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Udemy - Pro Unreal Engine Game Coding by Rob Baker (2022) [ENG-RUS]
磁力链接/BT种子名称
Udemy - Pro Unreal Engine Game Coding by Rob Baker (2022) [ENG-RUS]
磁力链接/BT种子简介
种子哈希:
feadbf118307ca3bd8ec6b4d612b098d9fcb466c
文件大小:
26.0G
已经下载:
2956
次
下载速度:
极快
收录时间:
2023-12-19
最近下载:
2024-12-03
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文件列表
07 Graphics/091 Grip-4-25.zip
777.5 MB
07 Graphics/091 Grip-4-26.zip
777.5 MB
05 Vehicle dynamics, part I/014 Fundamental physics forces and control.mp4
585.1 MB
05 Vehicle dynamics, part I/005 Unreal Engine modifications.mp4
558.0 MB
13 Camera work/004 Action camera essentials.mp4
538.4 MB
10 Artificial intelligence/007 The nature of attraction.mp4
517.9 MB
05 Vehicle dynamics, part I/012 Raising the vehicle.mp4
511.0 MB
11 Vehicle dynamics, part III/004 Airblades.mp4
504.5 MB
05 Vehicle dynamics, part I/016 Adding grip to GRIP, and vehicle animation.mp4
487.0 MB
10 Artificial intelligence/100 Grip-4-25.zip
481.2 MB
10 Artificial intelligence/100 Grip-4-26.zip
481.2 MB
12 Pickups/002 The turbo.mp4
444.1 MB
11 Vehicle dynamics, part III/001 Race position determination.mp4
436.2 MB
02 Metal in motion, part I/013 Constructing a level.mp4
436.0 MB
05 Vehicle dynamics, part I/010 I am vehicle.mp4
435.1 MB
10 Artificial intelligence/005 Exercising control.mp4
407.6 MB
07 Graphics/090 Grip-4-25.zip
402.8 MB
07 Graphics/090 Grip-4-26.zip
402.8 MB
12 Pickups/006 Missile in motion.mp4
398.9 MB
02 Metal in motion, part I/012 The goal of the game.mp4
393.6 MB
12 Pickups/004 The missile.mp4
393.6 MB
01 Getting Started/015 Adding your custom engine to version control.mp4
391.9 MB
10 Artificial intelligence/003 Where to go.mp4
385.3 MB
12 Pickups/003 The gun.mp4
357.2 MB
07 Graphics/002 Driving surfaces and wheel effects.mp4
356.0 MB
03 Game mathematics fundamentals/056 CourseVisualisation.zip
351.8 MB
10 Artificial intelligence/006 More than just foot to the floor.mp4
323.5 MB
05 Vehicle dynamics, part I/008 Skeletal meshes and physics assets.mp4
314.9 MB
13 Camera work/001 Constructing the camera.mp4
302.7 MB
12 Pickups/008 Bot combat training.mp4
300.2 MB
13 Camera work/002 Racing the camera.mp4
298.9 MB
03 Game mathematics fundamentals/018 Coordinate spaces.mp4
293.3 MB
10 Artificial intelligence/001 Spline dependency.mp4
287.8 MB
01 Getting Started/017 Exploring the editor.mp4
284.1 MB
02 Metal in motion, part I/006 Mobilizing our ball bearing.mp4
278.1 MB
09 Audio/002 Audio components and vehicle audio.mp4
275.7 MB
13 Camera work/003 Mounting the camera.mp4
268.8 MB
02 Metal in motion, part I/005 Properties.mp4
268.6 MB
12 Pickups/001 Pickups.mp4
257.3 MB
05 Vehicle dynamics, part I/003 Physics primer.mp4
255.9 MB
10 Artificial intelligence/002 Nearest spline position determination.mp4
245.9 MB
01 Getting Started/021 Coding standard.mp4
238.2 MB
05 Vehicle dynamics, part I/009 Exploration of the GRIP code.mp4
