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Udemy 2.5D Platformer Full Game Development Beginner Course
磁力链接/BT种子名称
Udemy 2.5D Platformer Full Game Development Beginner Course
磁力链接/BT种子简介
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收录时间:
2024-08-02
最近下载:
2025-02-18
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文件列表
Chapter 31-Final Boss/157. Final Boss Part 3.mp4
584.3 MB
Chapter 16-Mega Code Review Process/75. Mega Code Review And Organistation Part 1.mp4
375.8 MB
Chapter 29-Ranged Enemy Design and Animation/146. Thinking Through The Decision Making For Ranged Enemy AI.mp4
326.2 MB
Chapter 28-More Level Design Learning/140. No Commentary Work Demonstration.mp4
251.5 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/131. Testing Multiple Methods Of Handling Enemy AI Movement Sprites.mp4
237.7 MB
Chapter 23-VFX with Niagara Portal Animation/114. Creating A Portal Effect For Our Level Transitions.mp4
224.7 MB
Chapter 11-Level Design and Organization/51. Level Design And Organization Part 2.mp4
207.7 MB
Chapter 29-Ranged Enemy Design and Animation/148. Adding Sprite Animations To Ranged Enemy And Projectile.mp4
207.3 MB
Chapter 29-Ranged Enemy Design and Animation/149. Level Design Changes For Ranged Enemy Placement.mp4
201.3 MB
Chapter 30-More Game Development Level Design/153. Final Touches Of Level Design Before The Boss Level.mp4
192.3 MB
Chapter 31-Final Boss/155. Final Boss Part 1.mp4
178.3 MB
Chapter 29-Ranged Enemy Design and Animation/144. Rebalancing The Ranged Enemy To Be Fair And Fun.mp4
176.3 MB
Chapter 6-Moving Platforms/21. Making A Moving Platform 3.mp4
172.8 MB
Chapter 21-3D asset implementation/101. Adding 3D environments to the First Level.mp4
172.6 MB
Chapter 29-Ranged Enemy Design and Animation/147. Adding Idle And Magic Ball Throw Animation To Ranged Enemy.mp4
166.6 MB
Chapter 19-Save Systems/91. Creating A Save System Part 1.mp4
165.4 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/133. Adding An Attack Animation Part 1.mp4
165.3 MB
Chapter 26-Player Character Sword Attack/124. Setting Up A Reliable Sword Attack Animation Part 1.mp4
164.5 MB
Chapter 12-Boss Enemy Development Build Setup/54. Setting Up A Basic NPC.mp4
162.5 MB
Chapter 9-Game Development Multiple Tutorials/39. Creating A Spawning Player Sword Attack.mp4
156.9 MB
Chapter 29-Ranged Enemy Design and Animation/150. Adding In A Basic Snow Effect.mp4
156.3 MB
Chapter 11-Level Design and Organization/53. Level Design And Organization Part 4.mp4
147.8 MB
Chapter 4-Player Inputs/13. Player Inputs Part 2.mp4
146.6 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/134. Adding An Attack Animation Part 2.mp4
146.3 MB
Chapter 22-Player Animations using PaperZD sprite management/103. Adding An Idle Animation To The Player.mp4
139.0 MB
Chapter 10-Ranged Enemy Design Simple/48. Polishing Enemy Projectile Movement And Player Hit Detection.mp4
137.1 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/126. More Complex Melee Enemy AI Behaviour Using Blueprints.mp4
136.6 MB
Chapter 19-Save Systems/94. Level Selection Based Off Game Save.mp4
135.6 MB
Chapter 13-User Interface Development/64. Setting Up A Level Selection Menu.mp4
134.8 MB
Chapter 18-User Interface Development/88. User Interface Changes Part 8.mp4
134.7 MB
Chapter 25-Lessons on LLighting/120. Lessons On Lighting Part 1.mp4
134.7 MB
Chapter 19-Save Systems/93. Adding A Continue Button.mp4
134.2 MB
Chapter 24-Level Redesign using 3D Assets/116. Redesigning Level 2 With 3D Assets Part 1.mp4
134.0 MB
Chapter 30-More Game Development Level Design/151. Cutting Content And More Level Design Tips.mp4
133.2 MB
Chapter 22-Player Animations using PaperZD sprite management/113. Setting Up Good Logic For Player Animations.mp4
