/96. Creating An Intro Movie Part 1.mp4 46.0 MB
  • Chapter 22-Player Animations using PaperZD sprite management/112. Unreal Engine Logic Bug Fixing.mp4 45.3 MB
  • Chapter 7-Player Health and Health Bar/25. Adding A Health Bar To The Screen.mp4 44.4 MB
  • Chapter 18-User Interface Development/84. User Interface Changes Part 4.mp4 43.8 MB
  • Chapter 28-More Level Design Learning/139. More Level Design Tips.mp4 43.5 MB
  • Chapter 22-Player Animations using PaperZD sprite management/110. Adjusting The Jump Animation.mp4 43.4 MB
  • Chapter 7-Player Health and Health Bar/23. Creating Player Health.mp4 42.1 MB
  • Chapter 18-User Interface Development/85. User Interface Changes Part 5.mp4 41.6 MB
  • Chapter 8-Game over Screen/28. A Simple Game Over Screen.mp4 40.0 MB
  • Chapter 25-Lessons on LLighting/119. Redesign of Level 3 With 3D Assets Part 1.mp4 39.7 MB
  • Chapter 22-Player Animations using PaperZD sprite management/108. Adding In Ambient Ocean Sound.mp4 37.9 MB
  • Chapter 29-Ranged Enemy Design and Animation/145. Setting Up The Ranged Enemy For More Interaction.mp4 37.9 MB
  • Chapter 18-User Interface Development/79. Adding Thematic Music To The Main Menu.mp4 37.3 MB
  • Chapter 3-Making a Working Player and Level/9. Create A Developer Level.mp4 34.4 MB
  • Chapter 8-Game over Screen/27. Adding A Player Death System.mp4 33.9 MB
  • Chapter 15-Testing your Developer Build/74. Testing Your Game Build.mp4 33.7 MB
  • Chapter 18-User Interface Development/87. User Interface Changes Part 7.mp4 33.3 MB
  • Chapter 29-Ranged Enemy Design and Animation/143. Setup For Preparing The Ranged Enemy For AI And Animation.mp4 33.3 MB
  • Chapter 14-Packaging a Game for Play/68. Packaging Your Game Part 1.mp4 32.9 MB
  • Chapter 5-Level Triggers/18. Next Level Trigger Part 2.mp4 30.4 MB
  • Chapter 4-Player Inputs/14. Player Inputs Part 3.mp4 29.6 MB
  • Chapter 12-Boss Enemy Development Build Setup/56. Simple Boss Health And Movement Setup.mp4 29.2 MB
  • Chapter 2-Planning Phase/2. Introduction.mp4 29.2 MB
  • Chapter 28-More Level Design Learning/142. More Basic Level Design Tips.mp4 28.4 MB
  • Chapter 18-User Interface Development/81. User Interface Changes Part 1.mp4 28.3 MB
  • Chapter 9-Game Development Multiple Tutorials/33. Review Of The Work Done So Far And Looking Forward.mp4 28.0 MB
  • Chapter 20-Intro Movies for Game Developers/97. Creating An Intro Movie Part 2.mp4 26.9 MB
  • Chapter 8-Game over Screen/26. Pre-Fixing Some Bugs.mp4 23.9 MB
  • Chapter 21-3D asset implementation/102. Adjusting Collision Around 3D assets.mp4 23.7 MB
  • Chapter 18-User Interface Development/83. User Interface Changes Part 3.mp4 23.2 MB
  • Chapter 25-Lessons on LLighting/122. Lessons On Lighting Part 3.mp4 22.3 MB
  • Chapter 22-Player Animations using PaperZD sprite management/109. Using A Better Sprite Material.mp4 21.5 MB
  • Chapter 17-Entering Phase 2 of Development/78. Starting The Second Phase Of Development.mp4 20.7 MB
  • Chapter 28-More Level Design Learning/141. A Basic Explanation Of How To Add Sound To Enemy Attacks.mp4 18.9 MB
  • Chapter 7-Player Health and Health Bar/24. Creating A Simple Health Bar.mp4 17.7 MB
  • Chapter 10-Ranged Enemy Design Simple/47. Adding Damage To The Ranged Enemy Projectile.mp4 16.8 MB
  • Chapter 9-Game Development Multiple Tutorials/38. Adding An In Game Health Bar To The Melee Enemy.mp4 16.1 MB
  • Chapter 32-What next in your Game Development Journey/158. What To Do Moving Forward.mp4 14.5 MB
