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Udemy - Master Digital Product Design UX Research and UI Design 2020-8

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Udemy - Master Digital Product Design UX Research and UI Design 2020-8

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文件列表

  • 17. Aesthetics (Exercises)/3. Typography.mp4 176.4 MB
  • 7. Research (Exercises)/2. Logical Fallacies.mp4 158.8 MB
  • 14. Testing (Exercises)/3. Usability Testing.mp4 146.0 MB
  • 15. Figma (Exercises)/6. Figma Drawing Tools.mp4 133.1 MB
  • 19. Balance/6. Design Fluency.mp4 114.7 MB
  • 13. Usability/6. Standards.mp4 109.4 MB
  • 5. Create Your Process (Exercises)/1. Crit Feedback.mp4 108.4 MB
  • 10. Creativity/2. What is Creativity.mp4 107.1 MB
  • 6. Critical Thinking/5. Data Driven Design.mp4 106.5 MB
  • 7. Research (Exercises)/7. Paper Prototyping.mp4 104.1 MB
  • 17. Aesthetics (Exercises)/7. Visual Language.mp4 99.3 MB
  • 17. Aesthetics (Exercises)/4. Colour Scheme.mp4 99.0 MB
  • 18. Minimalism/7. Categories.mp4 98.0 MB
  • 13. Usability/7. Make It Obvious.mp4 96.7 MB
  • 10. Creativity/10. Test.mp4 95.8 MB
  • 10. Creativity/6. Having Ideas.mp4 94.3 MB
  • 10. Creativity/3. Creative Brain.mp4 94.2 MB
  • 19. Balance/5. Postmodernism.mp4 93.7 MB
  • 3. Getting Started (Exercises)/4. Job Title.mp4 91.7 MB
  • 14. Testing (Exercises)/1. Heuristic Evaluation.mp4 90.9 MB
  • 12. Perception/7. How We Remember.mp4 90.4 MB
  • 5. Create Your Process (Exercises)/2. Other Processes.mp4 89.8 MB
  • 10. Creativity/11. Summary.mp4 89.4 MB
  • 2. What is Design/9. One Billion Experiences.mp4 89.2 MB
  • 17. Aesthetics (Exercises)/1. Moodboards.mp4 88.3 MB
  • 19. Balance/3. Situationism.mp4 86.3 MB
  • 13. Usability/3. Usability Testing.mp4 85.8 MB
  • 19. Balance/2. Objective Design.mp4 84.0 MB
  • 3. Getting Started (Exercises)/2. Input.mp4 82.4 MB
  • 19. Balance/8. Raymond Loewy.mp4 82.4 MB
  • 1. Introduction/3. Designer Shortage.mp4 82.0 MB
  • 10. Creativity/7. Brainstorming.mp4 81.9 MB
  • 2. What is Design/2. The First Design.mp4 79.9 MB
  • 8. Experience Economy/4. Designers Remorse.mp4 78.7 MB
  • 2. What is Design/1. Introduction.mp4 78.5 MB
  • 2. What is Design/4. Division of Labour.mp4 78.4 MB
  • 6. Critical Thinking/10. Innovation Theatre.mp4 77.9 MB
  • 17. Aesthetics (Exercises)/2. Grid System.mp4 77.7 MB
  • 8. Experience Economy/8. Don Norman.mp4 77.0 MB
  • 6. Critical Thinking/9. Scandinavian Design.mp4 76.8 MB
  • 10. Creativity/5. Be Unique.mp4 76.1 MB
  • 6. Critical Thinking/6. Everybody Lies.mp4 75.8 MB
  • 3. Getting Started (Exercises)/6. Brief.mp4 75.5 MB
  • 10. Creativity/8. Post It.mp4 74.7 MB
  • 16. Form Follows Function/2. Form Vs Function.mp4 74.5 MB
  • 13. Usability/4. Usability Audit.mp4 74.3 MB
  • 2. What is Design/10. The Production Line.mp4 73.7 MB
  • 6. Critical Thinking/11. Design Thinking.mp4 72.8 MB
  • 13. Usability/8. Feedback.mp4 72.4 MB
  • 18. Minimalism/5. Affordances.mp4 72.2 MB
