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Digital Tutors - Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing
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Digital Tutors - Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing
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种子哈希:
cc32e0adc9a16d8e4d3cea1dd9f9cb809368f8a1
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收录时间:
2017-02-11
最近下载:
2024-10-20
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文件列表
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/data/ghostKnight.fbx
206.4 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/images/outUVKnight.jpg
1.4 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/34_end.mlt.swatches
278.6 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/21_begin.mlt.swatches
82.0 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/14_begin.mlt.swatches
16.4 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/21_begin.mlt
395.9 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/20_begin.mlt
336.3 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/34_end.mlt
324.2 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/23_begin.mlt
323.0 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/25_begin.mlt
313.0 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/28_begin.mlt
309.8 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/22_begin.mlt
309.8 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/34_begin.mlt
309.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/19_begin.mlt
308.3 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/18_begin.mlt
282.9 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/24_begin.mlt
267.8 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/17_begin.mlt
245.2 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/16_begin.mlt
242.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/15_begin.mlt
224.6 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/14_begin.mlt
218.9 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/12_begin.mlt
201.3 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/13_begin.mlt
201.1 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/10_begin.mlt
196.8 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/11_begin.mlt
191.4 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/09_begin.mlt
189.2 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/08_begin.mlt
178.3 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/07_begin.mlt
139.1 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/06_begin.mlt
101.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/05_begin.mlt
97.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/04_begin.mlt
76.1 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/03_begin.mlt
65.6 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/.mayaSwatches/sword_specular.jpg.swatch
9.1 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/ghostKnight_diffuse.jpg
329.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/ghostKnight_specular.jpg
232.4 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/sword_diffuse.jpg
168.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/sword_specular.jpg
145.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/workspace.mel
1.0 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/29_begin-files/KnightMaterial_knight_color_export.jpg
218.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/29_begin-files/KnightMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin-files/KnightMaterial_ArmorLines.tif
264.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin-files/KnightMaterial_knight_color_export.jpg
223.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin-files/KnightMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_Rust.tif
659.2 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_Dirt.tif
572.6 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_ArmorLines.tif
264.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_knight_color_export.jpg
237.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/SwordMaterial_sword_color.tif
5.4 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_Rust.tif
659.2 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_Dirt.tif
572.6 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_knight_color_export copy.jpg
280.9 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_ArmorLines.tif
264.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_knight_color_export.jpg
241.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_SpecBase.tif
218.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/SwordMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_Specular Background.png
114 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_sword_color.tif
5.4 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_spec.tif
906.2 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_Rust.tif
659.2 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_Dirt.tif
572.6 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_ArmorLines.tif
298.7 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_knight_color_export copy.jpg
280.9 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_SpecBase.tif
253.1 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_knight_color_export.jpg
242.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_Specular Background.png
114 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_Specular Background.png
114 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_SpecBase.tif
5.6 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_sword_color.tif
5.4 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_spec.tif
926.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_knightOcclusion.jpg
329.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_Diffuse Background.png
115 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_Specular Background.png
114 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_Specular Background.png
114 Bytes
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/knightOcclusion.jpg
261.5 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin.mud
228.1 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin.mud
227.4 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin.mud
226.4 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end.mud
225.6 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin.mud
223.3 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/29_begin.mud
218.6 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/28_begin.psd
12.7 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/27_begin.psd
12.1 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/26_begin.psd
9.3 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/knight_color_export.jpg
1.2 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Referenced Files/Ghost Knight-Color.jpg
1.7 MB
24 Arranging the UV layout.mp4
93.7 MB
27 Texturing the tunic.mp4
90.7 MB
20 Starting the UV layout.mp4
85.9 MB
30 Adding rust and dirt.mp4
83.9 MB
23 Creating UVs for the hands and feet.mp4
77.6 MB
21 Finishing the helmet UVs.mp4
74.6 MB
32 Creating specular maps.mp4
70.9 MB
03 Starting the helmet.mp4
69.8 MB
05 Starting the visor with curves.mp4
68.4 MB
15 Creating the gauntlets.mp4
68.1 MB
19 Modeling the sword.mp4
65.8 MB
26 Adding a plume texture from our concept art.mp4
65.5 MB
22 Creating the body UVs.mp4
63.2 MB
25 Creating a texture map in Photoshop.mp4
61.4 MB
29 Painting the armor plates.mp4
60.6 MB
09 Modeling the plume.mp4
57.7 MB
16 Finishing the gauntlets.mp4
56.5 MB
02 Looking at reference art.mp4
55.8 MB
08 Modeling the base for the plume.mp4
55.5 MB
33 Exporting maps.mp4
55.4 MB
17 Creating the boots.mp4
55.2 MB
11 Building the tunic.mp4
55.1 MB
18 Finishing the boots.mp4
55.0 MB
28 Detailing in Mudbox.mp4
54.6 MB
34 Assembly in Maya LT.mp4
54.5 MB
06 Finishing the visor.mp4
53.8 MB
04 Finishing the helmet base.mp4
45.9 MB
31 Adding folds to the tunic.mp4
45.0 MB
07 Building the visor pivots.mp4
43.3 MB
12 Adding the arm and neck openings.mp4
41.4 MB
13 Modeling the belt and buckle.mp4
34.4 MB
14 Finishing the tunic.mp4
32.8 MB
10 Deforming and connecting the plume.mp4
31.7 MB
01 Introduction and project overview.mp4
11.4 MB
Downloaded From PirateBB.org - Business Materials & E-Learning Video Tutorials Download.txt
384 Bytes
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