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A Study Path for Game Programmer

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A Study Path for Game Programmer

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文件列表

  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b12. GPU Pro/GPU Pro. Source.zip 1.2 GB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/a. Tricks of the 3D Game Programming Gurus/CD-ROM.iso 687.5 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b13. GPU Pro 2/GPU Pro 2. Source.zip 653.8 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b15. GPU Pro 4/GPU Pro 4. Source.zip 617.4 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b09. GPU Gems/GPU Gems CD.zip 612.2 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b19. GPU Zen/GPU Zen master.zip 442.9 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b14. GPU Pro 3/GPU Pro 3. Source.zip 425.0 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b11. GPU Gems 3/GPU Gems 3. Source.zip 373.0 MB
  • 07. Computer Graphics/1. Beginning CG Programming/a. Real-Time 3D Rendering with DirectX and HLSL/Source Code.zip 342.6 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b20. GPU Zen 2/GPU Zen2 master.zip 337.4 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b06. ShaderX5/ShaderX5. CD-ROM.zip 304.4 MB
  • 05. Game Programming/3. Game Programming Articles/b7. Game Programming Gems 6/GPG 6 Source.zip 258.8 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b16. GPU Pro 5/GPU Pro 5. Source.zip 243.9 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b10. GPU Gems 2/GPU Gems 2 CD.rar 213.5 MB
  • 05. Game Programming/3. Game Programming Articles/b6. Game Programming Gems 5/GPG 5 Source.zip 190.4 MB
  • 10. Game Artificial Intelligence (AI)/3. Game AI Articles/3. AI Game Programming Wisdom 3/AI Game Programming Wisdom 3 - CDROM.rar 172.9 MB
  • 05. Game Programming/3. Game Programming Articles/b3. Game Programming Gems 2/GPG 2 Source.zip 165.4 MB
  • 05. Game Programming/3. Game Programming Articles/b4. Game Programming Gems 3/GPG 3 Source.zip 157.0 MB
  • 09. Game Physics and Animation/b3,a3. Fluid Animation - Simulation/2. The Art of Fluid Animation/Stam J. - The Art Of Fluid Animation (2015).pdf 148.4 MB
  • 07. Computer Graphics/1. Beginning CG Programming/c. OpenGL Programming Guide (OGLPG)/OpenGL Red Book Example Code (master).zip 138.0 MB
  • 01. Computer Science/a. CS Foundation/b1. Computer Systems. A Programmer's Perspective (CSAPP)/CD-ROM.zip 130.2 MB
  • 07. Computer Graphics/1. Beginning CG Programming/a. Real-Time 3D Rendering with DirectX and HLSL/Source Code Repository.zip 122.5 MB
  • 10. Game Artificial Intelligence (AI)/3. Game AI Articles/4. AI Game Programming Wisdom 4/AI Game Programming Wisdom 4, 2008 - CDROM.rar 111.5 MB
  • 05. Game Programming/3. Game Programming Articles/b5. Game Programming Gems 4/GPG 4 Source.zip 110.6 MB
  • 07. Computer Graphics/3. Advanced CG/b. Offline Rendering/1. Ray Tracing from the Ground Up/Suffern K. - Ray Tracing from the Ground Up (2007).pdf 110.0 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b16. GPU Pro 5/GPU Pro 5 (Edited by W.Engel) (2014).pdf 92.3 MB
  • 07. Computer Graphics/2. Beginning CG Theory/a. Fundamentals of Computer Graphics/Marschner S., Shirley P. - Fundamentals of Computer Graphics (4th Edition, 2016).pdf 84.7 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b17. GPU Pro 6/GPU Pro 6 (Edited by W.Engel) (2015).pdf 83.6 MB
  • 00. Game Programming for Kids/1b. Beginning from Age of 8/a1. Coding Games in Scratch/Вордерман К. и др. - Программирование для детей. Иллюстрированное руководство по языкам Scratch и Python (2015).pdf 81.4 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b18. GPU Pro 7/GPU Pro 7 (Edited by W.Engel) (2016).pdf 81.3 MB
  • 06. Game Engine Development/1. Beginning Game Engine Development/3. 3D Game Engine Design/Eberly D.H. - 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics (1st Edition, 2000).pdf 72.9 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a4. Graphics Gems 4/Graphics Gems 4 (Edited by P.S.Heckbert) (1994).pdf 68.3 MB
  • 03. Software Development/2b. Design Patterns/1. Head First Design Patterns/Фримен Э. и др. - Паттерны проектирования (2011).pdf 68.3 MB
  • 00. Game Programming for Kids/1b. Beginning from Age of 8/b1. Super Scratch Programming Adventure/The LEAD Project - Super Scratch Programming Adventure (Covers Version 2) (2014).pdf 62.8 MB
  • 11. Multiplayer Game Programming/2a. Multiplayer Game Articles/1. Massively Multiplayer Game Development/Massively Multiplayer Game Development.iso 62.4 MB
  • 07. Computer Graphics/2. Beginning CG Theory/c. Principles of Digital Image Synthesis (PODIS)/Glassner A.S. - Principles of Digital Image Synthesis. Two-volume set (1995, 2011).pdf 61.5 MB
  • 10. Game Artificial Intelligence (AI)/3. Game AI Articles/6. Game AI Pro 2/Game AI Pro 2. Collected Wisdom of Game AI Professionals (Edited by S.Rabin) (2015).pdf 59.8 MB
  • 07. Computer Graphics/1. Beginning CG Programming/c. OpenGL Programming Guide (OGLPG)/Kessenich J., Sellers G., Shreiner D. - OpenGL Programming Guide (9th Edition, 2017).pdf 56.3 MB
  • 05. Game Programming/1. Beginning Game Programming/d. From Unity/1. Introduction to Game Design, Prototyping, and Development/Gibson J. - Introduction to Game Design, Prototyping, and Development (2015).pdf 55.4 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/1. OpenGL SuperBible/Sellers G., Wright R.S.Jr., Haemel N. - OpenGL SuperBible. Comprehensive Tutorial and Reference (7th Edition, 2015).pdf 54.8 MB
  • 06. Game Engine Development/2b. Script Engine/1. Game Scripting Mastery/Varanese A. - Game Scripting Mastery (2003).pdf 54.5 MB
  • 02. Programming Language/a4. Advanced C++/c2. From Mathematics to Generic Programming/Степанов А.А., Роуз Д.Э. - От математики к обобщенному программированию (2015).pdf 54.5 MB
  • 02. Programming Language/a2. Beginning C++/a. C++ Primer (CPPP)/Липпман С.Б., Лажойе Ж., Му Б.Э. - Язык программирования C++. Базовый курс (5-е изд., 2014).djvu 53.1 MB
  • 02. Programming Language/a2. Beginning C++/a. C++ Primer (CPPP)/Lippman S., Lajoie J., Moo B.E. - C++ Primer (5th Edition, 2013).pdf 52.8 MB