131.5 MB
Chapter 19-Save Systems/92. Creating A Save System Part 2.mp4
131.3 MB
Chapter 9-Game Development Multiple Tutorials/35. Making The Enemy Do Area Damage To The Player.mp4
126.7 MB
Chapter 2-Planning Phase/6. Level Planning Part 2.mp4
125.2 MB
Chapter 12-Boss Enemy Development Build Setup/57. Boss Attacks And Boss Phases Setup.mp4
125.0 MB
Chapter 16-Mega Code Review Process/76. Mega Code Review And Organisation Part 2.mp4
123.4 MB
Chapter 10-Ranged Enemy Design Simple/49. Navigation Changes And Adding A Floor That Kills The Player.mp4
116.4 MB
Chapter 13-User Interface Development/63. Activating Different Main Menu Panels.mp4
114.1 MB
Chapter 13-User Interface Development/65. Adding A Volume Slider To The Main Menu.mp4
113.6 MB
Chapter 6-Moving Platforms/19. Making A Moving Platform Part 1.mp4
112.1 MB
Chapter 13-User Interface Development/58. Pause Menu Part 1.mp4
110.4 MB
Chapter 30-More Game Development Level Design/152. More Level Design And Enemy Placement.mp4
101.3 MB
Chapter 18-User Interface Development/86. User Interface Changes Part 6.mp4
98.9 MB
Chapter 11-Level Design and Organization/50. Level Design And Development Organization Part 1.mp4
97.8 MB
Chapter 24-Level Redesign using 3D Assets/117. Redesigning Level 2 With 3D Assets Part 2.mp4
97.3 MB
Chapter 26-Player Character Sword Attack/123. Adding A Sword Attack To The Player.mp4
95.6 MB
Chapter 10-Ranged Enemy Design Simple/45. Understanding Blueprint Child Classes.mp4
93.5 MB
Chapter 9-Game Development Multiple Tutorials/42. Creating A Moveable Block.mp4
92.4 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/132. Even More Animation Testing For Melee Enemy Sprites.mp4
90.8 MB
Chapter 28-More Level Design Learning/138. Improving Our Moveable Block.mp4
84.4 MB
Chapter 10-Ranged Enemy Design Simple/44. Basic Setup For Ranged Enemy.mp4
83.3 MB
Chapter 9-Game Development Multiple Tutorials/40. De-spawning The Sword And Adding Damage.mp4
81.9 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/135. Hitbox Creation For Melee Enemy Attack.mp4
81.0 MB
Chapter 10-Ranged Enemy Design Simple/46. Make The Ranged Enemy Spawn Projectiles.mp4
80.8 MB
Chapter 16-Mega Code Review Process/77. Mega Code Review And Organization part 3.mp4
80.4 MB
Chapter 4-Player Inputs/15. Camera Changes And Character Movement Polish.mp4
80.0 MB
Chapter 6-Moving Platforms/20. Making A Moving Platform Part 2.mp4
75.4 MB
Chapter 13-User Interface Development/67. FullScreen, Borderless Windowed and Windowed Options in the Settings.mp4
74.4 MB
Chapter 5-Level Triggers/17. Next Level Trigger Part 1.mp4
74.4 MB
Chapter 22-Player Animations using PaperZD sprite management/107. Adding Footstep Sounds To The Player.mp4
73.6 MB
Chapter 19-Save Systems/95. Don--'t Crunch And Rest When You Need To.mp4
73.5 MB
Chapter 8-Game over Screen/30. Blueprint Commenting And Organizing Code Before Moving Forward.mp4
71.1 MB
Chapter 21-3D asset implementation/100. Adding 3D Environments To The Main Menu Part 2.mp4
70.6 MB
Chapter 18-User Interface Development/89. User Interface Changes Part 9.mp4
69.5 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/127. Adding An Idle Sprite To The Melee Enemy.mp4
69.4 MB
Chapter 9-Game Development Multiple Tutorials/37. Adding A Health To The Melee Enemy.mp4
68.9 MB
Chapter 9-Game Development Multiple Tutorials/43. Level Design And Some Advice On Doing Good Game Development.mp4
68.6 MB
Chapter 26-Player Character Sword Attack/125. Setting Up A Reliable Sword Attack Animation Part 2.mp4
67.1 MB
Chapter 2-Planning Phase/5. Level Planning Part 1.mp4
62.8 MB
Chapter 11-Level Design and Organization/52. Level Design And Organization Part 3.mp4
62.6 MB
