MuerBT磁力搜索 BT种子搜索利器 免费下载BT种子,超5000万条种子数据

Udemy, CG Masters - The Blender 2.8 Encyclopedia (Updated Dec 2020)

磁力链接/BT种子名称

Udemy, CG Masters - The Blender 2.8 Encyclopedia (Updated Dec 2020)

磁力链接/BT种子简介

种子哈希:83062cfe2f8a4419f00f9d98bbd8236dcbddb0d9
文件大小: 29.87G
已经下载:9450次
下载速度:极快
收录时间:2021-04-16
最近下载:2025-10-01

移花宫入口

移花宫.com邀月.com怜星.com花无缺.comyhgbt.icuyhgbt.top

磁力链接下载

magnet:?xt=urn:btih:83062CFE2F8A4419F00F9D98BBD8236DCBDDB0D9
推荐使用PIKPAK网盘下载资源,10TB超大空间,不限制资源,无限次数离线下载,视频在线观看

下载BT种子文件

磁力链接 迅雷下载 PIKPAK在线播放 世界之窗 91视频 含羞草 欲漫涩 逼哩逼哩 成人快手 51品茶 抖阴破解版 极乐禁地 91短视频 抖音Max TikTok成人版 PornHub 听泉鉴鲍 少女日记 草榴社区 哆哔涩漫 呦乐园 萝莉岛 悠悠禁区 悠悠禁区 拔萝卜 疯马秀

最近搜索

幼幼偷拍 mcfit 11439097 抽搐喷 高跟长裙大长腿 丝袜女上司出差 小丸子】 超越38g 人妻爆乳 阿意 经典老 人和狗 母狗来了 new sensations 目の前 装订 极品美乳外围 最惨 jade+venus+onlyfans 没时间 少年歌 学长酒店 全站首发 倒水 精品无毛 大长腿裸舞 曾江 利世 秀人 [colors]+ 电影