  • 05. Game Programming/2. Intermediate Game Programming/a3. Game Programming Golden Rules/Brownlow M. - Game Programming Golden Rules (2004).pdf 52.2 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/a. Tricks of the 3D Game Programming Gurus/LaMothe A. - Tricks of the 3D Game Programming Gurus (2003).pdf 50.6 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2a. Real-Time Shadows/Eisemann E. et al. - Real-Time Shadows (2011).pdf 49.6 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a5. Graphics Gems 5/Graphics Gems 5 (Edited by A.W.Paeth) (1995).pdf 46.6 MB
  • 05. Game Programming/3. Game Programming Articles/b2. Game Programming Gems/Game Programming Gems (2000).pdf 46.3 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b15. GPU Pro 4/GPU Pro 4 (Edited by W.Engel) (2013).pdf 43.5 MB
  • 01. Computer Science/b. Algorithm/1. Algorithms/Седжвик Р., Уэйн К. - Алгоритмы на Java (4-е изд., 2013).djvu 42.1 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2c. Direct3D/Practical Rendering with DirectX 11/Zink J., Pettineo M., Hoxley J. - Practical Rendering with DirectX 11 (2011).pdf 42.0 MB
  • 10. Game Artificial Intelligence (AI)/3. Game AI Articles/1. AI Game Programming Wisdom/AI Game Programming Wisdom (Edited by S.Rabin) (2002).pdf 39.6 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/1. OpenGL SuperBible/Sellers G., Wright R.S.Jr., Haemel N. - OpenGL SuperBible. Comprehensive Tutorial and Reference (7th Edition, 2015).epub 39.3 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b19. GPU Zen/GPU Zen. Advanced Rendering Techniques (Edited by W.Engel) (2017).pdf 38.5 MB
  • 07. Computer Graphics/1. Beginning CG Programming/b. Introduction to 3D Game Programming with DirectX 12/Luna F. - Introduction to 3D Game Programming with DirectX 12 (2016).pdf 38.4 MB
  • 11. Multiplayer Game Programming/2c. Network Protocol/2. TCP-IP Illustrated, Volume 2/Wright G.R., Stevens W.R. - TCP-IP Illustrated, Volume 2. The Implementation.djvu 38.3 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b14. GPU Pro 3/GPU Pro 3 (Edited by W.Engel) (2012).pdf 37.5 MB
  • 07. Computer Graphics/2. Beginning CG Theory/c. Principles of Digital Image Synthesis (PODIS)/Glassner A.S. - Principles of Digital Image Synthesis. Volume 1 (1995).pdf 37.1 MB
  • 05. Game Programming/3. Game Programming Articles/b5. Game Programming Gems 4/Game Programming Gems 4 (2004).pdf 36.4 MB
  • 04. Mathematics for Game Programming/2. Advanced Math for Game Programming/d. Div, Grad, Curl, and All That/Schey H.M. - Div, Grad, Curl, and All That (4th Edition, 2005).pdf 35.4 MB
  • 03. Software Development/2a. Practice/4b. Clean Code/Мартин Р.С. - Чистый код. Создание, анализ и рефакторинг (2010).pdf 34.3 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b12. GPU Pro/GPU Pro (Edited by W.Engel) (2010).pdf 32.7 MB
  • 06. Game Engine Development/1. Beginning Game Engine Development/1. Game Engine Architecture (GEA)/Gregory J. - Game Engine Architecture (2nd Edition, 2015).pdf 32.4 MB
  • 05. Game Programming/3. Game Programming Articles/b7. Game Programming Gems 6/Game Programming Gems 6 (2006).pdf 32.0 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b04. ShaderX3/ShaderX3. Advanced Rendering with DirectX and OpenGL (Edited by W.F.Engel) (2004).pdf 31.7 MB
  • 07. Computer Graphics/2. Beginning CG Theory/b. Computer Graphics. Principles and Practice (CGP&P)/Foley J.D., et al. - Computer Graphics. Principles and Practice (2nd Edition, 1996).djvu 31.7 MB
  • 00. Game Programming for Kids/1b. Beginning from Age of 8/b2. Learn to Program with Scratch/Marji M. - Learn to Program with Scratch (2014).pdf 31.6 MB
  • 05. Game Programming/1. Beginning Game Programming/d. From Unity/2. Unity in Action/Hocking J. - Unity in Action (2nd Edition, 2018).pdf 31.2 MB
  • 05. Game Programming/2. Intermediate Game Programming/c1. Building an FPS Game with Unity/Doran J.P. - Building an FPS Game with Unity (2015).pdf 30.3 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b13. GPU Pro 2/GPU Pro 2 (Edited by W.Engel) (2011).pdf 29.2 MB
  • 11. Multiplayer Game Programming/2c. Network Protocol/2. TCP-IP Illustrated, Volume 2/Wright G.R., Stevens W.R. - TCP-IP Illustrated, Volume 2. The Implementation (1995).chm 28.6 MB
  • 00. Game Programming for Kids/1b. Beginning from Age of 8/a1. Coding Games in Scratch/Woodcock J. - Coding Games in Scratch (2015).pdf 28.2 MB
  • 03. Software Development/2b. Design Patterns/1. Head First Design Patterns/Freeman E. et al. - Head First Design Patterns. A Brain-Friendly Guide (2004).pdf 28.0 MB
  • 07. Computer Graphics/3. Advanced CG/b. Offline Rendering/1. Ray Tracing from the Ground Up/Suffern K. - Ray Tracing from the Ground Up (2007).djvu 27.5 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b11. GPU Gems 3/GPU Gems 3 (Edited by H.Nguyen) (2007).chm 26.9 MB
  • 11. Multiplayer Game Programming/2c. Network Protocol/2. TCP-IP Illustrated, Volume 2/Wright G.R., Stevens W.R. - TCP-IP Illustrated, Volume 2. The Implementation (1995).epub 26.5 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b1. Real-Time Rendering (RTR)/Akenine-Moller T. et al. - Real-Time Rendering (3rd Edition, 2008).pdf 26.3 MB
  • 11. Multiplayer Game Programming/2d. Network Programming/2. Unix Network Programming, Volume 2/Стивенс У. - Unix. Взаимодействие процессов (2-е изд., 2003).pdf 26.2 MB
  • 05. Game Programming/2. Intermediate Game Programming/b2. Android NDK Game Development Cookbook/Kosarevsky S., Latypov V. - Android NDK Game Development Cookbook (2013).pdf 25.9 MB
  • 05. Game Programming/3. Game Programming Articles/b2. Game Programming Gems/GPG 1 Source.zip 25.7 MB
  • 07. Computer Graphics/1. Beginning CG Programming/a. Real-Time 3D Rendering with DirectX and HLSL/Varcholik P. - Real-Time 3D Rendering with DirectX and HLSL (2014).epub 25.6 MB
  • 00. Game Programming for Kids/1b. Beginning from Age of 8/a2. Help Your Kids with Computer Coding/DK Publishing - Help your kids with computer coding (2014).pdf 24.7 MB
  • 05. Game Programming/2. Intermediate Game Programming/d1. Augmented Reality. Principles and Practice/Schmalstieg D., Hollerer T. - Augmented Reality. Principles and Practice (2016).pdf 24.4 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/c2. Polygon Mesh Processing/Botsch M. et al. - Polygon Mesh Processing (2010).pdf 24.2 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/3. OpenGL ES 3.0 Programming Guide/Ginsburg D., Purnomo B. - OpenGL ES 3.0 Programming Guide (2nd Edition, 2014).pdf 23.4 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b20. GPU Zen 2/GPU Zen 2. Advanced Rendering Techniques (Edited by W.Engel) (2019).pdf 23.1 MB