233.7 MB
08 Vehicle dynamics, part II/002 Vehicle dynamics amelioration.mp4
229.9 MB
06 Time and timing/001 Engine timing.mp4
228.9 MB
11 Vehicle dynamics, part III/002 Vehicle teleportation.mp4
215.0 MB
02 Metal in motion, part I/009 Adding a debugging HUD.mp4
206.2 MB
03 Game mathematics fundamentals/012 Vectors.mp4
206.1 MB
08 Vehicle dynamics, part II/001 Automatic bidirectional traction control.mp4
206.0 MB
01 Getting Started/002 What is Unreal Engine_.mp4
203.8 MB
07 Graphics/003 Vehicle impact effects.mp4
200.8 MB
07 Graphics/001 Textures, materials, particle systems and data assets.mp4
196.9 MB
12 Pickups/005 More missile.mp4
188.1 MB
03 Game mathematics fundamentals/011 Random number generation.mp4
187.5 MB
06 Time and timing/002 Physics timing.mp4
182.5 MB
03 Game mathematics fundamentals/016 Rotators.mp4
170.2 MB
03 Game mathematics fundamentals/005 Trigonometry.mp4
163.3 MB
02 Metal in motion, part I/011 The actor life-cycle.mp4
162.5 MB
14 Bringing it all together/129 Your world, in your hands.mp4
160.1 MB
05 Vehicle dynamics, part I/019 Physics materials and surface types.mp4
153.3 MB
05 Vehicle dynamics, part I/018 Vehicle drifting.mp4
143.0 MB
06 Time and timing/005 Floating point precision.mp4
140.8 MB
11 Vehicle dynamics, part III/003 Low speed hackery.mp4
139.7 MB
02 Metal in motion, part I/001 Starting your first project.mp4
130.3 MB
04 Metal in motion, part II/005 Finishing up.mp4
130.0 MB
05 Vehicle dynamics, part I/004 Creating your second project.mp4
128.3 MB
05 Vehicle dynamics, part I/013 Output logging.mp4
127.4 MB
04 Metal in motion, part II/004 The console.mp4
123.4 MB
09 Audio/001 Sound waves, cues, classes and attenuation.mp4
123.4 MB
02 Metal in motion, part I/004 Creating a new class.mp4
123.2 MB
08 Vehicle dynamics, part II/003 CCD.mp4
121.7 MB
01 Getting Started/008 Downloading Visual Studio.mp4
121.6 MB
03 Game mathematics fundamentals/013 Dot products.mp4
118.7 MB
06 Time and timing/004 Timers and time sharing.mp4
117.6 MB
03 Game mathematics fundamentals/004 Ratios.mp4
115.3 MB
01 Getting Started/006 Downloading from source code.mp4
114.1 MB
05 Vehicle dynamics, part I/006 Downloading the GRIP goods.mp4
109.3 MB
11 Vehicle dynamics, part III/109 Grip-4-25.zip
109.3 MB
11 Vehicle dynamics, part III/109 Grip-4-26.zip
109.3 MB
05 Vehicle dynamics, part I/017 Improving the physics body setup.mp4
109.1 MB
01 Getting Started/016 Basic terminology.mp4
106.8 MB
03 Game mathematics fundamentals/017 Transforms.mp4
105.7 MB
03 Game mathematics fundamentals/019 Matrices.mp4
104.2 MB
04 Metal in motion, part II/002 Functions.mp4
101.1 MB
04 Metal in motion, part II/008 Version control check-in process.mp4
100.7 MB
04 Metal in motion, part II/001 Upping our game.mp4
98.0 MB
01 Getting Started/012 Compiling from source code.mp4
98.0 MB
03 Game mathematics fundamentals/007 Pow.mp4
97.5 MB
05 Vehicle dynamics, part I/011 Diagnostic checks.mp4