文件列表

  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/10. Example - Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.zip 879.2 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/11. Example - Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.zip 669.1 MB
  • 19. Section 14 - Shaders and Materials/Resources/41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.zip 573.6 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/09. Example - Wasp Bot and The Firefly Tree - Creating a Shot with Scenes and Appending.zip 350.4 MB
  • 19. Section 14 - Shaders and Materials/45. Shader Nodes - Translucent.mp4 344.2 MB
  • 19. Section 14 - Shaders and Materials/43. Shader Nodes - Subsurface Scattering.mp4 332.9 MB
  • 02. Section 2 - Understanding Blender/15. Viewport Shading.mp4 325.1 MB
  • 19. Section 14 - Shaders and Materials/18. Input Nodes - Light Path.mp4 304.6 MB
  • 19. Section 14 - Shaders and Materials/37. Shader Nodes - Mix Shader.mp4 292.4 MB
  • 19. Section 14 - Shaders and Materials/40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.mp4 277.7 MB
  • 23. Section 18 - Render (Eevee)/Resources/25. Screen Space Effects - Simplify.zip 266.6 MB
  • 23. Section 18 - Render (Eevee)/Resources/01. An Introduction to the Eevee Render Engine.zip 262.6 MB
  • 19. Section 14 - Shaders and Materials/33. Shader Nodes - Glass.mp4 258.2 MB
  • 19. Section 14 - Shaders and Materials/38. Shader Nodes - Principled BSDF.mp4 216.3 MB
  • 03. Section 3 - Working with Blender/22. Project - Your First 3D Scene - Making a Toy Train.mp4 186.1 MB
  • 19. Section 14 - Shaders and Materials/35. Shader Nodes - Hair.mp4 182.6 MB
  • 19. Section 14 - Shaders and Materials/88. Converter Nodes - Vector Math.mp4 180.1 MB
  • 02. Section 2 - Understanding Blender/Resources/04. General Editors.zip 178.8 MB
  • 19. Section 14 - Shaders and Materials/16. Input Nodes - Hair Info.mp4 178.2 MB
  • 19. Section 14 - Shaders and Materials/67. Color Nodes - Light Falloff.mp4 172.4 MB
  • 19. Section 14 - Shaders and Materials/41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.mp4 168.5 MB
  • 19. Section 14 - Shaders and Materials/15. Input Nodes - Geometry.mp4 164.0 MB
  • 19. Section 14 - Shaders and Materials/Resources/26. Input Nodes - Volume Info.zip 163.8 MB
  • 19. Section 14 - Shaders and Materials/68. Color Nodes - MixRGB.mp4 162.7 MB
  • 19. Section 14 - Shaders and Materials/89. Converter Nodes - Wavelength.mp4 160.1 MB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/Resources/06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.zip 154.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/15. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.mp4 152.5 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/07. The Data Linking Menu.mp4 151.6 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/09. Example - Wasp Bot and The Firefly Tree - Creating a Shot with Scenes and Appending.mp4 146.1 MB
  • 18. Section 13 - Animation/Resources/03. Animation in The Timeline - Part 1 - Navigation and Tools.zip 144.9 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/10. Example - Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.mp4 138.3 MB
  • 06. Section 5 - Modeling - Curve/05. Curve Properties.mp4 137.0 MB
  • 23. Section 18 - Render (Eevee)/21. Screen Space Effects - Volumetrics.mp4 131.4 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/20. Modeling - String Lights.mp4 131.2 MB
  • 23. Section 18 - Render (Eevee)/14. Screen Space Effects - Color Management.mp4 130.0 MB
  • 19. Section 14 - Shaders and Materials/30. Shader Nodes - Anisotropic.mp4 128.0 MB
  • 19. Section 14 - Shaders and Materials/69. Color Nodes - RGB Curves.mp4 126.1 MB
  • 23. Section 18 - Render (Eevee)/13. Object Volumetrics in Eevee.mp4 125.5 MB
  • 19. Section 14 - Shaders and Materials/95. Project - Carbon Fiber - Part 1.mp4 125.0 MB
  • 02. Section 2 - Understanding Blender/Resources/15. Viewport Shading.zip 124.9 MB
  • 19. Section 14 - Shaders and Materials/84. Converter Nodes - RGB to BW (Black and White).mp4 123.3 MB
  • 13. Section 9 - Modifiers/36. Deform - Shrinkwrap.mp4 122.6 MB
  • 18. Section 13 - Animation/04. Animation in The Timeline - Part 2 - The Playback Menu.mp4 122.5 MB
  • 19. Section 14 - Shaders and Materials/83. Converter Nodes - Combine_Separate XYZ.mp4 121.9 MB
  • 23. Section 18 - Render (Eevee)/09. World Shader in Eevee.mp4 121.6 MB
  • 19. Section 14 - Shaders and Materials/48. Shader Nodes - Volume Absorption and Scatter.mp4 121.1 MB
  • 22. Section 17 - Render (Cycles)/21. Render Properties - Film.mp4 120.9 MB
  • 13. Section 9 - Modifiers/Resources/03. Modify - Mesh Cache and Mesh Sequence Cache.zip 120.3 MB
  • 16. Section 11 - Skinning a Character (Old)/06. Creating a Mesh Deform Cage.mp4 119.5 MB
  • 16. Section 11 - Skinning a Character (Old)/04. Individual Vertex Weights and Weight Painting.mp4 118.2 MB
  • 13. Section 9 - Modifiers/35. Deform - Mesh Deform.mp4 117.5 MB
  • 05. Section 4 - Modeling - Mesh/27. Cleaning Up Your Meshes.mp4 116.9 MB
  • 05. Section 4 - Modeling - Mesh/04. Project - Your First 3D Model - Low Poly Axe.mp4 116.2 MB
  • 19. Section 14 - Shaders and Materials/71. Vector Nodes - Displacement.mp4 113.9 MB
  • 19. Section 14 - Shaders and Materials/93. Project - Micropolygon Displacement.mp4 113.6 MB
  • 22. Section 17 - Render (Cycles)/07. Lighting in Cycles - Area Light and Portals.mp4 112.3 MB
  • 15. Section 11 - Skinning a Character/01. Creating Skeleton.mp4 111.4 MB
  • 17. Section 12 - Creating a Professional Character Rig/11. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.mp4 110.8 MB
  • 23. Section 18 - Render (Eevee)/04. Transparency in Eevee.mp4 110.5 MB
  • 18. Section 13 - Animation/03. Animation in The Timeline - Part 1 - Navigation and Tools.mp4 109.9 MB
  • 03. Section 3 - Working with Blender/11. Snapping Tools.mp4 109.7 MB
  • 19. Section 14 - Shaders and Materials/82. Converter Nodes - CombineSeparate RGB.mp4 107.6 MB
  • 23. Section 18 - Render (Eevee)/Resources/21. Screen Space Effects - Volumetrics.zip 107.6 MB
  • 23. Section 18 - Render (Eevee)/Resources/22. Screen Space Effects - Shadows.zip 107.6 MB
  • 23. Section 18 - Render (Eevee)/Resources/23. Screen Space Effects - Indirect Lighting.zip 107.6 MB
  • 23. Section 18 - Render (Eevee)/Resources/24. Screen Space Effects - Film.zip 107.6 MB
  • 23. Section 18 - Render (Eevee)/Resources/14. Screen Space Effects - Color Management.zip 107.4 MB
  • 23. Section 18 - Render (Eevee)/Resources/26. Screen Space Effects - Hair.zip 107.1 MB
  • 19. Section 14 - Shaders and Materials/44. Shader Nodes - Toon.mp4 106.7 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/18. Modeling - Potted Plants.mp4 106.1 MB
  • 16. Section 11 - Skinning a Character (Old)/07. Deforming with the Mesh Deform Modifier.mp4 105.1 MB
  • 17. Section 12 - Creating a Professional Character Rig/04. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.mp4 105.0 MB
  • 05. Section 4 - Modeling - Mesh/12. Face Tools - Part 1.mp4 104.1 MB
  • 13. Section 9 - Modifiers/12. Generate - Bevel.mp4 103.9 MB
  • 16. Section 11 - Skinning a Character (Old)/08. Deforming the Hood and Cape.mp4 103.1 MB
  • 23. Section 18 - Render (Eevee)/12. Light Probes in Eevee - Irradiance Volume.mp4 101.1 MB
  • 19. Section 14 - Shaders and Materials/32. Shader Nodes - Emission.mp4 100.2 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/13. Modeling - Curtains.mp4 98.6 MB
  • 17. Section 12 - Creating a Professional Character Rig/14. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.mp4 98.3 MB
  • 19. Section 14 - Shaders and Materials/65. Color Nodes - Hue Saturation.mp4 97.3 MB
  • 05. Section 4 - Modeling - Mesh/18. Vertex Tools.mp4 95.0 MB
  • 19. Section 14 - Shaders and Materials/60. Texture Nodes - Voronoi.mp4 94.3 MB
  • 17. Section 12 - Creating a Professional Character Rig/13. Hand Control Rig Method - Part 3 - Finger Curl Rig.mp4 94.0 MB
  • 02. Section 2 - Understanding Blender/17. Different Work Modes Overview.mp4 94.0 MB
  • 05. Section 4 - Modeling - Mesh/24. Project - Subsurf Modeling a Coffee Mug.mp4 93.5 MB
  • 13. Section 9 - Modifiers/01. Modifier Basics.mp4 93.4 MB
  • 17. Section 12 - Creating a Professional Character Rig/17. Leg Control Rig Method - Part 2 - IK Leg Rig.mp4 92.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/16. Leg Control Rig Method - Part 1 - FK Leg Rig.mp4 91.7 MB
  • 19. Section 14 - Shaders and Materials/96. Project - Carbon Fiber - Part 2.mp4 91.3 MB
  • 07. Section 5 - Modeling - Curve (Old)/02. Curve Properties.mp4 91.1 MB
  • 06. Section 5 - Modeling - Curve/06. Custom Bevel and Taper.mp4 90.2 MB
  • 10. Section 7 - Drivers (Old)/03. The Drivers Graph Panels.mp4 89.3 MB
  • 13. Section 9 - Modifiers/18. Generate - Mirror.mp4 88.7 MB
  • 19. Section 14 - Shaders and Materials/39. Shader Nodes - Principled Hair.mp4 88.4 MB
  • 08. Section 6 - Modeling - Surface/03. Surface Properties.mp4 87.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/05. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.mp4 87.0 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/24. Shaders - Basic Shaders - Part 2.mp4 86.1 MB
  • 07. Section 5 - Modeling - Curve (Old)/03. Bevel and Taper.mp4 85.5 MB
  • 13. Section 9 - Modifiers/20. Generate - Remesh.mp4 85.0 MB
  • 19. Section 14 - Shaders and Materials/86. Converter Nodes - Math.mp4 84.7 MB
  • 22. Section 17 - Render (Cycles)/22. Render Properties - Performance.mp4 84.4 MB
  • 13. Section 9 - Modifiers/11. Generate - Array.mp4 84.2 MB
  • 10. Section 7 - Drivers (Old)/06. Example - Interactive Space Flyer - Part 1 - Distance Driver Variable.mp4 83.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/07. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.mp4 83.4 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/12. Appending or Linking Which Production Method to Use.mp4 82.9 MB
  • 09. Section 7 - Drivers/12. Project - Boxing Ring Dynamic Camera.mp4 82.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/03. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.mp4 82.4 MB
  • 05. Section 4 - Modeling - Mesh/14. Edge Tools - Part 1.mp4 80.9 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/06. Packing and Unpacking Data in Blender.zip 80.2 MB
  • 13. Section 9 - Modifiers/45. Project - Customizable Archi-Viz Assets.mp4 79.9 MB
  • 20. Section 15 - UV Mapping/23. Project - UDIMs in Blender.mp4 79.4 MB
  • 19. Section 14 - Shaders and Materials/80. Converter Nodes - ColorRamp.mp4 78.8 MB
  • 23. Section 18 - Render (Eevee)/23. Screen Space Effects - Indirect Lighting.mp4 78.4 MB
  • 11. Section 8 - Constraints/16. Track To, Locked Track and Damped Track Costraints.mp4 78.4 MB
  • 17. Section 12 - Creating a Professional Character Rig/12. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning.mp4 78.4 MB