  • 11. Ideate (Exercises)/6. Information Architecture.mp4 71.8 MB
  • 16. Form Follows Function/3. The New Art.mp4 70.1 MB
  • 12. Perception/6. How We Focus.mp4 70.0 MB
  • 8. Experience Economy/10. Summary.mp4 69.6 MB
  • 13. Usability/2. Make Me Think.mp4 69.4 MB
  • 4. Design Process/7. Divergence & Convergence.mp4 68.8 MB
  • 16. Form Follows Function/4. Form Follows Function.mp4 68.6 MB
  • 6. Critical Thinking/2. Birth of Rationalism.mp4 68.6 MB
  • 6. Critical Thinking/7. Focus Groups.mp4 68.5 MB
  • 16. Form Follows Function/8. Art Into Industry.mp4 68.1 MB
  • 10. Creativity/4. Powerpoint Kills.mp4 68.1 MB
  • 12. Perception/12. Summary.mp4 68.0 MB
  • 12. Perception/3. Perspective Suppressors.mp4 67.6 MB
  • 3. Getting Started (Exercises)/5. Support Group.mp4 66.6 MB
  • 6. Critical Thinking/3. Post Rational.mp4 65.2 MB
  • 14. Testing (Exercises)/2. Usability Audit.mp4 64.8 MB
  • 12. Perception/2. Change Your Perspective.mp4 64.4 MB
  • 8. Experience Economy/7. Case Study Uber.mp4 64.1 MB
  • 1. Introduction/4. Life Coaches in Design.mp4 63.7 MB
  • 13. Usability/9. Summary.mp4 62.8 MB
  • 13. Usability/5. Mental Models.mp4 62.3 MB
  • 12. Perception/9. Hierarchy.mp4 62.2 MB
  • 15. Figma (Exercises)/7. Figma Boolean Tools.mp4 62.1 MB
  • 12. Perception/8. Visual Channels.mp4 61.2 MB
  • 15. Figma (Exercises)/5. Figma Fill & Stroke.mp4 60.9 MB
  • 6. Critical Thinking/4. Critical Thinking.mp4 60.0 MB
  • 12. Perception/11. Gestalt Psychology.mp4 59.3 MB
  • 7. Research (Exercises)/6. Competitive Analysis.mp4 58.5 MB
  • 2. What is Design/11. Summary.mp4 57.3 MB
  • 8. Experience Economy/5. What's Easy.mp4 57.0 MB
  • 19. Balance/7. Frictionless Design.mp4 56.5 MB
  • 8. Experience Economy/6. Perception.mp4 56.0 MB
  • 10. Creativity/9. Play.mp4 55.7 MB
  • 15. Figma (Exercises)/10. Figma Grids & Constraints.mp4 55.5 MB
  • 18. Minimalism/3. Less But Better.mp4 54.7 MB
  • 2. What is Design/6. Job Titles.mp4 53.2 MB
  • 6. Critical Thinking/8. Eating Dogfood.mp4 53.0 MB
  • 13. Usability/1. Introduction.mp4 52.9 MB
  • 4. Design Process/3. First UI Designer.mp4 52.8 MB
  • 4. Design Process/5. Process Problems.mp4 52.7 MB
  • 2. What is Design/3. Thonets chair.mp4 52.1 MB
  • 1. Introduction/5. Make it Pretty.mp4 52.0 MB
  • 12. Perception/4. How We See.mp4 51.5 MB
  • 6. Critical Thinking/12. Summary.mp4 51.5 MB
  • 16. Form Follows Function/6. Power of Form.mp4 51.0 MB
  • 8. Experience Economy/2. Experience Economy.mp4 50.5 MB
  • 8. Experience Economy/9. Creativity.mp4 50.2 MB
  • 1. Introduction/2. Introduction.mp4 50.1 MB
  • 2. What is Design/5. When To Use Design.mp4 50.0 MB
  • 16. Form Follows Function/5. Flat Vs Skeuomorphic.mp4 49.3 MB
  • 16. Form Follows Function/9. Summary.mp4 49.3 MB
  • 1. Introduction/7. Summary.mp4 48.8 MB
  • 15. Figma (Exercises)/13. Figma Components.mp4 48.2 MB
  • 19. Balance/10. Break The Grid.mp4 47.8 MB
  • 12. Perception/1. Introduction.mp4 47.8 MB
  • 9. Analyse (Exercises)/4. Storyboarding.mp4 46.9 MB
  • 8. Experience Economy/1. Introduction.mp4 46.6 MB