  • 09. Game Physics and Animation/b1. Beginning Game Physics Programming/1a. The Nature of Code/Shiffman D. - The Nature of Code (2012).pdf 22.0 MB
  • 07. Computer Graphics/1. Beginning CG Programming/c. OpenGL Programming Guide (OGLPG)/Kessenich J., Sellers G., Shreiner D. - OpenGL Programming Guide (9th Edition, 2016).epub 22.0 MB
  • 05. Game Programming/3. Game Programming Articles/b3. Game Programming Gems 2/Game Programming Gems 2 (2001).pdf 21.7 MB
  • 02. Programming Language/a1. C/The C Programming Language (TCPL)/Kernighan B.W., Ritchie D.M. - The C Programming Language (2nd Edition, 1988).pdf 21.3 MB
  • 04. Mathematics for Game Programming/1. Beginning Math for Game Programming/c. 3D Math Primer for Graphics and Game Development/Dunn F. - 3D Math Primer for Graphics and Game Development (2nd Edition 2011).pdf 21.2 MB
  • 00. Game Programming for Kids/1a. Beginning from Age of 5/The Official ScratchJr Book/Bers M.U. - The Official ScratchJr Book.pdf 21.1 MB
  • 03. Software Development/2a. Practice/4a. API Design for C++/Reddy M. - API Design for C++ (2011).pdf 20.7 MB
  • 11. Multiplayer Game Programming/2c. Network Protocol/1. TCP-IP Illustrated, Volume 1/Fall K.R., Stevens W.R. - TCP-IP Illustrated, Volume 1. The Protocols (2nd Edition, 2012).pdf 20.5 MB
  • 03. Software Development/1. Beginning Software Development/The Mythical Man-Month/Brooks F.B.Jr. - The Mythical Man-Month (2nd Edition, 1995).pdf 20.3 MB
  • 07. Computer Graphics/2. Beginning CG Theory/b. Computer Graphics. Principles and Practice (CGP&P)/Hughes J.F. et al. - Computer Graphics. Principles and Practice (3rd Edition, 2014).pdf 20.0 MB
  • 05. Game Programming/1. Beginning Game Programming/c. From Unreal/1. Learning Unreal Engine Game Development/Lee J. - Learning Unreal Engine Game Development (2016).pdf 19.2 MB
  • 03. Software Development/2b. Design Patterns/3. Design Patterns (GoF)/Gamma E., Helm R., Johnson R., Vlissides J.M. - Design Patterns. Elements of Reusable Object-Oriented Software (1994).pdf 19.2 MB
  • 03. Software Development/2a. Practice/1. The Practice of Programming/Керниган Б.В., Пайк Р. - Практика программирования (2015).pdf 18.8 MB
  • 07. Computer Graphics/2. Beginning CG Theory/d. Digital Image Processing (DIP)/Gonzalez R. C., Woods R. E. - Digital Image Processing (DIP) (3rd Edition, 2008).pdf 18.2 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/5. Vulkan Programming Guide/Sellers G., Kessenich J. - Vulkan Programming Guide. The Official Guide to Learning Vulkan (OpenGL) (2016).pdf 18.1 MB
  • 03. Software Development/2b. Design Patterns/2. Agile Software Development/Мартин Р.С. - Быстрая разработка программного обеспечения. Принципы, примеры, практика (2004).djvu 18.0 MB
  • 11. Multiplayer Game Programming/2d. Network Programming/1. Unix Network Programming, Volume 1/Stevens W.R. et al. - UNIX Network Programming, Volume 1. The Sockets Networking API (3rd Edition, 2003).pdf 17.2 MB
  • 02. Programming Language/c1. C#/1. Microsoft Visual C#/Sharp J. - Microsoft Visual C# 2013. Step by Step (2013).pdf 17.0 MB
  • 10. Game Artificial Intelligence (AI)/3. Game AI Articles/4. AI Game Programming Wisdom 4/AI Game Programming Wisdom 4 (Edited by S.Rabin) (2008).pdf 17.0 MB
  • 07. Computer Graphics/3. Advanced CG/b. Offline Rendering/2. Physically Based Rendering (PBRT)/Pharr M., Humphreys G., Wenzel J. - Physically Based Rendering. From Theory To Implementation (3rd Edition, 2016).pdf 16.9 MB
  • 05. Game Programming/1. Beginning Game Programming/b. From Windows-DirectX/a. Tricks of the Windows Game Programming Gurus/Lamothe A. - Tricks of the Windows Game Programming Gurus (1999).pdf 16.9 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/4. OpenGL Insights/OpenGL Insights (Edited by Cozzi P., Riccio C.) (2012).pdf 16.2 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/d2. 3D Engine Design for Virtual Globes/Cozzi P., Ring K. - 3D Engine Design for Virtual Globes (2011).pdf 16.0 MB
  • 05. Game Programming/1. Beginning Game Programming/b. From Windows-DirectX/a. Tricks of the Windows Game Programming Gurus/Ламот А. - Программирование игр для Windows. Советы профессионала (2-е изд., 2003).pdf 16.0 MB
  • 09. Game Physics and Animation/a1. Beginning Game Animation Programming/2. Computer Animation. Algorithms and Techniques/Parent R. et al. - Computer Animation Complete. All-in-one (2010).pdf 16.0 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/5. Vulkan Programming Guide/Sellers G., Kessenich J. - Vulkan Programming Guide. The Official Guide to Learning Vulkan (2016).epub 15.9 MB
  • 05. Game Programming/2. Intermediate Game Programming/d2. Practical Augmented Reality/Aukstakalnis S. - Practical Augmented Reality (2017).pdf 15.8 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/4b. Game Physics/Eberly D.H. - Game Physics (2nd Edition, 2010).pdf 15.7 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b03. ShaderX2/Shader X2. Shader Programming Tips and Tricks with DirectX 9 (Edited by W.F.Engel) (2003).pdf 15.7 MB
  • 09. Game Physics and Animation/a1. Beginning Game Animation Programming/1a. Character Animation With Direct3D/Granberg C. - Character Animation With Direct3D (2009).pdf 15.4 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/d. Unity AI Game Programming/Source code.zip 15.2 MB
  • 04. Mathematics for Game Programming/1. Beginning Math for Game Programming/a. Foundations of Game Engine Development, Volume 1/Lengyel E. - Foundations of Game Engine Development, Volume 1. Mathematics (2016).pdf 15.2 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/2a. Graphics Shaders/Bailey M., Cunningham S. - Graphics Shaders. Theory and Practice (2nd Edition, 2011).pdf 15.2 MB
  • 00. Game Programming for Kids/2. Intermediate Game Programming for Kids/b2. Adventures in Minecraft/Whale D. - Adventures in Minecraft (2015).pdf 15.2 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b10. GPU Gems 2/GPU Gems 2 (Edited by M.Pharr) (2005).djvu 15.0 MB
  • 00. Game Programming for Kids/2. Intermediate Game Programming for Kids/b1. Learn to Program with Minecraft/Richardson C. - Learn to Program with Minecraft (2015).pdf 15.0 MB
