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[Tutorialsplanet.NET] Udemy - Learn Assembly Language by Making Games for the Atari 2600
磁力链接/BT种子名称
[Tutorialsplanet.NET] Udemy - Learn Assembly Language by Making Games for the Atari 2600
磁力链接/BT种子简介
种子哈希:
e33cff8a1079d1edabf1921c5897e3ae2194dc47
文件大小:
12.03G
已经下载:
12
次
下载速度:
极快
收录时间:
2024-12-30
最近下载:
2025-01-03
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文件列表
2. Hardware and Architecture/3. Review of Binary and Hexadecimal.mp4
589.0 MB
3. 6502 Assembly Programming/6. Our First Assembly Code.mp4
515.5 MB
4. VCS Memory Map and the TIA/4. NTSC Video Synchronization.mp4
472.6 MB
14. Digits and Scoreboard/1. Score Digits.mp4
467.9 MB
12. Random Numbers/1. Generating Random Numbers.mp4
452.2 MB
6. Horizontal and Vertical Positioning/4. Horizontal Positioning.mp4
438.1 MB
2. Hardware and Architecture/1. Hardware and Specs.mp4
435.9 MB
3. 6502 Assembly Programming/3. Popular 6502 Assembly Instructions.mp4
319.4 MB
10. Starting our Final Project/2. Defining the Project Playfield Graphics.mp4
315.6 MB
5. TIA Objects/1. TIA Screen Objects.mp4
313.7 MB
16. Missiles and Macros/1. Missiles.mp4
302.6 MB
1. Introduction/1. Motivations and Learning Outcomes.mp4
289.2 MB
2. Hardware and Architecture/6. Carry and Overflow Flags.mp4
289.0 MB
10. Starting our Final Project/5. Drawing Player Sprites.mp4
288.5 MB
14. Digits and Scoreboard/3. Tasks Performed Inside VBlank.mp4
279.8 MB
6. Horizontal and Vertical Positioning/1. Vertical Positioning.mp4
272.9 MB
2. Hardware and Architecture/5. The 6502 Processor.mp4
256.3 MB
3. 6502 Assembly Programming/1. The Assembler Flow.mp4
249.8 MB
17. Audio/1. Sound Registers.mp4
246.2 MB
17. Audio/2. Jet Engine Sound.mp4
238.5 MB
3. 6502 Assembly Programming/8. The Stella Emulator.mp4
232.0 MB
8. Controller Input/4. Bitwise Operations.mp4
226.9 MB
9. Subroutines, Stack, and Pointers/1. Subroutines.mp4
221.6 MB
8. Controller Input/1. Joystick Input.mp4
212.6 MB
10. Starting our Final Project/4. Defining the Project Player Graphics.mp4
203.4 MB
13. Object Collision/1. Collision Registers.mp4
193.0 MB
12. Random Numbers/2. Bitshift Operations.mp4
182.5 MB
16. Missiles and Macros/2. Missile Collision.mp4
173.9 MB
19. Conclusion and Next Steps/1. Next Steps.mp4
173.8 MB
7. Clock Cycles/1. Counting Clock Cycles.mp4
169.2 MB
4. VCS Memory Map and the TIA/1. VCS Memory Map.mp4
166.9 MB
13. Object Collision/2. Object Collision.mp4
157.2 MB
14. Digits and Scoreboard/7. Game Over Color Effect.mp4
157.2 MB
3. 6502 Assembly Programming/11. Our First Assembly Bug.mp4
156.1 MB
4. VCS Memory Map and the TIA/5. Painting the CRT.mp4
153.7 MB
5. TIA Objects/3. Playfield.mp4
149.6 MB
5. TIA Objects/2. Players, Missiles, and Balls.mp4
149.3 MB
9. Subroutines, Stack, and Pointers/2. Stack.mp4
140.7 MB
3. 6502 Assembly Programming/7. The DASM Assembler.mp4
140.1 MB
11. Project Movement and Positioning/4. Changing Sprite Animation Frame.mp4
135.0 MB
9. Subroutines, Stack, and Pointers/3. Pointers.mp4
129.2 MB
6. Horizontal and Vertical Positioning/7. Horizontal Position (Solution).mp4
129.1 MB
11. Project Movement and Positioning/1. Player Horizontal Position Subroutine.mp4
129.0 MB
14. Digits and Scoreboard/2. Scoreboard and Timer Graphics.mp4
125.5 MB
10. Starting our Final Project/6. A Reflection on Counting Clock Cycles.mp4
117.9 MB
14. Digits and Scoreboard/6. Scoreboard Background Color.mp4
113.2 MB
16. Missiles and Macros/3. Addressing Mode Errors.mp4