Chapter 22-Player Animations using PaperZD sprite management/105. Adding A Running Animation.mp4
60.7 MB
Chapter 9-Game Development Multiple Tutorials/34. Simple Melee Enemy Player Detection And Movement.mp4
60.4 MB
Chapter 8-Game over Screen/29. Adding A Transparent Background To Game Over Screen.mp4
58.2 MB
Chapter 13-User Interface Development/59. Pause Menu Part 2.mp4
58.1 MB
Chapter 13-User Interface Development/61. Positioning The Main Menu In Game.mp4
57.8 MB
Chapter 12-Boss Enemy Development Build Setup/55. Initial Setup For The Final Boss.mp4
57.6 MB
Chapter 2-Planning Phase/4. Planning The Main Menu.mp4
57.3 MB
Chapter 31-Final Boss/154. Preparations For Creating Final Boss AI.mp4
56.5 MB
Chapter 9-Game Development Multiple Tutorials/32. Death Menu Interface Finalization.mp4
56.0 MB
Chapter 21-3D asset implementation/98. Importing Environment Assets.mp4
56.0 MB
Chapter 24-Level Redesign using 3D Assets/118. How to Add Sound To Traps In Your Game.mp4
55.4 MB
Chapter 13-User Interface Development/66. Adding Resolution Changing To Our Options Menu.mp4
54.6 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/130. Adding An Idle Animation To The Melee Enemy.mp4
54.5 MB
Chapter 23-VFX with Niagara Portal Animation/115. Adding A Portal Sound To Our Portal.mp4
53.9 MB
Chapter 4-Player Inputs/16. Creating Your First Platforms.mp4
51.0 MB
Chapter 4-Player Inputs/10. Create A Player Blueprint.mp4
49.9 MB
Chapter 13-User Interface Development/62. Main Menu Code.mp4
48.6 MB
Chapter 22-Player Animations using PaperZD sprite management/104. Setting Sprite Direction.mp4
47.6 MB
Chapter 13-User Interface Development/60. Main Menu Setup.mp4
47.4 MB
Chapter 31-Final Boss/156. Final Boss Part 2.mp4
46.9 MB
Chapter 2-Planning Phase/3. Planning Overview.mp4
46.5 MB
Chapter 20-Intro Movies for Game Developers/96. Creating An Intro Movie Part 1.mp4
46.0 MB
Chapter 22-Player Animations using PaperZD sprite management/112. Unreal Engine Logic Bug Fixing.mp4
45.3 MB
Chapter 7-Player Health and Health Bar/25. Adding A Health Bar To The Screen.mp4
44.4 MB
Chapter 18-User Interface Development/84. User Interface Changes Part 4.mp4
43.8 MB
Chapter 28-More Level Design Learning/139. More Level Design Tips.mp4
43.5 MB
Chapter 22-Player Animations using PaperZD sprite management/110. Adjusting The Jump Animation.mp4
43.4 MB
Chapter 7-Player Health and Health Bar/23. Creating Player Health.mp4
42.1 MB
Chapter 18-User Interface Development/85. User Interface Changes Part 5.mp4
41.6 MB
Chapter 8-Game over Screen/28. A Simple Game Over Screen.mp4
40.0 MB
Chapter 25-Lessons on LLighting/119. Redesign of Level 3 With 3D Assets Part 1.mp4
39.7 MB
Chapter 22-Player Animations using PaperZD sprite management/108. Adding In Ambient Ocean Sound.mp4
37.9 MB
Chapter 29-Ranged Enemy Design and Animation/145. Setting Up The Ranged Enemy For More Interaction.mp4
37.9 MB
Chapter 18-User Interface Development/79. Adding Thematic Music To The Main Menu.mp4
37.3 MB
Chapter 3-Making a Working Player and Level/9. Create A Developer Level.mp4
34.4 MB
Chapter 8-Game over Screen/27. Adding A Player Death System.mp4
33.9 MB
Chapter 15-Testing your Developer Build/74. Testing Your Game Build.mp4
33.7 MB
Chapter 18-User Interface Development/87. User Interface Changes Part 7.mp4
33.3 MB
Chapter 29-Ranged Enemy Design and Animation/143. Setup For Preparing The Ranged Enemy For AI And Animation.mp4
33.3 MB
Chapter 14-Packaging a Game for Play/68. Packaging Your Game Part 1.mp4
32.9 MB
Chapter 5-Level Triggers/18. Next Level Trigger Part 2.mp4
30.4 MB
Chapter 4-Player Inputs/14. Player Inputs Part 3.mp4
29.6 MB
Chapter 12-Boss Enemy Development Build Setup/56. Simple Boss Health And Movement Setup.mp4