  • 11. Multiplayer Game Programming/1. Beginning Multiplayer Game Programming/Glazer J., Madhav S. - Multiplayer Game Programming. Architecting Networked Games (2015).pdf 14.9 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b09. GPU Gems/GPU Gems (Edited by R.Fernando) (2004).djvu 14.6 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/5. Vulkan Programming Guide/Sellers G., Kessenich J. - Vulkan™ Programming Guide. The Official Guide to Learning Vulkan (OpenGL) (2016).epub 14.6 MB
  • 10. Game Artificial Intelligence (AI)/2. Intermediate Game AI/a. Artificial Intelligence. A Modern Approach (AIMA)/Russell S., Norvig P. - Artificial Intelligence. A Modern Approach (3rd Edition, 2010, 2016).pdf 14.6 MB
  • 01. Computer Science/c. Mathematics for CS/1. Concrete Mathematics/Грэхем Р.Л., Кнут Д.Э., Паташник О. - Конкретная математика. Математические основы информатики (2-е изд., 2010).pdf 14.5 MB
  • 02. Programming Language/a3b. C++ Standard Library/1. The C++ Standard Library/Josuttis N.M. - The C++ Standard Library. A Tutorial and Reference (2nd Edition, 2012).pdf 14.5 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/1. Foundations of Physically Based Modeling and Animation/House D., Keyser J.C. - Foundations of Physically Based Modeling and Animation (2017).pdf 14.5 MB
  • 01. Computer Science/b. Algorithm/2. Introduction to Algorithms (CLRS)/Кормен Т., Лейзерсон Ч., Ривест Р., Штайн К. - Алгоритмы - построение и анализ (3-е изд., 2013).djvu 14.3 MB
  • 00. Game Programming for Kids/2. Intermediate Game Programming for Kids/c1. 3D Game Programming for Kids/Strom C. - 3D Game Programming for Kids (2013).pdf 14.3 MB
  • 02. Programming Language/c1. C#/2. C# in Depth/Skeet J. - C# in Depth (3rd Edition, 2014).pdf 14.2 MB
  • 01. Computer Science/a. CS Foundation/b2. Modern Operating System (MOS)/Таненбаум Э., Босс Х. - Современные операционные системы (4-е изд., 2015).pdf 14.2 MB
  • 02. Programming Language/a3a. C++ Practice/b4. C++ Coding Standards/Саттер Г., Александреску А. - Стандарты программирования на C++ (2005).pdf 14.2 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/a. Tricks of the 3D Game Programming Gurus/Ламот А. - Программирование трехмерных игр для Windows (2004).djvu 13.9 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/b2. Non-Photorealistic Computer Graphics/Strothotte T., Schlechtweg S. - Non-Photorealistic Computer Graphics (2002).pdf 13.7 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/c3. Isosurfaces/Wenger R. - Isosurfaces. Geometry, Topology, and Algorithms (2013).pdf 13.3 MB
  • 01. Computer Science/b. Algorithm/1. Algorithms/Sedgewick R., Wayne K. - Algorithms (4th Edition, 2011).pdf 13.3 MB
  • 09. Game Physics and Animation/a1. Beginning Game Animation Programming/2. Computer Animation. Algorithms and Techniques/Parent R. et al. - Computer Animation. Algorithms and Techniques (3rd Edition, 2012).mobi 13.1 MB
  • 07. Computer Graphics/1. Beginning CG Programming/a. Real-Time 3D Rendering with DirectX and HLSL/Varcholik P. - Real-Time 3D Rendering with DirectX and HLSL (2014).pdf 13.0 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2d. OpenGL/2b. OpenGL Shading Language/Rost R.J. et al. - OpenGL Shading Language (3rd Edition, 2009).pdf 13.0 MB
  • 02. Programming Language/c1. C#/1. Microsoft Visual C#/Шарп Дж. - Microsoft Visual C#. Подробное руководство (8-е изд., 2017).pdf 13.0 MB
  • 06. Game Engine Development/2c. Optimization/3. Hacker's Delights/Warren H.S.Jr. - Hackers Delight (2nd Edition, 2013).pdf 12.8 MB
  • 11. Multiplayer Game Programming/2c. Network Protocol/1. TCP-IP Illustrated, Volume 1/Stevens W.R. - TCP-IP Illustrated, Volume 1. The Protocols (1993).pdf 12.6 MB
  • 06. Game Engine Development/1. Beginning Game Engine Development/1. Game Engine Architecture (GEA)/Gregory J. - Game Engine Architecture (1st Edition, 2009).pdf 12.6 MB
  • 02. Programming Language/a4. Advanced C++/c2. From Mathematics to Generic Programming/Stepanov A.A., Rose D.E. - From Mathematics to Generic Programming (2015).pdf 12.4 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/3a. Collision Detection in Interactive 3D Environments/van den Bergen G. - Collision Detection in Interactive 3D Environments (2004).pdf 12.4 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2e. Real-Time Volume Graphics/Engel K., Hadwiger M., Kniss J., Rezk-Salama C., Weiskopf D. - Real-Time Volume Graphics (2006).pdf 12.2 MB
  • 11. Multiplayer Game Programming/2d. Network Programming/1. Unix Network Programming, Volume 1/Стивенс У.Р., Феннер Б., Рудофф Э.М. - UNIX. Разработка сетевых приложений (3-е изд., 2007).djvu 12.2 MB
  • 01. Computer Science/c. Mathematics for CS/2. Computational Science and Engineering/Strang G. - Computational Science and Engineering (1st Edition, 2007).djvu 12.2 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/c. Programming Game AI by Example/Buckland M. - Programming Game AI by Example (2005).pdf 12.1 MB
  • 11. Multiplayer Game Programming/2c. Network Protocol/1. TCP-IP Illustrated, Volume 1/Stevens W.R. - TCP-IP Illustrated, Volume 1. The Protocols.djvu 12.0 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b08. ShaderX7/ShaderX7. Advanced Rendering Techniques (Edited by W.F.Engel) (2009).pdf 11.8 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/b6. The Magic of Computer Graphics/Kurachi N. - The Magic of Computer Graphics (2011).pdf 11.7 MB
  • 02. Programming Language/a3a. C++ Practice/b1. Exceptional C++/Sutter H. - Exceptional C++ (1999).pdf 11.7 MB
  • 05. Game Programming/3. Game Programming Articles/b9. Game Programming Gems 8/Game Programming Gems 8 (2010).pdf 11.6 MB
  • 11. Multiplayer Game Programming/2b. Server Programming/2. Advanced Programming in the UNIX Environment/Стевенс У.Р., Раго С.А. - UNIX. Профессиональное программирование (3-е изд., 2014).pdf 11.4 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/c1. Texturing and Modeling/Ebert D.S. et al. - Texturing and Modeling. A procedural approach (3rd Edition, 2003).pdf 11.3 MB
  • 05. Game Programming/3. Game Programming Articles/b4. Game Programming Gems 3/Game Programming Gems 3 (2002).pdf 11.2 MB
  • 00. Game Programming for Kids/1b. Beginning from Age of 8/b2. Learn to Program with Scratch/Маржи М. - Scratch для детей. Самоучитель по программированию (2014).pdf 11.2 MB
