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Udemy, CG Masters - The Blender 2.8 Encyclopedia (Updated Dec 2020)
磁力链接/BT种子名称
Udemy, CG Masters - The Blender 2.8 Encyclopedia (Updated Dec 2020)
磁力链接/BT种子简介
种子哈希:
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文件大小:
29.87G
已经下载:
6573
次
下载速度:
极快
收录时间:
2021-04-16
最近下载:
2024-12-24
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original motion picture soundtrack
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文件列表
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/10. Example - Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.zip
879.2 MB
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/11. Example - Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.zip
669.1 MB
19. Section 14 - Shaders and Materials/Resources/41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.zip
573.6 MB
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/09. Example - Wasp Bot and The Firefly Tree - Creating a Shot with Scenes and Appending.zip
350.4 MB
19. Section 14 - Shaders and Materials/45. Shader Nodes - Translucent.mp4
344.2 MB
19. Section 14 - Shaders and Materials/43. Shader Nodes - Subsurface Scattering.mp4
332.9 MB
02. Section 2 - Understanding Blender/15. Viewport Shading.mp4
325.1 MB
19. Section 14 - Shaders and Materials/18. Input Nodes - Light Path.mp4
304.6 MB
19. Section 14 - Shaders and Materials/37. Shader Nodes - Mix Shader.mp4
292.4 MB
19. Section 14 - Shaders and Materials/40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.mp4
277.7 MB
23. Section 18 - Render (Eevee)/Resources/25. Screen Space Effects - Simplify.zip
266.6 MB
23. Section 18 - Render (Eevee)/Resources/01. An Introduction to the Eevee Render Engine.zip
262.6 MB
19. Section 14 - Shaders and Materials/33. Shader Nodes - Glass.mp4
258.2 MB
19. Section 14 - Shaders and Materials/38. Shader Nodes - Principled BSDF.mp4
216.3 MB
03. Section 3 - Working with Blender/22. Project - Your First 3D Scene - Making a Toy Train.mp4
186.1 MB
19. Section 14 - Shaders and Materials/35. Shader Nodes - Hair.mp4
182.6 MB
19. Section 14 - Shaders and Materials/88. Converter Nodes - Vector Math.mp4
180.1 MB
02. Section 2 - Understanding Blender/Resources/04. General Editors.zip
178.8 MB
19. Section 14 - Shaders and Materials/16. Input Nodes - Hair Info.mp4
178.2 MB
19. Section 14 - Shaders and Materials/67. Color Nodes - Light Falloff.mp4
172.4 MB
19. Section 14 - Shaders and Materials/41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.mp4
168.5 MB
19. Section 14 - Shaders and Materials/15. Input Nodes - Geometry.mp4
164.0 MB
19. Section 14 - Shaders and Materials/Resources/26. Input Nodes - Volume Info.zip
163.8 MB
19. Section 14 - Shaders and Materials/68. Color Nodes - MixRGB.mp4
162.7 MB
19. Section 14 - Shaders and Materials/89. Converter Nodes - Wavelength.mp4
160.1 MB
14. Section 10 - Rigging Tools - Animation Skeletons/Resources/06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.zip
154.8 MB
17. Section 12 - Creating a Professional Character Rig/15. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.mp4
152.5 MB
04. Section 4 - Blender's Data System and Scenes (Old)/07. The Data Linking Menu.mp4
151.6 MB
04. Section 4 - Blender's Data System and Scenes (Old)/09. Example - Wasp Bot and The Firefly Tree - Creating a Shot with Scenes and Appending.mp4
146.1 MB
18. Section 13 - Animation/Resources/03. Animation in The Timeline - Part 1 - Navigation and Tools.zip
144.9 MB
04. Section 4 - Blender's Data System and Scenes (Old)/10. Example - Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.mp4
138.3 MB
06. Section 5 - Modeling - Curve/05. Curve Properties.mp4
137.0 MB
23. Section 18 - Render (Eevee)/21. Screen Space Effects - Volumetrics.mp4
131.4 MB
24. Section 19 - Project - Isometric Living Room in Cycles/20. Modeling - String Lights.mp4
131.2 MB
23. Section 18 - Render (Eevee)/14. Screen Space Effects - Color Management.mp4
130.0 MB
19. Section 14 - Shaders and Materials/30. Shader Nodes - Anisotropic.mp4
128.0 MB
19. Section 14 - Shaders and Materials/69. Color Nodes - RGB Curves.mp4
126.1 MB
23. Section 18 - Render (Eevee)/13. Object Volumetrics in Eevee.mp4
125.5 MB
19. Section 14 - Shaders and Materials/95. Project - Carbon Fiber - Part 1.mp4
125.0 MB
02. Section 2 - Understanding Blender/Resources/15. Viewport Shading.zip
124.9 MB
19. Section 14 - Shaders and Materials/84. Converter Nodes - RGB to BW (Black and White).mp4
123.3 MB
13. Section 9 - Modifiers/36. Deform - Shrinkwrap.mp4
122.6 MB
18. Section 13 - Animation/04. Animation in The Timeline - Part 2 - The Playback Menu.mp4
122.5 MB
19. Section 14 - Shaders and Materials/83. Converter Nodes - Combine_Separate XYZ.mp4
121.9 MB
23. Section 18 - Render (Eevee)/09. World Shader in Eevee.mp4
121.6 MB
19. Section 14 - Shaders and Materials/48. Shader Nodes - Volume Absorption and Scatter.mp4
121.1 MB
22. Section 17 - Render (Cycles)/21. Render Properties - Film.mp4
120.9 MB
13. Section 9 - Modifiers/Resources/03. Modify - Mesh Cache and Mesh Sequence Cache.zip
120.3 MB
16. Section 11 - Skinning a Character (Old)/06. Creating a Mesh Deform Cage.mp4
119.5 MB
16. Section 11 - Skinning a Character (Old)/04. Individual Vertex Weights and Weight Painting.mp4
118.2 MB
13. Section 9 - Modifiers/35. Deform - Mesh Deform.mp4
117.5 MB
05. Section 4 - Modeling - Mesh/27. Cleaning Up Your Meshes.mp4
116.9 MB
05. Section 4 - Modeling - Mesh/04. Project - Your First 3D Model - Low Poly Axe.mp4
116.2 MB
19. Section 14 - Shaders and Materials/71. Vector Nodes - Displacement.mp4
113.9 MB
19. Section 14 - Shaders and Materials/93. Project - Micropolygon Displacement.mp4
113.6 MB
22. Section 17 - Render (Cycles)/07. Lighting in Cycles - Area Light and Portals.mp4
112.3 MB
15. Section 11 - Skinning a Character/01. Creating Skeleton.mp4
111.4 MB
17. Section 12 - Creating a Professional Character Rig/11. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.mp4
110.8 MB
23. Section 18 - Render (Eevee)/04. Transparency in Eevee.mp4
110.5 MB
18. Section 13 - Animation/03. Animation in The Timeline - Part 1 - Navigation and Tools.mp4
109.9 MB
03. Section 3 - Working with Blender/11. Snapping Tools.mp4
109.7 MB
19. Section 14 - Shaders and Materials/82. Converter Nodes - CombineSeparate RGB.mp4
107.6 MB
23. Section 18 - Render (Eevee)/Resources/21. Screen Space Effects - Volumetrics.zip
107.6 MB
23. Section 18 - Render (Eevee)/Resources/22. Screen Space Effects - Shadows.zip
107.6 MB
23. Section 18 - Render (Eevee)/Resources/23. Screen Space Effects - Indirect Lighting.zip
107.6 MB
23. Section 18 - Render (Eevee)/Resources/24. Screen Space Effects - Film.zip
107.6 MB
23. Section 18 - Render (Eevee)/Resources/14. Screen Space Effects - Color Management.zip
107.4 MB
23. Section 18 - Render (Eevee)/Resources/26. Screen Space Effects - Hair.zip
107.1 MB
19. Section 14 - Shaders and Materials/44. Shader Nodes - Toon.mp4
106.7 MB
24. Section 19 - Project - Isometric Living Room in Cycles/18. Modeling - Potted Plants.mp4
106.1 MB
16. Section 11 - Skinning a Character (Old)/07. Deforming with the Mesh Deform Modifier.mp4
105.1 MB
17. Section 12 - Creating a Professional Character Rig/04. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.mp4
105.0 MB
05. Section 4 - Modeling - Mesh/12. Face Tools - Part 1.mp4
104.1 MB
13. Section 9 - Modifiers/12. Generate - Bevel.mp4
103.9 MB
16. Section 11 - Skinning a Character (Old)/08. Deforming the Hood and Cape.mp4
103.1 MB
23. Section 18 - Render (Eevee)/12. Light Probes in Eevee - Irradiance Volume.mp4
101.1 MB
19. Section 14 - Shaders and Materials/32. Shader Nodes - Emission.mp4
100.2 MB
24. Section 19 - Project - Isometric Living Room in Cycles/13. Modeling - Curtains.mp4
98.6 MB
17. Section 12 - Creating a Professional Character Rig/14. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.mp4
98.3 MB
19. Section 14 - Shaders and Materials/65. Color Nodes - Hue Saturation.mp4
97.3 MB
05. Section 4 - Modeling - Mesh/18. Vertex Tools.mp4
95.0 MB
19. Section 14 - Shaders and Materials/60. Texture Nodes - Voronoi.mp4
94.3 MB
17. Section 12 - Creating a Professional Character Rig/13. Hand Control Rig Method - Part 3 - Finger Curl Rig.mp4
94.0 MB
02. Section 2 - Understanding Blender/17. Different Work Modes Overview.mp4
94.0 MB
05. Section 4 - Modeling - Mesh/24. Project - Subsurf Modeling a Coffee Mug.mp4
93.5 MB
13. Section 9 - Modifiers/01. Modifier Basics.mp4
93.4 MB
17. Section 12 - Creating a Professional Character Rig/17. Leg Control Rig Method - Part 2 - IK Leg Rig.mp4
92.8 MB
17. Section 12 - Creating a Professional Character Rig/16. Leg Control Rig Method - Part 1 - FK Leg Rig.mp4
91.7 MB
19. Section 14 - Shaders and Materials/96. Project - Carbon Fiber - Part 2.mp4
91.3 MB
07. Section 5 - Modeling - Curve (Old)/02. Curve Properties.mp4
91.1 MB
06. Section 5 - Modeling - Curve/06. Custom Bevel and Taper.mp4
90.2 MB
10. Section 7 - Drivers (Old)/03. The Drivers Graph Panels.mp4
89.3 MB
13. Section 9 - Modifiers/18. Generate - Mirror.mp4
88.7 MB
19. Section 14 - Shaders and Materials/39. Shader Nodes - Principled Hair.mp4
88.4 MB
08. Section 6 - Modeling - Surface/03. Surface Properties.mp4
87.9 MB
17. Section 12 - Creating a Professional Character Rig/05. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.mp4
87.0 MB
24. Section 19 - Project - Isometric Living Room in Cycles/24. Shaders - Basic Shaders - Part 2.mp4
86.1 MB
07. Section 5 - Modeling - Curve (Old)/03. Bevel and Taper.mp4
85.5 MB
13. Section 9 - Modifiers/20. Generate - Remesh.mp4
85.0 MB
19. Section 14 - Shaders and Materials/86. Converter Nodes - Math.mp4
84.7 MB
22. Section 17 - Render (Cycles)/22. Render Properties - Performance.mp4
84.4 MB
13. Section 9 - Modifiers/11. Generate - Array.mp4
84.2 MB
10. Section 7 - Drivers (Old)/06. Example - Interactive Space Flyer - Part 1 - Distance Driver Variable.mp4
83.9 MB
17. Section 12 - Creating a Professional Character Rig/07. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.mp4
83.4 MB
04. Section 4 - Blender's Data System and Scenes (Old)/12. Appending or Linking Which Production Method to Use.mp4
82.9 MB
09. Section 7 - Drivers/12. Project - Boxing Ring Dynamic Camera.mp4
