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(2017-2020) 3ds Max - Tips, Tricks & Techniques (Updated 18.11.2020)-IVY

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(2017-2020) 3ds Max - Tips, Tricks & Techniques (Updated 18.11.2020)-IVY

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文件列表

  • Exercise Files/Ex_Files_3DSMax_Q3_2017.zip 556.0 MB
  • Exercise Files/Ex_Files_3DSMax_Q4_2017.zip 342.9 MB
  • Exercise Files/Ex_Files_3DSMax_Q2_2020.zip 324.7 MB
  • Exercise Files/Ex_Files_3DSMax_Q1_2018.zip 256.2 MB
  • Exercise Files/Ex_Files_3DSMax_Q3_2019.zip 178.8 MB
  • Exercise Files/Ex_Files_3DSMax_Q1_2019.zip 153.0 MB
  • Exercise Files/Ex_Files_3DSMax_Q4_2019.zip 150.8 MB
  • Exercise Files/Ex_Files_3DSMax_Q4_2018.zip 98.9 MB
  • Exercise Files/Ex_Files_3DSMax_Q3_2020.zip 91.7 MB
  • Exercise Files/Ex_Files_3DSMax_Q4_2020.zip 67.0 MB
  • Exercise Files/Ex_Files_3DSMax_Q3_2018.zip 63.2 MB
  • 016 - Shading a landscape with Arnold Curvature.mp4 52.4 MB
  • Exercise Files/Ex_Files_3DSMax_Q2_2018.zip 49.4 MB
  • 045 - Approximating global illumination in Arnold.mp4 42.3 MB
  • 021 - Projecting a photo to proxy geometry with Camera Map.mp4 42.2 MB
  • 071 - Rendering particles with Arnold Standard Volume.mp4 39.5 MB
  • 076 - Rendering motion blur in Arnold.mp4 39.0 MB
  • 055 - Texturing with the Advanced Wood procedural map.mp4 38.4 MB
  • 152 - Advanced procedural noise with Uber Noise map.mp4 38.3 MB
  • 059 - Creating animation layers.mp4 38.2 MB
  • 068 - Rendering a starfield.mp4 37.5 MB
  • 043 - Blending curves with Spline Morph.mp4 37.0 MB
  • 088 - Using named coordinate spaces in Open Shading Language (OSL).mp4 36.7 MB
  • 012 - Getting started with the Max Creation Graph.mp4 36.5 MB
  • 067 - Spawning particles from a 3D map.mp4 36.3 MB
  • 145 - Production rendering with Quicksilver hardware.mp4 36.0 MB
  • 063 - Introduction to 3ds Max Interactive.mp4 35.7 MB
  • 010 - Real-time animation with the Motion Capture utility.mp4 35.6 MB
  • Exercise Files/Ex_Files_3DSMax_Q2_2019.zip 35.3 MB
  • 028 - Non-destructive model adjustment with Linked Xform.mp4 35.2 MB
  • 002 - Modeling terrain with Displace space warp.mp4 34.8 MB
  • 001 - Modeling a floor plan from a 2D drafting document.mp4 34.4 MB
  • 161 - Generating UVs with OSL projection maps.mp4 34.1 MB
  • 064 - Building a motion graphics rig with Data Channel.mp4 33.6 MB
  • 008 - Working with audio and the AudioFloat controller.mp4 32.8 MB
  • 007 - Modulating animation with Multiply and Ease Curves.mp4 32.4 MB
  • 164 - Complex sub-object selections with the Selection ribbon.mp4 32.4 MB
  • 035 - Render a mesh object with Arnold Standard Volume.mp4 31.4 MB
  • 146 - Varying textures with OSL Randomized Bitmaps.mp4 31.3 MB
  • 020 - Aligning a camera to a background with Perspective Match.mp4 31.2 MB
  • 140 - Studio lighting with HDRI lights map.mp4 31.1 MB
  • 015 - Building a road with Conform space warp.mp4 30.9 MB
  • 069 - Faking GI with an Arnold ambient occlusion filter.mp4 30.6 MB
  • 019 - Rigging a camera-facing matte painting.mp4 30.4 MB
  • 026 - Introduction to 3ds Max Fluids.mp4 29.5 MB
  • 044 - Combining splines with shape Booleans.mp4 29.5 MB
  • 003 - Projecting UVs with the Camera Map world-space modifier.mp4 28.9 MB
  • 073 - Volume indirect global illumination in Arnold.mp4 28.8 MB