  • 23. Section 18 - Render (Eevee)/05. Lighting in Eevee - Point Light.mp4 76.8 MB
  • 05. Section 4 - Modeling - Mesh/05. What are Normals.mp4 76.8 MB
  • 12. Section 8 - Constraints (Old)/22. Working with Constraints.mp4 76.6 MB
  • 23. Section 18 - Render (Eevee)/10. Light Probes in Eevee - Reflection Plane.mp4 76.1 MB
  • 23. Section 18 - Render (Eevee)/22. Screen Space Effects - Shadows.mp4 75.5 MB
  • 19. Section 14 - Shaders and Materials/Resources/54. Texture Nodes - Image.zip 75.4 MB
  • 10. Section 7 - Drivers (Old)/10. Example - Mechanical Ink - Part 2 - Rotational Difference Variable.mp4 75.4 MB
  • 22. Section 17 - Render (Cycles)/06. Lighting in Cycles - Spot Light.mp4 75.2 MB
  • 22. Section 17 - Render (Cycles)/08. Lighting in Cycles - Emission Shaders.mp4 75.1 MB
  • 23. Section 18 - Render (Eevee)/17. Screen Space Effects - Bloom.mp4 75.0 MB
  • 16. Section 11 - Skinning a Character (Old)/01. Creating a Character Skeleton.mp4 74.9 MB
  • 23. Section 18 - Render (Eevee)/11. Light Probes in Eevee - Reflection Cubemap.mp4 74.3 MB
  • 18. Section 13 - Animation/09. Animation in The Graph Editor - Part 2.mp4 74.1 MB
  • 22. Section 17 - Render (Cycles)/10. World Settings and Ambient Occlusion.mp4 73.9 MB
  • 10. Section 7 - Drivers (Old)/Resources/06. Example - Interactive Space Flyer - Part 1 - Distance Driver Variable.zip 73.9 MB
  • 10. Section 7 - Drivers (Old)/Resources/07. Example - Interactive Space Flyer - Part 2 - Low Altitude Color Change.zip 73.9 MB
  • 10. Section 7 - Drivers (Old)/Resources/08. Example - Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.zip 73.9 MB
  • 18. Section 13 - Animation/Resources/04. Animation in The Timeline - Part 2 - The Playback Menu.zip 72.5 MB
  • 13. Section 9 - Modifiers/Resources/18. Generate - Mirror.zip 72.1 MB
  • 20. Section 15 - UV Mapping/04. UV Mapping - Seams and Unwrapping.mp4 71.4 MB
  • 22. Section 17 - Render (Cycles)/Resources/24. Object Settings - Shadow Catcher.zip 71.0 MB
  • 15. Section 11 - Skinning a Character/04. Weight Paint and Complete Deform.mp4 70.5 MB
  • 05. Section 4 - Modeling - Mesh/28. Editing Normals.mp4 70.2 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/06. Modeling - Couch.mp4 70.0 MB
  • 19. Section 14 - Shaders and Materials/63. Color Nodes - Bright Contrast.mp4 69.9 MB
  • 22. Section 17 - Render (Cycles)/18. Render Properties - Hair.mp4 69.5 MB
  • 17. Section 12 - Creating a Professional Character Rig/09. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.mp4 68.5 MB
  • 19. Section 14 - Shaders and Materials/10. Input Nodes - Ambient Occlusion.mp4 68.2 MB
  • 13. Section 9 - Modifiers/19. Generate - Multiresolution.mp4 68.1 MB
  • 16. Section 11 - Skinning a Character (Old)/05. Completing the Character Skinning.mp4 68.1 MB
  • 17. Section 12 - Creating a Professional Character Rig/21. Spine Control Rig Method - Part 4 - Custom Bone Shapes.mp4 67.1 MB
  • 18. Section 13 - Animation/11. FK and IK (Forward and Inverse Kinematics).mp4 67.0 MB
  • 05. Section 4 - Modeling - Mesh/13. Face Tools - Part 2.mp4 66.5 MB
  • 13. Section 9 - Modifiers/25. Generate - Adaptive Subdivision Surface.mp4 66.1 MB
  • 13. Section 9 - Modifiers/15. Generate - Decimate.mp4 66.0 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/04. Example - Rollerball - Access and Manipulating Animation Data.mp4 65.8 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/23. Shaders - Basic Shaders - Part 1.mp4 65.7 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/28. Shaders - Brick Wall.mp4 64.6 MB
  • 05. Section 4 - Modeling - Mesh/07. Transform Tools and Basic Tools.mp4 64.3 MB
  • 13. Section 9 - Modifiers/02. Modify - Data Transfer.mp4 63.5 MB
  • 22. Section 17 - Render (Cycles)/09. Lighting in Cycles - HDRIs.mp4 63.1 MB
  • 19. Section 14 - Shaders and Materials/46. Shader Nodes - Transparent.mp4 62.5 MB
  • 19. Section 14 - Shaders and Materials/90. Node Groups.mp4 62.4 MB
  • 23. Section 18 - Render (Eevee)/20. Screen Space Effects - Screen Space Reflection.mp4 62.4 MB
  • 19. Section 14 - Shaders and Materials/54. Texture Nodes - Image.mp4 62.1 MB
  • 10. Section 7 - Drivers (Old)/01. An Introduction to Drivers.mp4 62.0 MB
  • 12. Section 8 - Constraints (Old)/20. Relationship Constraints - Shrink Wrap.mp4 62.0 MB
  • 18. Section 13 - Animation/12. The Curious Case of Animating Rotations.mp4 61.9 MB
  • 03. Section 3 - Working with Blender/14. Collections and View Layers.mp4 61.8 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/03. Introduction to Data-Blocks and Manipulating Data.mp4 61.8 MB
  • 16. Section 11 - Skinning a Character (Old)/03. Skinning the Character's Head.mp4 61.6 MB
  • 18. Section 13 - Animation/10. The Non-Linear Animation (NLA) Editor.mp4 61.0 MB
  • 22. Section 17 - Render (Cycles)/Resources/02. Rendering Basics.zip 60.9 MB
  • 23. Section 18 - Render (Eevee)/Resources/03. Rendering Basics.zip 60.9 MB
  • 18. Section 13 - Animation/06. Animation in The Dope Sheet Editor - The Dope Sheet and Editor Window.mp4 60.6 MB
  • 05. Section 4 - Modeling - Mesh/21. More Selection Tools.mp4 60.5 MB
  • 03. Section 3 - Working with Blender/03. Basic Tools.mp4 59.9 MB
  • 19. Section 14 - Shaders and Materials/Resources/93. Project - Micropolygon Displacement.zip 59.6 MB
  • 13. Section 9 - Modifiers/30. Deform - Curve.mp4 59.6 MB
  • 13. Section 9 - Modifiers/22. Generate - Skin.mp4 59.4 MB
  • 03. Section 3 - Working with Blender/17. Setting Up Background Images.mp4 59.3 MB
  • 22. Section 17 - Render (Cycles)/19. Render Properties - Simplify.mp4 59.3 MB
  • 02. Section 2 - Understanding Blender/08. User Preferences and Suggested Changes.mp4 58.6 MB
  • 19. Section 14 - Shaders and Materials/07. Texture Coordinates - Object.mp4 58.5 MB
  • 05. Section 4 - Modeling - Mesh/23. Subsurf Modeling - Part 2 - Rules and Tools.mp4 58.0 MB
  • 02. Section 2 - Understanding Blender/16. Viewport Options.mp4 56.9 MB
  • 13. Section 9 - Modifiers/03. Modify - Mesh Cache and Mesh Sequence Cache.mp4 56.7 MB
  • 13. Section 9 - Modifiers/34. Deform - Lattice.mp4 56.3 MB
  • 19. Section 14 - Shaders and Materials/20. Input Nodes - Particle Info.mp4 56.2 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/06. Packing and Unpacking Data in Blender.mp4 56.0 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/02. Modeling - Platform and Walls.mp4 56.0 MB
  • 11. Section 8 - Constraints/24. Shrinkwrap.mp4 55.6 MB
  • 23. Section 18 - Render (Eevee)/19. Screen Space Effects - Sub-Surface Scattering.mp4 55.4 MB
  • 17. Section 12 - Creating a Professional Character Rig/08. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.mp4 55.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/39. Shader Nodes - Principled Hair.zip 55.3 MB
  • 19. Section 14 - Shaders and Materials/19. Input Nodes - Object Info.mp4 55.2 MB
  • 19. Section 14 - Shaders and Materials/78. Converter Nodes - Blackbody.mp4 55.1 MB
  • 02. Section 2 - Understanding Blender/04. General Editors.mp4 55.1 MB
  • 19. Section 14 - Shaders and Materials/Resources/71. Vector Nodes - Displacement.zip 54.8 MB
  • 23. Section 18 - Render (Eevee)/06. Lighting in Eevee - Sun Light.mp4 54.6 MB
  • 23. Section 18 - Render (Eevee)/25. Screen Space Effects - Simplify.mp4 54.2 MB
  • 07. Section 5 - Modeling - Curve (Old)/01. Curve Editing.mp4 53.4 MB
  • 23. Section 18 - Render (Eevee)/Resources/15. Screen Space Effects - Sampling.zip 53.0 MB
  • 23. Section 18 - Render (Eevee)/Resources/16. Screen Space Effects - Ambient Occlusion (GTAO).zip 53.0 MB
  • 23. Section 18 - Render (Eevee)/Resources/17. Screen Space Effects - Bloom.zip 53.0 MB
  • 23. Section 18 - Render (Eevee)/Resources/18. Screen Space Effects - Depth Of Field.zip 53.0 MB
  • 23. Section 18 - Render (Eevee)/Resources/19. Screen Space Effects - Sub-Surface Scattering.zip 53.0 MB
  • 23. Section 18 - Render (Eevee)/Resources/20. Screen Space Effects - Screen Space Reflection.zip 53.0 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/16. Modeling - Books.mp4 52.9 MB
  • 05. Section 4 - Modeling - Mesh/20. Convex Hull, Spin, and Spin Duplicate.mp4 52.6 MB
  • 10. Section 7 - Drivers (Old)/04. Custom Driver Properties and Variables.mp4 52.4 MB
  • 19. Section 14 - Shaders and Materials/03. Node Wrangler.mp4 52.3 MB
  • 13. Section 9 - Modifiers/21. Generate - Screw.mp4 52.1 MB
  • 13. Section 9 - Modifiers/23. Generate - Solidify.mp4 52.0 MB
  • 22. Section 17 - Render (Cycles)/Resources/07. Lighting in Cycles - Area Light and Portals.zip 51.8 MB
  • 05. Section 4 - Modeling - Mesh/17. Knife, Knife Project, and Bisect.mp4 51.6 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/05. Modeling - Entertainment Center.mp4 51.1 MB
  • 05. Section 4 - Modeling - Mesh/25. Vertex Groups.mp4 50.8 MB
  • 23. Section 18 - Render (Eevee)/Resources/12. Light Probes in Eevee - Irradiance Volume.zip 50.8 MB
  • 13. Section 9 - Modifiers/32. Deform - Hook.mp4 50.7 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/07. The Data Linking Menu.zip 50.5 MB
  • 19. Section 14 - Shaders and Materials/79. Converter Nodes - Clamp.mp4 50.1 MB
  • 19. Section 14 - Shaders and Materials/01. Blender's Material Properties.mp4 49.9 MB
  • 19. Section 14 - Shaders and Materials/Resources/38. Shader Nodes - Principled BSDF.zip 49.2 MB
  • 10. Section 7 - Drivers (Old)/02. Working with Drivers.mp4 49.1 MB
  • 13. Section 9 - Modifiers/37. Deform - Simple Deform.mp4 48.1 MB
  • 13. Section 9 - Modifiers/28. Generate - Wireframe.mp4 47.4 MB
  • 19. Section 14 - Shaders and Materials/92. Layout Nodes.mp4 47.4 MB
  • 12. Section 8 - Constraints (Old)/15. Relationship Constraints - Action.mp4 47.3 MB
  • 23. Section 18 - Render (Eevee)/02. Switching Between Eevee and Cycles.mp4 47.1 MB
  • 19. Section 14 - Shaders and Materials/02. Project - Your Very First Shaders.mp4 46.8 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/22. Lighting - Point Lights.mp4 46.6 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/11. Modeling - Windows.mp4 46.2 MB
  • 13. Section 9 - Modifiers/13. Generate - Boolean.mp4 46.0 MB
  • 13. Section 9 - Modifiers/Resources/34. Deform - Lattice.zip 46.0 MB
  • 10. Section 7 - Drivers (Old)/09. Example - Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).mp4 45.9 MB
  • 05. Section 4 - Modeling - Mesh/15. Edge Tools - Part 2.mp4 45.0 MB
  • 15. Section 11 - Skinning a Character/03. Individual Vertex Deform.mp4 44.9 MB
  • 13. Section 9 - Modifiers/09. Modify - Vertex Weight Mix.mp4 44.7 MB
  • 23. Section 18 - Render (Eevee)/08. Lighting in Eevee - Area Light.mp4 44.6 MB
  • 11. Section 8 - Constraints/14. Transform Cache.mp4 44.4 MB
  • 19. Section 14 - Shaders and Materials/64. Color Nodes - Gamma.mp4 43.9 MB
  • 13. Section 9 - Modifiers/08. Modify - Vertex Weight Edit.mp4 43.8 MB