29.2 MB
Chapter 2-Planning Phase/2. Introduction.mp4
29.2 MB
Chapter 28-More Level Design Learning/142. More Basic Level Design Tips.mp4
28.4 MB
Chapter 18-User Interface Development/81. User Interface Changes Part 1.mp4
28.3 MB
Chapter 9-Game Development Multiple Tutorials/33. Review Of The Work Done So Far And Looking Forward.mp4
28.0 MB
Chapter 20-Intro Movies for Game Developers/97. Creating An Intro Movie Part 2.mp4
26.9 MB
Chapter 8-Game over Screen/26. Pre-Fixing Some Bugs.mp4
23.9 MB
Chapter 21-3D asset implementation/102. Adjusting Collision Around 3D assets.mp4
23.7 MB
Chapter 18-User Interface Development/83. User Interface Changes Part 3.mp4
23.2 MB
Chapter 25-Lessons on LLighting/122. Lessons On Lighting Part 3.mp4
22.3 MB
Chapter 22-Player Animations using PaperZD sprite management/109. Using A Better Sprite Material.mp4
21.5 MB
Chapter 17-Entering Phase 2 of Development/78. Starting The Second Phase Of Development.mp4
20.7 MB
Chapter 28-More Level Design Learning/141. A Basic Explanation Of How To Add Sound To Enemy Attacks.mp4
18.9 MB
Chapter 7-Player Health and Health Bar/24. Creating A Simple Health Bar.mp4
17.7 MB
Chapter 10-Ranged Enemy Design Simple/47. Adding Damage To The Ranged Enemy Projectile.mp4
16.8 MB
Chapter 9-Game Development Multiple Tutorials/38. Adding An In Game Health Bar To The Melee Enemy.mp4
16.1 MB
Chapter 32-What next in your Game Development Journey/158. What To Do Moving Forward.mp4
14.5 MB
Chapter 9-Game Development Multiple Tutorials/31. Making The User Interface Controllable.mp4
13.6 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/129. Fixing Sprite Rotation Bug By Changing Rotation Settings In Blueprints.mp4
13.0 MB
Chapter 3-Making a Working Player and Level/8. Create New Project.mp4
12.9 MB
Chapter 18-User Interface Development/90. Changing your game EXE icon.mp4
12.5 MB
Chapter 14-Packaging a Game for Play/72. Packaging Your Game Part 5.mp4
12.5 MB
Chapter 9-Game Development Multiple Tutorials/41. Finding Mistakes In Blueprint Code And Testing For Fixes.mp4
12.5 MB
Chapter 6-Moving Platforms/22. Some Code Commenting.mp4
10.4 MB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/128. Fixing Collision Bugs By Changing Collision Properties.mp4
9.0 MB
Chapter 22-Player Animations using PaperZD sprite management/111. Adding A Jump Animation To The Player.mp4
8.9 MB
Chapter 14-Packaging a Game for Play/69. Packaging Your Game Part 2.mp4
8.7 MB
Chapter 25-Lessons on LLighting/121. Lessons On Lighting Part 2.mp4
8.4 MB
Chapter 28-More Level Design Learning/136. Redesigning The Simple Obstacle Level.mp4
8.4 MB
Chapter 1-Course Overview/1. Overview On What You Will Be Learning.mp4
7.9 MB
Chapter 18-User Interface Development/80. User Interface Changes Preparation.mp4
6.1 MB
Chapter 2-Planning Phase/7. Planning Recap.mp4
5.9 MB
Chapter 21-3D asset implementation/99. Adding 3D Environment To The Main Menu Part 1.mp4
5.8 MB
Chapter 14-Packaging a Game for Play/73. Packaging Your Game Part 6.mp4
5.2 MB
Chapter 14-Packaging a Game for Play/70. Packaging Your Game Part 3.mp4
4.9 MB
Chapter 4-Player Inputs/11. Creating A Player Blueprint Part 2.mp4
4.8 MB
Chapter 28-More Level Design Learning/137. A Short Timelapse Of Some Basic Level Design.mp4
3.5 MB
Chapter 18-User Interface Development/82. User Interface Changes Part 2.mp4
3.2 MB
Chapter 9-Game Development Multiple Tutorials/36. Adding The Enemy To Our Developer Level.mp4
2.8 MB
Chapter 14-Packaging a Game for Play/71. Packaging Your Game Part 4.mp4
2.1 MB
Chapter 22-Player Animations using PaperZD sprite management/106. Rebuilding Lighting Before Moving On.mp4
1.9 MB
Chapter 4-Player Inputs/12. Player Inputs Part 1.mp4
1.2 MB
Chapter 31-Final Boss/157. Final Boss Part 3.srt