82.9 MB
17. Section 12 - Creating a Professional Character Rig/03. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.mp4
82.4 MB
05. Section 4 - Modeling - Mesh/14. Edge Tools - Part 1.mp4
80.9 MB
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/06. Packing and Unpacking Data in Blender.zip
80.2 MB
13. Section 9 - Modifiers/45. Project - Customizable Archi-Viz Assets.mp4
79.9 MB
20. Section 15 - UV Mapping/23. Project - UDIMs in Blender.mp4
79.4 MB
19. Section 14 - Shaders and Materials/80. Converter Nodes - ColorRamp.mp4
78.8 MB
23. Section 18 - Render (Eevee)/23. Screen Space Effects - Indirect Lighting.mp4
78.4 MB
11. Section 8 - Constraints/16. Track To, Locked Track and Damped Track Costraints.mp4
78.4 MB
17. Section 12 - Creating a Professional Character Rig/12. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning.mp4
78.4 MB
23. Section 18 - Render (Eevee)/05. Lighting in Eevee - Point Light.mp4
76.8 MB
05. Section 4 - Modeling - Mesh/05. What are Normals.mp4
76.8 MB
12. Section 8 - Constraints (Old)/22. Working with Constraints.mp4
76.6 MB
23. Section 18 - Render (Eevee)/10. Light Probes in Eevee - Reflection Plane.mp4
76.1 MB
23. Section 18 - Render (Eevee)/22. Screen Space Effects - Shadows.mp4
75.5 MB
19. Section 14 - Shaders and Materials/Resources/54. Texture Nodes - Image.zip
75.4 MB
10. Section 7 - Drivers (Old)/10. Example - Mechanical Ink - Part 2 - Rotational Difference Variable.mp4
75.4 MB
22. Section 17 - Render (Cycles)/06. Lighting in Cycles - Spot Light.mp4
75.2 MB
22. Section 17 - Render (Cycles)/08. Lighting in Cycles - Emission Shaders.mp4
75.1 MB
23. Section 18 - Render (Eevee)/17. Screen Space Effects - Bloom.mp4
75.0 MB
16. Section 11 - Skinning a Character (Old)/01. Creating a Character Skeleton.mp4
74.9 MB
23. Section 18 - Render (Eevee)/11. Light Probes in Eevee - Reflection Cubemap.mp4
74.3 MB
18. Section 13 - Animation/09. Animation in The Graph Editor - Part 2.mp4
74.1 MB
22. Section 17 - Render (Cycles)/10. World Settings and Ambient Occlusion.mp4
73.9 MB
10. Section 7 - Drivers (Old)/Resources/06. Example - Interactive Space Flyer - Part 1 - Distance Driver Variable.zip
73.9 MB
10. Section 7 - Drivers (Old)/Resources/07. Example - Interactive Space Flyer - Part 2 - Low Altitude Color Change.zip
73.9 MB
10. Section 7 - Drivers (Old)/Resources/08. Example - Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.zip
73.9 MB
18. Section 13 - Animation/Resources/04. Animation in The Timeline - Part 2 - The Playback Menu.zip
72.5 MB
13. Section 9 - Modifiers/Resources/18. Generate - Mirror.zip
72.1 MB
20. Section 15 - UV Mapping/04. UV Mapping - Seams and Unwrapping.mp4
71.4 MB
22. Section 17 - Render (Cycles)/Resources/24. Object Settings - Shadow Catcher.zip
71.0 MB
15. Section 11 - Skinning a Character/04. Weight Paint and Complete Deform.mp4
70.5 MB
05. Section 4 - Modeling - Mesh/28. Editing Normals.mp4
70.2 MB
24. Section 19 - Project - Isometric Living Room in Cycles/06. Modeling - Couch.mp4
70.0 MB
19. Section 14 - Shaders and Materials/63. Color Nodes - Bright Contrast.mp4
69.9 MB
22. Section 17 - Render (Cycles)/18. Render Properties - Hair.mp4
69.5 MB
17. Section 12 - Creating a Professional Character Rig/09. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.mp4
68.5 MB
19. Section 14 - Shaders and Materials/10. Input Nodes - Ambient Occlusion.mp4
68.2 MB
13. Section 9 - Modifiers/19. Generate - Multiresolution.mp4
68.1 MB
16. Section 11 - Skinning a Character (Old)/05. Completing the Character Skinning.mp4
68.1 MB
17. Section 12 - Creating a Professional Character Rig/21. Spine Control Rig Method - Part 4 - Custom Bone Shapes.mp4
67.1 MB
18. Section 13 - Animation/11. FK and IK (Forward and Inverse Kinematics).mp4
67.0 MB
05. Section 4 - Modeling - Mesh/13. Face Tools - Part 2.mp4
66.5 MB
13. Section 9 - Modifiers/25. Generate - Adaptive Subdivision Surface.mp4
66.1 MB
13. Section 9 - Modifiers/15. Generate - Decimate.mp4
66.0 MB
04. Section 4 - Blender's Data System and Scenes (Old)/04. Example - Rollerball - Access and Manipulating Animation Data.mp4
65.8 MB
24. Section 19 - Project - Isometric Living Room in Cycles/23. Shaders - Basic Shaders - Part 1.mp4
65.7 MB
24. Section 19 - Project - Isometric Living Room in Cycles/28. Shaders - Brick Wall.mp4
64.6 MB
05. Section 4 - Modeling - Mesh/07. Transform Tools and Basic Tools.mp4
64.3 MB
13. Section 9 - Modifiers/02. Modify - Data Transfer.mp4
63.5 MB
22. Section 17 - Render (Cycles)/09. Lighting in Cycles - HDRIs.mp4
63.1 MB
19. Section 14 - Shaders and Materials/46. Shader Nodes - Transparent.mp4
62.5 MB
19. Section 14 - Shaders and Materials/90. Node Groups.mp4
62.4 MB
23. Section 18 - Render (Eevee)/20. Screen Space Effects - Screen Space Reflection.mp4
62.4 MB
19. Section 14 - Shaders and Materials/54. Texture Nodes - Image.mp4
62.1 MB
10. Section 7 - Drivers (Old)/01. An Introduction to Drivers.mp4
62.0 MB
12. Section 8 - Constraints (Old)/20. Relationship Constraints - Shrink Wrap.mp4
62.0 MB
18. Section 13 - Animation/12. The Curious Case of Animating Rotations.mp4
61.9 MB
03. Section 3 - Working with Blender/14. Collections and View Layers.mp4
61.8 MB
04. Section 4 - Blender's Data System and Scenes (Old)/03. Introduction to Data-Blocks and Manipulating Data.mp4
61.8 MB
16. Section 11 - Skinning a Character (Old)/03. Skinning the Character's Head.mp4
61.6 MB
18. Section 13 - Animation/10. The Non-Linear Animation (NLA) Editor.mp4
61.0 MB
22. Section 17 - Render (Cycles)/Resources/02. Rendering Basics.zip
60.9 MB
23. Section 18 - Render (Eevee)/Resources/03. Rendering Basics.zip
60.9 MB
18. Section 13 - Animation/06. Animation in The Dope Sheet Editor - The Dope Sheet and Editor Window.mp4
60.6 MB
05. Section 4 - Modeling - Mesh/21. More Selection Tools.mp4
60.5 MB
03. Section 3 - Working with Blender/03. Basic Tools.mp4
59.9 MB
19. Section 14 - Shaders and Materials/Resources/93. Project - Micropolygon Displacement.zip
59.6 MB
13. Section 9 - Modifiers/30. Deform - Curve.mp4
59.6 MB
13. Section 9 - Modifiers/22. Generate - Skin.mp4
59.4 MB
03. Section 3 - Working with Blender/17. Setting Up Background Images.mp4
59.3 MB
22. Section 17 - Render (Cycles)/19. Render Properties - Simplify.mp4
59.3 MB
02. Section 2 - Understanding Blender/08. User Preferences and Suggested Changes.mp4
58.6 MB
19. Section 14 - Shaders and Materials/07. Texture Coordinates - Object.mp4
58.5 MB
05. Section 4 - Modeling - Mesh/23. Subsurf Modeling - Part 2 - Rules and Tools.mp4
58.0 MB
02. Section 2 - Understanding Blender/16. Viewport Options.mp4
56.9 MB
13. Section 9 - Modifiers/03. Modify - Mesh Cache and Mesh Sequence Cache.mp4
56.7 MB
13. Section 9 - Modifiers/34. Deform - Lattice.mp4
56.3 MB
19. Section 14 - Shaders and Materials/20. Input Nodes - Particle Info.mp4
56.2 MB
04. Section 4 - Blender's Data System and Scenes (Old)/06. Packing and Unpacking Data in Blender.mp4
56.0 MB
24. Section 19 - Project - Isometric Living Room in Cycles/02. Modeling - Platform and Walls.mp4
56.0 MB
11. Section 8 - Constraints/24. Shrinkwrap.mp4
55.6 MB
23. Section 18 - Render (Eevee)/19. Screen Space Effects - Sub-Surface Scattering.mp4
55.4 MB
17. Section 12 - Creating a Professional Character Rig/08. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.mp4
55.3 MB
19. Section 14 - Shaders and Materials/Resources/39. Shader Nodes - Principled Hair.zip
55.3 MB
19. Section 14 - Shaders and Materials/19. Input Nodes - Object Info.mp4
55.2 MB
19. Section 14 - Shaders and Materials/78. Converter Nodes - Blackbody.mp4
55.1 MB
02. Section 2 - Understanding Blender/04. General Editors.mp4
55.1 MB
19. Section 14 - Shaders and Materials/Resources/71. Vector Nodes - Displacement.zip
54.8 MB
23. Section 18 - Render (Eevee)/06. Lighting in Eevee - Sun Light.mp4
54.6 MB
23. Section 18 - Render (Eevee)/25. Screen Space Effects - Simplify.mp4
54.2 MB
07. Section 5 - Modeling - Curve (Old)/01. Curve Editing.mp4
53.4 MB
23. Section 18 - Render (Eevee)/Resources/15. Screen Space Effects - Sampling.zip
53.0 MB
23. Section 18 - Render (Eevee)/Resources/16. Screen Space Effects - Ambient Occlusion (GTAO).zip
53.0 MB
23. Section 18 - Render (Eevee)/Resources/17. Screen Space Effects - Bloom.zip
53.0 MB
23. Section 18 - Render (Eevee)/Resources/18. Screen Space Effects - Depth Of Field.zip
53.0 MB
23. Section 18 - Render (Eevee)/Resources/19. Screen Space Effects - Sub-Surface Scattering.zip
53.0 MB
23. Section 18 - Render (Eevee)/Resources/20. Screen Space Effects - Screen Space Reflection.zip
53.0 MB
24. Section 19 - Project - Isometric Living Room in Cycles/16. Modeling - Books.mp4
52.9 MB
05. Section 4 - Modeling - Mesh/20. Convex Hull, Spin, and Spin Duplicate.mp4
52.6 MB
10. Section 7 - Drivers (Old)/04. Custom Driver Properties and Variables.mp4
52.4 MB
19. Section 14 - Shaders and Materials/03. Node Wrangler.mp4
52.3 MB
13. Section 9 - Modifiers/21. Generate - Screw.mp4
52.1 MB
13. Section 9 - Modifiers/23. Generate - Solidify.mp4
52.0 MB
22. Section 17 - Render (Cycles)/Resources/07. Lighting in Cycles - Area Light and Portals.zip
51.8 MB
05. Section 4 - Modeling - Mesh/17. Knife, Knife Project, and Bisect.mp4
51.6 MB
24. Section 19 - Project - Isometric Living Room in Cycles/05. Modeling - Entertainment Center.mp4
51.1 MB
05. Section 4 - Modeling - Mesh/25. Vertex Groups.mp4
50.8 MB
23. Section 18 - Render (Eevee)/Resources/12. Light Probes in Eevee - Irradiance Volume.zip
50.8 MB
13. Section 9 - Modifiers/32. Deform - Hook.mp4
50.7 MB
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/07. The Data Linking Menu.zip
50.5 MB
19. Section 14 - Shaders and Materials/79. Converter Nodes - Clamp.mp4
50.1 MB
19. Section 14 - Shaders and Materials/01. Blender's Material Properties.mp4
49.9 MB
19. Section 14 - Shaders and Materials/Resources/38. Shader Nodes - Principled BSDF.zip
49.2 MB
10. Section 7 - Drivers (Old)/02. Working with Drivers.mp4
49.1 MB
13. Section 9 - Modifiers/37. Deform - Simple Deform.mp4
48.1 MB
13. Section 9 - Modifiers/28. Generate - Wireframe.mp4
47.4 MB
19. Section 14 - Shaders and Materials/92. Layout Nodes.mp4
47.4 MB
12. Section 8 - Constraints (Old)/15. Relationship Constraints - Action.mp4