  • 038 - Drawing curves with Freehand Spline.mp4 28.8 MB
  • 029 - Animating sub-objects with Linked Xform.mp4 28.5 MB
  • 023 - Converting scenes for different renderers.mp4 28.1 MB
  • 052 - Using the if… else conditional statement in OSL.mp4 28.1 MB
  • 051 - Iterating a for loop in OSL.mp4 27.9 MB
  • 004 - Capturing shadows with Arnold Shadow Matte map.mp4 27.7 MB
  • 138 - Incorporating render resolution in a shading network.mp4 27.7 MB
  • Exercise Files/Ex_Files_3DSMax_Q1_2020.zip 27.6 MB
  • 027 - Modeling with the Motion Field Space Warp.mp4 27.5 MB
  • 041 - Resampling curves with Normalize Spline.mp4 27.1 MB
  • 017 - Creating custom attributes with the Parameter Editor.mp4 27.0 MB
  • 014 - Sculpting a terrain with Texture Object Mask.mp4 26.9 MB
  • 113 - Baking a map to a mesh with Assign Vertex Color.mp4 26.9 MB
  • 057 - Setting a fluid initial state.mp4 26.8 MB
  • 108 - Mapping Arnold Toon base color.mp4 26.7 MB
  • 013 - Modifying a Max Creation Graph tool.mp4 26.4 MB
  • 031 - Generate complex motion with Waveform Controllers.mp4 26.1 MB
  • 042 - Soft-selecting curves with Spline Influence.mp4 25.9 MB
  • 049 - Declaring OSL input and output parameters.mp4 25.7 MB
  • 046 - Rendering proxies with Arnold procedurals.mp4 25.7 MB
  • 115 - Baking multiple vertex color channels with VertexPaint.mp4 25.6 MB
  • 061 - Rendering iridescence with Arnold Thin Film.mp4 25.6 MB
  • 142 - Rasterizing maps with bake to texture.mp4 25.5 MB
  • 110 - Adding information overlays to a preview with MAXScript.mp4 25.3 MB
  • 011 - Stylized rendering with Scanline Ink 'n Paint.mp4 25.2 MB
  • 143 - Advanced baking with bake to texture.mp4 25.1 MB
  • 036 - Render a Point Cloud object.mp4 25.0 MB
  • 025 - Graphing scene conditions with State Sets Compositor.mp4 25.0 MB
  • 024 - Rendering light groups with Arnold AOVs.mp4 24.9 MB
  • 081 - Painting a vertex color mask with VertexPaint.mp4 24.9 MB
  • 134 - Defining a temporary transform center with working pivot.mp4 24.2 MB
  • 106 - Remapping colors with Arnold Ramp RGB.mp4 24.2 MB
  • 087 - Assigning UVW coordinates in an OSL network.mp4 24.0 MB
  • 133 - Managing scene materials with Material Explorer.mp4 23.9 MB
  • 086 - Displaying fluid data channels.mp4 23.8 MB
  • 053 - Managing OSL file assets and paths.mp4 23.8 MB
  • 047 - Introduction to the Open Shading Language map.mp4 23.7 MB
  • 009 - Automating with Expression controllers.mp4 23.7 MB
  • 093 - Keyframe quantization and sub-frame editing with Snap Keys.mp4 23.6 MB
  • 032 - Illuminate a scene with an Arnold Mesh Light.mp4 23.3 MB
  • 078 - Sketching freeform topology over a polygon mesh.mp4 23.2 MB
  • 050 - Generating a fractal noise pattern in OSL.mp4 23.2 MB
  • 089 - Shadow group exclusion with Arnold properties.mp4 23.0 MB
  • 117 - Optimizing geometry with the MultiRes modifier.mp4 22.9 MB
  • 137 - Incorporating scene lighting in a shading network.mp4 22.9 MB
  • 094 - Importing a CAD solid model as a Body Object.mp4 22.7 MB
  • 107 - Rendering contours with Arnold Toon.mp4 22.6 MB
  • 066 - Open Shading Language code editor tips and tricks.mp4 22.6 MB
  • 097 - Denoising an Arnold rendering.mp4 22.2 MB
  • 102 - Shading per object with OSL Random by Index.mp4 22.2 MB