96.8 MB
04 Metal in motion, part II/009 Visual Studio version control integration.mp4
95.5 MB
06 Time and timing/003 Time dilation.mp4
90.7 MB
01 Getting Started/014 Preparing for version control.mp4
89.8 MB
05 Vehicle dynamics, part I/071 Grip-4-25.zip
88.4 MB
05 Vehicle dynamics, part I/071 Grip-4-26.zip
88.4 MB
03 Game mathematics fundamentals/020 Wrapping up.mp4
87.9 MB
03 Game mathematics fundamentals/008 Interpolation.mp4
87.7 MB
05 Vehicle dynamics, part I/001 The road ahead.mp4
87.2 MB
03 Game mathematics fundamentals/010 Time-based smoothing.mp4
86.8 MB
01 Getting Started/018 C++.mp4
86.3 MB
02 Metal in motion, part I/010 Arrays, an introduction.mp4
82.7 MB
02 Metal in motion, part I/014 The C++ _ blueprint divide.mp4
82.6 MB
01 Getting Started/003 The Epic Games Launcher.mp4
82.1 MB
04 Metal in motion, part II/003 Magnetism.mp4
81.8 MB
01 Getting Started/004 Stock or customized engine_.mp4
81.3 MB
03 Game mathematics fundamentals/014 Cross products.mp4
80.6 MB
03 Game mathematics fundamentals/009 Easing in and out.mp4
65.5 MB
10 Artificial intelligence/008 Collision avoidance.mp4
65.3 MB
02 Metal in motion, part I/003 Core class hierarchy.mp4
64.0 MB
05 Vehicle dynamics, part I/015 Class specifiers.mp4
64.0 MB
03 Game mathematics fundamentals/002 Evaluation order.mp4
62.6 MB
01 Getting Started/013 Version control.mp4
62.3 MB
01 Getting Started/019 Blueprints.mp4
60.5 MB
02 Metal in motion, part I/002 Creating your first project.mp4
59.5 MB
03 Game mathematics fundamentals/001 Math primer.mp4
55.3 MB
02 Metal in motion, part I/015 Wrapping up.mp4
54.6 MB
01 Getting Started/020 C++ or blueprints.mp4
53.9 MB
03 Game mathematics fundamentals/015 Quaternions.mp4
52.1 MB
04 Metal in motion, part II/006 Where now_.mp4
49.8 MB
01 Getting Started/005 Downloading the stock engine.mp4
49.4 MB
14 Bringing it all together/125 Reflecting on reflection.mp4
46.3 MB
05 Vehicle dynamics, part I/005 Unreal Engine modifications.mp3
45.3 MB
01 Getting Started/010 Preparing Visual Studio.mp4
40.9 MB
10 Artificial intelligence/007 The nature of attraction.mp3
40.5 MB
03 Game mathematics fundamentals/003 Degrees and radians.mp4
40.2 MB
03 Game mathematics fundamentals/006 Abs and Sign.mp4
40.2 MB
05 Vehicle dynamics, part I/075 Grip-4-25.zip
40.0 MB
05 Vehicle dynamics, part I/075 Grip-4-26.zip
40.0 MB
01 Getting Started/015 Adding your custom engine to version control.mp3
38.1 MB
12 Pickups/002 The turbo.mp3
38.0 MB
12 Pickups/006 Missile in motion.mp3
37.9 MB
05 Vehicle dynamics, part I/012 Raising the vehicle.mp3
37.5 MB
10 Artificial intelligence/005 Exercising control.mp3
37.3 MB
05 Vehicle dynamics, part I/014 Fundamental physics forces and control.mp3
35.8 MB
13 Camera work/004 Action camera essentials.mp3
35.8 MB
12 Pickups/004 The missile.mp3
35.4 MB
11 Vehicle dynamics, part III/004 Airblades.mp3
34.4 MB
12 Pickups/007 The shield.mp4
33.7 MB