  • 06. Game Engine Development/2a. Game Engine Articles/3. Game Engine Gems. Volume 3/Game Engine Gems. Volume 3 (Edited by E.Lengyel) (2016).pdf 11.1 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b02. ShaderX/Direct3D ShaderX. Vertex and Pixel Shader Tips and Tricks (Edited by W.Engel) (2002).pdf 10.8 MB
  • 11. Multiplayer Game Programming/2d. Network Programming/1. Unix Network Programming, Volume 1/Stevens W.R. - UNIX Network Programming, Volume 1. Networking APIs. Sockets and XTI (2nd Edition, 1998).djvu 10.7 MB
  • 05. Game Programming/2. Intermediate Game Programming/a1. Game Programming Algorithms and Techniques/Madhav S. - Game Programming Algorithms and Techniques (2014).pdf 10.5 MB
  • 03. Software Development/2a. Practice/4c. Working Effectively with Legacy Code/Физерс М.К. - Эффективная работа с унаследованным кодом (2009).pdf 10.3 MB
  • 03. Software Development/2c. UML/2. The Unified Modeling Language User Guide/Booch G., Rumbaugh J., Jacobson I. - The Unified Modeling Language User Guide (2nd Edition, 2005).pdf 10.1 MB
  • 11. Multiplayer Game Programming/2b. Server Programming/2. Advanced Programming in the UNIX Environment/Stevens W.R., Rago S.A. - Advanced Programming in the UNIX Environment (3rd Edition, 2013).pdf 10.1 MB
  • 06. Game Engine Development/1. Beginning Game Engine Development/3. 3D Game Engine Design/Eberly D.H. - 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics (2nd Edition, 2007).pdf 10.1 MB
  • 11. Multiplayer Game Programming/2b. Server Programming/1. Programming with POSIX Threads/Butenhof D. - Programming with POSIX Threads (1997).djvu 10.0 MB
  • 09. Game Physics and Animation/b1. Beginning Game Physics Programming/2a. Physics for Game Developers/Bourg D., Bywalec B. - Physics for Game Developers (2nd Edition, 2013).pdf 9.9 MB
  • 03. Software Development/2c. UML/3. Object-Oriented Analysis and Design with Applications/Booch G. et al. - Object-Oriented Analysis and Design with Applications (3rd Edition, 2007).pdf 9.9 MB
  • 06. Game Engine Development/2a. Game Engine Articles/1. Game Engine Gems. Volume 1/Game Engine Gems. Volume 1 (Edited by E.Lengyel) (2010).chm 9.8 MB
  • 03. Software Development/2c. UML/3. Object-Oriented Analysis and Design with Applications/Буч Г. и др. - Объектно-ориентированный анализ и проектирование с примерами приложений (3-е изд., 2008).djvu 9.8 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b06. ShaderX5/ShaderX5. Advanced Rendering Techniques (Edited by W.F.Engel) (2006).pdf 9.8 MB
  • 05. Game Programming/2. Intermediate Game Programming/a2. Game Programming Patterns/Nystrom R. - Game Programming Patterns (2014).pdf 9.7 MB
  • 09. Game Physics and Animation/b3,a3. Fluid Animation - Simulation/3. Fluid Simulation for Computer Graphics/Bridson R. - Fluid Simulation for Computer Graphics (2nd Edition, 2016).pdf 9.5 MB
  • 04. Mathematics for Game Programming/1. Beginning Math for Game Programming/d. Essential Math for Games/Van Verth J.M. et al. - Essential Mathematics for Games and Interactive Applications (2nd Edition, 2008).pdf 9.5 MB
  • 10. Game Artificial Intelligence (AI)/3. Game AI Articles/7. Game AI Pro 3/Game AI Pro 3. Collected Wisdom of Game AI Professionals (Edited by S.Rabin) (2017).azw3 9.4 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b1. Real-Time Rendering (RTR)/Akenine-Moller T. et al. - Real-Time Rendering (3rd Edition, 2008).djvu 9.4 MB
  • Milo Yip - A Study Path for Game Programmer (2017).pdf 9.3 MB
  • 02. Programming Language/a4. Advanced C++/a2. Imperfect C++/Уилсон М. - C++. Практический подход к решению проблем программирования (2006).djvu 9.1 MB
  • 07. Computer Graphics/3. Advanced CG/b. Offline Rendering/4. Production Volume Rendering/Wrenninge M. - Production Volume Rendering. Design and Implementation (2012).pdf 9.1 MB
  • 11. Multiplayer Game Programming/2b. Server Programming/3. Linux System Programming/Love R. - Linux System Programming (2nd Edition, 2013).pdf 9.1 MB
  • 05. Game Programming/3. Game Programming Articles/b8. Game Programming Gems 7/Game Programming Gems 7 (2008).pdf 9.0 MB
  • 03. Software Development/2a. Practice/3. Code Complete/McConnell S. - Code Complete. A Practical Handbook of Software Construction (2nd Edition, 2004).pdf 8.9 MB
  • 09. Game Physics and Animation/b1. Beginning Game Physics Programming/2a. Physics for Game Developers/Bourg D., Bywalec B. - Physics for Game Developers (2nd Edition, 2013).epub 8.8 MB
  • 04. Mathematics for Game Programming/1. Beginning Math for Game Programming/b. Mathematics for 3D Game Programming and CG/Lengyel E. - Mathematics for 3D Game Programming and Computer Graphics (3rd Edition, 2012).pdf 8.8 MB
  • 06. Game Engine Development/2c. Optimization/4a. Modern X86 Assembly Language Programming/Kusswurm D. - Modern X86 Assembly Language Programming (2014).pdf 8.7 MB
  • 11. Multiplayer Game Programming/2c. Network Protocol/1. TCP-IP Illustrated, Volume 1/Stevens W.R. - TCP-IP Illustrated, Volume 1. The Protocols (1993).chm 8.7 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/4b. Game Physics/Eberly D.H., Shoemake K. - Game Physics (2004).djvu 8.6 MB
  • 11. Multiplayer Game Programming/2d. Network Programming/3. Understanding Linux Network Internals/Benvenuti C. - Understanding Linux Network Internals (2006).pdf 8.3 MB
  • 01. Computer Science/a. CS Foundation/a2. Computer Architecture. A Quantitative Approach (CAAQA)/Hennessy J.L., Patterson D.A. - Computer Architecture. A Quantitative Approach (5th Edition, 2011).pdf 8.1 MB
  • 03. Software Development/2c. UML/2. The Unified Modeling Language User Guide/Буч Г., Рамбо Д., Якобсон И. - Язык UML. Руководство пользователя (2-е изд., 2006).pdf 8.1 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/d. Unity AI Game Programming/Barrera R. et al. - Unity AI Game Programming (2nd Edition, 2015).mobi 8.1 MB
  • 06. Game Engine Development/2d. Tool Development/1. Game Development Tools/Ansari M. - Game Development Tools (2011).pdf 7.9 MB
  • 02. Programming Language/a3a. C++ Practice/a1. Effective C++/Meyers S. - Effective C++ (3rd Edition, 2005).pdf 7.9 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b01. Graphics Programming Methods/Graphics Programming Methods (Edited by J.Lander) (2003).djvu 7.8 MB