112.9 MB
5. TIA Objects/5. Player Bitmap and Scoreboard.mp4
106.7 MB
11. Project Movement and Positioning/3. Handling Joystick Movement.mp4
98.4 MB
15. BCD Decimal Mode/1. Using Decimal Mode BCD.mp4
96.1 MB
11. Project Movement and Positioning/5. Enemy Vertical Movement.mp4
93.5 MB
14. Digits and Scoreboard/4. Implementing Asymmetric Playfield.mp4
91.9 MB
4. VCS Memory Map and the TIA/3. Sending Instructions to the Display.mp4
85.1 MB
6. Horizontal and Vertical Positioning/5. Implementing Horizontal Positioning.mp4
80.2 MB
6. Horizontal and Vertical Positioning/6. Horizontal Position (Exercise).mp4
79.1 MB
8. Controller Input/2. Joystick Player Movement.mp4
79.1 MB
14. Digits and Scoreboard/11. Limiting Movement (Solution).mp4
76.1 MB
12. Random Numbers/3. Random Enemy Position.mp4
74.5 MB
3. 6502 Assembly Programming/5. Picking a Code Editor.mp4
63.4 MB
6. Horizontal and Vertical Positioning/2. Implementing Vertical Position.mp4
63.1 MB
14. Digits and Scoreboard/9. Score Increment (Solution).mp4
58.2 MB
5. TIA Objects/6. Playfield Color.mp4
51.2 MB
10. Starting our Final Project/1. Starting our Final Project.mp4
45.1 MB
14. Digits and Scoreboard/8. Score Increment (Exercise).mp4
43.4 MB
10. Starting our Final Project/3. Creating Sprites in PlayerPal.mp4
42.2 MB
5. TIA Objects/7. Declaring Variable Names.mp4
38.2 MB
3. 6502 Assembly Programming/9. Installing DASM on Windows.mp4
36.7 MB
3. 6502 Assembly Programming/10. The Javatari Emulator.mp4
30.0 MB
5. TIA Objects/4. Playfield (Exercise).mp4
27.3 MB
14. Digits and Scoreboard/10. Limiting Movement (Exercise).mp4
24.5 MB
3. 6502 Assembly Programming/12. Different Addressing Modes.mp4
16.7 MB
18. Scanline Analysis and Debugging Tools/1. Scanline Analysis.mp4
15.5 MB
20. Bonus Lecture/1. Discount on Our Other Courses.mp4
14.8 MB
3. 6502 Assembly Programming/8.2 Stella Programmer Guide.pdf
772.5 kB
20. Bonus Lecture/1.1 Discount-Codes-Asm.pdf
258.6 kB
5. TIA Objects/4.1 Playfield-Registers-Helper.png
250.0 kB
14. Digits and Scoreboard/1. Score Digits.srt
41.4 kB
10. Starting our Final Project/2. Defining the Project Playfield Graphics.srt
35.1 kB
17. Audio/2. Jet Engine Sound.srt
34.7 kB
2. Hardware and Architecture/3. Review of Binary and Hexadecimal.srt
33.9 kB
3. 6502 Assembly Programming/5.1 6502-Assembly-Syntax-Highlight-Links.pdf
30.9 kB
16. Missiles and Macros/1. Missiles.srt
29.8 kB
12. Random Numbers/1. Generating Random Numbers.srt
28.2 kB
2. Hardware and Architecture/1. Hardware and Specs.srt
27.0 kB
3. 6502 Assembly Programming/6. Our First Assembly Code.srt
25.9 kB
4. VCS Memory Map and the TIA/4. NTSC Video Synchronization.srt
25.4 kB
14. Digits and Scoreboard/3. Tasks Performed Inside VBlank.srt
25.2 kB
6. Horizontal and Vertical Positioning/4. Horizontal Positioning.srt
24.7 kB
10. Starting our Final Project/5. Drawing Player Sprites.srt
24.7 kB
1. Introduction/1. Motivations and Learning Outcomes.srt
19.8 kB
5. TIA Objects/3. Playfield.srt
19.3 kB
10. Starting our Final Project/4. Defining the Project Player Graphics.srt
19.2 kB
4. VCS Memory Map and the TIA/5. Painting the CRT.srt
18.8 kB
4. VCS Memory Map and the TIA/3. Sending Instructions to the Display.srt
18.6 kB
3. 6502 Assembly Programming/3. Popular 6502 Assembly Instructions.srt
17.4 kB
5. TIA Objects/1. TIA Screen Objects.srt
17.1 kB
16. Missiles and Macros/3. Addressing Mode Errors.srt
17.1 kB
17. Audio/1. Sound Registers.srt
16.7 kB
5. TIA Objects/5. Player Bitmap and Scoreboard.srt
16.5 kB