  • 16. Form Follows Function/7. Ugly Aesthetic.mp4 46.6 MB
  • 18. Minimalism/6. Single Function.mp4 46.5 MB
  • 1. Introduction/1. How To Use This Course.mp4 46.1 MB
  • 19. Balance/4. Death of The Author.mp4 45.7 MB
  • 18. Minimalism/1. Introduction.mp4 45.0 MB
  • 18. Minimalism/10. Summary.mp4 44.7 MB
  • 2. What is Design/7. Arrogant Design.mp4 44.2 MB
  • 18. Minimalism/4. Removing Things.mp4 42.7 MB
  • 4. Design Process/6. Process Problems 2.mp4 42.5 MB
  • 8. Experience Economy/3. Case Study Tinder.mp4 42.0 MB
  • 18. Minimalism/2. Minimalism.mp4 41.6 MB
  • 6. Critical Thinking/1. Introduction.mp4 41.6 MB
  • 9. Analyse (Exercises)/2. Persona.mp4 41.4 MB
  • 4. Design Process/4. Design Process.mp4 41.4 MB
  • 10. Creativity/1. Introduction.mp4 40.7 MB
  • 2. What is Design/8. Wrong Rules!.mp4 38.6 MB
  • 11. Ideate (Exercises)/2. Creativity Exercises.mp4 38.3 MB
  • 11. Ideate (Exercises)/7. Wireframe.mp4 37.9 MB
  • 18. Minimalism/8. Case Study Booking.com.mp4 37.8 MB
  • 4. Design Process/8. Summary.mp4 37.6 MB
  • 19. Balance/11. Summary.mp4 36.7 MB
  • 15. Figma (Exercises)/2. Figma Getting Started.mp4 36.3 MB
  • 1. Introduction/6. Copy Inspiration.mp4 35.9 MB
  • 12. Perception/5. Colour Perception.mp4 35.9 MB
  • 16. Form Follows Function/1. Introduction.mp4 35.6 MB
  • 17. Aesthetics (Exercises)/6. Design System.mp4 34.8 MB
  • 12. Perception/10. Pre Attentive Visual Channels.mp4 34.7 MB
  • 14. Testing (Exercises)/4. Click Testing.mp4 32.4 MB
  • 4. Design Process/1. Introduction.mp4 32.4 MB
  • 15. Figma (Exercises)/12. Figma Styles.mp4 30.6 MB
  • 15. Figma (Exercises)/11. Figma Effects.mp4 30.4 MB
  • 19. Balance/1. Introduction.mp4 30.1 MB
  • 5. Create Your Process (Exercises)/3. Document Design Process.mp4 29.5 MB
  • 3. Getting Started (Exercises)/3. Research Values.mp4 28.8 MB
  • 19. Balance/12. Thank You.mp4 28.7 MB
  • 9. Analyse (Exercises)/3. Journey Map.mp4 28.6 MB
  • 15. Figma (Exercises)/15. Figma Prototyping.mp4 26.6 MB
  • 15. Figma (Exercises)/8. Figma Text.mp4 25.8 MB
  • 19. Balance/9. Chaos & Conformity.mp4 25.0 MB
  • 15. Figma (Exercises)/18. Figma Exporting.mp4 24.8 MB
  • 4. Design Process/2. No Process.mp4 24.8 MB
  • 18. Minimalism/9. Helvetica.mp4 23.7 MB
  • 7. Research (Exercises)/1. Test Assumptions.mp4 23.4 MB
  • 15. Figma (Exercises)/1. Introduction.mp4 21.9 MB
  • 15. Figma (Exercises)/14. Figma Plugins.mp4 21.5 MB
  • 15. Figma (Exercises)/19. Summary.mp4 21.0 MB
  • 11. Ideate (Exercises)/4. Feature Matrix.mp4 20.9 MB
  • 7. Research (Exercises)/3.1 critical-thinking--user-interview.pdf 20.1 MB
  • 7. Research (Exercises)/6.1 critical-thining-competative-analysis.pdf 20.1 MB
  • 3. Getting Started (Exercises)/3.2 what-is-desigh--your-values.pdf 20.1 MB
  • 9. Analyse (Exercises)/2.2 experience-persona.pdf 20.1 MB
  • 9. Analyse (Exercises)/3.2 experience--journey-map.pdf 20.1 MB
  • 11. Ideate (Exercises)/1.2 creativity--how-might-we.pdf 20.1 MB
  • 11. Ideate (Exercises)/3.2 creativity--test-assumptions.pdf 20.1 MB