  • 05. Section 4 - Modeling - Mesh/06. Selection Tools and Selection Modes.mp4 43.6 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/17. Modeling - Power Cables.mp4 43.5 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/08. Modeling - Side Tables.mp4 43.4 MB
  • 03. Section 3 - Working with Blender/20. Annotations Tool.mp4 43.1 MB
  • 13. Section 9 - Modifiers/48. Project - Fitting Wipers on Windshields.mp4 43.1 MB
  • 05. Section 4 - Modeling - Mesh/08. Deleting, Dissolving, and Collapsing.mp4 43.0 MB
  • 03. Section 3 - Working with Blender/16. Appending and Linking.mp4 42.9 MB
  • 20. Section 15 - UV Mapping/03. Project - Full UV Unwrapping Workflow.mp4 42.8 MB
  • 21. Section 16 - Cameras/04. Camera Navigation - Camera Transforms.mp4 42.8 MB
  • 13. Section 9 - Modifiers/06. Modify - UV Project.mp4 42.3 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/11. Example - Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.mp4 41.9 MB
  • 19. Section 14 - Shaders and Materials/85. Converter Nodes - Map Range.mp4 41.9 MB
  • 13. Section 9 - Modifiers/44. Project - Acid Burn Effect.mp4 41.3 MB
  • 05. Section 4 - Modeling - Mesh/10. Extruding.mp4 41.3 MB
  • 13. Section 9 - Modifiers/04. Modify - Normal Edit.mp4 41.3 MB
  • 17. Section 12 - Creating a Professional Character Rig/06. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.mp4 41.2 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/36. Final Touches.mp4 40.9 MB
  • 03. Section 3 - Working with Blender/09. Duplication and Linked Duplicates.mp4 40.9 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/05. Example - Medieval Ladder - Using linked Data.mp4 40.6 MB
  • 23. Section 18 - Render (Eevee)/26. Screen Space Effects - Hair.mp4 39.9 MB
  • 19. Section 14 - Shaders and Materials/59. Texture Nodes - Sky.mp4 39.9 MB
  • 22. Section 17 - Render (Cycles)/05. Lighting in Cycles - Sun Light.mp4 39.7 MB
  • 12. Section 8 - Constraints (Old)/14. Tracking Constraints - Track To.mp4 39.7 MB
  • 18. Section 13 - Animation/07. The Shape Key Editor.mp4 39.3 MB
  • 13. Section 9 - Modifiers/10. Modify - Vertex Weight Proximity.mp4 39.1 MB
  • 10. Section 7 - Drivers (Old)/07. Example - Interactive Space Flyer - Part 2 - Low Altitude Color Change.mp4 39.1 MB
  • 12. Section 8 - Constraints (Old)/18. Relationship Constraints - Follow Path.mp4 38.9 MB
  • 09. Section 7 - Drivers/11. Project - Light Switch.mp4 38.8 MB
  • 01. Section 1 - Welcome to The Blender Encyclopedia/01. Introduction - Your Own Blender Encyclopedia.mp4 38.3 MB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.mp4 38.3 MB
  • 11. Section 8 - Constraints/02. Adding Constraint and Basics.mp4 38.2 MB
  • 17. Section 12 - Creating a Professional Character Rig/10. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.mp4 38.0 MB
  • 20. Section 15 - UV Mapping/Resources/23. Project - UDIMs in Blender.zip 37.8 MB
  • 13. Section 9 - Modifiers/31. Deform - Displace.mp4 37.5 MB
  • 13. Section 9 - Modifiers/46. Project - Metal Grate.mp4 37.2 MB
  • 05. Section 4 - Modeling - Mesh/19. Mirroring Tools.mp4 36.8 MB
  • 02. Section 2 - Understanding Blender/12. Navigating Throught 3D Space.mp4 36.7 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/30. Shaders - Plants.mp4 36.7 MB
  • 19. Section 14 - Shaders and Materials/56. Texture Nodes - Musgrave.mp4 36.7 MB
  • 11. Section 8 - Constraints/22. Follow Path.mp4 36.6 MB
  • 19. Section 14 - Shaders and Materials/58. Texture Nodes - Point Density.mp4 36.5 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/34. Shaders - Curtains and Lamp Shade.mp4 36.1 MB
  • 03. Section 3 - Working with Blender/07. Transformation Orientations.mp4 35.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/16. Input Nodes - Hair Info.zip 35.4 MB
  • 09. Section 7 - Drivers/04. Editing F-Curves.mp4 35.3 MB
  • 03. Section 3 - Working with Blender/15. Scenes.mp4 35.0 MB
  • 19. Section 14 - Shaders and Materials/61. Texture Nodes - Wave (Updated).mp4 34.9 MB
  • 09. Section 7 - Drivers/02. Project - The Basic Driver Workflow.mp4 34.9 MB
  • 19. Section 14 - Shaders and Materials/72. Vector Nodes - Mapping.mp4 34.9 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/08. An Introduction to Scenes.mp4 34.8 MB
  • 13. Section 9 - Modifiers/41. Deform - Surface Deform.mp4 34.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/02. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.mp4 34.8 MB
  • 22. Section 17 - Render (Cycles)/16. Light Paths - Caustics.mp4 34.6 MB
  • 23. Section 18 - Render (Eevee)/15. Screen Space Effects - Sampling.mp4 34.5 MB
  • 22. Section 17 - Render (Cycles)/04. Lighting in Cycles - Point Light.mp4 34.4 MB
  • 10. Section 7 - Drivers (Old)/08. Example - Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.mp4 34.4 MB
  • 18. Section 13 - Animation/13. Rotation Calculations - Euler Gimbal Method.mp4 34.4 MB
  • 03. Section 3 - Working with Blender/10. Object Parenting.mp4 34.3 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/04. Modeling - TV.mp4 33.9 MB
  • 19. Section 14 - Shaders and Materials/31. Shader Nodes - Diffuse.mp4 33.9 MB
  • 23. Section 18 - Render (Eevee)/24. Screen Space Effects - Film.mp4 33.8 MB
  • 10. Section 7 - Drivers (Old)/05. Combining Driver Variables.mp4 33.8 MB
  • 22. Section 17 - Render (Cycles)/14. Light Paths - Max Bounces.mp4 33.5 MB
  • 02. Section 2 - Understanding Blender/05. Animation Editors.mp4 33.4 MB
  • 18. Section 13 - Animation/01. Animation Keyframes.mp4 33.0 MB
  • 19. Section 14 - Shaders and Materials/62. Texture Nodes - White Noise.mp4 32.8 MB
  • 23. Section 18 - Render (Eevee)/07. Lighting in Eevee - Spot Light.mp4 32.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/19. Spine Control Rig Method - Part 2 - Spine Rig.mp4 32.7 MB
  • 21. Section 16 - Cameras/06. Camera Properties - Safe Areas, Background Image, and Viewport Display.mp4 32.7 MB
  • 12. Section 8 - Constraints (Old)/05. Transformation Constraints - Limit Location.mp4 32.6 MB
  • 21. Section 16 - Cameras/01. Camera Properties - Lens Properties.mp4 32.4 MB
  • 09. Section 7 - Drivers/03. The Drivers Editor.mp4 32.4 MB
  • 22. Section 17 - Render (Cycles)/25. Object Settings - Visibility Options.mp4 32.3 MB
  • 05. Section 4 - Modeling - Mesh/02. Mesh Anatomy and Common Terminology.mp4 32.3 MB
  • 22. Section 17 - Render (Cycles)/15. Light Paths - Clamping.mp4 32.3 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/25. Shaders - Hardwood Floors.mp4 32.2 MB
  • 13. Section 9 - Modifiers/24. Generate - Subdivision Surface.mp4 32.1 MB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/05. Armature Bone Properties - Part 1 - Transform, B-Bones, and Relations.mp4 32.1 MB
  • 09. Section 7 - Drivers/14. Project - Muscle Flexing.mp4 32.0 MB
  • 13. Section 9 - Modifiers/24. Generate - Subdivision Surface (Updated).mp4 32.0 MB
  • 19. Section 14 - Shaders and Materials/81. Converter Nodes - CombineSeparate HSV.mp4 32.0 MB
  • 11. Section 8 - Constraints/20. Child Of.mp4 32.0 MB
  • 21. Section 16 - Cameras/05. Camera Properties - Depth Of Field.mp4 32.0 MB
  • 11. Section 8 - Constraints/19. Armature.mp4 31.6 MB
  • 13. Section 9 - Modifiers/42. Deform - Warp.mp4 31.5 MB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/04. Armature Object Properties - Part 3 - Pose Library.mp4 31.1 MB
  • 11. Section 8 - Constraints/21. Floor.mp4 31.1 MB
  • 13. Section 9 - Modifiers/Resources/28. Generate - Wireframe.zip 31.1 MB
  • 22. Section 17 - Render (Cycles)/13. Sampling - Advanced.mp4 31.0 MB
  • 12. Section 8 - Constraints (Old)/13. Tracking Constraints - Stretch To.mp4 31.0 MB
  • 11. Section 8 - Constraints/15. Clamp To.mp4 30.9 MB
  • 08. Section 6 - Modeling - Surface/01. Surface Introduction.mp4 30.9 MB
  • 13. Section 9 - Modifiers/33. Deform - Laplacian Deform.mp4 30.9 MB
  • 15. Section 11 - Skinning a Character/02. Binding the Skeleton to the Character.mp4 30.9 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/33. Lighting - Moon Light.mp4 30.8 MB
  • 11. Section 8 - Constraints/17. Stretch To.mp4 30.8 MB
  • 16. Section 11 - Skinning a Character (Old)/02. Parenting to the Armature & Automatic Skinning.mp4 30.6 MB
  • 22. Section 17 - Render (Cycles)/Resources/21. Render Properties - Film.zip 30.5 MB
  • 22. Section 17 - Render (Cycles)/Resources/22. Render Properties - Performance.zip 30.4 MB
  • 19. Section 14 - Shaders and Materials/08. Texture Coordinates - Camera and Window.mp4 30.2 MB
  • 13. Section 9 - Modifiers/43. Deform - Wave.mp4 30.1 MB
  • 13. Section 9 - Modifiers/26. Generate - Triangulate.mp4 30.0 MB
  • 08. Section 6 - Modeling - Surface/02. Surface Editing.mp4 29.9 MB
  • 22. Section 17 - Render (Cycles)/12. Sampling - Branched Path Tracing.mp4 29.9 MB
  • 22. Section 17 - Render (Cycles)/20. Render Properties - Motion Blur.mp4 29.6 MB
  • 13. Section 9 - Modifiers/39. Deform - Smooth Corrective.mp4 29.3 MB
  • 02. Section 2 - Understanding Blender/Resources/05. Animation Editors.zip 29.3 MB
  • 12. Section 8 - Constraints (Old)/10. Tracking Constraints - Clamp To.mp4 29.3 MB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/03. Armature Object Properties - Part 2 - Display and Bone Groups.mp4 29.2 MB
  • 11. Section 8 - Constraints/03. Copy Location.mp4 28.9 MB
  • 23. Section 18 - Render (Eevee)/01. An Introduction to the Eevee Render Engine.mp4 28.8 MB
  • 22. Section 17 - Render (Cycles)/23. Render Properties - Color Management.mp4 28.5 MB
  • 11. Section 8 - Constraints/12. Maintain Volume.mp4 28.4 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/19. Modeling - Table Lamp.mp4 28.0 MB
  • 13. Section 9 - Modifiers/40. Deform - Smooth Laplacian.mp4 28.0 MB
  • 05. Section 4 - Modeling - Mesh/11. Creating Faces and Edges.mp4 27.9 MB
  • 09. Section 7 - Drivers/07. Input Variables - Transform Channel.mp4 27.8 MB
  • 06. Section 5 - Modeling - Curve/03. Curve Handle Types.mp4 27.7 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/01. Beginnings and an Expanded Look at Blender's File System.mp4 27.6 MB
  • 17. Section 12 - Creating a Professional Character Rig/20. Spine Control Rig Method - Part 3 - Spine Hinge Mechanism.mp4 27.6 MB
  • 20. Section 15 - UV Mapping/08. UV Mapping - Projections and Reset.mp4 27.3 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/37. Final Render and Compositing.mp4 27.0 MB
  • 09. Section 7 - Drivers/10. Input Variables - Single Property.mp4 26.9 MB
  • 19. Section 14 - Shaders and Materials/76. Vector Nodes - Vector Displacement.mp4 26.7 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/32. Shaders - Glass.mp4 26.6 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/14. Modeling - Power Outlets.mp4 26.5 MB
  • 12. Section 8 - Constraints (Old)/04. Transformation Constraints - Limit Distance.mp4 26.4 MB
  • 03. Section 3 - Working with Blender/05. Global Axis Vs. Local Axis.mp4 26.3 MB
  • 03. Section 3 - Working with Blender/18. More Selection Tools.mp4 26.2 MB