3. 6502 Assembly Programming/8. The Stella Emulator.srt
16.2 kB
13. Object Collision/2. Object Collision.srt
16.0 kB
2. Hardware and Architecture/6. Carry and Overflow Flags.srt
16.0 kB
3. 6502 Assembly Programming/1. The Assembler Flow.srt
15.9 kB
6. Horizontal and Vertical Positioning/5.1 horizontalposition.zip
15.8 kB
16. Missiles and Macros/2. Missile Collision.srt
15.7 kB
5. TIA Objects/6.1 screenobjects.zip
15.5 kB
5. TIA Objects/7.1 screenobjects.zip
15.5 kB
6. Horizontal and Vertical Positioning/2.1 verticalposition.zip
15.4 kB
14. Digits and Scoreboard/7. Game Over Color Effect.srt
15.2 kB
6. Horizontal and Vertical Positioning/7. Horizontal Position (Solution).srt
15.1 kB
2. Hardware and Architecture/5. The 6502 Processor.srt
14.7 kB
6. Horizontal and Vertical Positioning/1. Vertical Positioning.srt
14.3 kB
9. Subroutines, Stack, and Pointers/1. Subroutines.srt
13.6 kB
16. Missiles and Macros/2.1 bomber.zip
13.3 kB
16. Missiles and Macros/3.1 bomber.zip
13.3 kB
16. Missiles and Macros/1.1 bomber.zip
13.2 kB
9. Subroutines, Stack, and Pointers/2. Stack.srt
13.1 kB
8. Controller Input/2. Joystick Player Movement.srt
12.9 kB
17. Audio/2.1 bomber.zip
12.9 kB
14. Digits and Scoreboard/2. Scoreboard and Timer Graphics.srt
12.8 kB
15. BCD Decimal Mode/1.1 bomber.zip
12.1 kB
14. Digits and Scoreboard/11.1 bomber.zip
12.0 kB
19. Conclusion and Next Steps/1. Next Steps.srt
11.9 kB
8. Controller Input/4. Bitwise Operations.srt
11.5 kB
14. Digits and Scoreboard/9.1 bomber.zip
11.3 kB
14. Digits and Scoreboard/7.1 bomber.zip
11.3 kB
14. Digits and Scoreboard/8.1 bomber.zip
11.3 kB
14. Digits and Scoreboard/6. Scoreboard Background Color.srt
11.2 kB
8. Controller Input/1. Joystick Input.srt
11.2 kB
14. Digits and Scoreboard/4.1 bomber.zip
11.1 kB
3. 6502 Assembly Programming/7. The DASM Assembler.srt
11.1 kB
7. Clock Cycles/1. Counting Clock Cycles.srt
11.0 kB
3. 6502 Assembly Programming/11. Our First Assembly Bug.srt
10.8 kB
13. Object Collision/1. Collision Registers.srt
10.7 kB
11. Project Movement and Positioning/4. Changing Sprite Animation Frame.srt
10.6 kB
3. 6502 Assembly Programming/9. Installing DASM on Windows.srt
10.5 kB
11. Project Movement and Positioning/1. Player Horizontal Position Subroutine.srt
10.0 kB
6. Horizontal and Vertical Positioning/5. Implementing Horizontal Positioning.srt
9.9 kB
3. 6502 Assembly Programming/12. Different Addressing Modes.srt
9.8 kB
13. Object Collision/2.1 bomber.zip
9.7 kB
4. VCS Memory Map and the TIA/1. VCS Memory Map.srt
9.5 kB
12. Random Numbers/3.1 bomber.zip
9.4 kB
12. Random Numbers/2. Bitshift Operations.srt
9.3 kB
14. Digits and Scoreboard/4. Implementing Asymmetric Playfield.srt
9.3 kB
5. TIA Objects/2. Players, Missiles, and Balls.srt
9.2 kB
5. TIA Objects/3.1 playfieldborder.zip
9.2 kB
11. Project Movement and Positioning/5. Enemy Vertical Movement.srt
9.2 kB
14. Digits and Scoreboard/11. Limiting Movement (Solution).srt
9.2 kB
11. Project Movement and Positioning/1.1 bomber.zip
9.1 kB
10. Starting our Final Project/6. A Reflection on Counting Clock Cycles.srt
8.7 kB
15. BCD Decimal Mode/1. Using Decimal Mode BCD.srt
8.5 kB
10. Starting our Final Project/5.1 bomber.zip
8.2 kB
6. Horizontal and Vertical Positioning/2. Implementing Vertical Position.srt
8.0 kB
6. Horizontal and Vertical Positioning/7.1 horizontalposlimit.zip
8.0 kB
8. Controller Input/2.1 joystickinput.zip
8.0 kB
18. Scanline Analysis and Debugging Tools/1. Scanline Analysis.srt
8.0 kB