47.3 MB
23. Section 18 - Render (Eevee)/02. Switching Between Eevee and Cycles.mp4
47.1 MB
19. Section 14 - Shaders and Materials/02. Project - Your Very First Shaders.mp4
46.8 MB
24. Section 19 - Project - Isometric Living Room in Cycles/22. Lighting - Point Lights.mp4
46.6 MB
24. Section 19 - Project - Isometric Living Room in Cycles/11. Modeling - Windows.mp4
46.2 MB
13. Section 9 - Modifiers/13. Generate - Boolean.mp4
46.0 MB
13. Section 9 - Modifiers/Resources/34. Deform - Lattice.zip
46.0 MB
10. Section 7 - Drivers (Old)/09. Example - Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).mp4
45.9 MB
05. Section 4 - Modeling - Mesh/15. Edge Tools - Part 2.mp4
45.0 MB
15. Section 11 - Skinning a Character/03. Individual Vertex Deform.mp4
44.9 MB
13. Section 9 - Modifiers/09. Modify - Vertex Weight Mix.mp4
44.7 MB
23. Section 18 - Render (Eevee)/08. Lighting in Eevee - Area Light.mp4
44.6 MB
11. Section 8 - Constraints/14. Transform Cache.mp4
44.4 MB
19. Section 14 - Shaders and Materials/64. Color Nodes - Gamma.mp4
43.9 MB
13. Section 9 - Modifiers/08. Modify - Vertex Weight Edit.mp4
43.8 MB
05. Section 4 - Modeling - Mesh/06. Selection Tools and Selection Modes.mp4
43.6 MB
24. Section 19 - Project - Isometric Living Room in Cycles/17. Modeling - Power Cables.mp4
43.5 MB
24. Section 19 - Project - Isometric Living Room in Cycles/08. Modeling - Side Tables.mp4
43.4 MB
03. Section 3 - Working with Blender/20. Annotations Tool.mp4
43.1 MB
13. Section 9 - Modifiers/48. Project - Fitting Wipers on Windshields.mp4
43.1 MB
05. Section 4 - Modeling - Mesh/08. Deleting, Dissolving, and Collapsing.mp4
43.0 MB
03. Section 3 - Working with Blender/16. Appending and Linking.mp4
42.9 MB
20. Section 15 - UV Mapping/03. Project - Full UV Unwrapping Workflow.mp4
42.8 MB
21. Section 16 - Cameras/04. Camera Navigation - Camera Transforms.mp4
42.8 MB
13. Section 9 - Modifiers/06. Modify - UV Project.mp4
42.3 MB
04. Section 4 - Blender's Data System and Scenes (Old)/11. Example - Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.mp4
41.9 MB
19. Section 14 - Shaders and Materials/85. Converter Nodes - Map Range.mp4
41.9 MB
13. Section 9 - Modifiers/44. Project - Acid Burn Effect.mp4
41.3 MB
05. Section 4 - Modeling - Mesh/10. Extruding.mp4
41.3 MB
13. Section 9 - Modifiers/04. Modify - Normal Edit.mp4
41.3 MB
17. Section 12 - Creating a Professional Character Rig/06. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.mp4
41.2 MB
24. Section 19 - Project - Isometric Living Room in Cycles/36. Final Touches.mp4
40.9 MB
03. Section 3 - Working with Blender/09. Duplication and Linked Duplicates.mp4
40.9 MB
04. Section 4 - Blender's Data System and Scenes (Old)/05. Example - Medieval Ladder - Using linked Data.mp4
40.6 MB
23. Section 18 - Render (Eevee)/26. Screen Space Effects - Hair.mp4
39.9 MB
19. Section 14 - Shaders and Materials/59. Texture Nodes - Sky.mp4
39.9 MB
22. Section 17 - Render (Cycles)/05. Lighting in Cycles - Sun Light.mp4
39.7 MB
12. Section 8 - Constraints (Old)/14. Tracking Constraints - Track To.mp4
39.7 MB
18. Section 13 - Animation/07. The Shape Key Editor.mp4
39.3 MB
13. Section 9 - Modifiers/10. Modify - Vertex Weight Proximity.mp4
39.1 MB
10. Section 7 - Drivers (Old)/07. Example - Interactive Space Flyer - Part 2 - Low Altitude Color Change.mp4
39.1 MB
12. Section 8 - Constraints (Old)/18. Relationship Constraints - Follow Path.mp4
38.9 MB
09. Section 7 - Drivers/11. Project - Light Switch.mp4
38.8 MB
01. Section 1 - Welcome to The Blender Encyclopedia/01. Introduction - Your Own Blender Encyclopedia.mp4
38.3 MB
14. Section 10 - Rigging Tools - Animation Skeletons/06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.mp4
38.3 MB
11. Section 8 - Constraints/02. Adding Constraint and Basics.mp4
38.2 MB
17. Section 12 - Creating a Professional Character Rig/10. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.mp4
38.0 MB
20. Section 15 - UV Mapping/Resources/23. Project - UDIMs in Blender.zip
37.8 MB
13. Section 9 - Modifiers/31. Deform - Displace.mp4
37.5 MB
13. Section 9 - Modifiers/46. Project - Metal Grate.mp4
37.2 MB
05. Section 4 - Modeling - Mesh/19. Mirroring Tools.mp4
36.8 MB
02. Section 2 - Understanding Blender/12. Navigating Throught 3D Space.mp4
36.7 MB
24. Section 19 - Project - Isometric Living Room in Cycles/30. Shaders - Plants.mp4
36.7 MB
19. Section 14 - Shaders and Materials/56. Texture Nodes - Musgrave.mp4
36.7 MB
11. Section 8 - Constraints/22. Follow Path.mp4
36.6 MB
19. Section 14 - Shaders and Materials/58. Texture Nodes - Point Density.mp4
36.5 MB
24. Section 19 - Project - Isometric Living Room in Cycles/34. Shaders - Curtains and Lamp Shade.mp4
36.1 MB
03. Section 3 - Working with Blender/07. Transformation Orientations.mp4
35.4 MB
19. Section 14 - Shaders and Materials/Resources/16. Input Nodes - Hair Info.zip
35.4 MB
09. Section 7 - Drivers/04. Editing F-Curves.mp4
35.3 MB
03. Section 3 - Working with Blender/15. Scenes.mp4
35.0 MB
19. Section 14 - Shaders and Materials/61. Texture Nodes - Wave (Updated).mp4
34.9 MB
09. Section 7 - Drivers/02. Project - The Basic Driver Workflow.mp4
34.9 MB
19. Section 14 - Shaders and Materials/72. Vector Nodes - Mapping.mp4
34.9 MB
04. Section 4 - Blender's Data System and Scenes (Old)/08. An Introduction to Scenes.mp4
34.8 MB
13. Section 9 - Modifiers/41. Deform - Surface Deform.mp4
34.8 MB
17. Section 12 - Creating a Professional Character Rig/02. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.mp4
34.8 MB
22. Section 17 - Render (Cycles)/16. Light Paths - Caustics.mp4
34.6 MB
23. Section 18 - Render (Eevee)/15. Screen Space Effects - Sampling.mp4
34.5 MB
22. Section 17 - Render (Cycles)/04. Lighting in Cycles - Point Light.mp4
34.4 MB
10. Section 7 - Drivers (Old)/08. Example - Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.mp4
34.4 MB
18. Section 13 - Animation/13. Rotation Calculations - Euler Gimbal Method.mp4
34.4 MB
03. Section 3 - Working with Blender/10. Object Parenting.mp4
34.3 MB
24. Section 19 - Project - Isometric Living Room in Cycles/04. Modeling - TV.mp4
33.9 MB
19. Section 14 - Shaders and Materials/31. Shader Nodes - Diffuse.mp4
33.9 MB
23. Section 18 - Render (Eevee)/24. Screen Space Effects - Film.mp4
33.8 MB
10. Section 7 - Drivers (Old)/05. Combining Driver Variables.mp4
33.8 MB
22. Section 17 - Render (Cycles)/14. Light Paths - Max Bounces.mp4
33.5 MB
02. Section 2 - Understanding Blender/05. Animation Editors.mp4
33.4 MB
18. Section 13 - Animation/01. Animation Keyframes.mp4
33.0 MB
19. Section 14 - Shaders and Materials/62. Texture Nodes - White Noise.mp4
32.8 MB
23. Section 18 - Render (Eevee)/07. Lighting in Eevee - Spot Light.mp4
32.8 MB
17. Section 12 - Creating a Professional Character Rig/19. Spine Control Rig Method - Part 2 - Spine Rig.mp4
32.7 MB
21. Section 16 - Cameras/06. Camera Properties - Safe Areas, Background Image, and Viewport Display.mp4
32.7 MB
12. Section 8 - Constraints (Old)/05. Transformation Constraints - Limit Location.mp4
32.6 MB
21. Section 16 - Cameras/01. Camera Properties - Lens Properties.mp4
32.4 MB
09. Section 7 - Drivers/03. The Drivers Editor.mp4
32.4 MB
22. Section 17 - Render (Cycles)/25. Object Settings - Visibility Options.mp4
32.3 MB
05. Section 4 - Modeling - Mesh/02. Mesh Anatomy and Common Terminology.mp4
32.3 MB
22. Section 17 - Render (Cycles)/15. Light Paths - Clamping.mp4
32.3 MB
24. Section 19 - Project - Isometric Living Room in Cycles/25. Shaders - Hardwood Floors.mp4
32.2 MB
13. Section 9 - Modifiers/24. Generate - Subdivision Surface.mp4
32.1 MB
14. Section 10 - Rigging Tools - Animation Skeletons/05. Armature Bone Properties - Part 1 - Transform, B-Bones, and Relations.mp4
32.1 MB
09. Section 7 - Drivers/14. Project - Muscle Flexing.mp4
32.0 MB
13. Section 9 - Modifiers/24. Generate - Subdivision Surface (Updated).mp4
32.0 MB
19. Section 14 - Shaders and Materials/81. Converter Nodes - CombineSeparate HSV.mp4
32.0 MB
11. Section 8 - Constraints/20. Child Of.mp4
32.0 MB
21. Section 16 - Cameras/05. Camera Properties - Depth Of Field.mp4
32.0 MB
11. Section 8 - Constraints/19. Armature.mp4
31.6 MB
13. Section 9 - Modifiers/42. Deform - Warp.mp4
31.5 MB
14. Section 10 - Rigging Tools - Animation Skeletons/04. Armature Object Properties - Part 3 - Pose Library.mp4
31.1 MB
11. Section 8 - Constraints/21. Floor.mp4
31.1 MB
13. Section 9 - Modifiers/Resources/28. Generate - Wireframe.zip
31.1 MB
22. Section 17 - Render (Cycles)/13. Sampling - Advanced.mp4
31.0 MB
12. Section 8 - Constraints (Old)/13. Tracking Constraints - Stretch To.mp4
31.0 MB
11. Section 8 - Constraints/15. Clamp To.mp4
30.9 MB
08. Section 6 - Modeling - Surface/01. Surface Introduction.mp4
30.9 MB
13. Section 9 - Modifiers/33. Deform - Laplacian Deform.mp4
30.9 MB
15. Section 11 - Skinning a Character/02. Binding the Skeleton to the Character.mp4
30.9 MB
24. Section 19 - Project - Isometric Living Room in Cycles/33. Lighting - Moon Light.mp4
30.8 MB
11. Section 8 - Constraints/17. Stretch To.mp4
30.8 MB
16. Section 11 - Skinning a Character (Old)/02. Parenting to the Armature & Automatic Skinning.mp4
30.6 MB
22. Section 17 - Render (Cycles)/Resources/21. Render Properties - Film.zip
30.5 MB
22. Section 17 - Render (Cycles)/Resources/22. Render Properties - Performance.zip
30.4 MB
19. Section 14 - Shaders and Materials/08. Texture Coordinates - Camera and Window.mp4
30.2 MB
13. Section 9 - Modifiers/43. Deform - Wave.mp4
30.1 MB
13. Section 9 - Modifiers/26. Generate - Triangulate.mp4
30.0 MB
08. Section 6 - Modeling - Surface/02. Surface Editing.mp4
29.9 MB
22. Section 17 - Render (Cycles)/12. Sampling - Branched Path Tracing.mp4
29.9 MB
22. Section 17 - Render (Cycles)/20. Render Properties - Motion Blur.mp4
29.6 MB
13. Section 9 - Modifiers/39. Deform - Smooth Corrective.mp4
29.3 MB
02. Section 2 - Understanding Blender/Resources/05. Animation Editors.zip
29.3 MB
12. Section 8 - Constraints (Old)/10. Tracking Constraints - Clamp To.mp4
29.3 MB
14. Section 10 - Rigging Tools - Animation Skeletons/03. Armature Object Properties - Part 2 - Display and Bone Groups.mp4
29.2 MB
11. Section 8 - Constraints/03. Copy Location.mp4
28.9 MB