  • 05. Section 4 - Modeling - Mesh/09. Separating and Joining.mp4 26.1 MB
  • 19. Section 14 - Shaders and Materials/42. Shader Nodes - Refraction BSDF.mp4 26.0 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/09. Modeling - Moulding.mp4 25.9 MB
  • 22. Section 17 - Render (Cycles)/Resources/23. Render Properties - Color Management.zip 25.9 MB
  • 03. Section 3 - Working with Blender/12. Origin and Parent Transformations.mp4 25.9 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/07. Modeling - Area Rug.mp4 25.9 MB
  • 19. Section 14 - Shaders and Materials/49. Texture Nodes - Brick.mp4 25.7 MB
  • 13. Section 9 - Modifiers/Resources/36. Deform - Shrinkwrap.zip 25.7 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/10. Modeling - Window Cutout.mp4 25.5 MB
  • 06. Section 5 - Modeling - Curve/01. Curve Intro.mp4 25.4 MB
  • 12. Section 8 - Constraints (Old)/24. Transformation Constraints - Copy Location.mp4 25.4 MB
  • 13. Section 9 - Modifiers/47. Project - Object Instancing Arrays.mp4 25.4 MB
  • 11. Section 8 - Constraints/07. Copy Constraints Demo.mp4 25.2 MB
  • 12. Section 8 - Constraints (Old)/19. Relationship Constraints - Pivot.mp4 25.2 MB
  • 17. Section 12 - Creating a Professional Character Rig/18. Spine Control Rig Method - Part 1 - Inverse Hip Rig.mp4 25.0 MB
  • 12. Section 8 - Constraints (Old)/09. Transformation Constraints - Transformation.mp4 25.0 MB
  • 05. Section 4 - Modeling - Mesh/22. Subsurf Modeling - Part 1 - Introduction.mp4 24.9 MB
  • 23. Section 18 - Render (Eevee)/03. Rendering Basics.mp4 24.8 MB
  • 19. Section 14 - Shaders and Materials/06. Texture Coordinates - UV.mp4 24.7 MB
  • 19. Section 14 - Shaders and Materials/47. Shader Nodes - Velvet BSDF.mp4 24.7 MB
  • 19. Section 14 - Shaders and Materials/52. Texture Nodes - Gradient - 720p.mp4 24.7 MB
  • 13. Section 9 - Modifiers/Resources/45. Project - Customizable Archi-Viz Assets.zip 24.7 MB
  • 03. Section 3 - Working with Blender/13. Smooth, Flat, and Auto Smooth Shading.mp4 24.6 MB
  • 13. Section 9 - Modifiers/14. Generate - Build.mp4 24.6 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/12. Modeling - Curtain Rod.mp4 24.6 MB
  • 11. Section 8 - Constraints/11. Limit Scale.mp4 24.4 MB
  • 23. Section 18 - Render (Eevee)/18. Screen Space Effects - Depth Of Field.mp4 24.4 MB
  • 22. Section 17 - Render (Cycles)/Resources/04. Lighting in Cycles - Point Light.zip 24.4 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/27. Shaders - Wood.mp4 24.3 MB
  • 22. Section 17 - Render (Cycles)/02. Rendering Basics.mp4 24.2 MB
  • 13. Section 9 - Modifiers/29. Deform - Cast.mp4 24.2 MB
  • 05. Section 4 - Modeling - Mesh/16. Splitting and Ripping.mp4 24.0 MB
  • 18. Section 13 - Animation/Resources/10. The Non-Linear Animation (NLA) Editor.zip 24.0 MB
  • 19. Section 14 - Shaders and Materials/77. Vector Nodes - Vector Transform.mp4 23.7 MB
  • 19. Section 14 - Shaders and Materials/74. Vector Nodes - Normal Map.mp4 23.7 MB
  • 22. Section 17 - Render (Cycles)/24. Object Settings - Shadow Catcher.mp4 23.4 MB
  • 03. Section 3 - Working with Blender/04. Object Origins.mp4 23.4 MB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/01. Introduction to Blender's Armatures.mp4 23.3 MB
  • 19. Section 14 - Shaders and Materials/87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.mp4 23.3 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/26. Shaders - Drywall.mp4 23.3 MB
  • 18. Section 13 - Animation/08. Animation in The Graph Editor - Part 1.mp4 23.1 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/29. Shaders - Area Rug.mp4 23.0 MB
  • 11. Section 8 - Constraints/23. Pivot.mp4 22.9 MB
  • 19. Section 14 - Shaders and Materials/53. Texture Nodes - IES.mp4 22.8 MB
  • 22. Section 17 - Render (Cycles)/01. Intro to Cycles.mp4 22.7 MB
  • 19. Section 14 - Shaders and Materials/29. Shader Nodes - Add Shader.mp4 22.7 MB
  • 06. Section 5 - Modeling - Curve/02. Curve Object Editing.mp4 22.6 MB
  • 19. Section 14 - Shaders and Materials/26. Input Nodes - Volume Info.mp4 22.6 MB
  • 13. Section 9 - Modifiers/16. Generate - Edge Split.mp4 22.2 MB
  • 11. Section 8 - Constraints/04. Copy Rotation.mp4 22.2 MB
  • 13. Section 9 - Modifiers/05. Modify - Weighted Normals.mp4 22.1 MB
  • 21. Section 16 - Cameras/02. Camera Navigation - Active Camera View.mp4 22.0 MB
  • 12. Section 8 - Constraints (Old)/23. Preparing Constraints Demo Scene.mp4 21.8 MB
  • 02. Section 2 - Understanding Blender/14. Units of Measurement.mp4 21.8 MB
  • 20. Section 15 - UV Mapping/21. Multiple UV Maps.mp4 21.7 MB
  • 19. Section 14 - Shaders and Materials/04. Texture Coordinates - Introduction and Generated.mp4 21.4 MB
  • 13. Section 9 - Modifiers/17. Generate - Mask.mp4 21.3 MB
  • 19. Section 14 - Shaders and Materials/13. Input Nodes - Camera Data.mp4 21.2 MB
  • 02. Section 2 - Understanding Blender/02. Customizing the Layout.mp4 21.2 MB
  • 12. Section 8 - Constraints (Old)/11. Tracking Constraints - Damped Track.mp4 21.1 MB
  • 02. Section 2 - Understanding Blender/Resources/17. Different Work Modes Overview.zip 21.0 MB
  • 12. Section 8 - Constraints (Old)/17. Relationship Constraints - Floor.mp4 20.9 MB
  • 11. Section 8 - Constraints/08. Limit Distance.mp4 20.8 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/31. Shaders - Books.mp4 20.8 MB
  • 19. Section 14 - Shaders and Materials/28. Output Nodes - Material, World, and Output Nodes.mp4 20.8 MB
  • 21. Section 16 - Cameras/03. Camera Switching.mp4 20.8 MB
  • 20. Section 15 - UV Mapping/18. Sculpting UVs.mp4 20.7 MB
  • 19. Section 14 - Shaders and Materials/14. Input Nodes - Fresnel.mp4 20.6 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/15. Modeling - Wall Shelf.mp4 20.5 MB
  • 22. Section 17 - Render (Cycles)/17. Render Properties - Volumes.mp4 20.5 MB
  • 03. Section 3 - Working with Blender/08. Pivot Point Options.mp4 20.3 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/02. Where is My Data Kept.mp4 20.2 MB
  • 12. Section 8 - Constraints (Old)/21. Introduction to Constraints.mp4 20.1 MB
  • 19. Section 14 - Shaders and Materials/Resources/90. Node Groups.zip 20.1 MB
  • 02. Section 2 - Understanding Blender/10. File Backups and Recovery.mp4 20.0 MB
  • 12. Section 8 - Constraints (Old)/16. Relationship Constraints - Child Of.mp4 19.8 MB
  • 18. Section 13 - Animation/05. Animation in The Dope Sheet Editor - Introduction and The Action Editor.mp4 19.8 MB
  • 13. Section 9 - Modifiers/Resources/41. Deform - Surface Deform.zip 19.6 MB
  • 20. Section 15 - UV Mapping/02. UV Editor and UV Mapping Basics.mp4 18.9 MB
  • 19. Section 14 - Shaders and Materials/Resources/15. Input Nodes - Geometry.zip 18.8 MB
  • 20. Section 15 - UV Mapping/24. Project - Unwrapping an Axe.mp4 18.8 MB
  • 20. Section 15 - UV Mapping/19. Island Options.mp4 18.8 MB
  • 12. Section 8 - Constraints (Old)/12. Tracking Constraints - Locked Track.mp4 18.3 MB
  • 19. Section 14 - Shaders and Materials/09. Texture Coordinates - Reflection.mp4 18.3 MB
  • 03. Section 3 - Working with Blender/06. The 3D Cursor.mp4 18.3 MB
  • 20. Section 15 - UV Mapping/05. UV Mapping - Smart UV Project.mp4 18.2 MB
  • 09. Section 7 - Drivers/05. Scripted Expressions.mp4 18.2 MB
  • 19. Section 14 - Shaders and Materials/17. Input Nodes - Layer Weight.mp4 18.0 MB
  • 06. Section 5 - Modeling - Curve/04. Tilt and Radius.mp4 17.9 MB
  • 13. Section 9 - Modifiers/07. Modify - UV Warp.mp4 17.9 MB
  • 09. Section 7 - Drivers/01. Introduction to Drivers.mp4 17.9 MB
  • 19. Section 14 - Shaders and Materials/Resources/32. Shader Nodes - Emission.zip 17.7 MB
  • 19. Section 14 - Shaders and Materials/75. Vector Nodes - Vector Curves.mp4 17.6 MB
  • 19. Section 14 - Shaders and Materials/94. Project - Object Proximity Shading.mp4 17.6 MB
  • 03. Section 3 - Working with Blender/02. Selection Tools and Active Selection.mp4 17.5 MB
  • 02. Section 2 - Understanding Blender/01. User Interface.mp4 17.4 MB
  • 02. Section 2 - Understanding Blender/13. The Axis and Grids.mp4 17.3 MB
  • 11. Section 8 - Constraints/05. Copy Scale.mp4 17.1 MB
  • 19. Section 14 - Shaders and Materials/51. Texture Nodes - Environment.mp4 17.0 MB
  • 18. Section 13 - Animation/02. Keying Sets.mp4 16.9 MB
  • 22. Section 17 - Render (Cycles)/11. Sampling - Path Tracing.mp4 16.6 MB
  • 19. Section 14 - Shaders and Materials/22. Input Nodes - Tangent.mp4 16.6 MB
  • 23. Section 18 - Render (Eevee)/16. Screen Space Effects - Ambient Occlusion (GTAO).mp4 16.6 MB
  • 22. Section 17 - Render (Cycles)/Resources/09. Lighting in Cycles - HDRIs.zip 16.3 MB
  • 05. Section 4 - Modeling - Mesh/26. Mesh Analysis and Measurements.mp4 16.2 MB
  • 19. Section 14 - Shaders and Materials/Resources/28. Output Nodes - Material, World, and Output Nodes.zip 16.1 MB
  • 02. Section 2 - Understanding Blender/09. Saving and Loading.mp4 15.9 MB
  • 20. Section 15 - UV Mapping/12. Mesh Editing and UV Correction.mp4 15.7 MB
  • 13. Section 9 - Modifiers/Resources/17. Generate - Mask.zip 15.6 MB
  • 11. Section 8 - Constraints/09. Limit Location.mp4 15.6 MB
  • 19. Section 14 - Shaders and Materials/36. Shader Nodes - Holdout.mp4 15.6 MB
  • 11. Section 8 - Constraints/01. Introduction to Blender's Constraints.mp4 15.5 MB
  • 19. Section 14 - Shaders and Materials/12. Input Nodes - Bevel.mp4 15.4 MB
  • 19. Section 14 - Shaders and Materials/34. Shader Nodes - Glossy BSDF.mp4 15.4 MB
  • 13. Section 9 - Modifiers/Resources/19. Generate - Multiresolution.zip 15.4 MB
  • 22. Section 17 - Render (Cycles)/Resources/06. Lighting in Cycles - Spot Light.zip 15.3 MB
  • 19. Section 14 - Shaders and Materials/57. Texture Nodes - Noise.mp4 15.2 MB
  • 20. Section 15 - UV Mapping/10. Live Unwrap.mp4 15.1 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/35. Lighting - String Lights.mp4 14.8 MB
  • 19. Section 14 - Shaders and Materials/05. Texture Coordinates - Normal.mp4 14.6 MB
  • 20. Section 15 - UV Mapping/07. UV Mapping - Follow Active Quads.mp4 14.5 MB
  • 09. Section 7 - Drivers/13. Project - RGB Sliders.mp4 14.2 MB
  • 20. Section 15 - UV Mapping/09. UV Pinning.mp4 14.1 MB
  • 03. Section 3 - Working with Blender/19. Measuring Tool.mp4 14.1 MB
  • 19. Section 14 - Shaders and Materials/Resources/18. Input Nodes - Light Path.zip 14.0 MB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/02. Armature Object Properties - Part 1 - Skeleton.mp4 13.9 MB
  • 19. Section 14 - Shaders and Materials/61. Texture Nodes - Wave.mp4 13.8 MB
  • 19. Section 14 - Shaders and Materials/91. Script Node.mp4 13.8 MB
  • 20. Section 15 - UV Mapping/13. Selection - UV Sync Selection.mp4 13.5 MB
  • 23. Section 18 - Render (Eevee)/Resources/11. Light Probes in Eevee - Reflection Cubemap.zip 13.5 MB
  • 19. Section 14 - Shaders and Materials/70. Vector Nodes - Bump.mp4 13.5 MB
  • 09. Section 7 - Drivers/06. Combining Multiple Input Variables.mp4 13.4 MB
  • 20. Section 15 - UV Mapping/17. UV Stretching.mp4 13.3 MB
