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Lynda.com Creating Urban Game Environments in 3ds Max
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Lynda.com Creating Urban Game Environments in 3ds Max
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2018-05-07
最近下载:
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文件列表
Ex Files/Ex_Files_3dsMax_GEC.zip
526.5 MB
08 Planning and Constructing Texture Sheets/06 Using multiple unwrap modifiers.mp4
39.1 MB
03 Modular Construction of an Urban Environment/07 Unwrapping the elements for correct proportion.mp4
38.4 MB
05 Creating Cornices, Parapets, and Roofs/04 Extruding cornice elements from polygon edges.mp4
35.5 MB
07 Creating a Texture Library in Photoshop/03 Creating stone texture.mp4
34.2 MB
05 Creating Cornices, Parapets, and Roofs/06 Unwrapping cornices for lighting.mp4
33.1 MB
05 Creating Cornices, Parapets, and Roofs/10 Texture sheets for roofs.mp4
30.2 MB
04 Texturing the Modular Construction/04 Layering color in window frames and doorways.mp4
29.9 MB
03 Modular Construction of an Urban Environment/06 Stretching the vertical elements to minimize geometry.mp4
29.3 MB
05 Creating Cornices, Parapets, and Roofs/09 Adding fascias and soffits for gable ends.mp4
27.9 MB
07 Creating a Texture Library in Photoshop/04 Creating wood texture.mp4
27.3 MB
10 Preparing to Export/05 Setting up a naming convention and scene management.mp4
27.2 MB
07 Creating a Texture Library in Photoshop/06 Creating roads.mp4
27.1 MB
04 Texturing the Modular Construction/03 Adding stone accents.mp4
26.5 MB
08 Planning and Constructing Texture Sheets/07 Unwrapping objects a second time- Planning an unwrap for a light map.mp4
26.3 MB
04 Texturing the Modular Construction/07 Converting bump maps to normal maps using nDO.mp4
25.8 MB
07 Creating a Texture Library in Photoshop/02 Creating rusty corrugated metal texture.mp4
25.0 MB
07 Creating a Texture Library in Photoshop/05 Creating rough brick texture.mp4
24.8 MB
09 Ambient Occlusion and the Render to Texture Dialog/06 Using occlusion from detailed models for texture.mp4
23.7 MB
02 Planning the Modeling of Cities for Games/04 Designing the zoning- Planning the visible uses of buildings.mp4
21.5 MB
06 Assembling Structures/03 Reusing elements- Exploring possibilities in modular building design.mp4
21.1 MB
02 Planning the Modeling of Cities for Games/10 Modeling corners with ramps.mp4
20.8 MB
05 Creating Cornices, Parapets, and Roofs/07 Modeling sloped roofs.mp4
19.9 MB
06 Assembling Structures/02 Setting pivot points for buildings.mp4
19.7 MB
05 Creating Cornices, Parapets, and Roofs/05 Assigning smoothing groups for optimal shading.mp4
19.3 MB
08 Planning and Constructing Texture Sheets/08 Unwrapping a building façade using overlapping texture elements.mp4
19.0 MB
09 Ambient Occlusion and the Render to Texture Dialog/07 Baking lighting.mp4
18.9 MB
09 Ambient Occlusion and the Render to Texture Dialog/05 Using occlusion as a foundation for dirt.mp4
18.9 MB
05 Creating Cornices, Parapets, and Roofs/01 Analyzing the necessary silhouette and geometry.mp4
18.6 MB
10 Preparing to Export/03 Importing elements with detailed materials.mp4
18.5 MB
04 Texturing the Modular Construction/01 Making brick texture.mp4
17.5 MB
02 Planning the Modeling of Cities for Games/11 Unwrapping sidewalk elements.mp4
17.2 MB
05 Creating Cornices, Parapets, and Roofs/08 Adding fascias and soffits.mp4
17.1 MB
08 Planning and Constructing Texture Sheets/05 Using multiple mapping coordinates.mp4
16.9 MB
04 Texturing the Modular Construction/02 Adding detail to the diffuse texture- Sills and arches.mp4
15.8 MB
03 Modular Construction of an Urban Environment/01 Laying out rectangles and planning how to clone geometry and texture.mp4
15.7 MB
02 Planning the Modeling of Cities for Games/08 Modeling modular curbs, gutters, and ramps.mp4
15.3 MB
09 Ambient Occlusion and the Render to Texture Dialog/03 Overview of the Ambient Occlusion shader.mp4