  • 3. Getting Started (Exercises)/3.3 what-is-desigh--their-values.pdf 20.1 MB
  • 5. Create Your Process (Exercises)/3.2 design-process--process-plan.pdf 20.1 MB
  • 7. Research (Exercises)/1.2 critical-thinking--test-assumptions.pdf 20.1 MB
  • 7. Research (Exercises)/4.2 critical-thinking--user-interview.pdf 20.1 MB
  • 9. Analyse (Exercises)/1.1 experiene--empathy-map.pdf 20.1 MB
  • 11. Ideate (Exercises)/4.2 creativity--feature-matrix.pdf 20.1 MB
  • 3. Getting Started (Exercises)/1.2 introduction-good-design.pdf 20.1 MB
  • 3. Getting Started (Exercises)/4.1 what-is-deigh--jobs.pdf 20.1 MB
  • 9. Analyse (Exercises)/1. Empathy Map.mp4 20.1 MB
  • 11. Ideate (Exercises)/1. Frame The Problem.mp4 19.5 MB
  • 7. Research (Exercises)/5. Surveys.mp4 19.4 MB
  • 15. Figma (Exercises)/9. Figma Groups & Layers.mp4 19.3 MB
  • 11. Ideate (Exercises)/3. Test Assumptions.mp4 19.1 MB
  • 7. Research (Exercises)/4. Another User Interview.mp4 18.9 MB
  • 17. Aesthetics (Exercises)/5. Adding Depth.mp4 18.4 MB
  • 14. Testing (Exercises)/2.3 usability--audit.pdf 18.4 MB
  • 7. Research (Exercises)/3. User Interview.mp4 18.2 MB
  • 15. Figma (Exercises)/16. Figma Version Control.mp4 17.9 MB
  • 15. Figma (Exercises)/4. Figma Shapes.mp4 17.5 MB
  • 11. Ideate (Exercises)/5. Red Routes.mp4 15.7 MB
  • 15. Figma (Exercises)/17. Figma Feedback.mp4 15.1 MB
  • 3. Getting Started (Exercises)/1. Good Designers.mp4 14.9 MB
  • 15. Figma (Exercises)/3. Figma Frames.mp4 14.8 MB
  • 11. Ideate (Exercises)/2.2 creativity--100-things.pdf 4.7 MB
  • 14. Testing (Exercises)/1.3 usability--heuristic.pdf 2.8 MB
  • 3. Getting Started (Exercises)/2.1 Design Blog List.doc 2.0 MB
  • 3. Getting Started (Exercises)/6.2 what-is-deigh--design-brief.pdf 1.7 MB
  • 11. Ideate (Exercises)/7.1 creativity--4to1.pdf 1.7 MB
  • 11. Ideate (Exercises)/5.1 creativity--red-routes.pdf 1.5 MB
  • 9. Analyse (Exercises)/4.1 experience--storyboard.pdf 1.2 MB
  • 3. Getting Started (Exercises)/4.3 what-is-deigh--jobs.fig.zip 330.2 kB
  • 8. Experience Economy/2. Experience Economy.jpeg 314.0 kB
  • 14. Testing (Exercises)/2.2 Heuristic Evaluation Checklist.pdf 176.7 kB
  • README.txt 2.3 kB
  • 2. What is Design/2.3 The Book of Knowledge of Ingenious Mechanical Devices.html 295 Bytes
  • 16. Form Follows Function/3.1 Wild about William Morris young designers take inspiration from Arts and Crafts master.html 227 Bytes
  • 10. Creativity/7.1 When Does The Creativity Happen Design, Agile and the Studio Model.html 195 Bytes
  • 16. Form Follows Function/7.1 Web Designers Are Making Sites Intentionally Ugly and Unusable.html 195 Bytes
  • 6. Critical Thinking/6.3 Everybody lies how Google search reveals our darkest secrets.html 186 Bytes
  • 5. Create Your Process (Exercises)/2.4 An Introduction to Design Thinking PROCESS GUIDE.html 180 Bytes
  • 6. Critical Thinking/3.2 Post Hoc Rationalisation – Reasoning Our Intuition and Changing Our Minds.html 180 Bytes