23. Section 18 - Render (Eevee)/01. An Introduction to the Eevee Render Engine.mp4
28.8 MB
22. Section 17 - Render (Cycles)/23. Render Properties - Color Management.mp4
28.5 MB
11. Section 8 - Constraints/12. Maintain Volume.mp4
28.4 MB
24. Section 19 - Project - Isometric Living Room in Cycles/19. Modeling - Table Lamp.mp4
28.0 MB
13. Section 9 - Modifiers/40. Deform - Smooth Laplacian.mp4
28.0 MB
05. Section 4 - Modeling - Mesh/11. Creating Faces and Edges.mp4
27.9 MB
09. Section 7 - Drivers/07. Input Variables - Transform Channel.mp4
27.8 MB
06. Section 5 - Modeling - Curve/03. Curve Handle Types.mp4
27.7 MB
04. Section 4 - Blender's Data System and Scenes (Old)/01. Beginnings and an Expanded Look at Blender's File System.mp4
27.6 MB
17. Section 12 - Creating a Professional Character Rig/20. Spine Control Rig Method - Part 3 - Spine Hinge Mechanism.mp4
27.6 MB
20. Section 15 - UV Mapping/08. UV Mapping - Projections and Reset.mp4
27.3 MB
24. Section 19 - Project - Isometric Living Room in Cycles/37. Final Render and Compositing.mp4
27.0 MB
09. Section 7 - Drivers/10. Input Variables - Single Property.mp4
26.9 MB
19. Section 14 - Shaders and Materials/76. Vector Nodes - Vector Displacement.mp4
26.7 MB
24. Section 19 - Project - Isometric Living Room in Cycles/32. Shaders - Glass.mp4
26.6 MB
24. Section 19 - Project - Isometric Living Room in Cycles/14. Modeling - Power Outlets.mp4
26.5 MB
12. Section 8 - Constraints (Old)/04. Transformation Constraints - Limit Distance.mp4
26.4 MB
03. Section 3 - Working with Blender/05. Global Axis Vs. Local Axis.mp4
26.3 MB
03. Section 3 - Working with Blender/18. More Selection Tools.mp4
26.2 MB
05. Section 4 - Modeling - Mesh/09. Separating and Joining.mp4
26.1 MB
19. Section 14 - Shaders and Materials/42. Shader Nodes - Refraction BSDF.mp4
26.0 MB
24. Section 19 - Project - Isometric Living Room in Cycles/09. Modeling - Moulding.mp4
25.9 MB
22. Section 17 - Render (Cycles)/Resources/23. Render Properties - Color Management.zip
25.9 MB
03. Section 3 - Working with Blender/12. Origin and Parent Transformations.mp4
25.9 MB
24. Section 19 - Project - Isometric Living Room in Cycles/07. Modeling - Area Rug.mp4
25.9 MB
19. Section 14 - Shaders and Materials/49. Texture Nodes - Brick.mp4
25.7 MB
13. Section 9 - Modifiers/Resources/36. Deform - Shrinkwrap.zip
25.7 MB
24. Section 19 - Project - Isometric Living Room in Cycles/10. Modeling - Window Cutout.mp4
25.5 MB
06. Section 5 - Modeling - Curve/01. Curve Intro.mp4
25.4 MB
12. Section 8 - Constraints (Old)/24. Transformation Constraints - Copy Location.mp4
25.4 MB
13. Section 9 - Modifiers/47. Project - Object Instancing Arrays.mp4
25.4 MB
11. Section 8 - Constraints/07. Copy Constraints Demo.mp4
25.2 MB
12. Section 8 - Constraints (Old)/19. Relationship Constraints - Pivot.mp4
25.2 MB
17. Section 12 - Creating a Professional Character Rig/18. Spine Control Rig Method - Part 1 - Inverse Hip Rig.mp4
25.0 MB
12. Section 8 - Constraints (Old)/09. Transformation Constraints - Transformation.mp4
25.0 MB
05. Section 4 - Modeling - Mesh/22. Subsurf Modeling - Part 1 - Introduction.mp4
24.9 MB
23. Section 18 - Render (Eevee)/03. Rendering Basics.mp4
24.8 MB
19. Section 14 - Shaders and Materials/06. Texture Coordinates - UV.mp4
24.7 MB
19. Section 14 - Shaders and Materials/47. Shader Nodes - Velvet BSDF.mp4
24.7 MB
19. Section 14 - Shaders and Materials/52. Texture Nodes - Gradient - 720p.mp4
24.7 MB
13. Section 9 - Modifiers/Resources/45. Project - Customizable Archi-Viz Assets.zip
24.7 MB
03. Section 3 - Working with Blender/13. Smooth, Flat, and Auto Smooth Shading.mp4
24.6 MB
13. Section 9 - Modifiers/14. Generate - Build.mp4
24.6 MB
24. Section 19 - Project - Isometric Living Room in Cycles/12. Modeling - Curtain Rod.mp4
24.6 MB
11. Section 8 - Constraints/11. Limit Scale.mp4
24.4 MB
23. Section 18 - Render (Eevee)/18. Screen Space Effects - Depth Of Field.mp4
24.4 MB
22. Section 17 - Render (Cycles)/Resources/04. Lighting in Cycles - Point Light.zip
24.4 MB
24. Section 19 - Project - Isometric Living Room in Cycles/27. Shaders - Wood.mp4
24.3 MB
22. Section 17 - Render (Cycles)/02. Rendering Basics.mp4
24.2 MB
13. Section 9 - Modifiers/29. Deform - Cast.mp4
24.2 MB
05. Section 4 - Modeling - Mesh/16. Splitting and Ripping.mp4
24.0 MB
18. Section 13 - Animation/Resources/10. The Non-Linear Animation (NLA) Editor.zip
24.0 MB
19. Section 14 - Shaders and Materials/77. Vector Nodes - Vector Transform.mp4
23.7 MB
19. Section 14 - Shaders and Materials/74. Vector Nodes - Normal Map.mp4
23.7 MB
22. Section 17 - Render (Cycles)/24. Object Settings - Shadow Catcher.mp4
23.4 MB
03. Section 3 - Working with Blender/04. Object Origins.mp4
23.4 MB
14. Section 10 - Rigging Tools - Animation Skeletons/01. Introduction to Blender's Armatures.mp4
23.3 MB
19. Section 14 - Shaders and Materials/87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.mp4
23.3 MB
24. Section 19 - Project - Isometric Living Room in Cycles/26. Shaders - Drywall.mp4
23.3 MB
18. Section 13 - Animation/08. Animation in The Graph Editor - Part 1.mp4
23.1 MB
24. Section 19 - Project - Isometric Living Room in Cycles/29. Shaders - Area Rug.mp4
23.0 MB
11. Section 8 - Constraints/23. Pivot.mp4
22.9 MB
19. Section 14 - Shaders and Materials/53. Texture Nodes - IES.mp4
22.8 MB
22. Section 17 - Render (Cycles)/01. Intro to Cycles.mp4
22.7 MB
19. Section 14 - Shaders and Materials/29. Shader Nodes - Add Shader.mp4
22.7 MB
06. Section 5 - Modeling - Curve/02. Curve Object Editing.mp4
22.6 MB
19. Section 14 - Shaders and Materials/26. Input Nodes - Volume Info.mp4
22.6 MB
13. Section 9 - Modifiers/16. Generate - Edge Split.mp4
22.2 MB
11. Section 8 - Constraints/04. Copy Rotation.mp4
22.2 MB
13. Section 9 - Modifiers/05. Modify - Weighted Normals.mp4
22.1 MB
21. Section 16 - Cameras/02. Camera Navigation - Active Camera View.mp4
22.0 MB
12. Section 8 - Constraints (Old)/23. Preparing Constraints Demo Scene.mp4
21.8 MB
02. Section 2 - Understanding Blender/14. Units of Measurement.mp4
21.8 MB
20. Section 15 - UV Mapping/21. Multiple UV Maps.mp4
21.7 MB
19. Section 14 - Shaders and Materials/04. Texture Coordinates - Introduction and Generated.mp4
21.4 MB
13. Section 9 - Modifiers/17. Generate - Mask.mp4
21.3 MB
19. Section 14 - Shaders and Materials/13. Input Nodes - Camera Data.mp4
21.2 MB
02. Section 2 - Understanding Blender/02. Customizing the Layout.mp4
21.2 MB
12. Section 8 - Constraints (Old)/11. Tracking Constraints - Damped Track.mp4
21.1 MB
02. Section 2 - Understanding Blender/Resources/17. Different Work Modes Overview.zip
21.0 MB
12. Section 8 - Constraints (Old)/17. Relationship Constraints - Floor.mp4
20.9 MB
11. Section 8 - Constraints/08. Limit Distance.mp4
20.8 MB
24. Section 19 - Project - Isometric Living Room in Cycles/31. Shaders - Books.mp4
20.8 MB
19. Section 14 - Shaders and Materials/28. Output Nodes - Material, World, and Output Nodes.mp4
20.8 MB
21. Section 16 - Cameras/03. Camera Switching.mp4
20.8 MB
20. Section 15 - UV Mapping/18. Sculpting UVs.mp4
20.7 MB
19. Section 14 - Shaders and Materials/14. Input Nodes - Fresnel.mp4
20.6 MB
24. Section 19 - Project - Isometric Living Room in Cycles/15. Modeling - Wall Shelf.mp4
20.5 MB
22. Section 17 - Render (Cycles)/17. Render Properties - Volumes.mp4
20.5 MB
03. Section 3 - Working with Blender/08. Pivot Point Options.mp4
20.3 MB
04. Section 4 - Blender's Data System and Scenes (Old)/02. Where is My Data Kept.mp4
20.2 MB
12. Section 8 - Constraints (Old)/21. Introduction to Constraints.mp4
20.1 MB
19. Section 14 - Shaders and Materials/Resources/90. Node Groups.zip
20.1 MB
02. Section 2 - Understanding Blender/10. File Backups and Recovery.mp4
20.0 MB
12. Section 8 - Constraints (Old)/16. Relationship Constraints - Child Of.mp4
19.8 MB
18. Section 13 - Animation/05. Animation in The Dope Sheet Editor - Introduction and The Action Editor.mp4
19.8 MB
13. Section 9 - Modifiers/Resources/41. Deform - Surface Deform.zip
19.6 MB
20. Section 15 - UV Mapping/02. UV Editor and UV Mapping Basics.mp4
18.9 MB
19. Section 14 - Shaders and Materials/Resources/15. Input Nodes - Geometry.zip
18.8 MB
20. Section 15 - UV Mapping/24. Project - Unwrapping an Axe.mp4
18.8 MB
20. Section 15 - UV Mapping/19. Island Options.mp4
18.8 MB
12. Section 8 - Constraints (Old)/12. Tracking Constraints - Locked Track.mp4
18.3 MB
19. Section 14 - Shaders and Materials/09. Texture Coordinates - Reflection.mp4
18.3 MB
03. Section 3 - Working with Blender/06. The 3D Cursor.mp4
18.3 MB
20. Section 15 - UV Mapping/05. UV Mapping - Smart UV Project.mp4
18.2 MB
09. Section 7 - Drivers/05. Scripted Expressions.mp4
18.2 MB
19. Section 14 - Shaders and Materials/17. Input Nodes - Layer Weight.mp4
18.0 MB
06. Section 5 - Modeling - Curve/04. Tilt and Radius.mp4
17.9 MB
13. Section 9 - Modifiers/07. Modify - UV Warp.mp4
17.9 MB
09. Section 7 - Drivers/01. Introduction to Drivers.mp4
17.9 MB
19. Section 14 - Shaders and Materials/Resources/32. Shader Nodes - Emission.zip
17.7 MB
19. Section 14 - Shaders and Materials/75. Vector Nodes - Vector Curves.mp4
17.6 MB
19. Section 14 - Shaders and Materials/94. Project - Object Proximity Shading.mp4
17.6 MB
03. Section 3 - Working with Blender/02. Selection Tools and Active Selection.mp4
17.5 MB
02. Section 2 - Understanding Blender/01. User Interface.mp4
17.4 MB
02. Section 2 - Understanding Blender/13. The Axis and Grids.mp4
17.3 MB
11. Section 8 - Constraints/05. Copy Scale.mp4
17.1 MB
19. Section 14 - Shaders and Materials/51. Texture Nodes - Environment.mp4
17.0 MB
18. Section 13 - Animation/02. Keying Sets.mp4
16.9 MB
22. Section 17 - Render (Cycles)/11. Sampling - Path Tracing.mp4
16.6 MB
19. Section 14 - Shaders and Materials/22. Input Nodes - Tangent.mp4
16.6 MB
23. Section 18 - Render (Eevee)/16. Screen Space Effects - Ambient Occlusion (GTAO).mp4
16.6 MB
22. Section 17 - Render (Cycles)/Resources/09. Lighting in Cycles - HDRIs.zip
16.3 MB
05. Section 4 - Modeling - Mesh/26. Mesh Analysis and Measurements.mp4
16.2 MB
19. Section 14 - Shaders and Materials/Resources/28. Output Nodes - Material, World, and Output Nodes.zip
16.1 MB
02. Section 2 - Understanding Blender/09. Saving and Loading.mp4
15.9 MB