91.4 kB
Chapter 16-Mega Code Review Process/75. Mega Code Review And Organistation Part 1.srt
67.0 kB
Chapter 2-Planning Phase/Extra_Files/SpikeTrap-Dev-01.png
62.4 kB
Chapter 29-Ranged Enemy Design and Animation/146. Thinking Through The Decision Making For Ranged Enemy AI.srt
59.3 kB
Chapter 2-Planning Phase/6. Level Planning Part 2.srt
51.9 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/131. Testing Multiple Methods Of Handling Enemy AI Movement Sprites.srt
46.8 kB
Chapter 11-Level Design and Organization/51. Level Design And Organization Part 2.srt
43.3 kB
Chapter 29-Ranged Enemy Design and Animation/148. Adding Sprite Animations To Ranged Enemy And Projectile.srt
41.4 kB
Chapter 2-Planning Phase/Extra_Files/MoveableBlock-Dev-01.png
41.1 kB
Chapter 2-Planning Phase/Extra_Files/FinalBoss-Dev-01.png
41.1 kB
Chapter 2-Planning Phase/Extra_Files/LevelTrigger-Dev-01.png
41.1 kB
Chapter 2-Planning Phase/Extra_Files/Player-Dev-01.png
41.1 kB
Chapter 2-Planning Phase/Extra_Files/RangedEnemy-Dev-01.png
41.1 kB
Chapter 2-Planning Phase/Extra_Files/Ground-Dev-01.png
41.1 kB
Chapter 2-Planning Phase/Extra_Files/MeleeEnemy-Dev-01.png
41.1 kB
Chapter 2-Planning Phase/Extra_Files/NPC-Dev-01.png
41.1 kB
Chapter 23-VFX with Niagara Portal Animation/114. Creating A Portal Effect For Our Level Transitions.srt
39.7 kB
Chapter 29-Ranged Enemy Design and Animation/147. Adding Idle And Magic Ball Throw Animation To Ranged Enemy.srt
39.1 kB
Chapter 6-Moving Platforms/21. Making A Moving Platform 3.srt
38.9 kB
Chapter 4-Player Inputs/13. Player Inputs Part 2.srt
38.7 kB
Chapter 9-Game Development Multiple Tutorials/39. Creating A Spawning Player Sword Attack.srt
37.6 kB
Chapter 19-Save Systems/91. Creating A Save System Part 1.srt
35.0 kB
Chapter 29-Ranged Enemy Design and Animation/144. Rebalancing The Ranged Enemy To Be Fair And Fun.srt
34.9 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/133. Adding An Attack Animation Part 1.srt
33.9 kB
Chapter 30-More Game Development Level Design/153. Final Touches Of Level Design Before The Boss Level.srt
33.8 kB
Chapter 12-Boss Enemy Development Build Setup/54. Setting Up A Basic NPC.srt
33.3 kB
Chapter 21-3D asset implementation/101. Adding 3D environments to the First Level.srt
32.0 kB
Chapter 31-Final Boss/155. Final Boss Part 1.srt
31.1 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/134. Adding An Attack Animation Part 2.srt
30.6 kB
Chapter 11-Level Design and Organization/53. Level Design And Organization Part 4.srt
30.1 kB
Chapter 26-Player Character Sword Attack/124. Setting Up A Reliable Sword Attack Animation Part 1.srt
30.0 kB
Chapter 29-Ranged Enemy Design and Animation/149. Level Design Changes For Ranged Enemy Placement.srt
29.5 kB
Chapter 22-Player Animations using PaperZD sprite management/103. Adding An Idle Animation To The Player.srt
29.2 kB
Chapter 19-Save Systems/93. Adding A Continue Button.srt
29.1 kB
Chapter 10-Ranged Enemy Design Simple/48. Polishing Enemy Projectile Movement And Player Hit Detection.srt
29.1 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/126. More Complex Melee Enemy AI Behaviour Using Blueprints.srt
28.6 kB
Chapter 18-User Interface Development/88. User Interface Changes Part 8.srt
27.7 kB
Chapter 2-Planning Phase/5. Level Planning Part 1.srt
26.3 kB
Chapter 13-User Interface Development/65. Adding A Volume Slider To The Main Menu.srt
26.3 kB
Chapter 12-Boss Enemy Development Build Setup/57. Boss Attacks And Boss Phases Setup.srt
25.9 kB
Chapter 9-Game Development Multiple Tutorials/35. Making The Enemy Do Area Damage To The Player.srt
25.7 kB
Chapter 25-Lessons on LLighting/120. Lessons On Lighting Part 1.srt
25.3 kB