  • 19. Balance/3.1 The Playful City From the 1960s Strive for Spontaneity to Today’s Space of Entertainment.html 180 Bytes
  • 16. Form Follows Function/3.2 How the Great Exhibition of 1851 still influences science today.html 177 Bytes
  • 2. What is Design/4.1 The digital age could spell a workplace revolution – for better or worse.html 175 Bytes
  • 6. Critical Thinking/4.2 Decision-Making Biases Why Terrible Designs Seem Like a Good Idea at the Time.html 174 Bytes
  • 10. Creativity/7.2 The Right Way to Do Collaborative Design How to Avoid Designing by Committee.html 174 Bytes
  • 2. What is Design/6.1 The Constant Evolution of Product Design and How Semantics Stole My Job….html 172 Bytes
  • 6. Critical Thinking/3.1 Decisions are largely emotional, not logical.html 172 Bytes
  • 4. Design Process/4.1 What is the framework for innovation Design Council's evolved Double Diamond.html 171 Bytes
  • 1. Introduction/3.2 Falling A-level numbers could create a critical shortage of designers.html 169 Bytes
  • 6. Critical Thinking/11.1 Design is not a monster you ‘unleash’ to fix the world.html 169 Bytes
  • 16. Form Follows Function/6.4 Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness.html 169 Bytes
  • 6. Critical Thinking/2.3 Plato Would Have Laughed at Our Era's Faith In Rationalism.html 168 Bytes
  • 6. Critical Thinking/5.3 Weapons of Math Destruction Cathy O'Neil adds up the damage of algorithms.html 166 Bytes
  • 6. Critical Thinking/9.2 Philosophy v science which can answer the big questions of life.html 165 Bytes
  • 16. Form Follows Function/7.2 Why are some of the ugliest sites on the Web also the most popular.html 165 Bytes
  • 16. Form Follows Function/8.1 Why is Bauhaus such a big deal in design.html 163 Bytes
  • 6. Critical Thinking/10.1 Fintech innovation labs as “innovation theatre”.html 162 Bytes
  • 6. Critical Thinking/11.2 What makes a knowledgeable, talented, and skilled designer.html 161 Bytes
  • 8. Experience Economy/2.1 Concorde The Real Reason Why the Supersonic Passenger Jet Failed.html 160 Bytes
  • 8. Experience Economy/4.1 Bill Gates and Steve Jobs raised their kids tech-free — and it should've been a red flag.html 160 Bytes
  • 4. Design Process/7.2 Most meetings do not lead to concrete actions, says academic.html 158 Bytes
  • 18. Minimalism/2.2 Is Less Really More The Truth Of Functional Minimalism In Web Design.html 156 Bytes
  • 19. Balance/6.1 How Cognitive Fluency Affects Decision Making.html 156 Bytes
  • 1. Introduction/3.1 There’s a design talent shortage – here’s how to capitalize on it.html 155 Bytes
  • 12. Perception/8.1 The Mackinlay ranking of perceptual task.html 152 Bytes
  • 18. Minimalism/2.1 Minimalism Not as straightforward as it seems.html 151 Bytes
  • 1. Introduction/5.3 The Problem With Flat Design, According To A UX Expert.html 150 Bytes
  • 2. What is Design/3.3 Interiors Hooked on classics.html 150 Bytes
  • 8. Experience Economy/2.2 How Boeing Put the Dream in Dreamliner.html 150 Bytes
  • 16. Form Follows Function/4.2 Louis H. Sullivan.html 150 Bytes