20. Section 15 - UV Mapping/12. Mesh Editing and UV Correction.mp4
15.7 MB
13. Section 9 - Modifiers/Resources/17. Generate - Mask.zip
15.6 MB
11. Section 8 - Constraints/09. Limit Location.mp4
15.6 MB
19. Section 14 - Shaders and Materials/36. Shader Nodes - Holdout.mp4
15.6 MB
11. Section 8 - Constraints/01. Introduction to Blender's Constraints.mp4
15.5 MB
19. Section 14 - Shaders and Materials/12. Input Nodes - Bevel.mp4
15.4 MB
19. Section 14 - Shaders and Materials/34. Shader Nodes - Glossy BSDF.mp4
15.4 MB
13. Section 9 - Modifiers/Resources/19. Generate - Multiresolution.zip
15.4 MB
22. Section 17 - Render (Cycles)/Resources/06. Lighting in Cycles - Spot Light.zip
15.3 MB
19. Section 14 - Shaders and Materials/57. Texture Nodes - Noise.mp4
15.2 MB
20. Section 15 - UV Mapping/10. Live Unwrap.mp4
15.1 MB
24. Section 19 - Project - Isometric Living Room in Cycles/35. Lighting - String Lights.mp4
14.8 MB
19. Section 14 - Shaders and Materials/05. Texture Coordinates - Normal.mp4
14.6 MB
20. Section 15 - UV Mapping/07. UV Mapping - Follow Active Quads.mp4
14.5 MB
09. Section 7 - Drivers/13. Project - RGB Sliders.mp4
14.2 MB
20. Section 15 - UV Mapping/09. UV Pinning.mp4
14.1 MB
03. Section 3 - Working with Blender/19. Measuring Tool.mp4
14.1 MB
19. Section 14 - Shaders and Materials/Resources/18. Input Nodes - Light Path.zip
14.0 MB
14. Section 10 - Rigging Tools - Animation Skeletons/02. Armature Object Properties - Part 1 - Skeleton.mp4
13.9 MB
19. Section 14 - Shaders and Materials/61. Texture Nodes - Wave.mp4
13.8 MB
19. Section 14 - Shaders and Materials/91. Script Node.mp4
13.8 MB
20. Section 15 - UV Mapping/13. Selection - UV Sync Selection.mp4
13.5 MB
23. Section 18 - Render (Eevee)/Resources/11. Light Probes in Eevee - Reflection Cubemap.zip
13.5 MB
19. Section 14 - Shaders and Materials/70. Vector Nodes - Bump.mp4
13.5 MB
09. Section 7 - Drivers/06. Combining Multiple Input Variables.mp4
13.4 MB
20. Section 15 - UV Mapping/17. UV Stretching.mp4
13.3 MB
12. Section 8 - Constraints (Old)/02. Transformation Constraints - Copy Scale.mp4
13.3 MB
11. Section 8 - Constraints/10. Limit Rotation.mp4
13.3 MB
19. Section 14 - Shaders and Materials/27. Input Nodes - Wireframe.mp4
13.1 MB
11. Section 8 - Constraints/18. Action.mp4
13.0 MB
13. Section 9 - Modifiers/35. Deform - Mesh Deform (Updated).mp4
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20. Section 15 - UV Mapping/06. UV Mapping - Lightmap Pack.mp4
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19. Section 14 - Shaders and Materials/Resources/51. Texture Nodes - Environment.zip
12.3 MB
09. Section 7 - Drivers/Resources/12. Project - Boxing Ring Dynamic Camera.zip
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11. Section 8 - Constraints/Resources/14. Transform Cache.zip
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19. Section 14 - Shaders and Materials/Resources/34. Shader Nodes - Glossy.zip
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01. Section 1 - Welcome to The Blender Encyclopedia/04. Navigating the Course (Important!).mp4
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06. Section 5 - Modeling - Curve/Resources/01. Curve Intro.zip
11.9 MB
19. Section 14 - Shaders and Materials/66. Color Nodes - Invert.mp4
11.8 MB
20. Section 15 - UV Mapping/22. Tips and Tricks.mp4
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02. Section 2 - Understanding Blender/03. Workspaces.mp4
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19. Section 14 - Shaders and Materials/73. Vector Nodes - Normal.mp4
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23. Section 18 - Render (Eevee)/Resources/04. Transparency in Eevee.zip
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19. Section 14 - Shaders and Materials/Resources/46. Shader Nodes - Transparent.zip
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20. Section 15 - UV Mapping/11. Exporting a UV Layout.mp4
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11. Section 8 - Constraints/13. Transformation.mp4
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05. Section 4 - Modeling - Mesh/03. Everything's a Triangle.mp4
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24. Section 19 - Project - Isometric Living Room in Cycles/03. Camera Setup.mp4
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19. Section 14 - Shaders and Materials/50. Texture Nodes - Checker - 720p.mp4
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20. Section 15 - UV Mapping/15. Welding, Aligning, and Straightening.mp4
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13. Section 9 - Modifiers/Resources/06. Modify - UV Project.zip
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19. Section 14 - Shaders and Materials/55. Texture Nodes - Magic.mp4
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12. Section 8 - Constraints (Old)/08. Transformation Constraints - Maintain Volume.mp4
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22. Section 17 - Render (Cycles)/03. Render Engine Settings.mp4
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02. Section 2 - Understanding Blender/07. Data Editors.mp4
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09. Section 7 - Drivers/08. Input Variables - Rotational Difference.mp4
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17. Section 12 - Creating a Professional Character Rig/01. Control Rig Intro.mp4
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13. Section 9 - Modifiers/38. Deform - Smooth.mp4
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19. Section 14 - Shaders and Materials/11. Input Nodes - Attribute.mp4
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11. Section 8 - Constraints/06. Copy Transforms.mp4
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19. Section 14 - Shaders and Materials/Resources/53. Texture Nodes - IES.zip
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12. Section 8 - Constraints (Old)/03. Transformation Constraints - Copy Transform.mp4
8.2 MB
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/04. Example - Rollerball - Access and Manipulating Animation Data.zip
7.9 MB
13. Section 9 - Modifiers/Resources/11. Generate - Array.zip
7.9 MB
20. Section 15 - UV Mapping/01. Intro to UV Mapping.mp4
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20. Section 15 - UV Mapping/20. Multiple Objects in One UV Layout.mp4
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24. Section 19 - Project - Isometric Living Room in Cycles/01. Introduction.mp4
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12. Section 8 - Constraints (Old)/01. Transformation Constraints - Copy Rotation.mp4
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13. Section 9 - Modifiers/Resources/40. Deform - Smooth Laplacian.zip
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22. Section 17 - Render (Cycles)/Resources/20. Render Properties - Motion Blur.zip
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23. Section 18 - Render (Eevee)/Resources/08. Lighting in Eevee - Area Light.zip
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02. Section 2 - Understanding Blender/06. Scripting Editors.mp4
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22. Section 17 - Render (Cycles)/Resources/11. Sampling - Path Tracing.zip
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19. Section 14 - Shaders and Materials/25. Input Nodes - Vertex Colors.mp4
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22. Section 17 - Render (Cycles)/Resources/25. Object Settings - Visibility Options.zip
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22. Section 17 - Render (Cycles)/Resources/05. Lighting in Cycles - Sun Light.zip
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19. Section 14 - Shaders and Materials/21. Input Nodes - RGB.mp4
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12. Section 8 - Constraints (Old)/07. Transformation Constraints - Limit Scale.mp4
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02. Section 2 - Understanding Blender/11. Importing and Exporting.mp4
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13. Section 9 - Modifiers/27. Generate - Weld.mp4
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19. Section 14 - Shaders and Materials/Resources/96. Project - Carbon Fiber - Part 2.zip
5.9 MB
16. Section 11 - Skinning a Character (Old)/Resources/03. Skinning the Character's Head.zip
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16. Section 11 - Skinning a Character (Old)/Resources/04. Individual Vertex Weights and Weight Painting.zip
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19. Section 14 - Shaders and Materials/Resources/42. Shader Nodes - Refraction.zip
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20. Section 15 - UV Mapping/Resources/01. Intro to UV Mapping.zip
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19. Section 14 - Shaders and Materials/23. Input Nodes - UV Map.mp4
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12. Section 8 - Constraints (Old)/06. Transformation Constraints - Limit Rotation.mp4
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01. Section 1 - Welcome to The Blender Encyclopedia/02. How to Watch Videos in 1080p.mp4
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19. Section 14 - Shaders and Materials/Resources/23. Input Nodes - UV Map.zip
5.4 MB
20. Section 15 - UV Mapping/Resources/21. Multiple UV Maps.zip
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03. Section 3 - Working with Blender/21. Quick Favorites Menu.mp4
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13. Section 9 - Modifiers/Resources/30. Deform - Curve.zip
5.2 MB
22. Section 17 - Render (Cycles)/Resources/10. World Settings and Ambient Occlusion.zip
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19. Section 14 - Shaders and Materials/Resources/29. Shader Nodes - Add Shader.zip
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05. Section 4 - Modeling - Mesh/Resources/18. Vertex Tools.zip
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05. Section 4 - Modeling - Mesh/01. Introduction to Mesh Modeling.mp4
4.9 MB
