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Udemy - Game Development Stats and Skill Systems 07.2021
磁力链接/BT种子名称
Udemy - Game Development Stats and Skill Systems 07.2021
磁力链接/BT种子简介
种子哈希:
8903700d8137508414f886f011a446663457ab83
文件大小:
2.36G
已经下载:
2618
次
下载速度:
极快
收录时间:
2022-01-12
最近下载:
2024-11-14
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文件列表
06 Coding a Flexible and Balanced System/026 Adding the Turn Order to our Simulator.mp4
77.0 MB
06 Coding a Flexible and Balanced System/015 Delegates and Events On Turn Begin.mp4
73.4 MB
02 Understanding Stats and Their Design/002 Unbalance as a Design Decision.mp4
67.4 MB
06 Coding a Flexible and Balanced System/006 Heal Effect.mp4
66.2 MB
05 Balancing Another RPG-like Stats/003 DEX vs AGI.mp4
63.8 MB
06 Coding a Flexible and Balanced System/011 Skills that Applies Status Effects.mp4
63.2 MB
01 Introduction/002 Unity and Preparing the Environment.mp4
61.0 MB
04 Balancing D&D-like Stats/011 Finding Balance for the Other Classes.mp4
58.0 MB
05 Balancing Another RPG-like Stats/007 Starting Stats Balance.mp4
56.4 MB
04 Balancing D&D-like Stats/010 Finding Balance for the Damage and HP.mp4
53.3 MB
06 Coding a Flexible and Balanced System/002 HitChance Script.mp4
52.9 MB
06 Coding a Flexible and Balanced System/003 Effect Script.mp4
52.3 MB
05 Balancing Another RPG-like Stats/005 Defense.mp4
51.6 MB
06 Coding a Flexible and Balanced System/009 How Much Each Stat Contributes to the Skill.mp4
51.5 MB
03 Coding a Stats System/010 Fight.mp4
50.5 MB
05 Balancing Another RPG-like Stats/004 Remaking the Hit Rate.mp4
49.0 MB
06 Coding a Flexible and Balanced System/023 Targets Based On Status Effects.mp4
48.9 MB
06 Coding a Flexible and Balanced System/018 Damage and Heal Over Time.mp4
47.5 MB
06 Coding a Flexible and Balanced System/025 Turn Order System.mp4
47.4 MB
06 Coding a Flexible and Balanced System/007 Targeting System.mp4
47.4 MB
04 Balancing D&D-like Stats/008 Setting Up Other Classes' Tables.mp4
46.8 MB
04 Balancing D&D-like Stats/009 Finding Balance for the Hit Rate.mp4
44.5 MB
06 Coding a Flexible and Balanced System/005 Turning HitChance into a Modular System.mp4
42.5 MB
03 Coding a Stats System/004 TryToHit.mp4
42.2 MB
03 Coding a Stats System/006 Delegates with Reference Types.mp4
41.3 MB
06 Coding a Flexible and Balanced System/014 Skills that Remove Status Effects.mp4
39.3 MB
03 Coding a Stats System/008 Multiplicative Modifiers.mp4
38.2 MB
06 Coding a Flexible and Balanced System/008 Simulator Choosing Skills Automatically.mp4
38.0 MB
05 Balancing Another RPG-like Stats/008 Growth Stats Balance.mp4
37.0 MB
03 Coding a Stats System/007 StatModifiers as Components.mp4
36.8 MB
03 Coding a Stats System/009 Cause Damage.mp4
36.7 MB
01 Introduction/003 Getting a Text Editor.mp4
36.3 MB
06 Coding a Flexible and Balanced System/004 Skill Script.mp4
36.2 MB
06 Coding a Flexible and Balanced System/016 Status with Limited Duration.mp4
36.2 MB
05 Balancing Another RPG-like Stats/001 Another Way of Calculating Damage.mp4
35.6 MB
06 Coding a Flexible and Balanced System/012 Status Effects Stacking or Not.mp4
35.6 MB
06 Coding a Flexible and Balanced System/028 Applying the Stats from the Spreadsheets.mp4
35.5 MB
05 Balancing Another RPG-like Stats/002 Adding the new Damage into the Simulation.mp4
34.9 MB
03 Coding a Stats System/005 Using Delegates for Modifiers.mp4
