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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
磁力链接/BT种子名称
Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
磁力链接/BT种子简介
种子哈希:
ee8f6cd321e23bf7844f5d859fea07d7e7758cfc
文件大小:
3.47G
已经下载:
600
次
下载速度:
极快
收录时间:
2017-06-24
最近下载:
2024-12-17
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文件列表
project_files.zip
948.7 MB
20. Animating the first shot - Pyramid sliding across the table.flv
75.6 MB
21. Animating the second shot - Pyramid opens.flv
72.6 MB
14. Matching the table orientation on shot 1 cam.flv
63.2 MB
19. Modeling the interior of the pyramid.flv
58.4 MB
16. Testing our matchmove inside Maya and fixing any issues.flv
57.9 MB
13. Hand-matching a camera inside Maya.flv
57.6 MB
60. Adding the reflection to our background.flv
56.1 MB
71. Using RotoPaint to fix background errors.flv
55.3 MB
8. Manually tracking shot five.flv
53.8 MB
22. Creating emitters for our nParticles.flv
53.0 MB
33. Using projection techniques to vary particle color by distance.flv
52.2 MB
18. Extruding and Beveling our pyramid.flv
52.2 MB
27. Animating the goals on and off to create the transitions.flv
51.4 MB
17. Modeling the pyramid asset.flv
51.2 MB
4. Manually tracking shot two.flv
49.9 MB
26. Creating the goal models for our particles.flv
49.1 MB
49. Fixing shot 3 with color correction and Keyer nodes.flv
49.1 MB
52. Tracking the table and combining keys to finish shot 5.flv
49.1 MB
62. Using Keying techniques to fix depth in shot 2.flv
48.3 MB
63. Creating an expansive ground shadow using existing images.flv
48.1 MB
73. Animating the particle color correction during the fall.flv
47.9 MB
32. Creating a material for our pyramid.flv
47.6 MB
6. Manually tracking shot four.flv
47.1 MB
29. Caching our particles and instancing geometry.flv
45.4 MB
47. Color correcting our shots for consistency in Nuke.flv
43.4 MB
9. Integrating our various matchmoves into one scene.flv
40.3 MB
15. Constraining a preview camera to move with our shots.flv
40.0 MB
51. Using a luma keyer to darken our scene in shot 5.flv
39.8 MB
68. Adding larger ground ambient occluion.flv
38.7 MB
57. Adding DOF and dilating our pass to fix edge issues.flv
38.5 MB
61. Tweaking the reflection and adding AO to the background.flv
38.5 MB
58. Adding motion blur using our motion vector pass.flv
38.2 MB
44. Creating the reflection height shader and pass.flv
37.7 MB
34. Animating the particle projection to stay with our particles.flv
37.7 MB
72. Converting shot 4 to shot 5 and fixing alpha issues.flv
37.3 MB
36. Creating a clean plate and reflection map for shot 1.flv
37.0 MB
67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv
36.1 MB
25. Keeping our nParticles in the pyramid and creating a vortex.flv
34.7 MB
50. Reusing color correction nodes to save time on shot 4.flv
33.8 MB
28. Using a Gravity force to create falling particles.flv
33.7 MB
24. Adding Newton and Drag forces to draw our particles into the air.flv
33.5 MB
56. Using our Clean Plate to fix shot 1.flv
33.4 MB
48. Using a ColorLookup and ColorCorrect to push our footage.flv
33.4 MB
30. Bringing in our HDR image for indirect lighting.flv
33.1 MB
10. Continuing to integrate our shots together in Maya.flv
32.2 MB
64. Blurring our Depth and Motion Vectors for a soft look.flv
32.1 MB
5. Manually tracking shot three.flv
31.7 MB
11. Creating low-quality previews in Composite for use in Maya.flv
31.4 MB
37. Projecting our reflection map onto our geometry.flv
30.9 MB
59. Lightwrapping and blurring to composite with background.flv
29.2 MB
31. Adding direct lighting sources.flv
29.0 MB
70. Converting Shot 3 to Shot 4 and making color tweaks.flv
28.9 MB
23. Animating the emitters in sync with the doors opening.flv
28.7 MB
54. Combining our basic color passes and specularity.flv
28.3 MB
69. RotoPainting markers out of the background.flv
27.5 MB
53. Breaking apart our EXR into passes and setting the colorspace.flv
27.4 MB
3. Creating a plan to keep our shots consistent for Maya.flv
27.0 MB
2. Examining the shots and the footage.flv
26.9 MB
65. Painting out the visible markers using RotoPaint.flv
26.6 MB
39. Changing our Ambient Occlusion pass for the best results.flv
25.6 MB
12. Offsetting our cameras and image planes to play correctly.flv
24.8 MB
74. RotoPainting markers and viewing the final shots.flv
24.7 MB
45. Doing final checks on render settings and batch rendering.flv
24.7 MB
55. Combining passes to create a proper foreground alpha.flv
24.0 MB
42. Overriding render layers to render each camera separately.flv
23.7 MB
35. Animating the particle ramp and beginning our table shader.flv
22.3 MB
40. Choosing the file type and frame buffer for compositing.flv
22.2 MB
41. Rendering with multiple cameras and fixing the preview cam.flv
21.2 MB
66. Using the particle matte to color correct our particles.flv
18.9 MB
43. Creating a layer to output a particle matte pass.flv
18.3 MB
7. Creating the coordinate system for shot four.flv
17.2 MB
38. Setting up basic render passes and layers.flv
15.3 MB
46. Dealing with mental ray® 'out of memory' errors.flv
12.7 MB
1. Introduction and Project Overview.flv
11.5 MB
随机展示
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