  • 114 - Generating cavity and occlusion maps with Render Surface Map.mp4 22.0 MB
  • 116 - Compositing vertex color in a shading network.mp4 21.8 MB
  • 006 - Mechanical rigging with IK and the LookAt controller.mp4 21.8 MB
  • 121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.mp4 21.7 MB
  • 124 - Stacking objects with Select and Place.mp4 21.7 MB
  • 158 - Fine-tuning a MassFX Rigid Body simulation.mp4 21.6 MB
  • 072 - Render Arnold volume with physical values.mp4 21.6 MB
  • 128 - Locking and unlocking container parameters.mp4 21.5 MB
  • 139 - Situating geometry within an OSL HDRI environment.mp4 21.3 MB
  • 111 - Modeling with the updated Chamfer modifier.mp4 21.3 MB
  • 005 - Rendering compositing passes with Arnold AOVs.mp4 21.3 MB
  • 154 - Art directing the OSL Wireframe map.mp4 21.2 MB
  • 040 - Reducing curve detail with Optimize Spline.mp4 21.2 MB
  • 144 - Baking to physically based renderer (PBR) materials for export.mp4 21.1 MB
  • 153 - Rendering polygon edges with OSL Wireframe map.mp4 21.1 MB
  • 125 - Managing objects and sub-objects with selection sets.mp4 20.9 MB
  • 159 - Automating secondary animation with the Flex modifier.mp4 20.8 MB
  • 132 - Keyframing sub-objects with the Master Point controller.mp4 20.8 MB
  • 074 - Removing polygon detail with Freeform Optimize.mp4 20.8 MB
  • 101 - Combining data channels of Fluids.mp4 20.7 MB
  • 062 - Loading and saving fluid presets.mp4 20.7 MB
  • 126 - Referencing scenes with containers.mp4 20.7 MB
  • 075 - Transform and retime a cache with Fluid Loader.mp4 20.4 MB
  • 096 - Solid model union with Join Bodies.mp4 20.4 MB
  • 131 - Analyzing and correcting mesh geometry with xView.mp4 20.3 MB
  • 162 - Retiming all keyframes in a scene with the world track.mp4 20.3 MB
  • 123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.mp4 20.2 MB
  • 082 - Drawing polygon freeform strips.mp4 20.2 MB
  • 092 - Rendering Fluid channels with Arnold User Data.mp4 19.9 MB
  • 120 - Wiring parameters in a lighting assembly.mp4 19.9 MB
  • 109 - Controlling preview quality.mp4 19.6 MB
  • 022 - Automation with wire parameters and manipulators.mp4 19.6 MB
  • 018 - Driving animation curves with the Reaction controller.mp4 19.5 MB
  • 130 - Projecting splines onto surfaces with ShapeMerge.mp4 19.5 MB
  • 034 - Varying shader properties by object with Arnold Color Jitter.mp4 19.4 MB
  • 056 - Art directing the Advanced Wood texture map.mp4 19.2 MB
  • 039 - Correcting intersections with Spline Overlap.mp4 19.2 MB
  • 148 - Set up Arnold render passes with AOV Manager.mp4 19.1 MB
  • 127 - Changing inherited container content with Edit in Place.mp4 19.0 MB
  • 157 - Controlling a MassFX Rigid Body simulation.mp4 19.0 MB
  • 065 - Creating custom project folder structures.mp4 19.0 MB
  • 048 - Basic syntax of Open Shading Language.mp4 18.8 MB
  • 163 - Snapping surfaces dynamically with MCG Ray Constraint.mp4 18.8 MB
  • 150 - Improving edge smoothing with Weighted Normals modifier.mp4 18.6 MB
  • 103 - Layering materials of Fluids.mp4 18.2 MB
  • 060 - Collaborate online with shared views.mp4 17.9 MB
  • 141 - White balance and exposure with an Arnold camera filtermap.mp4 17.7 MB
  • 091 - Understanding Fluid Churn and Vorticity channels.mp4 17.6 MB
  • 058 - In-camera compositing with Camera Map modifier.mp4 17.5 MB