Chapter 13-User Interface Development/58. Pause Menu Part 1.srt
25.3 kB
Chapter 13-User Interface Development/64. Setting Up A Level Selection Menu.srt
25.1 kB
Chapter 6-Moving Platforms/19. Making A Moving Platform Part 1.srt
25.0 kB
Chapter 2-Planning Phase/4. Planning The Main Menu.srt
24.3 kB
Chapter 10-Ranged Enemy Design Simple/49. Navigation Changes And Adding A Floor That Kills The Player.srt
24.1 kB
Chapter 29-Ranged Enemy Design and Animation/150. Adding In A Basic Snow Effect.srt
23.9 kB
Chapter 11-Level Design and Organization/50. Level Design And Development Organization Part 1.srt
23.6 kB
Chapter 13-User Interface Development/63. Activating Different Main Menu Panels.srt
23.6 kB
Chapter 18-User Interface Development/86. User Interface Changes Part 6.srt
22.7 kB
Chapter 24-Level Redesign using 3D Assets/116. Redesigning Level 2 With 3D Assets Part 1.srt
22.6 kB
Chapter 30-More Game Development Level Design/151. Cutting Content And More Level Design Tips.srt
22.5 kB
Chapter 16-Mega Code Review Process/76. Mega Code Review And Organisation Part 2.srt
22.4 kB
Chapter 22-Player Animations using PaperZD sprite management/113. Setting Up Good Logic For Player Animations.srt
22.2 kB
Chapter 19-Save Systems/92. Creating A Save System Part 2.srt
22.0 kB
Chapter 19-Save Systems/94. Level Selection Based Off Game Save.srt
21.5 kB
Chapter 4-Player Inputs/15. Camera Changes And Character Movement Polish.srt
19.6 kB
Chapter 9-Game Development Multiple Tutorials/42. Creating A Moveable Block.srt
19.5 kB
Chapter 26-Player Character Sword Attack/123. Adding A Sword Attack To The Player.srt
19.2 kB
Chapter 10-Ranged Enemy Design Simple/45. Understanding Blueprint Child Classes.srt
19.0 kB
Chapter 2-Planning Phase/3. Planning Overview.srt
18.6 kB
Chapter 9-Game Development Multiple Tutorials/40. De-spawning The Sword And Adding Damage.srt
18.1 kB
Chapter 10-Ranged Enemy Design Simple/46. Make The Ranged Enemy Spawn Projectiles.srt
17.8 kB
Chapter 10-Ranged Enemy Design Simple/44. Basic Setup For Ranged Enemy.srt
17.8 kB
Chapter 5-Level Triggers/17. Next Level Trigger Part 1.srt
17.7 kB
Chapter 24-Level Redesign using 3D Assets/117. Redesigning Level 2 With 3D Assets Part 2.srt
16.7 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/132. Even More Animation Testing For Melee Enemy Sprites.srt
16.6 kB
Chapter 30-More Game Development Level Design/152. More Level Design And Enemy Placement.srt
16.5 kB
Chapter 16-Mega Code Review Process/77. Mega Code Review And Organization part 3.srt
16.3 kB
Chapter 22-Player Animations using PaperZD sprite management/107. Adding Footstep Sounds To The Player.srt
16.0 kB
Chapter 19-Save Systems/95. Don--'t Crunch And Rest When You Need To.srt
16.0 kB
Chapter 13-User Interface Development/67. FullScreen, Borderless Windowed and Windowed Options in the Settings.srt
15.6 kB
Chapter 6-Moving Platforms/20. Making A Moving Platform Part 2.srt
15.4 kB
Chapter 18-User Interface Development/89. User Interface Changes Part 9.srt
15.3 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/135. Hitbox Creation For Melee Enemy Attack.srt
14.7 kB
Chapter 28-More Level Design Learning/138. Improving Our Moveable Block.srt
14.6 kB
Chapter 9-Game Development Multiple Tutorials/37. Adding A Health To The Melee Enemy.srt
14.6 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/127. Adding An Idle Sprite To The Melee Enemy.srt
14.4 kB
Chapter 11-Level Design and Organization/52. Level Design And Organization Part 3.srt
14.4 kB
Chapter 13-User Interface Development/59. Pause Menu Part 2.srt
13.4 kB
Chapter 12-Boss Enemy Development Build Setup/55. Initial Setup For The Final Boss.srt
13.4 kB
Chapter 8-Game over Screen/30. Blueprint Commenting And Organizing Code Before Moving Forward.srt