  • Chapter 9-Game Development Multiple Tutorials/31. Making The User Interface Controllable.mp4 13.6 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/129. Fixing Sprite Rotation Bug By Changing Rotation Settings In Blueprints.mp4 13.0 MB
  • Chapter 3-Making a Working Player and Level/8. Create New Project.mp4 12.9 MB
  • Chapter 18-User Interface Development/90. Changing your game EXE icon.mp4 12.5 MB
  • Chapter 14-Packaging a Game for Play/72. Packaging Your Game Part 5.mp4 12.5 MB
  • Chapter 9-Game Development Multiple Tutorials/41. Finding Mistakes In Blueprint Code And Testing For Fixes.mp4 12.5 MB
  • Chapter 6-Moving Platforms/22. Some Code Commenting.mp4 10.4 MB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/128. Fixing Collision Bugs By Changing Collision Properties.mp4 9.0 MB
  • Chapter 22-Player Animations using PaperZD sprite management/111. Adding A Jump Animation To The Player.mp4 8.9 MB
  • Chapter 14-Packaging a Game for Play/69. Packaging Your Game Part 2.mp4 8.7 MB
  • Chapter 25-Lessons on LLighting/121. Lessons On Lighting Part 2.mp4 8.4 MB
  • Chapter 28-More Level Design Learning/136. Redesigning The Simple Obstacle Level.mp4 8.4 MB
  • Chapter 1-Course Overview/1. Overview On What You Will Be Learning.mp4 7.9 MB
  • Chapter 18-User Interface Development/80. User Interface Changes Preparation.mp4 6.1 MB
  • Chapter 2-Planning Phase/7. Planning Recap.mp4 5.9 MB
  • Chapter 21-3D asset implementation/99. Adding 3D Environment To The Main Menu Part 1.mp4 5.8 MB
  • Chapter 14-Packaging a Game for Play/73. Packaging Your Game Part 6.mp4 5.2 MB
  • Chapter 14-Packaging a Game for Play/70. Packaging Your Game Part 3.mp4 4.9 MB
  • Chapter 4-Player Inputs/11. Creating A Player Blueprint Part 2.mp4 4.8 MB
  • Chapter 28-More Level Design Learning/137. A Short Timelapse Of Some Basic Level Design.mp4 3.5 MB
  • Chapter 18-User Interface Development/82. User Interface Changes Part 2.mp4 3.2 MB
  • Chapter 9-Game Development Multiple Tutorials/36. Adding The Enemy To Our Developer Level.mp4 2.8 MB
  • Chapter 14-Packaging a Game for Play/71. Packaging Your Game Part 4.mp4 2.1 MB
  • Chapter 22-Player Animations using PaperZD sprite management/106. Rebuilding Lighting Before Moving On.mp4 1.9 MB
  • Chapter 4-Player Inputs/12. Player Inputs Part 1.mp4 1.2 MB
  • Chapter 31-Final Boss/157. Final Boss Part 3.srt 91.4 kB
  • Chapter 16-Mega Code Review Process/75. Mega Code Review And Organistation Part 1.srt 67.0 kB
  • Chapter 2-Planning Phase/Extra_Files/SpikeTrap-Dev-01.png 62.4 kB
  • Chapter 29-Ranged Enemy Design and Animation/146. Thinking Through The Decision Making For Ranged Enemy AI.srt 59.3 kB
  • Chapter 2-Planning Phase/6. Level Planning Part 2.srt 51.9 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/131. Testing Multiple Methods Of Handling Enemy AI Movement Sprites.srt 46.8 kB
  • Chapter 11-Level Design and Organization/51. Level Design And Organization Part 2.srt 43.3 kB
  • Chapter 29-Ranged Enemy Design and Animation/148. Adding Sprite Animations To Ranged Enemy And Projectile.srt 41.4 kB
  • Chapter 2-Planning Phase/Extra_Files/MoveableBlock-Dev-01.png 41.1 kB
  • Chapter 2-Planning Phase/Extra_Files/FinalBoss-Dev-01.png 41.1 kB
  • Chapter 2-Planning Phase/Extra_Files/LevelTrigger-Dev-01.png 41.1 kB
  • Chapter 2-Planning Phase/Extra_Files/Player-Dev-01.png 41.1 kB
  • Chapter 2-Planning Phase/Extra_Files/RangedEnemy-Dev-01.png 41.1 kB
  • Chapter 2-Planning Phase/Extra_Files/Ground-Dev-01.png 41.1 kB
  • Chapter 2-Planning Phase/Extra_Files/MeleeEnemy-Dev-01.png 41.1 kB