  • 155 - Introduction to MassFX Rigid Body dynamics.mp4 16.9 MB
  • 079 - Animating effects with Data Channel Decay.mp4 16.8 MB
  • 080 - Animating controllers in the Material Editor.mp4 16.8 MB
  • 129 - Editing unlocked container parameters.mp4 16.5 MB
  • 070 - Modeling with the animation Snapshot tool.mp4 16.2 MB
  • 084 - Interactive ActiveShade in a viewport.mp4 15.9 MB
  • 136 - Stylized rendering with OSL Halftone Dots map.mp4 15.8 MB
  • 033 - Shading with Maya maps in 3ds Max.mp4 15.5 MB
  • 149 - Animating multiple tracks with Parameter Collector.mp4 15.1 MB
  • 099 - Curve Editor view menu - Tips and tricks.mp4 15.0 MB
  • 135 - Customizing keyboard shortcuts with Hotkey editor.mp4 14.8 MB
  • 054 - Accelerate Arnold rendering with adaptive sampling.mp4 14.5 MB
  • 165 - Adding polygon edges with Paint Connect.mp4 13.5 MB
  • 160 - Keyframing modeling commands with the Edit Poly Animate mode.mp4 13.5 MB
  • 030 - Customize and cycle Path Constraint animation.mp4 13.2 MB
  • 122 - Display panel tips and tricks.mp4 13.0 MB
  • 085 - Fluid data channels.mp4 12.9 MB
  • 112 - Applying a chamfer using edge weight and depth.mp4 12.8 MB
  • 147 - Deforming a particle system with the Mesher compound object.mp4 12.5 MB
  • 100 - Editing animation curves with the Region Keys tool.mp4 12.4 MB
  • 119 - Constructing a lighting assembly.mp4 11.9 MB
  • 104 - Render particles as Arnold primitives.mp4 11.7 MB
  • 083 - Extruding polygon freeform branches.mp4 11.6 MB
  • 105 - Render PFlow particles with Arnold Shape.mp4 11.5 MB
  • 156 - Setting up a MassFX Rigid Body simulation.mp4 11.5 MB
  • 095 - Solid model subtraction and intersection with Body Cutter.mp4 11.4 MB
  • 037 - Setting track value boundaries with a limit controller.mp4 11.2 MB
  • 151 - Rendering a cutaway with the Arnold Clip Geo material.mp4 11.1 MB
  • Exercise Files/Exercise_files.mp4 10.8 MB
  • 098 - Interactive Update in the animation Curve Editor.mp4 9.3 MB
  • 090 - Erasing materials with MAXScript or UVW Remove.mp4 9.3 MB
  • 000 - What to know.mp4 7.9 MB
  • 118 - Improving viewport performance with the Substitute modifier.mp4 7.8 MB
  • 077 - Drawing splines on an editable poly.mp4 7.0 MB
  • 000 - Welcome.mp4 4.6 MB
  • 016 - Shading a landscape with Arnold Curvature.srt 24.2 kB
  • 045 - Approximating global illumination in Arnold.srt 22.8 kB
  • 059 - Creating animation layers.srt 22.5 kB
  • 152 - Advanced procedural noise with Uber Noise map.srt 20.7 kB
  • 145 - Production rendering with Quicksilver hardware.srt 20.7 kB
  • 007 - Modulating animation with Multiply and Ease Curves.srt 20.5 kB
  • 043 - Blending curves with Spline Morph.srt 20.5 kB
  • 012 - Getting started with the Max Creation Graph.srt 20.4 kB
  • 001 - Modeling a floor plan from a 2D drafting document.srt 20.3 kB
  • 013 - Modifying a Max Creation Graph tool.srt 19.9 kB
  • 015 - Building a road with Conform space warp.srt 19.4 kB
  • 049 - Declaring OSL input and output parameters.srt 19.1 kB
  • 076 - Rendering motion blur in Arnold.srt 18.7 kB
  • 021 - Projecting a photo to proxy geometry with Camera Map.srt 18.7 kB
  • 019 - Rigging a camera-facing matte painting.srt 18.4 kB
  • 071 - Rendering particles with Arnold Standard Volume.srt 18.1 kB
  • 146 - Varying textures with OSL Randomized Bitmaps.srt 18.0 kB