05 Vehicle dynamics, part I/016 Adding grip to GRIP, and vehicle animation.mp3
33.5 MB
14 Bringing it all together/128 C++, plus.mp4
33.5 MB
11 Vehicle dynamics, part III/001 Race position determination.mp3
33.1 MB
14 Bringing it all together/124 Ramping up sound cues.mp4
31.0 MB
02 Metal in motion, part I/008 Editor naming conventions.mp4
29.4 MB
12 Pickups/003 The gun.mp3
28.7 MB
13 Camera work/001 Constructing the camera.mp3
27.5 MB
10 Artificial intelligence/006 More than just foot to the floor.mp3
26.8 MB
05 Vehicle dynamics, part I/010 I am vehicle.mp3
26.6 MB
10 Artificial intelligence/003 Where to go.mp3
25.9 MB
07 Graphics/002 Driving surfaces and wheel effects.mp3
25.4 MB
02 Metal in motion, part I/012 The goal of the game.mp3
25.2 MB
12 Pickups/008 Bot combat training.mp3
24.1 MB
14 Bringing it all together/128 C++, plus.mp3
23.9 MB
12 Pickups/113 Grip-4-25.zip
22.9 MB
12 Pickups/113 Grip-4-26.zip
22.9 MB
02 Metal in motion, part I/013 Constructing a level.mp3
22.4 MB
09 Audio/002 Audio components and vehicle audio.mp3
21.8 MB
13 Camera work/002 Racing the camera.mp3
21.8 MB
14 Bringing it all together/125 Reflecting on reflection.mp3
20.7 MB
14 Bringing it all together/126 Structural integrity.mp4
20.6 MB
05 Vehicle dynamics, part I/009 Exploration of the GRIP code.mp3
20.0 MB
10 Artificial intelligence/001 Spline dependency.mp3
18.5 MB
02 Metal in motion, part I/006 Mobilizing our ball bearing.mp3
17.9 MB
13 Camera work/003 Mounting the camera.mp3
17.7 MB
05 Vehicle dynamics, part I/008 Skeletal meshes and physics assets.mp3
17.4 MB
12 Pickups/001 Pickups.mp3
17.1 MB
01 Getting Started/017 Exploring the editor.mp3
17.0 MB
12 Pickups/005 More missile.mp3
16.8 MB
08 Vehicle dynamics, part II/002 Vehicle dynamics amelioration.mp3
16.7 MB
02 Metal in motion, part I/009 Adding a debugging HUD.mp3
16.5 MB
14 Bringing it all together/123 Material failure.mp4
16.5 MB
01 Getting Started/021 Coding standard.mp3
15.9 MB
04 Metal in motion, part II/007 Build configurations.mp4
15.8 MB
02 Metal in motion, part I/005 Properties.mp3
15.8 MB
03 Game mathematics fundamentals/018 Coordinate spaces.mp3
15.5 MB
10 Artificial intelligence/002 Nearest spline position determination.mp3
15.4 MB
06 Time and timing/001 Engine timing.mp3
15.2 MB
05 Vehicle dynamics, part I/004 Creating your second project.mp3
15.0 MB
07 Graphics/003 Vehicle impact effects.mp3
14.8 MB
14 Bringing it all together/127 Lambda functions.mp4
14.6 MB
11 Vehicle dynamics, part III/002 Vehicle teleportation.mp3
14.1 MB
08 Vehicle dynamics, part II/001 Automatic bidirectional traction control.mp3
12.7 MB
07 Graphics/001 Textures, materials, particle systems and data assets.mp3
12.2 MB
05 Vehicle dynamics, part I/003 Physics primer.mp3
12.1 MB
09 Audio/096 Grip-4-25.zip
12.0 MB
09 Audio/096 Grip-4-26.zip
12.0 MB
05 Vehicle dynamics, part I/019 Physics materials and surface types.mp3
11.6 MB
01 Getting Started/006 Downloading from source code.mp3