  • Chapter 2-Planning Phase/Extra_Files/NPC-Dev-01.png 41.1 kB
  • Chapter 23-VFX with Niagara Portal Animation/114. Creating A Portal Effect For Our Level Transitions.srt 39.7 kB
  • Chapter 29-Ranged Enemy Design and Animation/147. Adding Idle And Magic Ball Throw Animation To Ranged Enemy.srt 39.1 kB
  • Chapter 6-Moving Platforms/21. Making A Moving Platform 3.srt 38.9 kB
  • Chapter 4-Player Inputs/13. Player Inputs Part 2.srt 38.7 kB
  • Chapter 9-Game Development Multiple Tutorials/39. Creating A Spawning Player Sword Attack.srt 37.6 kB
  • Chapter 19-Save Systems/91. Creating A Save System Part 1.srt 35.0 kB
  • Chapter 29-Ranged Enemy Design and Animation/144. Rebalancing The Ranged Enemy To Be Fair And Fun.srt 34.9 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/133. Adding An Attack Animation Part 1.srt 33.9 kB
  • Chapter 30-More Game Development Level Design/153. Final Touches Of Level Design Before The Boss Level.srt 33.8 kB
  • Chapter 12-Boss Enemy Development Build Setup/54. Setting Up A Basic NPC.srt 33.3 kB
  • Chapter 21-3D asset implementation/101. Adding 3D environments to the First Level.srt 32.0 kB
  • Chapter 31-Final Boss/155. Final Boss Part 1.srt 31.1 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/134. Adding An Attack Animation Part 2.srt 30.6 kB
  • Chapter 11-Level Design and Organization/53. Level Design And Organization Part 4.srt 30.1 kB
  • Chapter 26-Player Character Sword Attack/124. Setting Up A Reliable Sword Attack Animation Part 1.srt 30.0 kB
  • Chapter 29-Ranged Enemy Design and Animation/149. Level Design Changes For Ranged Enemy Placement.srt 29.5 kB
  • Chapter 22-Player Animations using PaperZD sprite management/103. Adding An Idle Animation To The Player.srt 29.2 kB
  • Chapter 19-Save Systems/93. Adding A Continue Button.srt 29.1 kB
  • Chapter 10-Ranged Enemy Design Simple/48. Polishing Enemy Projectile Movement And Player Hit Detection.srt 29.1 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/126. More Complex Melee Enemy AI Behaviour Using Blueprints.srt 28.6 kB
  • Chapter 18-User Interface Development/88. User Interface Changes Part 8.srt 27.7 kB
  • Chapter 2-Planning Phase/5. Level Planning Part 1.srt 26.3 kB
  • Chapter 13-User Interface Development/65. Adding A Volume Slider To The Main Menu.srt 26.3 kB
  • Chapter 12-Boss Enemy Development Build Setup/57. Boss Attacks And Boss Phases Setup.srt 25.9 kB
  • Chapter 9-Game Development Multiple Tutorials/35. Making The Enemy Do Area Damage To The Player.srt 25.7 kB
  • Chapter 25-Lessons on LLighting/120. Lessons On Lighting Part 1.srt 25.3 kB
  • Chapter 13-User Interface Development/58. Pause Menu Part 1.srt 25.3 kB
  • Chapter 13-User Interface Development/64. Setting Up A Level Selection Menu.srt 25.1 kB
  • Chapter 6-Moving Platforms/19. Making A Moving Platform Part 1.srt 25.0 kB
  • Chapter 2-Planning Phase/4. Planning The Main Menu.srt 24.3 kB
  • Chapter 10-Ranged Enemy Design Simple/49. Navigation Changes And Adding A Floor That Kills The Player.srt 24.1 kB
  • Chapter 29-Ranged Enemy Design and Animation/150. Adding In A Basic Snow Effect.srt 23.9 kB
  • Chapter 11-Level Design and Organization/50. Level Design And Development Organization Part 1.srt 23.6 kB
  • Chapter 13-User Interface Development/63. Activating Different Main Menu Panels.srt 23.6 kB
  • Chapter 18-User Interface Development/86. User Interface Changes Part 6.srt 22.7 kB
  • Chapter 24-Level Redesign using 3D Assets/116. Redesigning Level 2 With 3D Assets Part 1.srt 22.6 kB