  • 023 - Converting scenes for different renderers.srt 17.7 kB
  • 067 - Spawning particles from a 3D map.srt 17.7 kB
  • 047 - Introduction to the Open Shading Language map.srt 17.5 kB
  • 002 - Modeling terrain with Displace space warp.srt 17.5 kB
  • 055 - Texturing with the Advanced Wood procedural map.srt 17.2 kB
  • 113 - Baking a map to a mesh with Assign Vertex Color.srt 17.1 kB
  • 020 - Aligning a camera to a background with Perspective Match.srt 17.0 kB
  • 064 - Building a motion graphics rig with Data Channel.srt 16.9 kB
  • 046 - Rendering proxies with Arnold procedurals.srt 16.8 kB
  • 010 - Real-time animation with the Motion Capture utility.srt 16.8 kB
  • 026 - Introduction to 3ds Max Fluids.srt 16.7 kB
  • 044 - Combining splines with shape Booleans.srt 16.7 kB
  • 008 - Working with audio and the AudioFloat controller.srt 16.6 kB
  • 031 - Generate complex motion with Waveform Controllers.srt 16.5 kB
  • 024 - Rendering light groups with Arnold AOVs.srt 16.5 kB
  • 053 - Managing OSL file assets and paths.srt 16.4 kB
  • 004 - Capturing shadows with Arnold Shadow Matte map.srt 16.3 kB
  • 088 - Using named coordinate spaces in Open Shading Language (OSL).srt 16.2 kB
  • 142 - Rasterizing maps with bake to texture.srt 16.0 kB
  • 068 - Rendering a starfield.srt 16.0 kB
  • 051 - Iterating a for loop in OSL.srt 15.7 kB
  • 132 - Keyframing sub-objects with the Master Point controller.srt 15.5 kB
  • 086 - Displaying fluid data channels.srt 15.4 kB
  • 017 - Creating custom attributes with the Parameter Editor.srt 15.4 kB
  • 009 - Automating with Expression controllers.srt 15.2 kB
  • 081 - Painting a vertex color mask with VertexPaint.srt 15.2 kB
  • 027 - Modeling with the Motion Field Space Warp.srt 15.0 kB
  • 029 - Animating sub-objects with Linked Xform.srt 15.0 kB
  • 025 - Graphing scene conditions with State Sets Compositor.srt 14.9 kB
  • 108 - Mapping Arnold Toon base color.srt 14.8 kB
  • 063 - Introduction to 3ds Max Interactive.srt 14.8 kB
  • 128 - Locking and unlocking container parameters.srt 14.8 kB
  • 123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.srt 14.8 kB
  • 111 - Modeling with the updated Chamfer modifier.srt 14.7 kB
  • 035 - Render a mesh object with Arnold Standard Volume.srt 14.6 kB
  • 052 - Using the if… else conditional statement in OSL.srt 14.5 kB
  • 038 - Drawing curves with Freehand Spline.srt 14.4 kB
  • 115 - Baking multiple vertex color channels with VertexPaint.srt 14.3 kB
  • 014 - Sculpting a terrain with Texture Object Mask.srt 14.3 kB
  • 094 - Importing a CAD solid model as a Body Object.srt 14.3 kB
  • 006 - Mechanical rigging with IK and the LookAt controller.srt 14.3 kB
  • 125 - Managing objects and sub-objects with selection sets.srt 14.1 kB
  • 087 - Assigning UVW coordinates in an OSL network.srt 14.1 kB
  • 069 - Faking GI with an Arnold ambient occlusion filter.srt 14.0 kB
  • 133 - Managing scene materials with Material Explorer.srt 13.9 kB
  • 143 - Advanced baking with bake to texture.srt 13.9 kB
  • 117 - Optimizing geometry with the MultiRes modifier.srt 13.9 kB
  • 126 - Referencing scenes with containers.srt 13.9 kB
  • 011 - Stylized rendering with Scanline Ink 'n Paint.srt 13.6 kB
  • 148 - Set up Arnold render passes with AOV Manager.srt 13.5 kB