10.8 MB
01 Getting Started/002 What is Unreal Engine_.mp3
10.4 MB
03 Game mathematics fundamentals/012 Vectors.mp3
10.4 MB
02 Metal in motion, part I/004 Creating a new class.mp3
10.1 MB
03 Game mathematics fundamentals/011 Random number generation.mp3
10.0 MB
02 Metal in motion, part I/001 Starting your first project.mp3
9.9 MB
04 Metal in motion, part II/005 Finishing up.mp3
9.8 MB
14 Bringing it all together/124 Ramping up sound cues.mp3
9.8 MB
02 Metal in motion, part I/011 The actor life-cycle.mp3
9.7 MB
09 Audio/001 Sound waves, cues, classes and attenuation.mp3
9.6 MB
05 Vehicle dynamics, part I/018 Vehicle drifting.mp3
9.4 MB
11 Vehicle dynamics, part III/003 Low speed hackery.mp3
9.2 MB
06 Time and timing/002 Physics timing.mp3
9.1 MB
03 Game mathematics fundamentals/016 Rotators.mp3
8.9 MB
01 Getting Started/014 Preparing for version control.mp3
8.3 MB
14 Bringing it all together/126 Structural integrity.mp3
8.0 MB
14 Bringing it all together/127 Lambda functions.mp3
7.9 MB
04 Metal in motion, part II/009 Visual Studio version control integration.mp3
7.9 MB
03 Game mathematics fundamentals/005 Trigonometry.mp3
7.8 MB
01 Getting Started/012 Compiling from source code.mp3
7.8 MB
12 Pickups/116 Grip-4-25.zip
7.7 MB
12 Pickups/116 Grip-4-26.zip
7.7 MB
04 Metal in motion, part II/004 The console.mp3
7.6 MB
04 Metal in motion, part II/002 Functions.mp3
7.5 MB
01 Getting Started/016 Basic terminology.mp3
7.4 MB
05 Vehicle dynamics, part I/013 Output logging.mp3
7.4 MB
06 Time and timing/005 Floating point precision.mp3
7.3 MB
05 Vehicle dynamics, part I/017 Improving the physics body setup.mp3
7.2 MB
04 Metal in motion, part II/001 Upping our game.mp3
7.2 MB
12 Pickups/111 Grip-4-25.zip
7.2 MB
12 Pickups/111 Grip-4-26.zip
7.2 MB
05 Vehicle dynamics, part I/006 Downloading the GRIP goods.mp3
6.9 MB
01 Getting Started/008 Downloading Visual Studio.mp3
6.8 MB
04 Metal in motion, part II/008 Version control check-in process.mp3
6.8 MB
14 Bringing it all together/129 Your world, in your hands.mp3
6.7 MB
06 Time and timing/004 Timers and time sharing.mp3
6.5 MB
04 Metal in motion, part II/003 Magnetism.mp3
6.5 MB
03 Game mathematics fundamentals/004 Ratios.mp3
6.2 MB
03 Game mathematics fundamentals/013 Dot products.mp3
6.2 MB
02 Metal in motion, part I/010 Arrays, an introduction.mp3
6.1 MB
02 Metal in motion, part I/002 Creating your first project.mp3
6.1 MB
08 Vehicle dynamics, part II/003 CCD.mp3
5.7 MB
03 Game mathematics fundamentals/019 Matrices.mp3
5.5 MB
05 Vehicle dynamics, part I/015 Class specifiers.mp3
5.4 MB
12 Pickups/112 Grip-4-25.zip
5.4 MB
12 Pickups/112 Grip-4-26.zip
5.4 MB
03 Game mathematics fundamentals/017 Transforms.mp3
5.4 MB
05 Vehicle dynamics, part I/011 Diagnostic checks.mp3
5.2 MB
03 Game mathematics fundamentals/007 Pow.mp3
4.9 MB
01 Getting Started/003 The Epic Games Launcher.mp3
4.7 MB