  • 2. What is Design/3.2 Quick Vid on the History of Thonet's Chair No. 14.html 149 Bytes
  • 6. Critical Thinking/10.2 Why Companies Do “Innovation Theater” Instead of Actual Innovation.html 149 Bytes
  • 7. Research (Exercises)/6.2 competative-analysis.fig.html 149 Bytes
  • 11. Ideate (Exercises)/6.2 information--architecture.fig.html 149 Bytes
  • 14. Testing (Exercises)/3.2 A Fundamental Mind Shift For Usability Testing.html 148 Bytes
  • 6. Critical Thinking/7.1 Talk is cheap the myth of the focus group.html 147 Bytes
  • 7. Research (Exercises)/1.1 test-assumptions.fig.html 147 Bytes
  • 5. Create Your Process (Exercises)/1.3 9 Rules For Running A Productive Design Critique.html 145 Bytes
  • 7. Research (Exercises)/3.2 user-interview.fig.html 145 Bytes
  • 7. Research (Exercises)/4.1 user-interview.fig.html 145 Bytes
  • 17. Aesthetics (Exercises)/2.1 Inspired Design Decisions Pressing Matters.html 145 Bytes
  • 19. Balance/5.1 How to Incorporate Postmodern Design into Your New Mobile App.html 145 Bytes
  • 12. Perception/2.1 What if I told you that you don't know how to think.html 144 Bytes
  • 1. Introduction/4.2 If Your Goal Is Success, Don’t Consult These Gurus.html 140 Bytes
  • 3. Getting Started (Exercises)/3.4 their-values.fig.html 140 Bytes
  • 5. Create Your Process (Exercises)/3.1 process-plan.fig.html 140 Bytes
  • 6. Critical Thinking/7.2 Why Focus Groups Don’t Work and Cost Millions.html 140 Bytes
  • 11. Ideate (Exercises)/3.1 test-assumptions.fig.html 140 Bytes
  • 2. What is Design/5.1 Design can't solve all our problems, so stop pretending it can.html 139 Bytes
  • 3. Getting Started (Exercises)/6.1 design-brief.fig.html 139 Bytes
  • 6. Critical Thinking/6.2 First Rule of Usability Don't Listen to Users.html 139 Bytes
  • 3. Getting Started (Exercises)/3.1 your-values.fig.html 138 Bytes
  • 11. Ideate (Exercises)/4.1 feature-matrix.fig.html 138 Bytes
  • 6. Critical Thinking/2.2 Why Don't Rationalists Win.html 137 Bytes
  • 13. Usability/2.1 A Cognitive Model Fleshes out Kahneman’s Fast and Slow Systems.html 137 Bytes
  • 7. Research (Exercises)/2.2 Logical Fallacies In Design Critiques.html 136 Bytes
  • 19. Balance/4.1 In theory The Death of the Author.html 136 Bytes
  • 19. Balance/10.3 How to Effectively Break Out of the Grid.html 136 Bytes
  • 9. Analyse (Exercises)/3.1 journey-map.fig.html 135 Bytes
  • 11. Ideate (Exercises)/1.1 how-might-we.fig.html 135 Bytes
  • 16. Form Follows Function/5.1 Flat UI Elements Attract Less Attention and Cause Uncertainty.html 135 Bytes
  • 9. Analyse (Exercises)/1.2 empathy-map.fig.html 134 Bytes
  • 9. Analyse (Exercises)/4.2 storyboard.fig.html 134 Bytes
  • 11. Ideate (Exercises)/5.2 red-routes.fig.html 134 Bytes
  • 2. What is Design/8.1 A comprehensive list of UX clichés.html 132 Bytes
  • 5. Create Your Process (Exercises)/1.4 10 Classic UX Design Fails That Teach Us How Not To Do UX.html 132 Bytes
  • 14. Testing (Exercises)/1.2 usability--heuristic.fig.html 132 Bytes