  • 022 - Automation with wire parameters and manipulators.srt 13.5 kB
  • 057 - Setting a fluid initial state.srt 13.4 kB
  • 093 - Keyframe quantization and sub-frame editing with Snap Keys.srt 13.4 kB
  • 073 - Volume indirect global illumination in Arnold.srt 13.4 kB
  • 158 - Fine-tuning a MassFX Rigid Body simulation.srt 13.4 kB
  • 164 - Complex sub-object selections with the Selection ribbon.srt 13.4 kB
  • 120 - Wiring parameters in a lighting assembly.srt 13.4 kB
  • 065 - Creating custom project folder structures.srt 13.4 kB
  • 005 - Rendering compositing passes with Arnold AOVs.srt 13.3 kB
  • 155 - Introduction to MassFX Rigid Body dynamics.srt 13.2 kB
  • 140 - Studio lighting with HDRI lights map.srt 13.2 kB
  • 050 - Generating a fractal noise pattern in OSL.srt 13.2 kB
  • 134 - Defining a temporary transform center with working pivot.srt 13.1 kB
  • 028 - Non-destructive model adjustment with Linked Xform.srt 13.1 kB
  • 048 - Basic syntax of Open Shading Language.srt 13.0 kB
  • 036 - Render a Point Cloud object.srt 13.0 kB
  • 061 - Rendering iridescence with Arnold Thin Film.srt 12.9 kB
  • 150 - Improving edge smoothing with Weighted Normals modifier.srt 12.9 kB
  • 041 - Resampling curves with Normalize Spline.srt 12.8 kB
  • 110 - Adding information overlays to a preview with MAXScript.srt 12.8 kB
  • 066 - Open Shading Language code editor tips and tricks.srt 12.6 kB
  • 106 - Remapping colors with Arnold Ramp RGB.srt 12.5 kB
  • 107 - Rendering contours with Arnold Toon.srt 12.3 kB
  • 116 - Compositing vertex color in a shading network.srt 12.3 kB
  • 127 - Changing inherited container content with Edit in Place.srt 12.3 kB
  • 153 - Rendering polygon edges with OSL Wireframe map.srt 12.3 kB
  • 075 - Transform and retime a cache with Fluid Loader.srt 12.2 kB
  • 157 - Controlling a MassFX Rigid Body simulation.srt 12.1 kB
  • 097 - Denoising an Arnold rendering.srt 12.1 kB
  • 138 - Incorporating render resolution in a shading network.srt 12.1 kB
  • 159 - Automating secondary animation with the Flex modifier.srt 12.0 kB
  • 018 - Driving animation curves with the Reaction controller.srt 12.0 kB
  • 101 - Combining data channels of Fluids.srt 11.9 kB
  • 003 - Projecting UVs with the Camera Map world-space modifier.srt 11.8 kB
  • 144 - Baking to physically based renderer (PBR) materials for export.srt 11.7 kB
  • 062 - Loading and saving fluid presets.srt 11.7 kB
  • 102 - Shading per object with OSL Random by Index.srt 11.5 kB
  • 131 - Analyzing and correcting mesh geometry with xView.srt 11.5 kB
  • 080 - Animating controllers in the Material Editor.srt 11.3 kB
  • 129 - Editing unlocked container parameters.srt 11.2 kB
  • 042 - Soft-selecting curves with Spline Influence.srt 11.2 kB
  • 096 - Solid model union with Join Bodies.srt 11.2 kB
  • 040 - Reducing curve detail with Optimize Spline.srt 11.2 kB
  • 135 - Customizing keyboard shortcuts with Hotkey editor.srt 11.1 kB
  • 149 - Animating multiple tracks with Parameter Collector.srt 11.1 kB
  • 162 - Retiming all keyframes in a scene with the world track.srt 11.0 kB
  • 114 - Generating cavity and occlusion maps with Render Surface Map.srt 10.9 kB
  • 103 - Layering materials of Fluids.srt 10.9 kB
  • 121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.srt 10.8 kB