20. Section 15 - UV Mapping/14. Selection - Sticky Selection.mp4
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06. Section 5 - Modeling - Curve/Resources/05. Curve Properties.zip
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18. Section 13 - Animation/Resources/05. Animation in The Dope Sheet Editor - Introduction and The Action Editor.zip
4.8 MB
22. Section 17 - Render (Cycles)/Resources/12. Sampling - Branched Path Tracing.zip
4.7 MB
09. Section 7 - Drivers/09. Input Variables - Distance.mp4
4.5 MB
19. Section 14 - Shaders and Materials/24. Input Nodes - Value.mp4
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13. Section 9 - Modifiers/Resources/02. Modify - Data Transfer.zip
4.1 MB
19. Section 14 - Shaders and Materials/Resources/74. Vector Nodes - Normal Map.zip
4.0 MB
17. Section 12 - Creating a Professional Character Rig/Resources/18. Spine Control Rig Method - Part 1 - Inverse Hip Rig.zip
3.9 MB
17. Section 12 - Creating a Professional Character Rig/Resources/17. Leg Control Rig Method - Part 2 - IK Leg Rig.zip
3.9 MB
17. Section 12 - Creating a Professional Character Rig/Resources/16. Leg Control Rig Method - Part 1 - FK Leg Rig.zip
3.9 MB
17. Section 12 - Creating a Professional Character Rig/Resources/15. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.zip
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17. Section 12 - Creating a Professional Character Rig/Resources/14. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.zip
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17. Section 12 - Creating a Professional Character Rig/Resources/11. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.zip
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17. Section 12 - Creating a Professional Character Rig/Resources/10. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.zip
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17. Section 12 - Creating a Professional Character Rig/Resources/08. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.zip
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17. Section 12 - Creating a Professional Character Rig/Resources/09. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.zip
3.8 MB
17. Section 12 - Creating a Professional Character Rig/Resources/05. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.zip
3.8 MB
16. Section 11 - Skinning a Character (Old)/Resources/08. Deforming the Hood and Cape.zip
3.8 MB
17. Section 12 - Creating a Professional Character Rig/Resources/04. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.zip
3.8 MB
17. Section 12 - Creating a Professional Character Rig/Resources/03. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.zip
3.8 MB
17. Section 12 - Creating a Professional Character Rig/Resources/02. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.zip
3.8 MB
20. Section 15 - UV Mapping/Resources/03. Project - Full UV Unwrapping Workflow.zip
3.7 MB
19. Section 14 - Shaders and Materials/Resources/10. Input Nodes - Ambient Occlusion.zip
3.7 MB
03. Section 3 - Working with Blender/01. Introduction to Working with Blender.mp4
3.5 MB
07. Section 5 - Modeling - Curve (Old)/Resources/03. Bevel and Taper.zip
3.4 MB
24. Section 19 - Project - Isometric Living Room in Cycles/21. Setting Up Cycles.mp4
3.3 MB
19. Section 14 - Shaders and Materials/Resources/36. Shader Nodes - Holdout.zip
3.3 MB
19. Section 14 - Shaders and Materials/Resources/59. Texture Nodes - Sky.zip
3.3 MB
16. Section 11 - Skinning a Character (Old)/Resources/07. Deforming with the Mesh Deform Modifier.zip
3.2 MB
13. Section 9 - Modifiers/Resources/04. Modify - Normal Edit.zip
3.0 MB
16. Section 11 - Skinning a Character (Old)/Resources/01. Creating a Character Skeleton.zip
2.9 MB
20. Section 15 - UV Mapping/16. UV Stitching.mp4
2.9 MB
13. Section 9 - Modifiers/Resources/08. Modify - Vertex Weight Edit.zip
2.9 MB
05. Section 4 - Modeling - Mesh/Resources/27. Cleaning Up Your Meshes.zip
2.8 MB
13. Section 9 - Modifiers/Resources/23. Generate - Solidify.zip
2.8 MB
23. Section 18 - Render (Eevee)/Resources/10. Light Probes in Eevee - Reflection Plane.zip
2.8 MB
23. Section 18 - Render (Eevee)/Resources/07. Lighting in Eevee - Spot Light.zip
2.8 MB
23. Section 18 - Render (Eevee)/Resources/05. Lighting in Eevee - Point Light.zip
2.8 MB
23. Section 18 - Render (Eevee)/Resources/09. World Shader in Eevee.zip
2.8 MB
23. Section 18 - Render (Eevee)/Resources/13. Object Volumetrics in Eevee.zip
2.8 MB
23. Section 18 - Render (Eevee)/Resources/06. Lighting in Eevee - Sun Light.zip
2.8 MB
19. Section 14 - Shaders and Materials/Resources/80. Converter Nodes - ColorRamp.zip
2.7 MB
19. Section 14 - Shaders and Materials/Resources/30. Shader Nodes - Anisotropic.zip
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22. Section 17 - Render (Cycles)/Resources/19. Render Properties - Simplify.zip
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19. Section 14 - Shaders and Materials/Resources/31. Shader Nodes - Diffuse.zip
2.7 MB
16. Section 11 - Skinning a Character (Old)/Resources/06. Creating a Mesh Deform Cage.zip
2.7 MB
13. Section 9 - Modifiers/Resources/44. Project - Acid Burn Effect.zip
2.6 MB
18. Section 13 - Animation/Resources/07. The Shape Key Editor.zip
2.4 MB
19. Section 14 - Shaders and Materials/Resources/60. Texture Nodes - Voronoi.zip
2.4 MB
16. Section 11 - Skinning a Character (Old)/Resources/02. Parenting to the Armature & Automatic Skinning.zip
2.2 MB
13. Section 9 - Modifiers/Resources/01. Modifier Basics.zip
2.2 MB
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/02. Where is My Data Kept.zip
2.1 MB
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/05. Example - Medieval Ladder - Using linked Data.zip
2.1 MB
11. Section 8 - Constraints/Resources/07. Copy Constraints Demo.zip
2.1 MB
19. Section 14 - Shaders and Materials/Resources/84. Converter Nodes - RGB to BW (Black and White).zip
2.0 MB
19. Section 14 - Shaders and Materials/Resources/68. Color Nodes - MixRGB.zip
2.0 MB
19. Section 14 - Shaders and Materials/Resources/86. Converter Nodes - Math.zip
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15. Section 11 - Skinning a Character/Resources/02. Binding the Skeleton to the Character.zip
2.0 MB
15. Section 11 - Skinning a Character/Resources/01. Creating Skeleton.zip
2.0 MB
17. Section 12 - Creating a Professional Character Rig/Resources/21. Spine Control Rig Method - Part 4 - Custom Bone Shapes.zip
1.9 MB
17. Section 12 - Creating a Professional Character Rig/Resources/19. Spine Control Rig Method - Part 2 - Spine Rig.zip
1.9 MB
17. Section 12 - Creating a Professional Character Rig/Resources/13. Hand Control Rig Method - Part 3 - Finger Curl Rig.zip
1.9 MB
17. Section 12 - Creating a Professional Character Rig/Resources/12. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning.zip
1.9 MB
17. Section 12 - Creating a Professional Character Rig/Resources/07. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.zip
1.9 MB
17. Section 12 - Creating a Professional Character Rig/Resources/06. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.zip
1.9 MB
03. Section 3 - Working with Blender/Resources/05. Global Axis Vs. Local Axis.zip
1.8 MB
14. Section 10 - Rigging Tools - Animation Skeletons/Resources/04. Armature Object Properties - Part 3 - Pose Library.zip
1.7 MB
19. Section 14 - Shaders and Materials/Resources/76. Vector Nodes - Vector Displacement.zip
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03. Section 3 - Working with Blender/Resources/16. Appending and Linking.zip
1.7 MB
19. Section 14 - Shaders and Materials/Resources/14. Input Nodes - Fresnel.zip
1.6 MB
11. Section 8 - Constraints/Resources/23. Pivot.zip
1.6 MB
11. Section 8 - Constraints/Resources/18. Action.zip
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13. Section 9 - Modifiers/Resources/29. Deform - Cast.zip
1.5 MB
20. Section 15 - UV Mapping/Resources/02. UV Editor and UV Mapping Basics.zip
1.5 MB
11. Section 8 - Constraints/Resources/13. Transformation.zip
1.5 MB
13. Section 9 - Modifiers/Resources/10. Modify - Vertex Weight Proximity.zip
1.5 MB
19. Section 14 - Shaders and Materials/Resources/83. Converter Nodes - Combine_Separate XYZ.zip
1.4 MB
13. Section 9 - Modifiers/Resources/07. Modify - UV Warp.zip
1.4 MB
23. Section 18 - Render (Eevee)/Resources/02. Switching Between Eevee and Cycles.zip
1.4 MB
19. Section 14 - Shaders and Materials/Resources/78. Converter Nodes - Blackbody.zip
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19. Section 14 - Shaders and Materials/Resources/67. Color Nodes - Light Falloff.zip
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19. Section 14 - Shaders and Materials/Resources/89. Converter Nodes - Wavelength.zip
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19. Section 14 - Shaders and Materials/Resources/88. Converter Nodes - Vector Math.zip
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19. Section 14 - Shaders and Materials/Resources/69. Color Nodes - RGB Curves.zip
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19. Section 14 - Shaders and Materials/Resources/63. Color Nodes - Bright Contrast.zip
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19. Section 14 - Shaders and Materials/Resources/82. Converter Nodes - CombineSeparate RGB.zip
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19. Section 14 - Shaders and Materials/Resources/64. Color Nodes - Gamma.zip
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19. Section 14 - Shaders and Materials/Resources/65. Color Nodes - Hue Saturation.zip
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19. Section 14 - Shaders and Materials/Resources/79. Converter Nodes - Clamp.zip
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19. Section 14 - Shaders and Materials/Resources/81. Converter Nodes - CombineSeparate HSV.zip
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19. Section 14 - Shaders and Materials/Resources/66. Color Nodes - Invert.zip
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19. Section 14 - Shaders and Materials/Resources/85. Converter Nodes - Map Range.zip
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19. Section 14 - Shaders and Materials/Resources/92. Layout Nodes.zip