  • 01. Computer Science/a. CS Foundation/b1. Computer Systems. A Programmer's Perspective (CSAPP)/Bryant R., O'Hallaron D. - Computer Systems. A Programmer's Perspective (3rd Edition, 2015).epub 7.8 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a2. Graphics Gems 2/Graphics Gems 2 (Edited by J.Arvo) (1991).pdf 7.7 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/d1. Level of Detail for 3D Graphics/Luebke D. - Level of Detail for 3D Graphics (2002).pdf 7.7 MB
  • 02. Programming Language/c1. C#/3. CLR via C#/Richter J. - CLR via C# (4th Edition, 2012).pdf 7.7 MB
  • 07. Computer Graphics/1. Beginning CG Programming/c. OpenGL Programming Guide (OGLPG)/OpenGL Red Book (русская версия).pdf 7.4 MB
  • 01. Computer Science/a. CS Foundation/a1. Structure and Interpretation of Computer Programs (SICP)/Abelson H. et al. - Structure and Interpretation of Computer Programs (2nd Edition, 1996).pdf 7.4 MB
  • 01. Computer Science/a. CS Foundation/b2. Modern Operating System (MOS)/Tanenbaum A.S., Bos H. - Modern Operating System (3rd Edition, 2009).pdf 7.4 MB
  • 05. Game Programming/1. Beginning Game Programming/b. From Windows-DirectX/b. Game Coding Complete/McShaffry M., Graham D. - Game Coding Complete (4th Edition, 2013).pdf 7.3 MB
  • 06. Game Engine Development/2a. Game Engine Articles/2. Game Engine Gems. Volume 2/Game Engine Gems. Volume 2 (Edited by E.Lengyel) (2011).pdf 7.3 MB
  • 01. Computer Science/c. Mathematics for CS/1. Concrete Mathematics/Грэхем Р.Л., Кнут Д.Э., Паташник О. - Конкретная математика. Математические основы информатики (2-е изд., 2010).djvu 7.1 MB
  • 01. Computer Science/a. CS Foundation/b1. Computer Systems. A Programmer's Perspective (CSAPP)/Bryant R., O'Hallaron D. - Computer Systems. A Programmer's Perspective (2nd Edition, 2011).pdf 7.1 MB
  • 04. Mathematics for Game Programming/2. Advanced Math for Game Programming/c. Visualizing Quaternions/Hanson A.J. - Visualizing Quaternions (2006).pdf 7.0 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b03. ShaderX2/Shader X2. Introductions and Tutorials with DirectX 9 (Edited by W.F.Engel) (2003).pdf 7.0 MB
  • 09. Game Physics and Animation/a1. Beginning Game Animation Programming/1b. Real-time 3D Character Animation with Visual C++/Lever N. - Real-time 3D Character Animation with Visual C++ (2002).pdf 6.9 MB
  • 08. Game Audio/Game Audio Programming/a. Game Audio Programming/Somberg G. - Game Audio Programming (2016).pdf 6.9 MB
  • 06. Game Engine Development/2a. Game Engine Articles/1. Game Engine Gems. Volume 1/Game Engine Gems. Volume 1 (Edited by E.Lengyel) (2010).pdf 6.8 MB
  • 02. Programming Language/a3a. C++ Practice/a4. Optimized C++/Guntheroth K. - Optimized C++ (2016).pdf 6.8 MB
  • 09. Game Physics and Animation/a1. Beginning Game Animation Programming/2. Computer Animation. Algorithms and Techniques/Parent R. et al. - Computer Animation. Algorithms and Techniques (2002).pdf 6.7 MB
  • 03. Software Development/2b. Design Patterns/3. Design Patterns (GoF)/Гамма Э. и др. - Приемы объектно-ориентированного проектирования. Паттерны проектирования (2001).pdf 6.6 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/3b. Game Physics Engine Development/Millington I. - Game Physics Engine Development (2nd Edition, 2010).pdf 6.6 MB
  • 01. Computer Science/a. CS Foundation/b2. Modern Operating System (MOS)/Tanenbaum A.S., Bos H. - Modern Operating System (4th Edition, 2015).pdf 6.6 MB
  • 06. Game Engine Development/1. Beginning Game Engine Development/2. 3D Game Engine Architecture/Eberly D.H. - 3D Game Engine Architecture. Engineering Real-Time Applications with Wild Magic (2005).pdf 6.5 MB
  • 02. Programming Language/a3b. C++ Standard Library/2b1. C++ Concurrency in Action/Williams A. - C++ Concurrency in Action (2nd Edition, 2018).pdf 6.5 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a1. Graphics Gems 1/Graphics Gems 1 (Edited by A.S.Glassner) (1990).pdf 6.2 MB
  • 03. Software Development/2a. Practice/3. Code Complete/Макконнелл С. - Совершенный код (2-е изд., 2010).pdf 6.2 MB
  • 03. Software Development/1. Beginning Software Development/The Mythical Man-Month/Брукс Ф.Б. - Мифический человеко-месяц, или Как создаются программные системы (2-е изд., 1995).pdf 6.1 MB
  • 03. Software Development/2a. Practice/2. Refactoring. Improving the Design of Existing Code/Fowler M. - Refactoring. Improving the Design of Existing Code (2nd Edition, 2018).pdf 6.1 MB
  • 11. Multiplayer Game Programming/2d. Network Programming/2. Unix Network Programming, Volume 2/Stevens W.R. - UNIX Network Programming, Volume 2. Interprocess Communications (2nd Edition, 1999).djvu 6.0 MB
  • 03. Software Development/2b. Design Patterns/2. Agile Software Development/Martin R.C. - Agile Software Development, Principles. Patterns, and Practices (2003).djvu 5.9 MB
  • 10. Game Artificial Intelligence (AI)/3. Game AI Articles/5. Game AI Pro/Game AI Pro. Collected Wisdom of Game AI Professionals (Edited by S.Rabin) (2013).pdf 5.9 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/b. AI for Game Developers/Tom_McReynolds-Advanced_Graphics_Programming-EN.pdf 5.9 MB
  • 05. Game Programming/1. Beginning Game Programming/c. From Unreal/2. Blueprints Visual Scripting for Unreal Engine/Sewell B. - Blueprints Visual Scripting for Unreal Engine (2015).pdf 5.8 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/2. Game Physics Pearls/Game Physics Pearls (Edited by van den Bergen G., Gregorius D.) (2010).pdf 5.8 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/b. AI for Game Developers/Bourg D.M., Seemann G. - AI for Game Developers (2004).pdf 5.8 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/b. AI for Game Developers/Examples.rar 5.8 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b18. GPU Pro 7/GPU Pro 7 master.zip 5.7 MB
  • 10. Game Artificial Intelligence (AI)/2. Intermediate Game AI/b. Behavioral Mathematics for Game AI/Mark D. - Behavioral Mathematics for Game AI (Applied Mathematics) (2009).pdf 5.6 MB
  • 06. Game Engine Development/2b. Script Engine/3. The Garbage Collection Handbook/Jones R., Hosking A., Moss E. - The Garbage Collection Handbook (2012).djvu 5.6 MB
  • 05. Game Programming/2. Intermediate Game Programming/c2. Unity Virtual Reality Projects/Linowes J. - Unity Virtual Reality Projects (2015).pdf 5.5 MB
  • 02. Programming Language/a3a. C++ Practice/a2. More Effective C++/Meyers S. - More Effective C++. 35 new ways to improve your_programs and Design (1996).pdf 5.4 MB