  • Chapter 30-More Game Development Level Design/151. Cutting Content And More Level Design Tips.srt 22.5 kB
  • Chapter 16-Mega Code Review Process/76. Mega Code Review And Organisation Part 2.srt 22.4 kB
  • Chapter 22-Player Animations using PaperZD sprite management/113. Setting Up Good Logic For Player Animations.srt 22.2 kB
  • Chapter 19-Save Systems/92. Creating A Save System Part 2.srt 22.0 kB
  • Chapter 19-Save Systems/94. Level Selection Based Off Game Save.srt 21.5 kB
  • Chapter 4-Player Inputs/15. Camera Changes And Character Movement Polish.srt 19.6 kB
  • Chapter 9-Game Development Multiple Tutorials/42. Creating A Moveable Block.srt 19.5 kB
  • Chapter 26-Player Character Sword Attack/123. Adding A Sword Attack To The Player.srt 19.2 kB
  • Chapter 10-Ranged Enemy Design Simple/45. Understanding Blueprint Child Classes.srt 19.0 kB
  • Chapter 2-Planning Phase/3. Planning Overview.srt 18.6 kB
  • Chapter 9-Game Development Multiple Tutorials/40. De-spawning The Sword And Adding Damage.srt 18.1 kB
  • Chapter 10-Ranged Enemy Design Simple/46. Make The Ranged Enemy Spawn Projectiles.srt 17.8 kB
  • Chapter 10-Ranged Enemy Design Simple/44. Basic Setup For Ranged Enemy.srt 17.8 kB
  • Chapter 5-Level Triggers/17. Next Level Trigger Part 1.srt 17.7 kB
  • Chapter 24-Level Redesign using 3D Assets/117. Redesigning Level 2 With 3D Assets Part 2.srt 16.7 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/132. Even More Animation Testing For Melee Enemy Sprites.srt 16.6 kB
  • Chapter 30-More Game Development Level Design/152. More Level Design And Enemy Placement.srt 16.5 kB
  • Chapter 16-Mega Code Review Process/77. Mega Code Review And Organization part 3.srt 16.3 kB
  • Chapter 22-Player Animations using PaperZD sprite management/107. Adding Footstep Sounds To The Player.srt 16.0 kB
  • Chapter 19-Save Systems/95. Don--'t Crunch And Rest When You Need To.srt 16.0 kB
  • Chapter 13-User Interface Development/67. FullScreen, Borderless Windowed and Windowed Options in the Settings.srt 15.6 kB
  • Chapter 6-Moving Platforms/20. Making A Moving Platform Part 2.srt 15.4 kB
  • Chapter 18-User Interface Development/89. User Interface Changes Part 9.srt 15.3 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/135. Hitbox Creation For Melee Enemy Attack.srt 14.7 kB
  • Chapter 28-More Level Design Learning/138. Improving Our Moveable Block.srt 14.6 kB
  • Chapter 9-Game Development Multiple Tutorials/37. Adding A Health To The Melee Enemy.srt 14.6 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/127. Adding An Idle Sprite To The Melee Enemy.srt 14.4 kB
  • Chapter 11-Level Design and Organization/52. Level Design And Organization Part 3.srt 14.4 kB
  • Chapter 13-User Interface Development/59. Pause Menu Part 2.srt 13.4 kB
  • Chapter 12-Boss Enemy Development Build Setup/55. Initial Setup For The Final Boss.srt 13.4 kB
  • Chapter 8-Game over Screen/30. Blueprint Commenting And Organizing Code Before Moving Forward.srt 13.3 kB
  • Chapter 21-3D asset implementation/100. Adding 3D Environments To The Main Menu Part 2.srt 13.2 kB
  • Chapter 9-Game Development Multiple Tutorials/43. Level Design And Some Advice On Doing Good Game Development.srt 12.9 kB
  • Chapter 20-Intro Movies for Game Developers/96. Creating An Intro Movie Part 1.srt 12.6 kB
  • Chapter 9-Game Development Multiple Tutorials/34. Simple Melee Enemy Player Detection And Movement.srt 12.5 kB
  • Chapter 26-Player Character Sword Attack/125. Setting Up A Reliable Sword Attack Animation Part 2.srt 12.4 kB
  • Chapter 4-Player Inputs/10. Create A Player Blueprint.srt 12.4 kB