  • 16. Form Follows Function/6.3 When and how aesthetics influences financial decisions.html 132 Bytes
  • 3. Getting Started (Exercises)/4.2 jobs.fig.html 131 Bytes
  • 2. What is Design/2.2 How China’s First Emperor Pioneered Design Thinking and Revolutionized the Branding of Legacy.html 130 Bytes
  • 4. Design Process/3.1 How the Dumb Design of a WWII Plane Led to the Macintosh.html 130 Bytes
  • 9. Analyse (Exercises)/2.1 persona.fig.html 130 Bytes
  • 17. Aesthetics (Exercises)/6.1 design-system.fig.html 130 Bytes
  • 7. Research (Exercises)/7.1 Design, Democracy and Participation Exploring the Scandinavian Participatory Design Tradition.html 129 Bytes
  • 17. Aesthetics (Exercises)/2.2 golden-ratio.fig.html 129 Bytes
  • 10. Creativity/5.1 Websites Need to be Predictable, Not Boring.html 128 Bytes
  • 14. Testing (Exercises)/2.1 usability--audit.fig.html 128 Bytes
  • 16. Form Follows Function/2.1 Art vs Design – A Timeless Debate.html 126 Bytes
  • 2. What is Design/2.1 3 Brothers From Baghdad and Their Remarkable 9th-Century Book of Inventions.html 124 Bytes
  • 4. Design Process/3.2 Boeing report highlights human factors no company should ignore.html 124 Bytes
  • 5. Create Your Process (Exercises)/1.2 How To Run a Design Critique.html 124 Bytes
  • 11. Ideate (Exercises)/6.1 Site Flow.html 124 Bytes
  • 6. Critical Thinking/9.1 UTOPIA Participatory Design from Scandinavia to the World.html 123 Bytes
  • 12. Perception/8.2 The Visualization Alphabet Marks and Channels.html 123 Bytes
  • 12. Perception/10.2 Visual Perception.html 123 Bytes
  • 16. Form Follows Function/2.2 The Value of Good Design.html 123 Bytes
  • 16. Form Follows Function/6.1 Emotion & Design Attractive things work better.html 122 Bytes
  • 2. What is Design/3.1 Dictionary Definition.html 121 Bytes
  • 2. What is Design/9.1 Alan Cooper on Working Backwards for Better Product Design.html 121 Bytes
  • 2. What is Design/10.1 The Definition of User Experience (UX).html 121 Bytes
  • 6. Critical Thinking/8.2 The Ultimate Dogfooding Story.html 121 Bytes
  • 16. Form Follows Function/6.2 The Aesthetic-Usability Effect.html 121 Bytes
  • 1. Introduction/6.2 The dribbblisation of design.html 120 Bytes
  • 5. Create Your Process (Exercises)/2.5 Know Your Customers’ “Jobs to Be Done”.html 120 Bytes
  • 1. Introduction/6.1 Homage vs. Design Plagiarism.html 119 Bytes
  • 13. Usability/4.1 10 Usability Heuristics for User Interface Design.html 119 Bytes
  • 14. Testing (Exercises)/1.1 10 Usability Heuristics for User Interface Design.html 119 Bytes
  • 16. Form Follows Function/4.1 The Demise of 'Form Follows Function'.html 119 Bytes
  • 11. Ideate (Exercises)/2.1 Ice Breakers.html 118 Bytes
  • 16. Form Follows Function/5.2 Skeuomorphic Design Don' t Apply It Blindly.html 116 Bytes
  • 4. Design Process/7.1 Disney’s Creative Strategy The Dreamer, The Realist and The Critic.html 115 Bytes
  • 10. Creativity/3.1 Default and Executive Network Coupling Supports Creative Idea Production.html 114 Bytes