15.2 MB
03 Modular Construction of an Urban Environment/08 Laying out a texture sheet for a façade.mp4
15.0 MB
03 Modular Construction of an Urban Environment/03 Extruding edges to form major shadow lines.mp4
15.0 MB
02 Planning the Modeling of Cities for Games/06 Planning modular textures and geometry- Streets and sidewalks.mp4
14.4 MB
02 Planning the Modeling of Cities for Games/07 Texturing intersections.mp4
13.9 MB
11 Conclusion/01 What's next.mp4
13.7 MB
02 Planning the Modeling of Cities for Games/09 Modeling modular street elements.mp4
13.0 MB
08 Planning and Constructing Texture Sheets/01 Using the Walkthrough Assistant to assess texture needs.mp4
12.7 MB
05 Creating Cornices, Parapets, and Roofs/03 Planning cornice elements.mp4
12.5 MB
03 Modular Construction of an Urban Environment/05 Trimming down the module and cloning.mp4
12.3 MB
00 Introduction/00 Welcome.mp4
11.8 MB
09 Ambient Occlusion and the Render to Texture Dialog/04 Baking maps using the Render To Texture dialog.mp4
11.4 MB
04 Texturing the Modular Construction/06 Desaturating the diffuse map copies and prepping for normal maps.mp4
11.2 MB
08 Planning and Constructing Texture Sheets/03 Understanding tiling and non-tiling textures.mp4
11.0 MB
01 Planning a Low Poly Model/05 Analyzing concept art for key shadow details.mp4
10.8 MB
08 Planning and Constructing Texture Sheets/04 Deciding when to use tiling and non-tiling textures.mp4
10.7 MB
05 Creating Cornices, Parapets, and Roofs/02 Examining existing buildings in different lighting conditions.mp4
10.7 MB
01 Planning a Low Poly Model/06 Identifying shadow details as generated or painted.mp4
10.5 MB
09 Ambient Occlusion and the Render to Texture Dialog/02 Assessing the quality of occlusion as a cinematic mood.mp4
10.4 MB
10 Preparing to Export/02 Importing into Unity and recognizing limitations.mp4
10.3 MB
06 Assembling Structures/01 Arranging, aligning, and cloning modular elements.mp4
9.6 MB
10 Preparing to Export/04 Setting optimal texture sizes and resizing in Unity.mp4
9.5 MB
02 Planning the Modeling of Cities for Games/01 Planning the visible overlaid history in a city.mp4
9.5 MB
04 Texturing the Modular Construction/05 Copying diffuse layers for normal map foundations.mp4
9.4 MB
03 Modular Construction of an Urban Environment/02 Using layers to organize construction elements and actual models.mp4
9.2 MB
08 Planning and Constructing Texture Sheets/02 Drawing detail at the right size.mp4
9.1 MB
02 Planning the Modeling of Cities for Games/02 Planning a 'wedding cake' building- Base, middle, and top.mp4
9.0 MB
02 Planning the Modeling of Cities for Games/03 Planning a modern building- Base and shaft.mp4
8.1 MB
01 Planning a Low Poly Model/02 Analyzing concept art for texture.mp4
7.1 MB
10 Preparing to Export/01 Preparing for Unity as a world builder.mp4
6.7 MB
09 Ambient Occlusion and the Render to Texture Dialog/01 understanding ambient occlusion.mp4
6.6 MB
01 Planning a Low Poly Model/01 Identifying key contours and shadows in concept art.mp4
6.4 MB
02 Planning the Modeling of Cities for Games/05 Laying out city blocks.mp4
6.1 MB
01 Planning a Low Poly Model/04 Understanding the limitations of normal maps.mp4
6.0 MB
00 Introduction/04 Using the exercise files.mp4
5.9 MB
10 Preparing to Export/06 Renaming tools in 3ds Max.mp4
5.6 MB
01 Planning a Low Poly Model/03 Choosing between modeling and texturing.mp4
5.4 MB
03 Modular Construction of an Urban Environment/04 Testing the module for correct floor-to-floor heights.mp4
3.9 MB
00 Introduction/01 Understanding the design process.mp4
2.6 MB
00 Introduction/03 Software requirements.mp4
2.5 MB
07 Creating a Texture Library in Photoshop/01 Creating a texture library.mp4
1.8 MB
Ex Files/Ex_Files_3dsMax_GEC_Free.zip
493.3 kB
00 Introduction/02 What you should know before watching this course.mp4
336.6 kB
Torrent downloaded from Demonoid.me.txt
46 Bytes
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