03 Game mathematics fundamentals/010 Time-based smoothing.mp3
4.7 MB
03 Game mathematics fundamentals/008 Interpolation.mp3
4.6 MB
03 Game mathematics fundamentals/020 Wrapping up.mp3
4.3 MB
03 Game mathematics fundamentals/001 Math primer.mp3
4.2 MB
06 Time and timing/003 Time dilation.mp3
4.1 MB
01 Getting Started/020 C++ or blueprints.mp3
4.0 MB
02 Metal in motion, part I/014 The C++ _ blueprint divide.mp3
4.0 MB
03 Game mathematics fundamentals/014 Cross products.mp3
3.9 MB
01 Getting Started/018 C++.mp3
3.8 MB
05 Vehicle dynamics, part I/001 The road ahead.mp3
3.6 MB
01 Getting Started/010 Preparing Visual Studio.mp3
3.5 MB
01 Getting Started/005 Downloading the stock engine.mp3
3.5 MB
01 Getting Started/004 Stock or customized engine_.mp3
3.5 MB
01 Getting Started/013 Version control.mp3
3.3 MB
03 Game mathematics fundamentals/002 Evaluation order.mp3
3.3 MB
02 Metal in motion, part I/003 Core class hierarchy.mp3
3.3 MB
03 Game mathematics fundamentals/009 Easing in and out.mp3
3.2 MB
01 Getting Started/019 Blueprints.mp3
2.9 MB
02 Metal in motion, part I/008 Editor naming conventions.mp3
2.8 MB
14 Bringing it all together/123 Material failure.mp3
2.8 MB
10 Artificial intelligence/008 Collision avoidance.mp3
2.7 MB
03 Game mathematics fundamentals/015 Quaternions.mp3
2.6 MB
14 Bringing it all together/122 Source code mishap.mp4
2.4 MB
02 Metal in motion, part I/015 Wrapping up.mp3
2.4 MB
03 Game mathematics fundamentals/006 Abs and Sign.mp3
2.1 MB
03 Game mathematics fundamentals/003 Degrees and radians.mp3
2.1 MB
12 Pickups/007 The shield.mp3
2.1 MB
04 Metal in motion, part II/007 Build configurations.mp3
2.0 MB
11 Vehicle dynamics, part III/107 Grip-4-25.zip
1.9 MB
11 Vehicle dynamics, part III/107 Grip-4-26.zip
1.9 MB
04 Metal in motion, part II/006 Where now_.mp3
1.9 MB
14 Bringing it all together/122 Source code mishap.mp3
1.4 MB
13 Camera work/121 Grip-4-25.zip
846.4 kB
13 Camera work/121 Grip-4-26.zip
846.4 kB
Captions - English.zip
742.6 kB
13 Camera work/119 Grip-4-25.zip
443.0 kB
13 Camera work/119 Grip-4-26.zip
443.0 kB
12 Pickups/117 Grip-4-25.zip
442.5 kB
12 Pickups/117 Grip-4-26.zip
442.4 kB
12 Pickups/110 Grip-4-25.zip
361.0 kB
12 Pickups/110 Grip-4-26.zip
361.0 kB
11 Vehicle dynamics, part III/108 Grip-4-25.zip
351.0 kB
11 Vehicle dynamics, part III/108 Grip-4-26.zip
350.9 kB
11 Vehicle dynamics, part III/106 Grip-4-25.zip
341.2 kB
11 Vehicle dynamics, part III/106 Grip-4-26.zip
341.2 kB
10 Artificial intelligence/104 Grip-4-25.zip
335.6 kB
10 Artificial intelligence/104 Grip-4-26.zip
335.5 kB
10 Artificial intelligence/103 Grip-4-25.zip
330.2 kB
10 Artificial intelligence/103 Grip-4-26.zip
330.2 kB
10 Artificial intelligence/102 Grip-4-25.zip
328.6 kB
10 Artificial intelligence/102 Grip-4-26.zip
328.5 kB
10 Artificial intelligence/099 Grip-4-25.zip
298.2 kB
10 Artificial intelligence/099 Grip-4-26.zip
298.2 kB
09 Audio/097 Grip-4-25.zip
279.8 kB
09 Audio/097 Grip-4-26.zip