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19. Section 14 - Shaders and Materials/Resources/43. Shader Nodes - Subsurface Scattering.zip
1.3 MB
19. Section 14 - Shaders and Materials/Resources/40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.zip
1.3 MB
19. Section 14 - Shaders and Materials/Resources/44. Shader Nodes - Toon.zip
1.3 MB
19. Section 14 - Shaders and Materials/Resources/45. Shader Nodes - Translucent.zip
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19. Section 14 - Shaders and Materials/Resources/37. Shader Nodes - Mix Shader.zip
1.3 MB
19. Section 14 - Shaders and Materials/Resources/56. Texture Nodes - Musgrave.zip
1.3 MB
16. Section 11 - Skinning a Character (Old)/Resources/05. Completing the Character Skinning.zip
1.3 MB
19. Section 14 - Shaders and Materials/Resources/35. Shader Nodes - Hair.zip
1.2 MB
19. Section 14 - Shaders and Materials/Resources/11. Input Nodes - Attribute.zip
1.2 MB
01. Section 1 - Welcome to The Blender Encyclopedia/03. Coming Soon.mp4
1.1 MB
17. Section 12 - Creating a Professional Character Rig/Resources/01. Control Rig Intro.zip
1.0 MB
03. Section 3 - Working with Blender/Resources/10. Object Parenting.zip
998.3 kB
15. Section 11 - Skinning a Character/Resources/04. Weight Paint and Complete Deform.zip
986.6 kB
15. Section 11 - Skinning a Character/Resources/03. Individual Vertex Deform.zip
984.2 kB
19. Section 14 - Shaders and Materials/Resources/33. Shader Nodes - Glass.zip
981.3 kB
19. Section 14 - Shaders and Materials/Resources/25. Input Nodes - Vertex Colors.zip
980.4 kB
13. Section 9 - Modifiers/Resources/26. Generate - Triangulate.zip
976.3 kB
13. Section 9 - Modifiers/Resources/15. Generate - Decimate.zip
974.7 kB
10. Section 7 - Drivers (Old)/Resources/01. An Introduction to Drivers.zip
960.3 kB
19. Section 14 - Shaders and Materials/Resources/47. Shader Nodes - Velvet BSDF.zip
931.6 kB
11. Section 8 - Constraints/Resources/11. Limit Scale.zip
929.4 kB
11. Section 8 - Constraints/Resources/22. Follow Path.zip
925.5 kB
11. Section 8 - Constraints/Resources/15. Clamp To.zip
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11. Section 8 - Constraints/Resources/21. Floor.zip
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11. Section 8 - Constraints/Resources/24. Shrinkwrap.zip
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13. Section 9 - Modifiers/Resources/32. Deform - Hook.zip
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11. Section 8 - Constraints/Resources/12. Maintain Volume.zip
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11. Section 8 - Constraints/Resources/10. Limit Rotation.zip
912.1 kB
11. Section 8 - Constraints/Resources/17. Stretch To.zip
910.2 kB
13. Section 9 - Modifiers/Resources/14. Generate - Build.zip
904.0 kB
11. Section 8 - Constraints/Resources/08. Limit Distance.zip
897.5 kB
11. Section 8 - Constraints/Resources/09. Limit Location.zip
885.0 kB
03. Section 3 - Working with Blender/Resources/03. Basic Tools.zip
869.2 kB
13. Section 9 - Modifiers/Resources/39. Deform - Smooth Corrective.zip
821.2 kB
05. Section 4 - Modeling - Mesh/Resources/25. Vertex Groups.zip
734.5 kB
13. Section 9 - Modifiers/Resources/33. Deform - Laplacian Deform.zip
708.4 kB
13. Section 9 - Modifiers/Resources/38. Deform - Smooth.zip
679.4 kB
13. Section 9 - Modifiers/Resources/09. Modify - Vertex Weight Mix.zip
670.7 kB
19. Section 14 - Shaders and Materials/Resources/87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.zip
662.9 kB
19. Section 14 - Shaders and Materials/Resources/48. Shader Nodes - Volume Absorption and Scatter.zip
643.2 kB
13. Section 9 - Modifiers/Resources/21. Generate - Screw.zip
598.2 kB
13. Section 9 - Modifiers/Resources/12. Generate - Bevel.zip
590.2 kB
04. Section 4 - Blender's Data System and Scenes (Old)/Resources/03. Introduction to Data-Blocks and Manipulating Data.zip
589.2 kB
13. Section 9 - Modifiers/Resources/37. Deform - Simple Deform.zip
572.9 kB
13. Section 9 - Modifiers/Resources/20. Generate - Remesh.zip
567.4 kB
03. Section 3 - Working with Blender/Resources/22. Project - Your First 3D Scene - Making a Toy Train.zip
514.8 kB
09. Section 7 - Drivers/Resources/14. Project - Muscle Flexing.zip
509.2 kB
20. Section 15 - UV Mapping/Resources/11. Exporting a UV Layout.zip
507.8 kB
09. Section 7 - Drivers/Resources/10. Input Variables - Single Property.zip
494.0 kB
10. Section 7 - Drivers (Old)/Resources/02. Working with Drivers.zip
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09. Section 7 - Drivers/Resources/07. Input Variables - Transform Channel.zip
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13. Section 9 - Modifiers/Resources/42. Deform - Warp.zip
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09. Section 7 - Drivers/Resources/11. Project - Light Switch.zip
472.0 kB
19. Section 14 - Shaders and Materials/Resources/20. Input Nodes - Particle Info.zip
452.1 kB
13. Section 9 - Modifiers/Resources/24. Generate - Subdivision Surface.zip
436.0 kB
18. Section 13 - Animation/Resources/09. Animation in The Graph Editor - Part 2.zip
429.6 kB
20. Section 15 - UV Mapping/Resources/04. UV Mapping - Seams and Unwrapping.zip
428.8 kB
18. Section 13 - Animation/Resources/08. Animation in The Graph Editor - Part 1.zip
422.9 kB
03. Section 3 - Working with Blender/Resources/17. Setting Up Background Images.zip
411.3 kB
20. Section 15 - UV Mapping/Resources/07. UV Mapping - Follow Active Quads.zip
408.7 kB
20. Section 15 - UV Mapping/Resources/13. Selection - UV Sync Selection.zip
360.7 kB
13. Section 9 - Modifiers/Resources/48. Project - Fitting Wipers on Windshields.zip
359.8 kB
11. Section 8 - Constraints/Resources/16. Track To, Locked Track and Damped Track Costraints.zip
351.3 kB
11. Section 8 - Constraints/Resources/20. Child Of.zip
347.7 kB
22. Section 17 - Render (Cycles)/Resources/08. Lighting in Cycles - Emission Shaders.zip
342.2 kB
08. Section 6 - Modeling - Surface/Resources/01. Surface Introduction.zip
341.8 kB
24. Section 19 - Project - Isometric Living Room in Cycles/Resources/37. Final Render and Compositing.zip
335.1 kB
20. Section 15 - UV Mapping/Resources/20. Multiple Objects in One UV Layout.zip
330.9 kB
19. Section 14 - Shaders and Materials/Resources/27. Input Nodes - Wireframe.zip
330.1 kB
13. Section 9 - Modifiers/Resources/25. Generate - Adaptive Subdivision Surface.zip
328.4 kB
19. Section 14 - Shaders and Materials/Resources/13. Input Nodes - Camera Data.zip
317.7 kB
20. Section 15 - UV Mapping/Resources/22. Tips and Tricks.zip
312.1 kB
03. Section 3 - Working with Blender/Resources/11. Snapping Tools.zip
302.0 kB
20. Section 15 - UV Mapping/Resources/08. UV Mapping - Projections and Reset.zip
300.3 kB
19. Section 14 - Shaders and Materials/Resources/01. Blender's Material Properties.zip
278.4 kB
19. Section 14 - Shaders and Materials/Resources/72. Vector Nodes - Mapping.zip
269.6 kB
19. Section 14 - Shaders and Materials/Resources/19. Input Nodes - Object Info.zip
268.1 kB
18. Section 13 - Animation/Resources/13. Rotation Calculations - Euler Gimbal Method.zip
266.9 kB
05. Section 4 - Modeling - Mesh/Resources/23. Subsurf Modeling - Part 2 - Rules and Tools.zip
263.1 kB
09. Section 7 - Drivers/Resources/13. Project - RGB Sliders.zip
250.4 kB
19. Section 14 - Shaders and Materials/Resources/94. Project - Object Proximity Shading.zip
249.4 kB
09. Section 7 - Drivers/Resources/04. Editing F-Curves.zip
248.9 kB
09. Section 7 - Drivers/Resources/03. The Drivers Editor.zip
248.1 kB
19. Section 14 - Shaders and Materials/Resources/75. Vector Nodes - Vector Curves.zip
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09. Section 7 - Drivers/Resources/09. Input Variables - Distance.zip
245.4 kB
09. Section 7 - Drivers/Resources/08. Input Variables - Rotational Difference.zip
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09. Section 7 - Drivers/Resources/02. Project - The Basic Driver Workflow.zip
242.7 kB
09. Section 7 - Drivers/Resources/06. Combining Multiple Input Variables.zip
242.2 kB
19. Section 14 - Shaders and Materials/Resources/09. Texture Coordinates - Reflection.zip
241.8 kB
09. Section 7 - Drivers/Resources/05. Scripted Expressions.zip
241.0 kB
13. Section 9 - Modifiers/Resources/16. Generate - Edge Split.zip
240.2 kB
05. Section 4 - Modeling - Mesh/Resources/22. Subsurf Modeling - Part 1 - Introduction.zip
238.8 kB
13. Section 9 - Modifiers/Resources/35. Deform - Mesh Deform.zip
237.6 kB
20. Section 15 - UV Mapping/Resources/12. Mesh Editing and UV Correction.zip
235.7 kB
19. Section 14 - Shaders and Materials/Resources/58. Texture Nodes - Point Density.zip
229.9 kB
05. Section 4 - Modeling - Mesh/Resources/20. Convex Hull, Spin, and Spin Duplicate.zip
229.8 kB
10. Section 7 - Drivers (Old)/Resources/03. The Drivers Graph Panels.zip
224.3 kB
19. Section 14 - Shaders and Materials/Resources/61. Texture Nodes - Wave.zip
213.8 kB
03. Section 3 - Working with Blender/Resources/09. Duplication and Linked Duplicates.zip
211.9 kB
13. Section 9 - Modifiers/Resources/22. Generate - Skin.zip
210.7 kB
13. Section 9 - Modifiers/Resources/47. Project - Object Instancing Arrays.zip
208.8 kB
11. Section 8 - Constraints/Resources/06. Copy Transforms.zip
208.8 kB
19. Section 14 - Shaders and Materials/Resources/49. Texture Nodes - Brick.zip
208.1 kB
03. Section 3 - Working with Blender/Resources/07. Transformation Orientations.zip
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11. Section 8 - Constraints/Resources/05. Copy Scale.zip
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11. Section 8 - Constraints/Resources/03. Copy Location.zip
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20. Section 15 - UV Mapping/Resources/10. Live Unwrap.zip
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13. Section 9 - Modifiers/Resources/05. Modify - Weighted Normals.zip
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05. Section 4 - Modeling - Mesh/Resources/17. Knife, Knife Project, and Bisect.zip
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20. Section 15 - UV Mapping/Resources/24. Project - Unwrapping an Axe.zip
