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Pikuma - Master the Linux Command-Line & Bash Scripting 2023-1
19. Important System Folders.mp4
149.9 MB
05. The Birth of Linux.mp4
147.4 MB
04. The Evolution of UNIX.mp4
137.5 MB
03. Do All Computers Need an Operating System.mp4
99.2 MB
35. Popular UNIX Text Editors.mp4
87.7 MB
01. Motivations and Learning Outcomes.mp4
82.8 MB
49. Awk and Sed.mp4
55.8 MB
36. Understanding System Calls.mp4
54.0 MB
38. What Is a Shell Script.mp4
49.4 MB
34. Working With a Package Manager.mp4
47.8 MB
29. File Permissions.mp4
46.1 MB
51. Functions.mp4
45.2 MB
52. Linux Development Tools.mp4
44.9 MB
26. The Pipe Operator.mp4
41.7 MB
22. Visualizing Operating System Processes.mp4
40.0 MB
58. Conclusion and Next Steps.mp4
37.5 MB
37. Popular Shell Utilities.mp4
35.4 MB
55. Building with Make.mp4
32.6 MB
27. UNIX Common Ground.mp4
30.8 MB
44. Example of String Test.mp4
26.3 MB
[磁力链接]
添加时间:
2024-06-26
大小:
1.8 GB
最近下载:
2024-12-03
热度:
285
Pikuma - 3D Computer Graphics Programming 2023
3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4
2.0 GB
21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4
1.9 GB
26. Clipping/4. Defining Frustum Planes Points - Normals.mp4
1.7 GB
26. Clipping/7. Intersection Between Line - Plane.mp4
1.5 GB
26. Clipping/8. Clipping a Polygon Against a Plane.mp4
1.3 GB
20. Texture Mapping/7. Barycentric Coordinates.mp4
1.3 GB
26. Clipping/16. Clipping Space.mp4
1.2 GB
26. Clipping/10. A Function to Clip Polygon Against Planes.mp4
1.2 GB
20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4
1.1 GB
1. Introduction/1. Introduction and Learning Outcomes.mp4
1.0 GB
25. Camera/1. Camera Space.mp4
1.0 GB
29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4
1.0 GB
19. Light and Shading/1. Flat Shading.mp4
1.0 GB
25. Camera/3. Look At Transformations.mp4
989.7 MB
10. Line Drawing/2. DDA Line Drawing Algorithm.mp4
922.7 MB
24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4
918.6 MB
26. Clipping/9. Polygon Typedef.mp4
868.4 MB
20. Texture Mapping/1. Texture Mapping.mp4
863.6 MB
20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4
855.2 MB
4. Multiple Header Files/1. Defining Header Files.mp4
829.1 MB
[磁力链接]
添加时间:
2024-08-28
大小:
79.5 GB
最近下载:
2024-12-04
热度:
409
Pikuma - Raycasting Engine Programming
16. Finding Horizontal Intersections.mp4
150.6 MB
46. The Color Buffer.mp4
118.9 MB
07. A Review of Sine Cosine and Tangent.mp4
117.7 MB
01. Introduction and Learning Outcomes.mp4
96.4 MB
18. Coding X-intercept and Y-intercept.mp4
91.9 MB
71. Rasterizing Lines.mp4
84.3 MB
27. Fixing the Fishbowl Distortion.mp4
81.5 MB
13. Defining the Field of View.mp4
79.3 MB
20. Coding the Vertical Intersection.mp4
77.9 MB
06. A Review of Degrees and Radians.mp4
77.5 MB
24. Finding the Wall Strip Height.mp4
77.5 MB
66. Refactoring the Graphics File.mp4
76.3 MB
96. Notes on Look-up Tables.mp4
72.0 MB
14. Coding the Field of View Ray Increments.mp4
70.9 MB
54. Mapping Textures to Wall.mp4
70.7 MB
26. Coding the Wall Rendering.mp4
68.5 MB
81. Coding the Sprite Typedef.mp4
66.1 MB
09. Coding the Map Class.mp4
62.0 MB
61. Loading External PNG Files.mp4
61.9 MB
11. Coding the Player Movement.mp4
61.9 MB
[磁力链接]
添加时间:
2024-11-05
大小:
3.9 GB
最近下载:
2024-11-28
热度:
15
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