279.8 kB
08 Vehicle dynamics, part II/094 Grip-4-25.zip
274.4 kB
08 Vehicle dynamics, part II/094 Grip-4-26.zip
274.4 kB
08 Vehicle dynamics, part II/093 Grip-4-25.zip
269.4 kB
08 Vehicle dynamics, part II/093 Grip-4-26.zip
269.4 kB
07 Graphics/092 Grip-4-26.zip
256.2 kB
07 Graphics/092 Grip-4-25.zip
256.2 kB
05 Vehicle dynamics, part I/083 Grip-4-25.zip
248.3 kB
05 Vehicle dynamics, part I/083 Grip-4-26.zip
248.3 kB
05 Vehicle dynamics, part I/082 Grip-4-25.zip
246.2 kB
05 Vehicle dynamics, part I/082 Grip-4-26.zip
246.2 kB
05 Vehicle dynamics, part I/081 Grip-4-25.zip
245.5 kB
05 Vehicle dynamics, part I/081 Grip-4-26.zip
245.5 kB
05 Vehicle dynamics, part I/079 Grip-4-25.zip
239.4 kB
05 Vehicle dynamics, part I/079 Grip-4-26.zip
239.4 kB
05 Vehicle dynamics, part I/077 Grip-4-25.zip
229.1 kB
05 Vehicle dynamics, part I/077 Grip-4-26.zip
229.1 kB
04 Metal in motion, part II/061 SourceCode.zip
19.4 kB
04 Metal in motion, part II/060 SourceCode.zip
18.3 kB
04 Metal in motion, part II/059 SourceCode.zip
17.9 kB
04 Metal in motion, part II/057 SourceCode.zip
17.3 kB
02 Metal in motion, part I/033 SourceCode.zip
16.9 kB
05 Vehicle dynamics, part I/007 GRIP failing to compile correctly_.docx
16.8 kB
02 Metal in motion, part I/030 SourceCode.zip
14.8 kB
01 Getting Started/007 SSD and HDD.docx
13.8 kB
01 Getting Started/011 Visual Studio productivity tools.docx
13.7 kB
01 Getting Started/009 Visual Studio updates.docx
13.6 kB
10 Artificial intelligence/004 Controller input mappings.docx
13.3 kB
02 Metal in motion, part I/007 Metal in motion failing to compile correctly_.docx
13.3 kB
01 Getting Started/001 Very quickly before we begin.docx
12.9 kB
05 Vehicle dynamics, part I/002 Finding GRIP.docx
12.6 kB
02 Metal in motion, part I/027 SourceCode.zip
12.0 kB
05 Vehicle dynamics, part I/070 changes.txt
9.9 kB
05 Vehicle dynamics, part I/007 GRIP failing to compile correctly_.html
3.3 kB
01 Getting Started/011 Visual Studio productivity tools.html
2.8 kB
01 Getting Started/009 Visual Studio updates.html
2.6 kB
10 Artificial intelligence/004 Controller input mappings.html
2.1 kB
01 Getting Started/007 SSD and HDD.html
2.0 kB
02 Metal in motion, part I/007 Metal in motion failing to compile correctly_.html
1.8 kB
01 Getting Started/001 Very quickly before we begin.html
1.7 kB
01 Getting Started/external-assets-links.txt
1.4 kB
02 Metal in motion, part I/external-assets-links.txt
1.4 kB
05 Vehicle dynamics, part I/002 Finding GRIP.html
1.2 kB
05 Vehicle dynamics, part I/external-assets-links.txt
1.0 kB
04 Metal in motion, part II/external-assets-links.txt
903 Bytes
01 Getting Started/015 typemap.txt
893 Bytes
06 Time and timing/external-assets-links.txt
475 Bytes
01 Getting Started/015 mappings.txt
245 Bytes
13 Camera work/external-assets-links.txt
233 Bytes
03 Game mathematics fundamentals/external-assets-links.txt
186 Bytes
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