34.1 MB
01 Introduction/001 Intro.mp4
34.0 MB
06 Coding a Flexible and Balanced System/021 Creating other types of Targets.mp4
33.9 MB
06 Coding a Flexible and Balanced System/024 Creating the Classes_Jobs.mp4
33.4 MB
02 Understanding Stats and Their Design/004 Numerical Gains or Talents.mp4
32.3 MB
06 Coding a Flexible and Balanced System/017 Reapplying Status Duration.mp4
31.8 MB
03 Coding a Stats System/002 Randomizing Stats and Accessing Them.mp4
31.4 MB
06 Coding a Flexible and Balanced System/019 Percentage Effects.mp4
30.3 MB
06 Coding a Flexible and Balanced System/010 Reorganizing the Project and Script's Names.mp4
30.3 MB
05 Balancing Another RPG-like Stats/006 DPS.mp4
30.0 MB
04 Balancing D&D-like Stats/002 Chance to Hit.mp4
29.0 MB
04 Balancing D&D-like Stats/006 Accuracy vs Dodge.mp4
28.5 MB
04 Balancing D&D-like Stats/004 Calculating Damage.mp4
28.5 MB
04 Balancing D&D-like Stats/003 Formulas for Hit Chance.mp4
28.3 MB
06 Coding a Flexible and Balanced System/022 TargetsLowHPAlly.mp4
28.2 MB
03 Coding a Stats System/003 StatSystem.mp4
27.8 MB
03 Coding a Stats System/001 StatEnum.mp4
27.5 MB
06 Coding a Flexible and Balanced System/020 Skills with Multiple Effects.mp4
26.8 MB
04 Balancing D&D-like Stats/007 Calculating Stat Growth.mp4
25.9 MB
02 Understanding Stats and Their Design/003 Utility vs Flavor.mp4
25.9 MB
06 Coding a Flexible and Balanced System/027 Fixing Bugs.mp4
25.0 MB
06 Coding a Flexible and Balanced System/013 Adding Controls to Changing HP.mp4
23.7 MB
02 Understanding Stats and Their Design/001 Creating the Project.mp4
21.5 MB
04 Balancing D&D-like Stats/001 Hits to Kill.mp4
19.7 MB
04 Balancing D&D-like Stats/005 Beginning the Simulation Table.mp4
17.7 MB
01 Introduction/002 Unity and Preparing the Environment.en.srt
14.1 kB
06 Coding a Flexible and Balanced System/015 Delegates and Events On Turn Begin.en.srt
9.0 kB
02 Understanding Stats and Their Design/002 Unbalance as a Design Decision.en.srt
8.8 kB
06 Coding a Flexible and Balanced System/026 Adding the Turn Order to our Simulator.en.srt
8.4 kB
01 Introduction/003 Getting a Text Editor.en.srt
8.3 kB
06 Coding a Flexible and Balanced System/006 Heal Effect.en.srt
8.1 kB
06 Coding a Flexible and Balanced System/011 Skills that Applies Status Effects.en.srt
7.5 kB
04 Balancing D&D-like Stats/004 Calculating Damage.en.srt
6.4 kB
04 Balancing D&D-like Stats/002 Chance to Hit.en.srt
6.4 kB
03 Coding a Stats System/006 Delegates with Reference Types.en.srt
6.2 kB
05 Balancing Another RPG-like Stats/001 Another Way of Calculating Damage.en.srt
6.0 kB
06 Coding a Flexible and Balanced System/025 Turn Order System.en.srt
5.9 kB
06 Coding a Flexible and Balanced System/009 How Much Each Stat Contributes to the Skill.en.srt
5.9 kB
04 Balancing D&D-like Stats/011 Finding Balance for the Other Classes.en.srt
5.9 kB
06 Coding a Flexible and Balanced System/018 Damage and Heal Over Time.en.srt
5.9 kB
04 Balancing D&D-like Stats/009 Finding Balance for the Hit Rate.en.srt
5.8 kB
06 Coding a Flexible and Balanced System/003 Effect Script.en.srt
5.7 kB
06 Coding a Flexible and Balanced System/023 Targets Based On Status Effects.en.srt
5.6 kB
03 Coding a Stats System/008 Multiplicative Modifiers.en.srt
5.6 kB
06 Coding a Flexible and Balanced System/002 HitChance Script.en.srt
5.5 kB