13.3 kB
Chapter 21-3D asset implementation/100. Adding 3D Environments To The Main Menu Part 2.srt
13.2 kB
Chapter 9-Game Development Multiple Tutorials/43. Level Design And Some Advice On Doing Good Game Development.srt
12.9 kB
Chapter 20-Intro Movies for Game Developers/96. Creating An Intro Movie Part 1.srt
12.6 kB
Chapter 9-Game Development Multiple Tutorials/34. Simple Melee Enemy Player Detection And Movement.srt
12.5 kB
Chapter 26-Player Character Sword Attack/125. Setting Up A Reliable Sword Attack Animation Part 2.srt
12.4 kB
Chapter 4-Player Inputs/10. Create A Player Blueprint.srt
12.4 kB
Chapter 13-User Interface Development/66. Adding Resolution Changing To Our Options Menu.srt
12.2 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/130. Adding An Idle Animation To The Melee Enemy.srt
12.0 kB
Chapter 4-Player Inputs/16. Creating Your First Platforms.srt
12.0 kB
Chapter 22-Player Animations using PaperZD sprite management/105. Adding A Running Animation.srt
11.9 kB
Chapter 13-User Interface Development/61. Positioning The Main Menu In Game.srt
11.9 kB
Chapter 8-Game over Screen/29. Adding A Transparent Background To Game Over Screen.srt
11.5 kB
Chapter 9-Game Development Multiple Tutorials/32. Death Menu Interface Finalization.srt
11.4 kB
Chapter 21-3D asset implementation/98. Importing Environment Assets.srt
11.2 kB
Chapter 13-User Interface Development/62. Main Menu Code.srt
10.8 kB
Chapter 14-Packaging a Game for Play/68. Packaging Your Game Part 1.srt
10.6 kB
Chapter 18-User Interface Development/84. User Interface Changes Part 4.srt
10.5 kB
Chapter 13-User Interface Development/60. Main Menu Setup.srt
10.1 kB
Chapter 22-Player Animations using PaperZD sprite management/110. Adjusting The Jump Animation.srt
10.1 kB
Chapter 2-Planning Phase/2. Introduction.srt
9.6 kB
Chapter 15-Testing your Developer Build/74. Testing Your Game Build.srt
9.6 kB
Chapter 24-Level Redesign using 3D Assets/118. How to Add Sound To Traps In Your Game.srt
9.6 kB
Chapter 7-Player Health and Health Bar/23. Creating Player Health.srt
9.5 kB
Chapter 31-Final Boss/154. Preparations For Creating Final Boss AI.srt
9.5 kB
Chapter 23-VFX with Niagara Portal Animation/115. Adding A Portal Sound To Our Portal.srt
9.5 kB
Chapter 18-User Interface Development/85. User Interface Changes Part 5.srt
9.4 kB
Chapter 7-Player Health and Health Bar/25. Adding A Health Bar To The Screen.srt
9.3 kB
Chapter 22-Player Animations using PaperZD sprite management/104. Setting Sprite Direction.srt
8.7 kB
Chapter 8-Game over Screen/28. A Simple Game Over Screen.srt
8.6 kB
Chapter 9-Game Development Multiple Tutorials/33. Review Of The Work Done So Far And Looking Forward.srt
8.4 kB
Chapter 31-Final Boss/156. Final Boss Part 2.srt
8.2 kB
Chapter 22-Player Animations using PaperZD sprite management/112. Unreal Engine Logic Bug Fixing.srt
8.1 kB
Chapter 18-User Interface Development/87. User Interface Changes Part 7.srt
7.9 kB
Chapter 4-Player Inputs/14. Player Inputs Part 3.srt
7.7 kB
Chapter 29-Ranged Enemy Design and Animation/145. Setting Up The Ranged Enemy For More Interaction.srt
7.4 kB
Chapter 28-More Level Design Learning/139. More Level Design Tips.srt
7.4 kB
Chapter 18-User Interface Development/79. Adding Thematic Music To The Main Menu.srt
7.3 kB
Chapter 8-Game over Screen/27. Adding A Player Death System.srt
7.1 kB
Chapter 17-Entering Phase 2 of Development/78. Starting The Second Phase Of Development.srt
7.0 kB
Chapter 3-Making a Working Player and Level/9. Create A Developer Level.srt
6.7 kB
Chapter 12-Boss Enemy Development Build Setup/56. Simple Boss Health And Movement Setup.srt
6.6 kB
Chapter 5-Level Triggers/18. Next Level Trigger Part 2.srt