  • Chapter 13-User Interface Development/66. Adding Resolution Changing To Our Options Menu.srt 12.2 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/130. Adding An Idle Animation To The Melee Enemy.srt 12.0 kB
  • Chapter 4-Player Inputs/16. Creating Your First Platforms.srt 12.0 kB
  • Chapter 22-Player Animations using PaperZD sprite management/105. Adding A Running Animation.srt 11.9 kB
  • Chapter 13-User Interface Development/61. Positioning The Main Menu In Game.srt 11.9 kB
  • Chapter 8-Game over Screen/29. Adding A Transparent Background To Game Over Screen.srt 11.5 kB
  • Chapter 9-Game Development Multiple Tutorials/32. Death Menu Interface Finalization.srt 11.4 kB
  • Chapter 21-3D asset implementation/98. Importing Environment Assets.srt 11.2 kB
  • Chapter 13-User Interface Development/62. Main Menu Code.srt 10.8 kB
  • Chapter 14-Packaging a Game for Play/68. Packaging Your Game Part 1.srt 10.6 kB
  • Chapter 18-User Interface Development/84. User Interface Changes Part 4.srt 10.5 kB
  • Chapter 13-User Interface Development/60. Main Menu Setup.srt 10.1 kB
  • Chapter 22-Player Animations using PaperZD sprite management/110. Adjusting The Jump Animation.srt 10.1 kB
  • Chapter 2-Planning Phase/2. Introduction.srt 9.6 kB
  • Chapter 15-Testing your Developer Build/74. Testing Your Game Build.srt 9.6 kB
  • Chapter 24-Level Redesign using 3D Assets/118. How to Add Sound To Traps In Your Game.srt 9.6 kB
  • Chapter 7-Player Health and Health Bar/23. Creating Player Health.srt 9.5 kB
  • Chapter 31-Final Boss/154. Preparations For Creating Final Boss AI.srt 9.5 kB
  • Chapter 23-VFX with Niagara Portal Animation/115. Adding A Portal Sound To Our Portal.srt 9.5 kB
  • Chapter 18-User Interface Development/85. User Interface Changes Part 5.srt 9.4 kB
  • Chapter 7-Player Health and Health Bar/25. Adding A Health Bar To The Screen.srt 9.3 kB
  • Chapter 22-Player Animations using PaperZD sprite management/104. Setting Sprite Direction.srt 8.7 kB
  • Chapter 8-Game over Screen/28. A Simple Game Over Screen.srt 8.6 kB
  • Chapter 9-Game Development Multiple Tutorials/33. Review Of The Work Done So Far And Looking Forward.srt 8.4 kB
  • Chapter 31-Final Boss/156. Final Boss Part 2.srt 8.2 kB
  • Chapter 22-Player Animations using PaperZD sprite management/112. Unreal Engine Logic Bug Fixing.srt 8.1 kB
  • Chapter 18-User Interface Development/87. User Interface Changes Part 7.srt 7.9 kB
  • Chapter 4-Player Inputs/14. Player Inputs Part 3.srt 7.7 kB
  • Chapter 29-Ranged Enemy Design and Animation/145. Setting Up The Ranged Enemy For More Interaction.srt 7.4 kB
  • Chapter 28-More Level Design Learning/139. More Level Design Tips.srt 7.4 kB
  • Chapter 18-User Interface Development/79. Adding Thematic Music To The Main Menu.srt 7.3 kB
  • Chapter 8-Game over Screen/27. Adding A Player Death System.srt 7.1 kB
  • Chapter 17-Entering Phase 2 of Development/78. Starting The Second Phase Of Development.srt 7.0 kB
  • Chapter 3-Making a Working Player and Level/9. Create A Developer Level.srt 6.7 kB
  • Chapter 12-Boss Enemy Development Build Setup/56. Simple Boss Health And Movement Setup.srt 6.6 kB
  • Chapter 5-Level Triggers/18. Next Level Trigger Part 2.srt 6.6 kB
  • Chapter 18-User Interface Development/81. User Interface Changes Part 1.srt 6.5 kB
  • Chapter 29-Ranged Enemy Design and Animation/143. Setup For Preparing The Ranged Enemy For AI And Animation.srt 6.4 kB
  • Chapter 25-Lessons on LLighting/119. Redesign of Level 3 With 3D Assets Part 1.srt 6.1 kB