05 Balancing Another RPG-like Stats/007 Starting Stats Balance.en.srt
5.5 kB
05 Balancing Another RPG-like Stats/004 Remaking the Hit Rate.en.srt
5.5 kB
04 Balancing D&D-like Stats/001 Hits to Kill.en.srt
5.5 kB
04 Balancing D&D-like Stats/006 Accuracy vs Dodge.en.srt
5.4 kB
05 Balancing Another RPG-like Stats/003 DEX vs AGI.en.srt
5.3 kB
03 Coding a Stats System/005 Using Delegates for Modifiers.en.srt
5.3 kB
03 Coding a Stats System/010 Fight.en.srt
5.3 kB
06 Coding a Flexible and Balanced System/014 Skills that Remove Status Effects.en.srt
5.2 kB
04 Balancing D&D-like Stats/010 Finding Balance for the Damage and HP.en.srt
5.1 kB
03 Coding a Stats System/004 TryToHit.en.srt
5.1 kB
03 Coding a Stats System/007 StatModifiers as Components.en.srt
5.1 kB
06 Coding a Flexible and Balanced System/010 Reorganizing the Project and Script's Names.en.srt
4.9 kB
06 Coding a Flexible and Balanced System/007 Targeting System.en.srt
4.9 kB
06 Coding a Flexible and Balanced System/021 Creating other types of Targets.en.srt
4.8 kB
04 Balancing D&D-like Stats/003 Formulas for Hit Chance.en.srt
4.7 kB
03 Coding a Stats System/002 Randomizing Stats and Accessing Them.en.srt
4.7 kB
06 Coding a Flexible and Balanced System/004 Skill Script.en.srt
4.6 kB
06 Coding a Flexible and Balanced System/005 Turning HitChance into a Modular System.en.srt
4.6 kB
02 Understanding Stats and Their Design/004 Numerical Gains or Talents.en.srt
4.5 kB
03 Coding a Stats System/001 StatEnum.en.srt
4.5 kB
06 Coding a Flexible and Balanced System/024 Creating the Classes_Jobs.en.srt
4.3 kB
03 Coding a Stats System/009 Cause Damage.en.srt
4.3 kB
06 Coding a Flexible and Balanced System/016 Status with Limited Duration.en.srt
4.3 kB
06 Coding a Flexible and Balanced System/012 Status Effects Stacking or Not.en.srt
4.3 kB
02 Understanding Stats and Their Design/003 Utility vs Flavor.en.srt
4.1 kB
02 Understanding Stats and Their Design/001 Creating the Project.en.srt
4.1 kB
03 Coding a Stats System/003 StatSystem.en.srt
4.0 kB
06 Coding a Flexible and Balanced System/008 Simulator Choosing Skills Automatically.en.srt
3.9 kB
05 Balancing Another RPG-like Stats/008 Growth Stats Balance.en.srt
3.8 kB
04 Balancing D&D-like Stats/008 Setting Up Other Classes' Tables.en.srt
3.8 kB
05 Balancing Another RPG-like Stats/005 Defense.en.srt
3.7 kB
04 Balancing D&D-like Stats/005 Beginning the Simulation Table.en.srt
3.5 kB
04 Balancing D&D-like Stats/007 Calculating Stat Growth.en.srt
3.3 kB
06 Coding a Flexible and Balanced System/022 TargetsLowHPAlly.en.srt
3.3 kB
06 Coding a Flexible and Balanced System/013 Adding Controls to Changing HP.en.srt
3.2 kB
06 Coding a Flexible and Balanced System/027 Fixing Bugs.en.srt
3.1 kB
05 Balancing Another RPG-like Stats/006 DPS.en.srt
3.0 kB
06 Coding a Flexible and Balanced System/020 Skills with Multiple Effects.en.srt
2.9 kB
06 Coding a Flexible and Balanced System/019 Percentage Effects.en.srt
2.9 kB
06 Coding a Flexible and Balanced System/028 Applying the Stats from the Spreadsheets.en.srt
2.9 kB
05 Balancing Another RPG-like Stats/002 Adding the new Damage into the Simulation.en.srt
2.8 kB
01 Introduction/001 Intro.en.srt
2.5 kB
06 Coding a Flexible and Balanced System/001 Project Backup.html
1.1 kB
03 Coding a Stats System/011 Project Backup.html
1.0 kB
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