  • 10. Creativity/3.2 Default Mode and Executive Networks Areas Association with the Serial Order in Divergent Thinking.html 114 Bytes
  • 19. Balance/10.1 When And How To Break A Grid Layout.html 114 Bytes
  • 12. Perception/4.1 Stevens's power law.html 112 Bytes
  • 3. Getting Started (Exercises)/1.1 good-design.fig.html 111 Bytes
  • 5. Create Your Process (Exercises)/1.1 Design Critiques Encourage a Positive Culture to Improve Products.html 111 Bytes
  • 10. Creativity/5.3 Web design is now completely boring.html 110 Bytes
  • 6. Critical Thinking/4.1 The most undervalued skill Lateral thinking.html 109 Bytes
  • 6. Critical Thinking/6.1 Why so much “science” used in design is bs.html 109 Bytes
  • 6. Critical Thinking/7.3 Real Leaders Don’t Do Focus Groups.html 109 Bytes
  • 1. Introduction/5.2 Flat Design Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users.html 106 Bytes
  • 13. Usability/3.1 Fast Path to a Great UX – Increased Exposure Hours.html 106 Bytes
  • 14. Testing (Exercises)/3.1 Fast Path to a Great UX – Increased Exposure Hours.html 106 Bytes
  • 6. Critical Thinking/2.1 Rationalism.html 105 Bytes
  • 6. Critical Thinking/5.1 How not to be ignorant about the world Hans and Ola Rosling.html 104 Bytes
  • 6. Critical Thinking/5.2 How We Lie to Ourselves With Charts.html 104 Bytes
  • 10. Creativity/5.2 Randy Olson gives lecture on science communication.html 104 Bytes
  • 12. Perception/10.1 Exploring Preattentive Attributes.html 104 Bytes
  • 19. Balance/7.1 Open offices are overrated.html 104 Bytes
  • 1. Introduction/4.1 Yale's 1953 goal study.html 100 Bytes
  • 5. Create Your Process (Exercises)/2.3 The Field Guide to Human-Centered Design.html 98 Bytes
  • 7. Research (Exercises)/2.1 Logically Fallacious.html 97 Bytes
  • 3. Getting Started (Exercises)/5.2 Make Your Own Masters.html 96 Bytes
  • 17. Aesthetics (Exercises)/3.2 Anatomy of Typography.html 96 Bytes
  • 3. Getting Started (Exercises)/5.1 Stacie Woolsey.html 94 Bytes
  • 5. Create Your Process (Exercises)/2.2 JOBS TO BE DONE Theory to Practice.html 94 Bytes
  • 19. Balance/10.2 Breaking the Grid on the Web.html 93 Bytes
  • 13. Usability/6.1 UI Patterns.html 92 Bytes
  • 6. Critical Thinking/8.1 Dogfooding.html 90 Bytes
  • 13. Usability/6.2 UX Stack Exchange.html 90 Bytes
  • 5. Create Your Process (Exercises)/2.1 The Design Sprint.html 87 Bytes
  • 17. Aesthetics (Exercises)/3.4 Golden Ratio Font Calculator.html 87 Bytes
  • 17. Aesthetics (Exercises)/7.2 Refactoring UI.html 87 Bytes
  • 17. Aesthetics (Exercises)/3.1 Google Fonts.html 86 Bytes
  • 17. Aesthetics (Exercises)/7.3 Flat Icons.html 86 Bytes
  • 17. Aesthetics (Exercises)/4.1 Adobe Color.html 85 Bytes
  • 17. Aesthetics (Exercises)/3.3 Type Scale.html 84 Bytes
  • 1. Introduction/5.1 dribbble.html 82 Bytes
  • 17. Aesthetics (Exercises)/7.1 Dribbble.html 82 Bytes
  • 1. Introduction/4.3 ux myths.html 81 Bytes
  • 17. Aesthetics (Exercises)/7.4 UI8.html 77 Bytes

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