6.6 kB
Chapter 18-User Interface Development/81. User Interface Changes Part 1.srt
6.5 kB
Chapter 29-Ranged Enemy Design and Animation/143. Setup For Preparing The Ranged Enemy For AI And Animation.srt
6.4 kB
Chapter 25-Lessons on LLighting/119. Redesign of Level 3 With 3D Assets Part 1.srt
6.1 kB
Chapter 22-Player Animations using PaperZD sprite management/108. Adding In Ambient Ocean Sound.srt
6.1 kB
Chapter 20-Intro Movies for Game Developers/97. Creating An Intro Movie Part 2.srt
6.0 kB
Chapter 28-More Level Design Learning/142. More Basic Level Design Tips.srt
5.1 kB
Chapter 18-User Interface Development/83. User Interface Changes Part 3.srt
4.7 kB
Chapter 21-3D asset implementation/102. Adjusting Collision Around 3D assets.srt
4.5 kB
Chapter 8-Game over Screen/26. Pre-Fixing Some Bugs.srt
4.4 kB
Chapter 25-Lessons on LLighting/122. Lessons On Lighting Part 3.srt
4.3 kB
Chapter 14-Packaging a Game for Play/72. Packaging Your Game Part 5.srt
4.3 kB
Chapter 32-What next in your Game Development Journey/158. What To Do Moving Forward.srt
4.2 kB
Chapter 7-Player Health and Health Bar/24. Creating A Simple Health Bar.srt
4.1 kB
Chapter 22-Player Animations using PaperZD sprite management/109. Using A Better Sprite Material.srt
4.0 kB
Chapter 28-More Level Design Learning/141. A Basic Explanation Of How To Add Sound To Enemy Attacks.srt
3.8 kB
Chapter 3-Making a Working Player and Level/8. Create New Project.srt
3.6 kB
Chapter 18-User Interface Development/90. Changing your game EXE icon.srt
3.4 kB
Chapter 10-Ranged Enemy Design Simple/47. Adding Damage To The Ranged Enemy Projectile.srt
3.4 kB
Chapter 9-Game Development Multiple Tutorials/38. Adding An In Game Health Bar To The Melee Enemy.srt
3.1 kB
Chapter 9-Game Development Multiple Tutorials/31. Making The User Interface Controllable.srt
3.1 kB
Chapter 9-Game Development Multiple Tutorials/41. Finding Mistakes In Blueprint Code And Testing For Fixes.srt
2.8 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/129. Fixing Sprite Rotation Bug By Changing Rotation Settings In Blueprints.srt
2.7 kB
Chapter 2-Planning Phase/7. Planning Recap.srt
2.7 kB
Chapter 6-Moving Platforms/22. Some Code Commenting.srt
2.2 kB
Chapter 14-Packaging a Game for Play/69. Packaging Your Game Part 2.srt
2.1 kB
Chapter 4-Player Inputs/11. Creating A Player Blueprint Part 2.srt
2.0 kB
Chapter 18-User Interface Development/80. User Interface Changes Preparation.srt
1.8 kB
Chapter 27-Melee Enemy improvement with Animations AI and Sound/128. Fixing Collision Bugs By Changing Collision Properties.srt
1.8 kB
Chapter 22-Player Animations using PaperZD sprite management/111. Adding A Jump Animation To The Player.srt
1.8 kB
Chapter 21-3D asset implementation/99. Adding 3D Environment To The Main Menu Part 1.srt
1.6 kB
Chapter 25-Lessons on LLighting/121. Lessons On Lighting Part 2.srt
1.6 kB
Chapter 28-More Level Design Learning/136. Redesigning The Simple Obstacle Level.srt
1.4 kB
Chapter 14-Packaging a Game for Play/73. Packaging Your Game Part 6.srt
1.2 kB
Chapter 14-Packaging a Game for Play/70. Packaging Your Game Part 3.srt
1.1 kB
Chapter 1-Course Overview/1. Overview On What You Will Be Learning.srt
1.0 kB
Chapter 18-User Interface Development/82. User Interface Changes Part 2.srt
809 Bytes
Chapter 22-Player Animations using PaperZD sprite management/106. Rebuilding Lighting Before Moving On.srt
496 Bytes
Chapter 9-Game Development Multiple Tutorials/36. Adding The Enemy To Our Developer Level.srt
472 Bytes
Chapter 14-Packaging a Game for Play/71. Packaging Your Game Part 4.srt
397 Bytes
Chapter 4-Player Inputs/12. Player Inputs Part 1.srt
265 Bytes
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