  • Chapter 22-Player Animations using PaperZD sprite management/108. Adding In Ambient Ocean Sound.srt 6.1 kB
  • Chapter 20-Intro Movies for Game Developers/97. Creating An Intro Movie Part 2.srt 6.0 kB
  • Chapter 28-More Level Design Learning/142. More Basic Level Design Tips.srt 5.1 kB
  • Chapter 18-User Interface Development/83. User Interface Changes Part 3.srt 4.7 kB
  • Chapter 21-3D asset implementation/102. Adjusting Collision Around 3D assets.srt 4.5 kB
  • Chapter 8-Game over Screen/26. Pre-Fixing Some Bugs.srt 4.4 kB
  • Chapter 25-Lessons on LLighting/122. Lessons On Lighting Part 3.srt 4.3 kB
  • Chapter 14-Packaging a Game for Play/72. Packaging Your Game Part 5.srt 4.3 kB
  • Chapter 32-What next in your Game Development Journey/158. What To Do Moving Forward.srt 4.2 kB
  • Chapter 7-Player Health and Health Bar/24. Creating A Simple Health Bar.srt 4.1 kB
  • Chapter 22-Player Animations using PaperZD sprite management/109. Using A Better Sprite Material.srt 4.0 kB
  • Chapter 28-More Level Design Learning/141. A Basic Explanation Of How To Add Sound To Enemy Attacks.srt 3.8 kB
  • Chapter 3-Making a Working Player and Level/8. Create New Project.srt 3.6 kB
  • Chapter 18-User Interface Development/90. Changing your game EXE icon.srt 3.4 kB
  • Chapter 10-Ranged Enemy Design Simple/47. Adding Damage To The Ranged Enemy Projectile.srt 3.4 kB
  • Chapter 9-Game Development Multiple Tutorials/38. Adding An In Game Health Bar To The Melee Enemy.srt 3.1 kB
  • Chapter 9-Game Development Multiple Tutorials/31. Making The User Interface Controllable.srt 3.1 kB
  • Chapter 9-Game Development Multiple Tutorials/41. Finding Mistakes In Blueprint Code And Testing For Fixes.srt 2.8 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/129. Fixing Sprite Rotation Bug By Changing Rotation Settings In Blueprints.srt 2.7 kB
  • Chapter 2-Planning Phase/7. Planning Recap.srt 2.7 kB
  • Chapter 6-Moving Platforms/22. Some Code Commenting.srt 2.2 kB
  • Chapter 14-Packaging a Game for Play/69. Packaging Your Game Part 2.srt 2.1 kB
  • Chapter 4-Player Inputs/11. Creating A Player Blueprint Part 2.srt 2.0 kB
  • Chapter 18-User Interface Development/80. User Interface Changes Preparation.srt 1.8 kB
  • Chapter 27-Melee Enemy improvement with Animations AI and Sound/128. Fixing Collision Bugs By Changing Collision Properties.srt 1.8 kB
  • Chapter 22-Player Animations using PaperZD sprite management/111. Adding A Jump Animation To The Player.srt 1.8 kB
  • Chapter 21-3D asset implementation/99. Adding 3D Environment To The Main Menu Part 1.srt 1.6 kB
  • Chapter 25-Lessons on LLighting/121. Lessons On Lighting Part 2.srt 1.6 kB
  • Chapter 28-More Level Design Learning/136. Redesigning The Simple Obstacle Level.srt 1.4 kB
  • Chapter 14-Packaging a Game for Play/73. Packaging Your Game Part 6.srt 1.2 kB
  • Chapter 14-Packaging a Game for Play/70. Packaging Your Game Part 3.srt 1.1 kB
  • Chapter 1-Course Overview/1. Overview On What You Will Be Learning.srt 1.0 kB
  • Chapter 18-User Interface Development/82. User Interface Changes Part 2.srt 809 Bytes
  • Chapter 22-Player Animations using PaperZD sprite management/106. Rebuilding Lighting Before Moving On.srt 496 Bytes
  • Chapter 9-Game Development Multiple Tutorials/36. Adding The Enemy To Our Developer Level.srt 472 Bytes
  • Chapter 14-Packaging a Game for Play/71. Packaging Your Game Part 4.srt 397 Bytes
  • Chapter 4-Player Inputs/12. Player Inputs Part 1.srt 265 Bytes

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