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11. Section 8 - Constraints/Resources/04. Copy Rotation.zip
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20. Section 15 - UV Mapping/Resources/09. UV Pinning.zip
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10. Section 7 - Drivers (Old)/Resources/10. Example - Mechanical Ink - Part 2 - Rotational Difference Variable.zip
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20. Section 15 - UV Mapping/Resources/06. UV Mapping - Lightmap Pack.zip
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20. Section 15 - UV Mapping/Resources/05. UV Mapping - Smart UV Project.zip
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03. Section 3 - Working with Blender/Resources/12. Origin and Parent Transformations.zip
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19. Section 14 - Shaders and Materials/Resources/22. Input Nodes - Tangent.zip
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13. Section 9 - Modifiers/Resources/43. Deform - Wave.zip
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20. Section 15 - UV Mapping/Resources/15. Welding, Aligning, and Straightening.zip
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10. Section 7 - Drivers (Old)/Resources/09. Example - Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).zip
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18. Section 13 - Animation/Resources/12. The Curious Case of Animating Rotations.zip
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11. Section 8 - Constraints/Resources/19. Armature.zip
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19. Section 14 - Shaders and Materials/Resources/02. Project - Your Very First Shaders.zip
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20. Section 15 - UV Mapping/Resources/16. UV Stitching.zip
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20. Section 15 - UV Mapping/Resources/19. Island Options.zip
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02. Section 2 - Understanding Blender/Resources/07. Data Editors.zip
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05. Section 4 - Modeling - Mesh/Resources/21. More Selection Tools.zip
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05. Section 4 - Modeling - Mesh/Resources/03. Everything's a Triangle.zip
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05. Section 4 - Modeling - Mesh/Resources/09. Separating and Joining.zip
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19. Section 14 - Shaders and Materials/Resources/17. Input Nodes - Layer Weight.zip
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19. Section 14 - Shaders and Materials/Resources/95. Project - Carbon Fiber - Part 1.zip
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06. Section 5 - Modeling - Curve/Resources/04. Tilt and Radius.zip
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03. Section 3 - Working with Blender/Resources/13. Smooth, Flat, and Auto Smooth Shading.zip
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22. Section 17 - Render (Cycles)/Resources/14. Light Paths - Max Bounces.zip
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13. Section 9 - Modifiers/Resources/46. Project - Metal Grate.zip
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22. Section 17 - Render (Cycles)/Resources/15. Light Paths - Clamping.zip
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19. Section 14 - Shaders and Materials/Resources/73. Vector Nodes - Normal.zip
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22. Section 17 - Render (Cycles)/Resources/16. Light Paths - Caustics.zip
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05. Section 4 - Modeling - Mesh/Resources/05. What are Normals.zip
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10. Section 7 - Drivers (Old)/Resources/05. Combining Driver Variables.zip
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10. Section 7 - Drivers (Old)/Resources/04. Custom Driver Properties and Variables.zip
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05. Section 4 - Modeling - Mesh/Resources/15. Edge Tools - Part 2.zip
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05. Section 4 - Modeling - Mesh/Resources/26. Mesh Analysis and Measurements.zip
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03. Section 3 - Working with Blender/Resources/02. Selection Tools and Active Selection.zip
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03. Section 3 - Working with Blender/Resources/14. Collections and View Layers.zip
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20. Section 15 - UV Mapping/Resources/18. Sculpting UVs.zip
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20. Section 15 - UV Mapping/Resources/17. UV Stretching.zip
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05. Section 4 - Modeling - Mesh/Resources/19. Mirroring Tools.zip
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03. Section 3 - Working with Blender/Resources/20. Annotations Tool.zip
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03. Section 3 - Working with Blender/Resources/18. More Selection Tools.zip
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19. Section 14 - Shaders and Materials/Resources/55. Texture Nodes - Magic.zip
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05. Section 4 - Modeling - Mesh/Resources/24. Project - Subsurf Modeling a Coffee Mug.zip
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11. Section 8 - Constraints/Resources/02. Adding Constraint and Basics.zip
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05. Section 4 - Modeling - Mesh/Resources/14. Edge Tools - Part 1.zip
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05. Section 4 - Modeling - Mesh/Resources/06. Selection Tools and Selection Modes.zip
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19. Section 14 - Shaders and Materials/Resources/21. Input Nodes - RGB.zip
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19. Section 14 - Shaders and Materials/Resources/24. Input Nodes - Value.zip
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19. Section 14 - Shaders and Materials/Resources/91. Script Node.zip
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13. Section 9 - Modifiers/Resources/31. Deform - Displace.zip
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19. Section 14 - Shaders and Materials/Resources/57. Texture Nodes - Noise.zip
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19. Section 14 - Shaders and Materials/Resources/62. Texture Nodes - White Noise.zip
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05. Section 4 - Modeling - Mesh/Resources/16. Splitting and Ripping.zip
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19. Section 14 - Shaders and Materials/Resources/70. Vector Nodes - Bump.zip
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05. Section 4 - Modeling - Mesh/Resources/04. Project - Your First 3D Model - Low Poly Axe.zip
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05. Section 4 - Modeling - Mesh/Resources/07. Transform Tools and Basic Tools.zip
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05. Section 4 - Modeling - Mesh/Resources/28. Editing Normals.zip
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19. Section 14 - Shaders and Materials/Resources/77. Vector Nodes - Vector Transform.zip
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19. Section 14 - Shaders and Materials/Resources/12. Input Nodes - Bevel.zip
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21. Section 16 - Cameras/Resources/06. Camera Properties - Safe Areas, Background Image, and Viewport Display.zip
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13. Section 9 - Modifiers/Resources/27. Generate - Weld.zip
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18. Section 13 - Animation/Resources/11. FK and IK (Forward and Inverse Kinematics).zip
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19. Section 14 - Shaders and Materials/Resources/50. Texture Nodes - Checker.zip
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22. Section 17 - Render (Cycles)/Resources/18. Render Properties - Hair.zip
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19. Section 14 - Shaders and Materials/Resources/04. Texture Coordinates - Introduction and Generated.zip
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19. Section 14 - Shaders and Materials/Resources/05. Texture Coordinates - Normal.zip
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19. Section 14 - Shaders and Materials/Resources/06. Texture Coordinates - UV.zip
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19. Section 14 - Shaders and Materials/Resources/07. Texture Coordinates - Object.zip
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19. Section 14 - Shaders and Materials/Resources/08. Texture Coordinates - Camera and Window.zip
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19. Section 14 - Shaders and Materials/Resources/52. Texture Nodes - Gradient.zip
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20. Section 15 - UV Mapping/Resources/14. Selection - Sticky Selection.zip
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05. Section 4 - Modeling - Mesh/Resources/13. Face Tools - Part 2.zip
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05. Section 4 - Modeling - Mesh/Resources/11. Creating Faces and Edges.zip
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06. Section 5 - Modeling - Curve/Resources/02. Curve Object Editing.zip
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06. Section 5 - Modeling - Curve/Resources/03. Curve Handle Types.zip
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14. Section 10 - Rigging Tools - Animation Skeletons/Resources/01. Introduction to Blender's Armatures.zip
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12. Section 8 - Constraints (Old)/Resources/98.zip
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12. Section 8 - Constraints (Old)/Resources/99.zip
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22. Section 17 - Render (Cycles)/Resources/17. Render Properties - Volumes.zip
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