  • 12. Section 8 - Constraints (Old)/02. Transformation Constraints - Copy Scale.mp4 13.3 MB
  • 11. Section 8 - Constraints/10. Limit Rotation.mp4 13.3 MB
  • 19. Section 14 - Shaders and Materials/27. Input Nodes - Wireframe.mp4 13.1 MB
  • 11. Section 8 - Constraints/18. Action.mp4 13.0 MB
  • 13. Section 9 - Modifiers/35. Deform - Mesh Deform (Updated).mp4 13.0 MB
  • 20. Section 15 - UV Mapping/06. UV Mapping - Lightmap Pack.mp4 12.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/51. Texture Nodes - Environment.zip 12.3 MB
  • 09. Section 7 - Drivers/Resources/12. Project - Boxing Ring Dynamic Camera.zip 12.0 MB
  • 11. Section 8 - Constraints/Resources/14. Transform Cache.zip 12.0 MB
  • 19. Section 14 - Shaders and Materials/Resources/34. Shader Nodes - Glossy.zip 12.0 MB
  • 01. Section 1 - Welcome to The Blender Encyclopedia/04. Navigating the Course (Important!).mp4 12.0 MB
  • 06. Section 5 - Modeling - Curve/Resources/01. Curve Intro.zip 11.9 MB
  • 19. Section 14 - Shaders and Materials/66. Color Nodes - Invert.mp4 11.8 MB
  • 20. Section 15 - UV Mapping/22. Tips and Tricks.mp4 11.8 MB
  • 02. Section 2 - Understanding Blender/03. Workspaces.mp4 11.6 MB
  • 19. Section 14 - Shaders and Materials/73. Vector Nodes - Normal.mp4 11.5 MB
  • 23. Section 18 - Render (Eevee)/Resources/04. Transparency in Eevee.zip 10.6 MB
  • 19. Section 14 - Shaders and Materials/Resources/46. Shader Nodes - Transparent.zip 10.6 MB
  • 20. Section 15 - UV Mapping/11. Exporting a UV Layout.mp4 10.5 MB
  • 11. Section 8 - Constraints/13. Transformation.mp4 10.3 MB
  • 05. Section 4 - Modeling - Mesh/03. Everything's a Triangle.mp4 10.0 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/03. Camera Setup.mp4 10.0 MB
  • 19. Section 14 - Shaders and Materials/50. Texture Nodes - Checker - 720p.mp4 9.7 MB
  • 20. Section 15 - UV Mapping/15. Welding, Aligning, and Straightening.mp4 9.7 MB
  • 13. Section 9 - Modifiers/Resources/06. Modify - UV Project.zip 9.2 MB
  • 19. Section 14 - Shaders and Materials/55. Texture Nodes - Magic.mp4 9.2 MB
  • 12. Section 8 - Constraints (Old)/08. Transformation Constraints - Maintain Volume.mp4 9.2 MB
  • 22. Section 17 - Render (Cycles)/03. Render Engine Settings.mp4 9.1 MB
  • 02. Section 2 - Understanding Blender/07. Data Editors.mp4 9.1 MB
  • 09. Section 7 - Drivers/08. Input Variables - Rotational Difference.mp4 9.0 MB
  • 17. Section 12 - Creating a Professional Character Rig/01. Control Rig Intro.mp4 8.7 MB
  • 13. Section 9 - Modifiers/38. Deform - Smooth.mp4 8.7 MB
  • 19. Section 14 - Shaders and Materials/11. Input Nodes - Attribute.mp4 8.5 MB
  • 11. Section 8 - Constraints/06. Copy Transforms.mp4 8.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/53. Texture Nodes - IES.zip 8.2 MB
  • 12. Section 8 - Constraints (Old)/03. Transformation Constraints - Copy Transform.mp4 8.2 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/04. Example - Rollerball - Access and Manipulating Animation Data.zip 7.9 MB
  • 13. Section 9 - Modifiers/Resources/11. Generate - Array.zip 7.9 MB
  • 20. Section 15 - UV Mapping/01. Intro to UV Mapping.mp4 7.7 MB
  • 20. Section 15 - UV Mapping/20. Multiple Objects in One UV Layout.mp4 7.3 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/01. Introduction.mp4 7.2 MB
  • 12. Section 8 - Constraints (Old)/01. Transformation Constraints - Copy Rotation.mp4 7.2 MB
  • 13. Section 9 - Modifiers/Resources/40. Deform - Smooth Laplacian.zip 7.2 MB
  • 22. Section 17 - Render (Cycles)/Resources/20. Render Properties - Motion Blur.zip 7.1 MB
  • 23. Section 18 - Render (Eevee)/Resources/08. Lighting in Eevee - Area Light.zip 7.0 MB
  • 02. Section 2 - Understanding Blender/06. Scripting Editors.mp4 6.9 MB
  • 22. Section 17 - Render (Cycles)/Resources/11. Sampling - Path Tracing.zip 6.9 MB
  • 19. Section 14 - Shaders and Materials/25. Input Nodes - Vertex Colors.mp4 6.7 MB
  • 22. Section 17 - Render (Cycles)/Resources/25. Object Settings - Visibility Options.zip 6.7 MB
  • 22. Section 17 - Render (Cycles)/Resources/05. Lighting in Cycles - Sun Light.zip 6.6 MB
  • 19. Section 14 - Shaders and Materials/21. Input Nodes - RGB.mp4 6.4 MB
  • 12. Section 8 - Constraints (Old)/07. Transformation Constraints - Limit Scale.mp4 6.4 MB
  • 02. Section 2 - Understanding Blender/11. Importing and Exporting.mp4 6.3 MB
  • 13. Section 9 - Modifiers/27. Generate - Weld.mp4 6.1 MB
  • 19. Section 14 - Shaders and Materials/Resources/96. Project - Carbon Fiber - Part 2.zip 5.9 MB
  • 16. Section 11 - Skinning a Character (Old)/Resources/03. Skinning the Character's Head.zip 5.8 MB
  • 16. Section 11 - Skinning a Character (Old)/Resources/04. Individual Vertex Weights and Weight Painting.zip 5.8 MB
  • 19. Section 14 - Shaders and Materials/Resources/42. Shader Nodes - Refraction.zip 5.6 MB
  • 20. Section 15 - UV Mapping/Resources/01. Intro to UV Mapping.zip 5.6 MB
  • 19. Section 14 - Shaders and Materials/23. Input Nodes - UV Map.mp4 5.5 MB
  • 12. Section 8 - Constraints (Old)/06. Transformation Constraints - Limit Rotation.mp4 5.4 MB
  • 01. Section 1 - Welcome to The Blender Encyclopedia/02. How to Watch Videos in 1080p.mp4 5.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/23. Input Nodes - UV Map.zip 5.4 MB
  • 20. Section 15 - UV Mapping/Resources/21. Multiple UV Maps.zip 5.4 MB
  • 03. Section 3 - Working with Blender/21. Quick Favorites Menu.mp4 5.3 MB
  • 13. Section 9 - Modifiers/Resources/30. Deform - Curve.zip 5.2 MB
  • 22. Section 17 - Render (Cycles)/Resources/10. World Settings and Ambient Occlusion.zip 5.2 MB
  • 19. Section 14 - Shaders and Materials/Resources/29. Shader Nodes - Add Shader.zip 5.1 MB
  • 05. Section 4 - Modeling - Mesh/Resources/18. Vertex Tools.zip 5.0 MB
  • 05. Section 4 - Modeling - Mesh/01. Introduction to Mesh Modeling.mp4 4.9 MB
  • 20. Section 15 - UV Mapping/14. Selection - Sticky Selection.mp4 4.9 MB
  • 06. Section 5 - Modeling - Curve/Resources/05. Curve Properties.zip 4.8 MB
  • 18. Section 13 - Animation/Resources/05. Animation in The Dope Sheet Editor - Introduction and The Action Editor.zip 4.8 MB
  • 22. Section 17 - Render (Cycles)/Resources/12. Sampling - Branched Path Tracing.zip 4.7 MB
  • 09. Section 7 - Drivers/09. Input Variables - Distance.mp4 4.5 MB
  • 19. Section 14 - Shaders and Materials/24. Input Nodes - Value.mp4 4.2 MB
  • 13. Section 9 - Modifiers/Resources/02. Modify - Data Transfer.zip 4.1 MB
  • 19. Section 14 - Shaders and Materials/Resources/74. Vector Nodes - Normal Map.zip 4.0 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/18. Spine Control Rig Method - Part 1 - Inverse Hip Rig.zip 3.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/17. Leg Control Rig Method - Part 2 - IK Leg Rig.zip 3.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/16. Leg Control Rig Method - Part 1 - FK Leg Rig.zip 3.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/15. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.zip 3.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/14. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.zip 3.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/11. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.zip 3.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/10. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.zip 3.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/08. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.zip 3.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/09. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.zip 3.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/05. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.zip 3.8 MB
  • 16. Section 11 - Skinning a Character (Old)/Resources/08. Deforming the Hood and Cape.zip 3.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/04. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.zip 3.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/03. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.zip 3.8 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/02. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.zip 3.8 MB
  • 20. Section 15 - UV Mapping/Resources/03. Project - Full UV Unwrapping Workflow.zip 3.7 MB
  • 19. Section 14 - Shaders and Materials/Resources/10. Input Nodes - Ambient Occlusion.zip 3.7 MB
  • 03. Section 3 - Working with Blender/01. Introduction to Working with Blender.mp4 3.5 MB
  • 07. Section 5 - Modeling - Curve (Old)/Resources/03. Bevel and Taper.zip 3.4 MB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/21. Setting Up Cycles.mp4 3.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/36. Shader Nodes - Holdout.zip 3.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/59. Texture Nodes - Sky.zip 3.3 MB
  • 16. Section 11 - Skinning a Character (Old)/Resources/07. Deforming with the Mesh Deform Modifier.zip 3.2 MB
  • 13. Section 9 - Modifiers/Resources/04. Modify - Normal Edit.zip 3.0 MB
  • 16. Section 11 - Skinning a Character (Old)/Resources/01. Creating a Character Skeleton.zip 2.9 MB
  • 20. Section 15 - UV Mapping/16. UV Stitching.mp4 2.9 MB
  • 13. Section 9 - Modifiers/Resources/08. Modify - Vertex Weight Edit.zip 2.9 MB
  • 05. Section 4 - Modeling - Mesh/Resources/27. Cleaning Up Your Meshes.zip 2.8 MB
  • 13. Section 9 - Modifiers/Resources/23. Generate - Solidify.zip 2.8 MB
  • 23. Section 18 - Render (Eevee)/Resources/10. Light Probes in Eevee - Reflection Plane.zip 2.8 MB
  • 23. Section 18 - Render (Eevee)/Resources/07. Lighting in Eevee - Spot Light.zip 2.8 MB
  • 23. Section 18 - Render (Eevee)/Resources/05. Lighting in Eevee - Point Light.zip 2.8 MB
  • 23. Section 18 - Render (Eevee)/Resources/09. World Shader in Eevee.zip 2.8 MB
  • 23. Section 18 - Render (Eevee)/Resources/13. Object Volumetrics in Eevee.zip 2.8 MB
  • 23. Section 18 - Render (Eevee)/Resources/06. Lighting in Eevee - Sun Light.zip 2.8 MB
  • 19. Section 14 - Shaders and Materials/Resources/80. Converter Nodes - ColorRamp.zip 2.7 MB
  • 19. Section 14 - Shaders and Materials/Resources/30. Shader Nodes - Anisotropic.zip 2.7 MB
  • 22. Section 17 - Render (Cycles)/Resources/19. Render Properties - Simplify.zip 2.7 MB
  • 19. Section 14 - Shaders and Materials/Resources/31. Shader Nodes - Diffuse.zip 2.7 MB
  • 16. Section 11 - Skinning a Character (Old)/Resources/06. Creating a Mesh Deform Cage.zip 2.7 MB
  • 13. Section 9 - Modifiers/Resources/44. Project - Acid Burn Effect.zip 2.6 MB
  • 18. Section 13 - Animation/Resources/07. The Shape Key Editor.zip 2.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/60. Texture Nodes - Voronoi.zip 2.4 MB
  • 16. Section 11 - Skinning a Character (Old)/Resources/02. Parenting to the Armature & Automatic Skinning.zip 2.2 MB
