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Pluralsight - Modeling and Texturing a Next-gen Building for Games in 3ds Max
磁力链接/BT种子名称
Pluralsight - Modeling and Texturing a Next-gen Building for Games in 3ds Max
磁力链接/BT种子简介
种子哈希:
f429012da44bde1a1c5f7525aa54acbe58dfe548
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1.99G
已经下载:
45
次
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收录时间:
2017-03-31
最近下载:
2018-11-29
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文件列表
37 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Finishing the Lighting and Final Touches for Rendering.mp4
110.1 MB
03 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Determining Our Needs for Texture Sheet.mp4
55.8 MB
04 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Setting up Our Texture Sheet.mp4
41.6 MB
05 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Working on Our Texture Sheet.mp4
44.0 MB
06 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Completing Our Texture Sheet.mp4
56.8 MB
07 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Learning the Basics of Normal Map Creation.mp4
27.0 MB
08 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Making Our Normal Maps.mp4
35.8 MB
09 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Detailing Our Sections.mp4
41.2 MB
10 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating a 2D Plane and Detaching Our Modular Pieces.mp4
50.9 MB
11 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Setting up a Reference Photo in 3ds Max.mp4
63.5 MB
12 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating a 2D Paper Model.mp4
58.6 MB
13 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Using the Snap Tool.mp4
38.4 MB
14 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Top 3D Building Geometry.mp4
38.7 MB
15 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Right Side 3D Geometry.mp4
54.1 MB
16 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Modeling the Columns.mp4
23.7 MB
17 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Middle of the Building.mp4
49.0 MB
18 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Left Side 3D Geometry.mp4
44.8 MB
19 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Material ID Mask in Photoshop.mp4
78.9 MB
20 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Previewing the Normals and Material ID in Marmoset Toolbag.mp4
41.4 MB
21 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Importing the Normal Map and the Material ID Map.mp4
81.5 MB
22 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the PBS Textures in Quixel's DDO.mp4
61.1 MB
23 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating All Our Materials.mp4
55.7 MB
24 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Setting up Our Masks for All Materials.mp4
33.5 MB
25 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Concrete Texture in DDO.mp4
53.6 MB
26 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Brass, Copper, and Bronze Textures.mp4
72.2 MB
27 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Windows Texture.mp4
43.6 MB
28 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Adjusting All the Textures in DDO.mp4
40.0 MB
29 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Importing Our Model into Marmoset Toolbag.mp4
66.3 MB
30 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Making More Changes to the Geometry.mp4
57.4 MB
31 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Changes to the Pillar Geometry.mp4
72.6 MB
32 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Sidewalk Geometry and the Flag Poles.mp4
78.6 MB
33 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Exporting Our Building to Preview It in Marmoset Toolbag.mp4
62.4 MB
34 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Tweaking Our Textures.mp4
32.6 MB
35 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Lighting in Marmoset Toolbag.mp4
80.8 MB
36 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Modifying Our Textures to Add More Detail.mp4
61.9 MB
02 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Setting up the Full Building Reference.mp4
71.6 MB
38 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Adjusting the Diffuse Map for a Different Lighting Setup.mp4
55.1 MB
39 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Making a Rainy Scene and Changing the Lighting.mp4
78.2 MB
GFXDomain.NET.txt
447 Bytes
iNFO.url
120 Bytes
modeling-texturing-next-gen-building-games-3ds-max-2445.zip
23.1 MB
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