6. Horizontal and Vertical Positioning/6.1 horizontalposition.zip
7.9 kB
11. Project Movement and Positioning/3. Handling Joystick Movement.srt
7.8 kB
8. Controller Input/1.1 joystickinput.zip
7.8 kB
4. VCS Memory Map and the TIA/5.1 rainbow.zip
7.6 kB
10. Starting our Final Project/2.1 bomber.zip
7.3 kB
9. Subroutines, Stack, and Pointers/3. Pointers.srt
7.3 kB
4. VCS Memory Map and the TIA/3.1 colorbg.zip
6.8 kB
14. Digits and Scoreboard/9. Score Increment (Solution).srt
6.3 kB
12. Random Numbers/3. Random Enemy Position.srt
6.2 kB
5. TIA Objects/6. Playfield Color.srt
5.9 kB
6. Horizontal and Vertical Positioning/6. Horizontal Position (Exercise).srt
5.6 kB
5. TIA Objects/7. Declaring Variable Names.srt
5.5 kB
3. 6502 Assembly Programming/10. The Javatari Emulator.srt
5.4 kB
6. Horizontal and Vertical Positioning/8. A Deeper Look into Horizontal Positioning.html
4.2 kB
3. 6502 Assembly Programming/5. Picking a Code Editor.srt
3.5 kB
14. Digits and Scoreboard/8. Score Increment (Exercise).srt
3.1 kB
14. Digits and Scoreboard/10. Limiting Movement (Exercise).srt
2.8 kB
10. Starting our Final Project/3. Creating Sprites in PlayerPal.srt
2.7 kB
10. Starting our Final Project/1. Starting our Final Project.srt
2.5 kB
18. Scanline Analysis and Debugging Tools/2. Gopher2600 Emulator and Debugger.html
2.3 kB
5. TIA Objects/4. Playfield (Exercise).srt
1.6 kB
14. Digits and Scoreboard/5. Extra Resources on Asymmetrical Playfield.html
1.4 kB
3. 6502 Assembly Programming/11.1 cleanfullmem.zip
1.3 kB
7. Clock Cycles/2. The NOP Instruction.html
1.2 kB
20. Bonus Lecture/1. Discount on Our Other Courses.srt
1.2 kB
3. 6502 Assembly Programming/4. Installation and Tools.html
1.0 kB
4. VCS Memory Map and the TIA/2. Memory Map and Page Zero.html
951 Bytes
3. 6502 Assembly Programming/6.1 cleanmem.zip
777 Bytes
8. Controller Input/5. Bitwise Application Example.html
561 Bytes
3. 6502 Assembly Programming/2. Assembly Language(s).html
432 Bytes
2. Hardware and Architecture/2. Your First Game Console.html
328 Bytes
11. Project Movement and Positioning/2. Subroutine Quiz.html
147 Bytes
2. Hardware and Architecture/4. Binary and Hexadecimal Quiz.html
147 Bytes
2. Hardware and Architecture/7. 6502 Processor Quiz.html
147 Bytes
4. VCS Memory Map and the TIA/6. Painting the CRT Quiz.html
147 Bytes
5. TIA Objects/8. Screen Objects Quiz.html
147 Bytes
6. Horizontal and Vertical Positioning/3. Vertical Positioning Quiz.html
147 Bytes
8. Controller Input/3. Joystick Input Quiz.html
147 Bytes
0. Websites you may like/[Tutorialsplanet.NET].url
128 Bytes
10. Starting our Final Project/[Tutorialsplanet.NET].url
128 Bytes
13. Object Collision/[Tutorialsplanet.NET].url
128 Bytes
14. Digits and Scoreboard/[Tutorialsplanet.NET].url
128 Bytes
16. Missiles and Macros/[Tutorialsplanet.NET].url
128 Bytes
19. Conclusion and Next Steps/[Tutorialsplanet.NET].url
128 Bytes
20. Bonus Lecture/[Tutorialsplanet.NET].url
128 Bytes
3. 6502 Assembly Programming/[Tutorialsplanet.NET].url
128 Bytes
6. Horizontal and Vertical Positioning/[Tutorialsplanet.NET].url
128 Bytes
[Tutorialsplanet.NET].url
128 Bytes
3. 6502 Assembly Programming/3.1 6502 OpCodes Reference.html
107 Bytes
3. 6502 Assembly Programming/7.1 DASM download page.html
94 Bytes
3. 6502 Assembly Programming/8.1 Stella Download.html
90 Bytes
3. 6502 Assembly Programming/10.2 8 Bit Workshop IDE.html
86 Bytes
3. 6502 Assembly Programming/10.1 Javatari Emulator.html
82 Bytes
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