  • 079 - Animating effects with Data Channel Decay.srt 10.7 kB
  • 072 - Render Arnold volume with physical values.srt 10.7 kB
  • 060 - Collaborate online with shared views.srt 10.6 kB
  • 058 - In-camera compositing with Camera Map modifier.srt 10.5 kB
  • 078 - Sketching freeform topology over a polygon mesh.srt 10.4 kB
  • 074 - Removing polygon detail with Freeform Optimize.srt 10.3 kB
  • 109 - Controlling preview quality.srt 10.3 kB
  • 130 - Projecting splines onto surfaces with ShapeMerge.srt 10.2 kB
  • 070 - Modeling with the animation Snapshot tool.srt 10.1 kB
  • 163 - Snapping surfaces dynamically with MCG Ray Constraint.srt 10.1 kB
  • 085 - Fluid data channels.srt 10.0 kB
  • 091 - Understanding Fluid Churn and Vorticity channels.srt 10.0 kB
  • 154 - Art directing the OSL Wireframe map.srt 10.0 kB
  • 089 - Shadow group exclusion with Arnold properties.srt 10.0 kB
  • 139 - Situating geometry within an OSL HDRI environment.srt 9.6 kB
  • 054 - Accelerate Arnold rendering with adaptive sampling.srt 9.4 kB
  • 119 - Constructing a lighting assembly.srt 9.3 kB
  • 030 - Customize and cycle Path Constraint animation.srt 9.2 kB
  • 124 - Stacking objects with Select and Place.srt 9.1 kB
  • 092 - Rendering Fluid channels with Arnold User Data.srt 9.0 kB
  • 122 - Display panel tips and tricks.srt 9.0 kB
  • 137 - Incorporating scene lighting in a shading network.srt 8.9 kB
  • 112 - Applying a chamfer using edge weight and depth.srt 8.9 kB
  • Exercise Files/Exercise_files.srt 8.8 kB
  • 161 - Generating UVs with OSL projection maps.srt 8.8 kB
  • 034 - Varying shader properties by object with Arnold Color Jitter.srt 8.7 kB
  • 082 - Drawing polygon freeform strips.srt 8.5 kB
  • 099 - Curve Editor view menu - Tips and tricks.srt 8.4 kB
  • 095 - Solid model subtraction and intersection with Body Cutter.srt 8.3 kB
  • 032 - Illuminate a scene with an Arnold Mesh Light.srt 8.3 kB
  • 156 - Setting up a MassFX Rigid Body simulation.srt 8.3 kB
  • 141 - White balance and exposure with an Arnold camera filtermap.srt 8.3 kB
  • 147 - Deforming a particle system with the Mesher compound object.srt 8.0 kB
  • 056 - Art directing the Advanced Wood texture map.srt 7.9 kB
  • 136 - Stylized rendering with OSL Halftone Dots map.srt 7.8 kB
  • 105 - Render PFlow particles with Arnold Shape.srt 7.7 kB
  • 039 - Correcting intersections with Spline Overlap.srt 7.6 kB
  • 084 - Interactive ActiveShade in a viewport.srt 7.5 kB
  • 160 - Keyframing modeling commands with the Edit Poly Animate mode.srt 7.5 kB
  • 151 - Rendering a cutaway with the Arnold Clip Geo material.srt 7.2 kB
  • 165 - Adding polygon edges with Paint Connect.srt 7.2 kB
  • 033 - Shading with Maya maps in 3ds Max.srt 7.1 kB
  • 037 - Setting track value boundaries with a limit controller.srt 6.1 kB
  • 104 - Render particles as Arnold primitives.srt 6.1 kB
  • 118 - Improving viewport performance with the Substitute modifier.srt 5.1 kB
  • 098 - Interactive Update in the animation Curve Editor.srt 4.9 kB
  • 000 - What to know.srt 4.6 kB
  • 077 - Drawing splines on an editable poly.srt 4.6 kB
  • 090 - Erasing materials with MAXScript or UVW Remove.srt 4.6 kB
  • 083 - Extruding polygon freeform branches.srt 4.2 kB
  • 000 - Welcome.srt 1.6 kB

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