  • 04. Mathematics for Game Programming/2. Advanced Math for Game Programming/a. Geometric Algebra for Computer Science/Dorst L., Fontijne D., Mann S. - Geometric Algebra for Computer Science (2007).pdf 5.3 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/d. Unity AI Game Programming/Barrera R. et al. - Unity AI Game Programming (2nd Edition, 2015).epub 5.2 MB
  • 02. Programming Language/a3b. C++ Standard Library/1. The C++ Standard Library/Джосьютис Н. - C++. Стандартная библиотека (2004).djvu 5.1 MB
  • 01. Computer Science/b. Algorithm/2. Introduction to Algorithms (CLRS)/Cormen T.H., Leiserson C.E., Rivest R.L., Stein C. - Introduction to Algorithms (3rd Edition, 2009).pdf 5.1 MB
  • 03. Software Development/2a. Practice/1. The Practice of Programming/Kernighan B.W., Pike R. - The Practice of Programming (1999).pdf 5.1 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a3. Graphics Gems 3/Graphics Gems 3 (Edited by D.Kirk) (1994).pdf 5.0 MB
  • 09. Game Physics and Animation/b1. Beginning Game Physics Programming/1b. Physics for Game Programmers/Palmer G. - Physics for Game Programmers (2005).pdf 5.0 MB
  • 06. Game Engine Development/2c. Optimization/1. Video Game Optimization/Garney B., Preisz E. - Video Game Optimization (2011).pdf 4.7 MB
  • 02. Programming Language/a3a. C++ Practice/a3. Effective Modern C++/Meyers S. - Effective Modern C++ (2014).pdf 4.7 MB
  • 06. Game Engine Development/2c. Optimization/2. Unity 5 Game Optimization/Dickinson C. - Unity 5 Game Optimization (2015).pdf 4.7 MB
  • 09. Game Physics and Animation/b3,a3. Fluid Animation - Simulation/1. Fluid Engine Development/Kim D. - Fluid Engine Development (2017).pdf 4.7 MB
  • 04. Mathematics for Game Programming/2. Advanced Math for Game Programming/b1. Geometric Tools for Computer Graphics/Schneider P., Eberly D.H. - Geometric Tools for Computer Graphics (2003).pdf 4.6 MB
  • 06. Game Engine Development/2c. Optimization/4b. GPGPU Programming for Games and Science/Eberly D.H. - GPGPU Programming for Games and Science (2014).pdf 4.6 MB
  • 00. Game Programming for Kids/2. Intermediate Game Programming for Kids/a2. Making games with Python and Pygame/Sweigart A. - Making games with Python and Pygame (2012).pdf 4.6 MB
  • 06. Game Engine Development/2b. Script Engine/3. The Garbage Collection Handbook/Jones R., Hosking A., Moss E. - The Garbage Collection Handbook (2012).epub 4.4 MB
  • 02. Programming Language/a2. Beginning C++/b. The C++ Programming Language (TCPPPL)/Stroustrup B. - The C++ Programming Language (4th Edition, 2013).pdf 4.4 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/b1. Jim Blinn's Corner. A Trip Down the Graphics Pipeline/Jim Blinn's Corner. A Trip Down the Graphics Pipeline (1996).djvu 4.4 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/a. Artificial Intelligence for Games/Millington I., Funge J. - Artificial Intelligence for Games (2nd Edition, 2009).pdf 4.3 MB
  • 03. Software Development/2a. Practice/4b. Clean Code/Martin R.C. - Clean Code. A Handbook of Agile Software Craftmanship (2009).pdf 4.3 MB
  • 06. Game Engine Development/2b. Script Engine/2. Language Implementation Patterns/Parr T. - Language Implementation Patterns (2010).pdf 4.2 MB
  • 01. Computer Science/a. CS Foundation/a1. Structure and Interpretation of Computer Programs (SICP)/Абельсон Г., Сассман Дж.Дж. - Структура и интерпретация компьютерных программ (2-е изд., 2006).pdf 4.2 MB
  • 06. Game Engine Development/2c. Optimization/4c. Vector Games Math Processors/Leiterman J. - Vector Games Math Processors (2003).pdf 4.1 MB
  • 09. Game Physics and Animation/b1. Beginning Game Physics Programming/2b. Physics Modeling for Game Programmers/Conger D. - Physics Modeling for Game Programmers (2004).pdf 3.9 MB
  • 06. Game Engine Development/2d. Tool Development/2. Designing the User Experience of Game Development Tools/Lightbown D. - Designing the User Experience of Game Development Tools (2015).pdf 3.9 MB
  • 02. Programming Language/a3a. C++ Practice/b3. Exceptional C++ Style/Саттер Г. - Новые сложные задачи на C++ (2005).djvu 3.8 MB
  • 07. Computer Graphics/3. Advanced CG/b. Offline Rendering/3. Advanced Global Illumination/Dutre P., Bala K., Bekaert P. - Advanced global illumination (2nd Edition, 2006).pdf 3.7 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a5. Graphics Gems 5/Graphics Gems 5. Sampling patterns.zip 3.6 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/3b. Game Physics Engine Development/Millington I. - Game Physics Engine Development (2007).pdf 3.6 MB
  • 05. Game Programming/1. Beginning Game Programming/a. From Cocos2d-X/Cocos2d-x Beginner-s Guide. Beginner's Guide/Engelbert R. - Cocos2d-x Beginner-s Guide. Beginner's Guide (2nd Edition, 2015).pdf 3.6 MB
  • 02. Programming Language/a1. C/The C Programming Language (TCPL)/Керниган Б.В., Ритчи Д.М. - Язык программирования С (2-е изд., 2009).djvu 3.6 MB
  • 03. Software Development/2c. UML/1. UML Distilled/Fowler M. - UML Distilled (3rd Edition, 2003).pdf 3.5 MB
  • 11. Multiplayer Game Programming/2c. Network Protocol/3. TCP-IP Illustrated, Volume 3/Stevens W.R. - TCP-IP Illustrated, Volume 3. TCP for Transactions... (1996).djvu 3.4 MB
  • 04. Mathematics for Game Programming/2. Advanced Math for Game Programming/b2. Computational Geometry/de Berg M. et al. - Computational Geometry - Algorithms and Applications (3rd Edition, 2008).pdf 3.4 MB
  • 03. Software Development/2a. Practice/4c. Working Effectively with Legacy Code/Feathers M.C. - Working Effectively with Legacy Code (2005).pdf 3.3 MB
  • 07. Computer Graphics/3. Advanced CG/b. Offline Rendering/4. Production Volume Rendering/pvr-master.zip 3.2 MB
  • 02. Programming Language/a2. Beginning C++/a. C++ Primer (CPPP)/Lippman S., Lajoie J. - C++ Primer (3rd Edition, 1998).pdf 3.2 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/d. Unity AI Game Programming/Barrera R. et al. - Unity AI Game Programming (2nd Edition, 2015).pdf 3.2 MB
  • 00. Game Programming for Kids/2. Intermediate Game Programming for Kids/a1. Invent Your Own Computer Games with Python/Sweigart A. - Invent Your Own Computer Games with Python (3rd Edition, 2015).pdf 3.1 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/4a. Real-Time Collision Detection/Ericson C. -Real-Time Collision Detection (2005).pdf 3.1 MB
  • 02. Programming Language/a2. Beginning C++/b. The C++ Programming Language (TCPPPL)/Страуструп Б. - Язык программирования С++ (2-е доп. изд.).pdf 3.0 MB