  • 13. Section 9 - Modifiers/Resources/01. Modifier Basics.zip 2.2 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/02. Where is My Data Kept.zip 2.1 MB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/05. Example - Medieval Ladder - Using linked Data.zip 2.1 MB
  • 11. Section 8 - Constraints/Resources/07. Copy Constraints Demo.zip 2.1 MB
  • 19. Section 14 - Shaders and Materials/Resources/84. Converter Nodes - RGB to BW (Black and White).zip 2.0 MB
  • 19. Section 14 - Shaders and Materials/Resources/68. Color Nodes - MixRGB.zip 2.0 MB
  • 19. Section 14 - Shaders and Materials/Resources/86. Converter Nodes - Math.zip 2.0 MB
  • 15. Section 11 - Skinning a Character/Resources/02. Binding the Skeleton to the Character.zip 2.0 MB
  • 15. Section 11 - Skinning a Character/Resources/01. Creating Skeleton.zip 2.0 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/21. Spine Control Rig Method - Part 4 - Custom Bone Shapes.zip 1.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/19. Spine Control Rig Method - Part 2 - Spine Rig.zip 1.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/13. Hand Control Rig Method - Part 3 - Finger Curl Rig.zip 1.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/12. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning.zip 1.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/07. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.zip 1.9 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/06. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.zip 1.9 MB
  • 03. Section 3 - Working with Blender/Resources/05. Global Axis Vs. Local Axis.zip 1.8 MB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/Resources/04. Armature Object Properties - Part 3 - Pose Library.zip 1.7 MB
  • 19. Section 14 - Shaders and Materials/Resources/76. Vector Nodes - Vector Displacement.zip 1.7 MB
  • 03. Section 3 - Working with Blender/Resources/16. Appending and Linking.zip 1.7 MB
  • 19. Section 14 - Shaders and Materials/Resources/14. Input Nodes - Fresnel.zip 1.6 MB
  • 11. Section 8 - Constraints/Resources/23. Pivot.zip 1.6 MB
  • 11. Section 8 - Constraints/Resources/18. Action.zip 1.6 MB
  • 13. Section 9 - Modifiers/Resources/29. Deform - Cast.zip 1.5 MB
  • 20. Section 15 - UV Mapping/Resources/02. UV Editor and UV Mapping Basics.zip 1.5 MB
  • 11. Section 8 - Constraints/Resources/13. Transformation.zip 1.5 MB
  • 13. Section 9 - Modifiers/Resources/10. Modify - Vertex Weight Proximity.zip 1.5 MB
  • 19. Section 14 - Shaders and Materials/Resources/83. Converter Nodes - Combine_Separate XYZ.zip 1.4 MB
  • 13. Section 9 - Modifiers/Resources/07. Modify - UV Warp.zip 1.4 MB
  • 23. Section 18 - Render (Eevee)/Resources/02. Switching Between Eevee and Cycles.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/78. Converter Nodes - Blackbody.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/67. Color Nodes - Light Falloff.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/89. Converter Nodes - Wavelength.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/88. Converter Nodes - Vector Math.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/69. Color Nodes - RGB Curves.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/63. Color Nodes - Bright Contrast.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/82. Converter Nodes - CombineSeparate RGB.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/64. Color Nodes - Gamma.zip 1.4 MB
  • 19. Section 14 - Shaders and Materials/Resources/65. Color Nodes - Hue Saturation.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/79. Converter Nodes - Clamp.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/81. Converter Nodes - CombineSeparate HSV.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/66. Color Nodes - Invert.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/85. Converter Nodes - Map Range.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/92. Layout Nodes.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/43. Shader Nodes - Subsurface Scattering.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/44. Shader Nodes - Toon.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/45. Shader Nodes - Translucent.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/37. Shader Nodes - Mix Shader.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/56. Texture Nodes - Musgrave.zip 1.3 MB
  • 16. Section 11 - Skinning a Character (Old)/Resources/05. Completing the Character Skinning.zip 1.3 MB
  • 19. Section 14 - Shaders and Materials/Resources/35. Shader Nodes - Hair.zip 1.2 MB
  • 19. Section 14 - Shaders and Materials/Resources/11. Input Nodes - Attribute.zip 1.2 MB
  • 01. Section 1 - Welcome to The Blender Encyclopedia/03. Coming Soon.mp4 1.1 MB
  • 17. Section 12 - Creating a Professional Character Rig/Resources/01. Control Rig Intro.zip 1.0 MB
  • 03. Section 3 - Working with Blender/Resources/10. Object Parenting.zip 998.3 kB
  • 15. Section 11 - Skinning a Character/Resources/04. Weight Paint and Complete Deform.zip 986.6 kB
  • 15. Section 11 - Skinning a Character/Resources/03. Individual Vertex Deform.zip 984.2 kB
  • 19. Section 14 - Shaders and Materials/Resources/33. Shader Nodes - Glass.zip 981.3 kB
  • 19. Section 14 - Shaders and Materials/Resources/25. Input Nodes - Vertex Colors.zip 980.4 kB
  • 13. Section 9 - Modifiers/Resources/26. Generate - Triangulate.zip 976.3 kB
  • 13. Section 9 - Modifiers/Resources/15. Generate - Decimate.zip 974.7 kB
  • 10. Section 7 - Drivers (Old)/Resources/01. An Introduction to Drivers.zip 960.3 kB
  • 19. Section 14 - Shaders and Materials/Resources/47. Shader Nodes - Velvet BSDF.zip 931.6 kB
  • 11. Section 8 - Constraints/Resources/11. Limit Scale.zip 929.4 kB
  • 11. Section 8 - Constraints/Resources/22. Follow Path.zip 925.5 kB
  • 11. Section 8 - Constraints/Resources/15. Clamp To.zip 920.3 kB
  • 11. Section 8 - Constraints/Resources/21. Floor.zip 919.8 kB
  • 11. Section 8 - Constraints/Resources/24. Shrinkwrap.zip 919.4 kB
  • 13. Section 9 - Modifiers/Resources/32. Deform - Hook.zip 917.0 kB
  • 11. Section 8 - Constraints/Resources/12. Maintain Volume.zip 916.6 kB
  • 11. Section 8 - Constraints/Resources/10. Limit Rotation.zip 912.1 kB
  • 11. Section 8 - Constraints/Resources/17. Stretch To.zip 910.2 kB
  • 13. Section 9 - Modifiers/Resources/14. Generate - Build.zip 904.0 kB
  • 11. Section 8 - Constraints/Resources/08. Limit Distance.zip 897.5 kB
  • 11. Section 8 - Constraints/Resources/09. Limit Location.zip 885.0 kB
  • 03. Section 3 - Working with Blender/Resources/03. Basic Tools.zip 869.2 kB
  • 13. Section 9 - Modifiers/Resources/39. Deform - Smooth Corrective.zip 821.2 kB
  • 05. Section 4 - Modeling - Mesh/Resources/25. Vertex Groups.zip 734.5 kB
  • 13. Section 9 - Modifiers/Resources/33. Deform - Laplacian Deform.zip 708.4 kB
  • 13. Section 9 - Modifiers/Resources/38. Deform - Smooth.zip 679.4 kB
  • 13. Section 9 - Modifiers/Resources/09. Modify - Vertex Weight Mix.zip 670.7 kB
  • 19. Section 14 - Shaders and Materials/Resources/87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.zip 662.9 kB
  • 19. Section 14 - Shaders and Materials/Resources/48. Shader Nodes - Volume Absorption and Scatter.zip 643.2 kB
  • 13. Section 9 - Modifiers/Resources/21. Generate - Screw.zip 598.2 kB
  • 13. Section 9 - Modifiers/Resources/12. Generate - Bevel.zip 590.2 kB
  • 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/03. Introduction to Data-Blocks and Manipulating Data.zip 589.2 kB
  • 13. Section 9 - Modifiers/Resources/37. Deform - Simple Deform.zip 572.9 kB
  • 13. Section 9 - Modifiers/Resources/20. Generate - Remesh.zip 567.4 kB
  • 03. Section 3 - Working with Blender/Resources/22. Project - Your First 3D Scene - Making a Toy Train.zip 514.8 kB
  • 09. Section 7 - Drivers/Resources/14. Project - Muscle Flexing.zip 509.2 kB
  • 20. Section 15 - UV Mapping/Resources/11. Exporting a UV Layout.zip 507.8 kB
  • 09. Section 7 - Drivers/Resources/10. Input Variables - Single Property.zip 494.0 kB
  • 10. Section 7 - Drivers (Old)/Resources/02. Working with Drivers.zip 493.1 kB
  • 09. Section 7 - Drivers/Resources/07. Input Variables - Transform Channel.zip 484.3 kB
  • 13. Section 9 - Modifiers/Resources/42. Deform - Warp.zip 483.0 kB
  • 09. Section 7 - Drivers/Resources/11. Project - Light Switch.zip 472.0 kB
  • 19. Section 14 - Shaders and Materials/Resources/20. Input Nodes - Particle Info.zip 452.1 kB
  • 13. Section 9 - Modifiers/Resources/24. Generate - Subdivision Surface.zip 436.0 kB
  • 18. Section 13 - Animation/Resources/09. Animation in The Graph Editor - Part 2.zip 429.6 kB
  • 20. Section 15 - UV Mapping/Resources/04. UV Mapping - Seams and Unwrapping.zip 428.8 kB
  • 18. Section 13 - Animation/Resources/08. Animation in The Graph Editor - Part 1.zip 422.9 kB
  • 03. Section 3 - Working with Blender/Resources/17. Setting Up Background Images.zip 411.3 kB
  • 20. Section 15 - UV Mapping/Resources/07. UV Mapping - Follow Active Quads.zip 408.7 kB
  • 20. Section 15 - UV Mapping/Resources/13. Selection - UV Sync Selection.zip 360.7 kB
  • 13. Section 9 - Modifiers/Resources/48. Project - Fitting Wipers on Windshields.zip 359.8 kB
  • 11. Section 8 - Constraints/Resources/16. Track To, Locked Track and Damped Track Costraints.zip 351.3 kB
  • 11. Section 8 - Constraints/Resources/20. Child Of.zip 347.7 kB
  • 22. Section 17 - Render (Cycles)/Resources/08. Lighting in Cycles - Emission Shaders.zip 342.2 kB
  • 08. Section 6 - Modeling - Surface/Resources/01. Surface Introduction.zip 341.8 kB
  • 24. Section 19 - Project - Isometric Living Room in Cycles/Resources/37. Final Render and Compositing.zip 335.1 kB
  • 20. Section 15 - UV Mapping/Resources/20. Multiple Objects in One UV Layout.zip 330.9 kB
  • 19. Section 14 - Shaders and Materials/Resources/27. Input Nodes - Wireframe.zip 330.1 kB
  • 13. Section 9 - Modifiers/Resources/25. Generate - Adaptive Subdivision Surface.zip 328.4 kB
  • 19. Section 14 - Shaders and Materials/Resources/13. Input Nodes - Camera Data.zip 317.7 kB
  • 20. Section 15 - UV Mapping/Resources/22. Tips and Tricks.zip 312.1 kB
  • 03. Section 3 - Working with Blender/Resources/11. Snapping Tools.zip 302.0 kB
  • 20. Section 15 - UV Mapping/Resources/08. UV Mapping - Projections and Reset.zip 300.3 kB
  • 19. Section 14 - Shaders and Materials/Resources/01. Blender's Material Properties.zip 278.4 kB
  • 19. Section 14 - Shaders and Materials/Resources/72. Vector Nodes - Mapping.zip 269.6 kB
  • 19. Section 14 - Shaders and Materials/Resources/19. Input Nodes - Object Info.zip 268.1 kB
  • 18. Section 13 - Animation/Resources/13. Rotation Calculations - Euler Gimbal Method.zip 266.9 kB
  • 05. Section 4 - Modeling - Mesh/Resources/23. Subsurf Modeling - Part 2 - Rules and Tools.zip 263.1 kB
  • 09. Section 7 - Drivers/Resources/13. Project - RGB Sliders.zip 250.4 kB
  • 19. Section 14 - Shaders and Materials/Resources/94. Project - Object Proximity Shading.zip 249.4 kB