  • 01. Computer Science/c. Mathematics for CS/1. Concrete Mathematics/Graham R.L., Knuth D.E., Patashnik O. - Concrete Mathematics (2nd Edition, 1994).pdf 3.0 MB
  • 10. Game Artificial Intelligence (AI)/1. Beginning Game AI/b. AI for Game Developers/Bourg D.M., Seemann G. - AI for Game Developers (2004).chm 3.0 MB
  • 09. Game Physics and Animation/b1. Beginning Game Physics Programming/1a. The Nature of Code/noc-examples-processing-master.zip 2.9 MB
  • 02. Programming Language/a4. Advanced C++/b1. C++ Templates/Vandevoorde D., Josuttis N.M. - C++ Templates. The Complete Guide (2002).pdf 2.9 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/b2. Jim Blinn's Corner. Dirty Pixels/Jim Blinn's Corner. Dirty Pixels (1998).djvu 2.7 MB
  • 02. Programming Language/b1. Lua/1. Programming in Lua/Иерузалимски Р. - Программирование на языке Lua (3-е изд.).pdf 2.6 MB
  • 11. Multiplayer Game Programming/2b. Server Programming/3. Linux System Programming/Love R. - Linux System Programming (2007).pdf 2.5 MB
  • 02. Programming Language/a1. C/The C Programming Language (TCPL)/Керниган Б.В., Ритчи Д.М. - Язык программирования C (3-е изд.).pdf 2.4 MB
  • 09. Game Physics and Animation/a2. Advanced Game Animation Programming/b. Real-Time Cameras/Haigh-Hutchinson M. - Real-Time Cameras (2009).pdf 2.4 MB
  • 02. Programming Language/a4. Advanced C++/b2. Modern C++ Design/Alexandrescu A. - Modern C++ Design (2001).pdf 2.2 MB
  • 07. Computer Graphics/3. Advanced CG/b. Offline Rendering/2. Physically Based Rendering (PBRT)/PBRT. Source v.3.zip 2.2 MB
  • 03. Software Development/2a. Practice/2. Refactoring. Improving the Design of Existing Code/Fowler M. - Refactoring. Improving the Design of Existing Code (1999).pdf 2.1 MB
  • 02. Programming Language/a3b. C++ Standard Library/2a. Effective STL/Meyers S. - Effective STL (2001).pdf 1.9 MB
  • 05. Game Programming/2. Intermediate Game Programming/b1. Cross-Platform Game Programming/Goodwin S. - Cross-Platform Game Programming (2005).pdf 1.8 MB
  • 08. Game Audio/Game Audio Programming/b. Getting Started with C++ Audio Programming for GD/Gouveia D. - Getting Started with C++ Audio Programming for Game Development (2013).pdf 1.8 MB
  • 03. Software Development/2a. Practice/2. Refactoring. Improving the Design of Existing Code/Фаулер М. - Рефакторинг. Улучшение существующего кода (2003).pdf 1.8 MB
  • 07. Computer Graphics/1. Beginning CG Programming/c. OpenGL Programming Guide (OGLPG)/OGLPG 9th Edition. Source.zip 1.7 MB
  • 02. Programming Language/b1. Lua/2. Lua Programming Gems/De Figueiredo L.H., Celes W., Ierusalimschy R. - Lua Programming Gems (2008).pdf 1.6 MB
  • 11. Multiplayer Game Programming/2b. Server Programming/1. Programming with POSIX Threads/Butenhof D. - Programming with POSIX Threads (1997).fb2 1.6 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/b4. Jim Blinn's Corner. Notation, Notation, Notation/Jim Blinn's Corner. Notation, Notation, Notation (2002).pdf 1.5 MB
  • 09. Game Physics and Animation/b3,a3. Fluid Animation - Simulation/3. Fluid Simulation for Computer Graphics/Bridson R. - Fluid Simulation for Computer Graphics (2008).pdf 1.4 MB
  • 02. Programming Language/a3a. C++ Practice/b3. Exceptional C++ Style/Sutter H. - Exceptional C++ Style (2004).pdf 1.4 MB
  • 09. Game Physics and Animation/b2. Advanced Game Physics Programming/3b. Game Physics Engine Development/Millington I. - GPED (2007) Source.zip 1.3 MB
  • 02. Programming Language/a3a. C++ Practice/b4. C++ Coding Standards/Sutter H., Alexandrescu A. - C++ Coding Standards (2004).pdf 1.3 MB
  • 02. Programming Language/a3a. C++ Practice/b2. More Exceptional C++/Sutter H. - More Exceptional C++ (2001).pdf 1.2 MB
  • 03. Software Development/2c. UML/1. UML Distilled/Фаулер М. - UML. Основы (3-е изд., 2004).pdf 1.2 MB
  • 02. Programming Language/a4. Advanced C++/a2. Imperfect C++/Wilson M. - Imperfect C++ (2004).chm 1.2 MB
  • 02. Programming Language/a1. C/The C Programming Language (TCPL)/Kernighan B.W., Ritchie D.M. - The C Programming Language (2nd Edition).pdf 1.1 MB
  • 02. Programming Language/a4. Advanced C++/c1. Elements of Programming/Stepanov A.A. - Elements of Programming (2009).pdf 1.1 MB
  • 07. Computer Graphics/3. Advanced CG/a. Real-Time Rendering/b2b11. GPU Gems 3/GPU Gems 3 (Visual TOC).pdf 1.1 MB
  • 02. Programming Language/a4. Advanced C++/a1. Inside the C++ Object Model/Lippman S.B. - Inside the C++ Object Model (1996).pdf 1.1 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a4. Graphics Gems 4/Graphics Gems 4. Source.zip 1.1 MB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a5. Graphics Gems 5/Graphics Gems 5. Source.zip 1.1 MB
  • 02. Programming Language/b1. Lua/1. Programming in Lua/Ierusalimschy R. - Programming in Lua (4th Edition, 2016).pdf 869.4 kB
  • 11. Multiplayer Game Programming/2d. Network Programming/1. Unix Network Programming, Volume 1/unpv13e-master.zip 752.2 kB
  • 02. Programming Language/a3a. C++ Practice/b3. Exceptional C++ Style/Sutter H. - Exceptional C++ Style (2004).chm 564.2 kB
  • 02. Programming Language/a3b. C++ Standard Library/2b2. The Boost C++ Libraries/Schaling B. - The Boost C++ Libraries (2nd Edition, 2014).epub 456.9 kB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a3. Graphics Gems 3/Graphics Gems 3. Source.zip 438.4 kB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a2. Graphics Gems 2/Graphics Gems 2. Source.zip 296.2 kB
  • 07. Computer Graphics/3. Advanced CG/c. CG Technologies/a. CG Articles/a1. Graphics Gems 1/Graphics Gems 1. Source.zip 293.6 kB
  • 11. Multiplayer Game Programming/2d. Network Programming/1. Unix Network Programming, Volume 1/UNIX Network Programming by W.Richard Stevens (1990). Source.tar.gz 119.3 kB
  • 05. Game Programming/3. Game Programming Articles/b3. Game Programming Gems 2/GPG 2 Cover.JPG 51.0 kB
  • 05. Game Programming/3. Game Programming Articles/b4. Game Programming Gems 3/GPG 3 Cover.JPG 49.0 kB
  • 05. Game Programming/3. Game Programming Articles/b5. Game Programming Gems 4/GPG 4 Cover.JPG 47.8 kB
  • 05. Game Programming/3. Game Programming Articles/b7. Game Programming Gems 6/GPG 6 Cover.JPG 44.3 kB
  • 05. Game Programming/3. Game Programming Articles/b2. Game Programming Gems/GPG 1 Cover.JPG 39.9 kB

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