  • 09. Section 7 - Drivers/Resources/04. Editing F-Curves.zip 248.9 kB
  • 09. Section 7 - Drivers/Resources/03. The Drivers Editor.zip 248.1 kB
  • 19. Section 14 - Shaders and Materials/Resources/75. Vector Nodes - Vector Curves.zip 247.4 kB
  • 09. Section 7 - Drivers/Resources/09. Input Variables - Distance.zip 245.4 kB
  • 09. Section 7 - Drivers/Resources/08. Input Variables - Rotational Difference.zip 244.4 kB
  • 09. Section 7 - Drivers/Resources/02. Project - The Basic Driver Workflow.zip 242.7 kB
  • 09. Section 7 - Drivers/Resources/06. Combining Multiple Input Variables.zip 242.2 kB
  • 19. Section 14 - Shaders and Materials/Resources/09. Texture Coordinates - Reflection.zip 241.8 kB
  • 09. Section 7 - Drivers/Resources/05. Scripted Expressions.zip 241.0 kB
  • 13. Section 9 - Modifiers/Resources/16. Generate - Edge Split.zip 240.2 kB
  • 05. Section 4 - Modeling - Mesh/Resources/22. Subsurf Modeling - Part 1 - Introduction.zip 238.8 kB
  • 13. Section 9 - Modifiers/Resources/35. Deform - Mesh Deform.zip 237.6 kB
  • 20. Section 15 - UV Mapping/Resources/12. Mesh Editing and UV Correction.zip 235.7 kB
  • 19. Section 14 - Shaders and Materials/Resources/58. Texture Nodes - Point Density.zip 229.9 kB
  • 05. Section 4 - Modeling - Mesh/Resources/20. Convex Hull, Spin, and Spin Duplicate.zip 229.8 kB
  • 10. Section 7 - Drivers (Old)/Resources/03. The Drivers Graph Panels.zip 224.3 kB
  • 19. Section 14 - Shaders and Materials/Resources/61. Texture Nodes - Wave.zip 213.8 kB
  • 03. Section 3 - Working with Blender/Resources/09. Duplication and Linked Duplicates.zip 211.9 kB
  • 13. Section 9 - Modifiers/Resources/22. Generate - Skin.zip 210.7 kB
  • 13. Section 9 - Modifiers/Resources/47. Project - Object Instancing Arrays.zip 208.8 kB
  • 11. Section 8 - Constraints/Resources/06. Copy Transforms.zip 208.8 kB
  • 19. Section 14 - Shaders and Materials/Resources/49. Texture Nodes - Brick.zip 208.1 kB
  • 03. Section 3 - Working with Blender/Resources/07. Transformation Orientations.zip 206.8 kB
  • 11. Section 8 - Constraints/Resources/05. Copy Scale.zip 205.8 kB
  • 11. Section 8 - Constraints/Resources/03. Copy Location.zip 205.3 kB
  • 20. Section 15 - UV Mapping/Resources/10. Live Unwrap.zip 204.6 kB
  • 13. Section 9 - Modifiers/Resources/05. Modify - Weighted Normals.zip 203.6 kB
  • 05. Section 4 - Modeling - Mesh/Resources/17. Knife, Knife Project, and Bisect.zip 202.9 kB
  • 20. Section 15 - UV Mapping/Resources/24. Project - Unwrapping an Axe.zip 202.7 kB
  • 11. Section 8 - Constraints/Resources/04. Copy Rotation.zip 202.6 kB
  • 20. Section 15 - UV Mapping/Resources/09. UV Pinning.zip 202.3 kB
  • 10. Section 7 - Drivers (Old)/Resources/10. Example - Mechanical Ink - Part 2 - Rotational Difference Variable.zip 200.3 kB
  • 20. Section 15 - UV Mapping/Resources/06. UV Mapping - Lightmap Pack.zip 198.3 kB
  • 20. Section 15 - UV Mapping/Resources/05. UV Mapping - Smart UV Project.zip 197.5 kB
  • 03. Section 3 - Working with Blender/Resources/12. Origin and Parent Transformations.zip 197.3 kB
  • 19. Section 14 - Shaders and Materials/Resources/22. Input Nodes - Tangent.zip 196.5 kB
  • 13. Section 9 - Modifiers/Resources/43. Deform - Wave.zip 193.2 kB
  • 20. Section 15 - UV Mapping/Resources/15. Welding, Aligning, and Straightening.zip 189.8 kB
  • 10. Section 7 - Drivers (Old)/Resources/09. Example - Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).zip 189.7 kB
  • 18. Section 13 - Animation/Resources/12. The Curious Case of Animating Rotations.zip 187.7 kB
  • 11. Section 8 - Constraints/Resources/19. Armature.zip 184.0 kB
  • 19. Section 14 - Shaders and Materials/Resources/02. Project - Your Very First Shaders.zip 182.6 kB
  • 20. Section 15 - UV Mapping/Resources/16. UV Stitching.zip 181.1 kB
  • 20. Section 15 - UV Mapping/Resources/19. Island Options.zip 180.5 kB
  • 02. Section 2 - Understanding Blender/Resources/07. Data Editors.zip 176.8 kB
  • 05. Section 4 - Modeling - Mesh/Resources/21. More Selection Tools.zip 175.0 kB
  • 05. Section 4 - Modeling - Mesh/Resources/03. Everything's a Triangle.zip 171.2 kB
  • 05. Section 4 - Modeling - Mesh/Resources/09. Separating and Joining.zip 157.8 kB
  • 19. Section 14 - Shaders and Materials/Resources/17. Input Nodes - Layer Weight.zip 151.4 kB
  • 19. Section 14 - Shaders and Materials/Resources/95. Project - Carbon Fiber - Part 1.zip 144.9 kB
  • 06. Section 5 - Modeling - Curve/Resources/04. Tilt and Radius.zip 131.5 kB
  • 03. Section 3 - Working with Blender/Resources/13. Smooth, Flat, and Auto Smooth Shading.zip 129.7 kB
  • 22. Section 17 - Render (Cycles)/Resources/14. Light Paths - Max Bounces.zip 128.6 kB
  • 13. Section 9 - Modifiers/Resources/46. Project - Metal Grate.zip 128.4 kB
  • 22. Section 17 - Render (Cycles)/Resources/15. Light Paths - Clamping.zip 126.3 kB
  • 19. Section 14 - Shaders and Materials/Resources/73. Vector Nodes - Normal.zip 125.8 kB
  • 22. Section 17 - Render (Cycles)/Resources/16. Light Paths - Caustics.zip 125.3 kB
  • 05. Section 4 - Modeling - Mesh/Resources/05. What are Normals.zip 123.7 kB
  • 10. Section 7 - Drivers (Old)/Resources/05. Combining Driver Variables.zip 123.6 kB
  • 10. Section 7 - Drivers (Old)/Resources/04. Custom Driver Properties and Variables.zip 123.6 kB
  • 05. Section 4 - Modeling - Mesh/Resources/15. Edge Tools - Part 2.zip 123.6 kB
  • 05. Section 4 - Modeling - Mesh/Resources/26. Mesh Analysis and Measurements.zip 122.2 kB
  • 03. Section 3 - Working with Blender/Resources/02. Selection Tools and Active Selection.zip 121.8 kB
  • 03. Section 3 - Working with Blender/Resources/14. Collections and View Layers.zip 121.7 kB
  • 20. Section 15 - UV Mapping/Resources/18. Sculpting UVs.zip 120.4 kB
  • 20. Section 15 - UV Mapping/Resources/17. UV Stretching.zip 118.3 kB
  • 05. Section 4 - Modeling - Mesh/Resources/19. Mirroring Tools.zip 118.2 kB
  • 03. Section 3 - Working with Blender/Resources/20. Annotations Tool.zip 116.9 kB
  • 03. Section 3 - Working with Blender/Resources/18. More Selection Tools.zip 115.7 kB
  • 19. Section 14 - Shaders and Materials/Resources/55. Texture Nodes - Magic.zip 114.9 kB
  • 05. Section 4 - Modeling - Mesh/Resources/24. Project - Subsurf Modeling a Coffee Mug.zip 112.3 kB
  • 11. Section 8 - Constraints/Resources/02. Adding Constraint and Basics.zip 111.8 kB
  • 05. Section 4 - Modeling - Mesh/Resources/14. Edge Tools - Part 1.zip 111.7 kB
  • 05. Section 4 - Modeling - Mesh/Resources/06. Selection Tools and Selection Modes.zip 109.4 kB
  • 19. Section 14 - Shaders and Materials/Resources/21. Input Nodes - RGB.zip 108.9 kB
  • 19. Section 14 - Shaders and Materials/Resources/24. Input Nodes - Value.zip 108.1 kB
  • 19. Section 14 - Shaders and Materials/Resources/91. Script Node.zip 107.1 kB
  • 13. Section 9 - Modifiers/Resources/31. Deform - Displace.zip 106.4 kB
  • 19. Section 14 - Shaders and Materials/Resources/57. Texture Nodes - Noise.zip 106.2 kB
  • 19. Section 14 - Shaders and Materials/Resources/62. Texture Nodes - White Noise.zip 105.9 kB
  • 05. Section 4 - Modeling - Mesh/Resources/16. Splitting and Ripping.zip 105.0 kB
  • 19. Section 14 - Shaders and Materials/Resources/70. Vector Nodes - Bump.zip 103.9 kB
  • 05. Section 4 - Modeling - Mesh/Resources/04. Project - Your First 3D Model - Low Poly Axe.zip 103.6 kB
  • 05. Section 4 - Modeling - Mesh/Resources/07. Transform Tools and Basic Tools.zip 101.7 kB
  • 05. Section 4 - Modeling - Mesh/Resources/28. Editing Normals.zip 101.6 kB
  • 19. Section 14 - Shaders and Materials/Resources/77. Vector Nodes - Vector Transform.zip 99.7 kB
  • 19. Section 14 - Shaders and Materials/Resources/12. Input Nodes - Bevel.zip 98.6 kB
  • 21. Section 16 - Cameras/Resources/06. Camera Properties - Safe Areas, Background Image, and Viewport Display.zip 96.8 kB
  • 13. Section 9 - Modifiers/Resources/27. Generate - Weld.zip 96.7 kB
  • 18. Section 13 - Animation/Resources/11. FK and IK (Forward and Inverse Kinematics).zip 95.5 kB
  • 19. Section 14 - Shaders and Materials/Resources/50. Texture Nodes - Checker.zip 95.3 kB
  • 22. Section 17 - Render (Cycles)/Resources/18. Render Properties - Hair.zip 94.9 kB
  • 19. Section 14 - Shaders and Materials/Resources/04. Texture Coordinates - Introduction and Generated.zip 94.5 kB
  • 19. Section 14 - Shaders and Materials/Resources/05. Texture Coordinates - Normal.zip 94.5 kB
  • 19. Section 14 - Shaders and Materials/Resources/06. Texture Coordinates - UV.zip 94.5 kB
  • 19. Section 14 - Shaders and Materials/Resources/07. Texture Coordinates - Object.zip 94.5 kB
  • 19. Section 14 - Shaders and Materials/Resources/08. Texture Coordinates - Camera and Window.zip 94.5 kB
  • 19. Section 14 - Shaders and Materials/Resources/52. Texture Nodes - Gradient.zip 93.8 kB
  • 20. Section 15 - UV Mapping/Resources/14. Selection - Sticky Selection.zip 92.4 kB
  • 05. Section 4 - Modeling - Mesh/Resources/13. Face Tools - Part 2.zip 91.1 kB
  • 05. Section 4 - Modeling - Mesh/Resources/11. Creating Faces and Edges.zip 90.3 kB
  • 06. Section 5 - Modeling - Curve/Resources/02. Curve Object Editing.zip 89.9 kB
  • 06. Section 5 - Modeling - Curve/Resources/03. Curve Handle Types.zip 89.6 kB
  • 14. Section 10 - Rigging Tools - Animation Skeletons/Resources/01. Introduction to Blender's Armatures.zip 89.0 kB
  • 12. Section 8 - Constraints (Old)/Resources/98.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/99.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/100.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/101.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/102.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/103.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/104.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/105.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/106.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/107.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/108.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/109.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/110.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/111.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/112.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/113.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/114.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/115.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/116.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/117.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/118.zip 88.1 kB
  • 12. Section 8 - Constraints (Old)/Resources/119.zip 88.1 kB
  • 22. Section 17 - Render (Cycles)/Resources/17. Render Properties - Volumes.zip 86.9 kB

随机展示

相关说明

本站不存储任何资源内容,只收集BT种子元数据(例如文件名和文件大小)和磁力链接(BT种子标识符),并提供查询服务,是一个完全合法的搜索引擎系统。 网站不提供种子下载服务,用户可以通过第三方链接或磁力链接获取到相关的种子资源。本站也不对BT种子真实性及合法性负责,请用户注意甄别!